Ashteru2007-12-18 09:51:25
Had an idea today.
How about weapon-aura gets moved to Athletics, renamed something like concentration and lasts 1 hour for 10 power. Instead of that, give Moon and Night users something else, maybe some passive freezing or whatever.This would lead to warriors being more diverse than SG Moon and EG Night (I know there are others, but these are the most common), and it would also give Citywarriors the ability to get a few buffed weapons.
Completely stupid or not so bad an idea?
How about weapon-aura gets moved to Athletics, renamed something like concentration and lasts 1 hour for 10 power. Instead of that, give Moon and Night users something else, maybe some passive freezing or whatever.This would lead to warriors being more diverse than SG Moon and EG Night (I know there are others, but these are the most common), and it would also give Citywarriors the ability to get a few buffed weapons.
Completely stupid or not so bad an idea?
Unknown2007-12-18 13:17:18
I'm a Tracking Warrior, and sorely miss weapon aura.
So... I agree.
Night-weapons could either have a 50% chance of afflicting with mactans-effect, or leech health back to the warrior (60+1% of target's max-health, which is the same as Nightkiss-heal).
Moon-weapons could convert 10% of the damage to magic, or... something. Hard to come up with effects for Moon.
So... I agree.
Night-weapons could either have a 50% chance of afflicting with mactans-effect, or leech health back to the warrior (60+1% of target's max-health, which is the same as Nightkiss-heal).
Moon-weapons could convert 10% of the damage to magic, or... something. Hard to come up with effects for Moon.
Forren2007-12-18 13:18:08
+10 to everyone makes less sense than....removing it, having everyone do what non-weaponaura people do!
Shiri2007-12-18 13:23:20
What problem are you trying to solve by suggesting this?
Daganev2007-12-18 18:42:31
he wants stag but also wants moon aura
Malicia2007-12-18 19:08:28
Ooh! Facepaints and weapon-aura! No way.
Ashteru2007-12-18 21:28:35
QUOTE(Shiri @ Dec 18 2007, 02:23 PM) 467444
What problem are you trying to solve by suggesting this?
Warriors mostly taking the specs with Auras instead of the other two? Mechanical imbalance between cities and communes?
Ashteru2007-12-18 21:29:11
QUOTE(daganev @ Dec 18 2007, 07:42 PM) 467566
he wants stag but also wants moon aura
Don't really miss any of those. Tracking is nice and Tae'dae is already tanky.
Ashteru2007-12-18 21:29:52
QUOTE(Forren @ Dec 18 2007, 02:18 PM) 467442
+10 to everyone makes less sense than....removing it, having everyone do what non-weaponaura people do!
It makes as much sense, but this way, trans athletics becomes used more!
Forren2007-12-18 21:38:21
QUOTE(Ashteru @ Dec 18 2007, 04:29 PM) 467632
It makes as much sense, but this way, trans athletics becomes used more!
What is it now? Puissance?
Ashteru2007-12-18 21:46:12
QUOTE(Forren @ Dec 18 2007, 10:38 PM) 467633
What is it now? Puissance?
Yeah. It's not bad imo, but I still hear people telling newbs not to bother with learning more athletics than 50% myth.
Forren2007-12-18 21:47:02
QUOTE(Ashteru @ Dec 18 2007, 04:46 PM) 467636
Yeah. It's not bad imo, but I still hear people telling newbs not to bother with learning more athletics than 50% myth.
I'll tell people to worry about other things instead of going for Maelstrom in Aquamancy at first. Still can be useful though!
Rika2007-12-18 22:00:46
Puissance is one of those skills that isn't vital for the 225 lessons it takes from surge for newer players, especially if they can't afford OOC credits. I'd say the same about many other skills.
Daganev2007-12-18 22:08:05
hmm, ok hearing more of the concerns I slightly agree.
How about this.
Change puissance so it lasts longer, costs 10 power, and adds weaponaura. Lasts say, 10 minutes. (then warriors will be balanced with monks )
How about this.
Change puissance so it lasts longer, costs 10 power, and adds weaponaura. Lasts say, 10 minutes. (then warriors will be balanced with monks )
Rika2007-12-18 22:16:36
Or... let's just keep things as they are.
Ashteru2007-12-19 11:29:50
QUOTE(rika @ Dec 18 2007, 11:16 PM) 467654
Or... let's just keep things as they are.
Okay, but why does Trans Moon/Night need, atop on DR, +1 point to int, Manaregen, a bashingattack and some lessened costs on other abilities weaponaura too?
Rika2007-12-19 19:49:17
Weaponaura only affects warriors. Now, let's see how many of the other effects actually affect warriors.
-Moonburst/nightkiss will not be used by warriors, except for the few mugwumps who hunt with it, but then the weaponaura doesn't affect that.
-+1 int is hardly going to change the result of a fight. 1 int point is worth as much mana as 3 times the level. So at demigod, you're only going to get 300 mana. If you want to use it for surge, that is 100 more health at demigod.
-Mana regeneration. This is only useful at times. Mostly, it could be used to offset the mana drain from surge. But a perfection enchantment easily overcomes that. I am not even sure the nightkiss aura gives this.
-The only thing I know of that the skills can lessen the cost of is the nightkiss aura lets you gather shadows for 1 power instead of 3. This is fairly minor, as power isn't as vital until you get into a fight.
-Damage reduction. Yes, I agree, having 24 DMP to all types of damage is useful.
-Moonburst/nightkiss will not be used by warriors, except for the few mugwumps who hunt with it, but then the weaponaura doesn't affect that.
-+1 int is hardly going to change the result of a fight. 1 int point is worth as much mana as 3 times the level. So at demigod, you're only going to get 300 mana. If you want to use it for surge, that is 100 more health at demigod.
-Mana regeneration. This is only useful at times. Mostly, it could be used to offset the mana drain from surge. But a perfection enchantment easily overcomes that. I am not even sure the nightkiss aura gives this.
-The only thing I know of that the skills can lessen the cost of is the nightkiss aura lets you gather shadows for 1 power instead of 3. This is fairly minor, as power isn't as vital until you get into a fight.
-Damage reduction. Yes, I agree, having 24 DMP to all types of damage is useful.
Ashteru2007-12-19 19:53:19
QUOTE(rika @ Dec 19 2007, 08:49 PM) 468002
Weaponaura only affects warriors. Now, let's see how many of the other effects actually affect warriors.
-Moonburst/nightkiss will not be used by warriors, except for the few mugwumps who hunt with it, but then the weaponaura doesn't affect that.
-+1 int is hardly going to change the result of a fight. 1 int point is worth as much mana as 3 times the level. So at demigod, you're only going to get 300 mana. If you want to use it for surge, that is 100 more health at demigod.
-Mana regeneration. This is only useful at times. Mostly, it could be used to offset the mana drain from surge. But a perfection enchantment easily overcomes that. I am not even sure the nightkiss aura gives this.
-The only thing I know of that the skills can lessen the cost of is the nightkiss aura lets you gather shadows for 1 power instead of 3. This is fairly minor, as power isn't as vital until you get into a fight.
-Damage reduction. Yes, I agree, having 24 DMP to all types of damage is useful.
-Moonburst/nightkiss will not be used by warriors, except for the few mugwumps who hunt with it, but then the weaponaura doesn't affect that.
-+1 int is hardly going to change the result of a fight. 1 int point is worth as much mana as 3 times the level. So at demigod, you're only going to get 300 mana. If you want to use it for surge, that is 100 more health at demigod.
-Mana regeneration. This is only useful at times. Mostly, it could be used to offset the mana drain from surge. But a perfection enchantment easily overcomes that. I am not even sure the nightkiss aura gives this.
-The only thing I know of that the skills can lessen the cost of is the nightkiss aura lets you gather shadows for 1 power instead of 3. This is fairly minor, as power isn't as vital until you get into a fight.
-Damage reduction. Yes, I agree, having 24 DMP to all types of damage is useful.
Yes, so...what do you need weaponaura for? (And thought Drawdown gave lessened cost to some things too) Nightaura gives manaregen. I mean, okay, you get protection. You get a small regen, you get a statpoint. And you get a bashingattack. (And it's more viable to use than weapons at lower levels) Why -should- it give weaponaura on top of that?
Rika2007-12-19 19:56:43
Well, actually, I can't really care less except for the extra speed for my hunting.
Daganev2007-12-19 20:02:54
weapon aura was added because before that, nobody ever picked Night or Moon as a warrior.