Myndaen2007-12-18 19:39:41
This is a topic for those who may need help doing Ruptures. If anyone wants to merge the other parts of the other threads into it, that'd be neato.
Agreed. I was toying with an idea but not sure how practical it is. Basically, can't you consider them independently, essentially? Maybe something like, if you have greater than 2 ruptures on any limb, prioritize applying, keep your old wound system so it can be an either or type thing. You could also have levels of health, IE, if it's in the red, prioritze health healing, but if not, go through another priority system, such as, heavy wounds on critical (instakill?) body parts first, then instakill rupture numbers/limbs, then low (low yellow?) health, then less-heavy wounds, then fewer ruptures... etc?
Discuss!
QUOTE(Deschain @ Dec 18 2007, 02:29 PM) 467592
I finally got shield parry yesterday and created an alias for managing my parrying based on wounds, and now I gotta fix my wounds triggers. >:|
But I'm not sure how hard it's going to be. It looks like you could do something like this to catch the astericks:
%s{~*|~*~*|~*~*~*}%s
And just do that for each time there is a possible location for the astericks.
Also, if applying health cures the rupture, AND cures the same amount of deepwounds that it normally would if you didn't have a rupture, It's not -that- bad.
What is a problem is trying to update my woundhealing alias's to alter priorities based on ruptures and wounds.
That's going to suck.
But I'm not sure how hard it's going to be. It looks like you could do something like this to catch the astericks:
%s{~*|~*~*|~*~*~*}%s
And just do that for each time there is a possible location for the astericks.
Also, if applying health cures the rupture, AND cures the same amount of deepwounds that it normally would if you didn't have a rupture, It's not -that- bad.
What is a problem is trying to update my woundhealing alias's to alter priorities based on ruptures and wounds.
That's going to suck.
Agreed. I was toying with an idea but not sure how practical it is. Basically, can't you consider them independently, essentially? Maybe something like, if you have greater than 2 ruptures on any limb, prioritize applying, keep your old wound system so it can be an either or type thing. You could also have levels of health, IE, if it's in the red, prioritze health healing, but if not, go through another priority system, such as, heavy wounds on critical (instakill?) body parts first, then instakill rupture numbers/limbs, then low (low yellow?) health, then less-heavy wounds, then fewer ruptures... etc?
Discuss!
Unknown2007-12-18 19:48:39
QUOTE(Gwylifar @ Dec 18 2007, 11:35 AM) 467487
Ewww. Maybe someone can envoy asking for a WOUNDS SIMPLE that gives you an easier output to read and parse?
CODE
**********************************************************
Body Part          Wounds    Wound Status    Ruptures  Rupture Status
-------------------------------------------------------------------------------
Head                0          none            0         Â
Chest              2476      heavy            5          *****
Gut                0          none            1          *
Larm                3433      heavy            5          *****
Rarm                0          none            0   Â
Lleg                0          none            0   Â
Rleg                0          none            0   Â
*******************************************************************************
Body Part          Wounds    Wound Status    Ruptures  Rupture Status
-------------------------------------------------------------------------------
Head                0          none            0         Â
Chest              2476      heavy            5          *****
Gut                0          none            1          *
Larm                3433      heavy            5          *****
Rarm                0          none            0   Â
Lleg                0          none            0   Â
Rleg                0          none            0   Â
*******************************************************************************
Gwylifar posted that in another thread. If that were to be implemented, catching the wounds and number of ruptures you have would be infinitely easier.
I havn't put enough thought yet into how I'm going to alter my wound healing. It already has a thing that keeps it from applying healing elixer if my health is below a certain point.
It takes 12 ruptures to kill someone, right? Are there any other downsides to having ruptures, I can't recall.
What I'm thinking is that I could keep a counter of how many ruptures I have, and when this number get so high, lets say six, it enters wound applying based on a rupture priority rather than a wound priority. Once the number of ruptures have been cured back down, it switches back over to curing based on wound priority. You're also going to have to consider how to alter your parrying and stancing based on ruptures as well. Sweet jesus.
Ilyarin2007-12-18 20:04:17
*eyeshift*
...
...
CODE
6057h, 6057m, 6360e, 10p, 28175en, 28175w elrxkb---\\\\20:02:58:343//wounds simple
Your wound status is:
*******************************************************************************
Body Part      Wounds    Wound Status    Ruptures  Rupture Status Â
-------------------------------------------------------------------------------
Head            0          none            0
Chest          0          none            0
Gut            0          none            0
Right Arm      0          none            0
Left Arm        0          none            0
Right Leg      0          none            0
Left Leg        0          none            0
*******************************************************************************
6057h, 6057m, 6360e, 10p, 28175en, 28175w lrxkb---\\\\20:02:59:656//
Your wound status is:
*******************************************************************************
Body Part      Wounds    Wound Status    Ruptures  Rupture Status Â
-------------------------------------------------------------------------------
Head            0          none            0
Chest          0          none            0
Gut            0          none            0
Right Arm      0          none            0
Left Arm        0          none            0
Right Leg      0          none            0
Left Leg        0          none            0
*******************************************************************************
6057h, 6057m, 6360e, 10p, 28175en, 28175w lrxkb---\\\\20:02:59:656//
Gwylifar2007-12-18 20:06:56
I, apparently, rock. As does whichever coder did it so fast!
Eldanien2007-12-18 20:07:06
That was quick. And it's NICE.
Unknown2007-12-18 20:08:14
QUOTE(Gwylifar @ Dec 18 2007, 03:06 PM) 467601
I, apparently, rock.
Myndaen2007-12-18 20:17:38
Well, yay! But you can still discuss how to prioritize! ::nod me::
Eldanien2007-12-18 20:33:05
That's going to depend on the severity of the rupture afflicts, I think. I know of all the deep wounds, I tend to have a slight favor for leg wounds, and strong favor for head wounds. Also, your stance and parry logic will play into this. Do you put any effort in protecting your wounded areas, or do you solely focus on trying to block where they're hitting right now and/or where you think they're headed next?
But what I'm thinking... assign a point value to each body part's wound levels. Head light, one point. Head medium, three points. Head critical, six points. For each wound level, assign a value. Then do the same for ruptures. 1, 1, 2, 3, 5, for example.
Fiddle around with the numbers until they feel right.
Then, when you assess where to apply, total up the points for each location. I think most people apply if they're above a certain threshold of health, sipping if they get below that critical health percentage. So if you're above that 'safe to apply' threshold, tally up all the points and apply where you're most critical. That's a purely reactive apply strategy, but it should suffice for the overwhelming number of cases.
But what I'm thinking... assign a point value to each body part's wound levels. Head light, one point. Head medium, three points. Head critical, six points. For each wound level, assign a value. Then do the same for ruptures. 1, 1, 2, 3, 5, for example.
Fiddle around with the numbers until they feel right.
Then, when you assess where to apply, total up the points for each location. I think most people apply if they're above a certain threshold of health, sipping if they get below that critical health percentage. So if you're above that 'safe to apply' threshold, tally up all the points and apply where you're most critical. That's a purely reactive apply strategy, but it should suffice for the overwhelming number of cases.
Unknown2007-12-18 20:33:11
It takes 13 to kill, I think.
Forren2007-12-18 20:38:43
What I'll probably end up doing is counting ruptures as wound points before I calculate wound applying.
Unknown2007-12-19 02:56:24
Not done any major testing on it yet, but I've got the new WOUNDS SIMPLE set up to read in wounds and ruptures, and I've reworked my woundhealing to include ruptures, which will slightly alter the priority things are done. By reworking my wounds system to include them, I've actually made everything else a lot more streamlined.
Also have my parrying set up to include ruptures.
Now I just have to add in the latest Ninjakari lines.
Also have my parrying set up to include ruptures.
Now I just have to add in the latest Ninjakari lines.
Ildaudid2007-12-19 03:45:46
the monocle artifact should be able to check this wound chart on others like it does the diagnose thing.
Xavius2007-12-19 04:11:32
QUOTE(Ildaudid @ Dec 18 2007, 09:45 PM) 467785
the monocle artifact should be able to check this wound chart on others like it does the diagnose thing.
Hai to you assess?