Racial Overhaul

by Ashteru

Back to Ideas.

Acrune2007-12-20 07:34:07
QUOTE(Malarious @ Dec 20 2007, 02:26 AM) 468412
Kephera might not be allowed in Celest or Seren.


You're thinking illithoid. Of course kephera are allowed in there noob tongue.gif
Unknown2007-12-20 07:35:19
rolleyes.gif

I don't think I'm making any progress here.

Tweak the races. Fix the ones that suck. Don't give across the board customization. You already have more skills than any other IRE game to choose from.

All you people want is more! MORE MORE MORE! ....sorry if you've seen the youtube video...nevermind.
Unknown2007-12-20 07:38:08
I hate to sound like a certain other forum poster, but if you don't have anything to add on-topic, please do not post.

So, if you want to criticise someone's idea on how to overhaul the races, do so.
But if you want to argue that overhauling the races is not necessary, don't do it HERE. It's derailing the thread - make a new one or post on the Idiots one.

Thanks.
Unknown2007-12-20 07:38:35
QUOTE(Bianca @ Dec 20 2007, 02:35 AM) 468419
rolleyes.gif

I don't think I'm making any progress here.

Tweak the races. Fix the ones that suck. Don't give across the board customization. You already have more skills than any other IRE game to choose from.

All you people want is more! MORE MORE MORE! ....sorry if you've seen the youtube video...nevermind.


Of course I want more, who in their right mind wants less!

Whenever we see another IRE game getting something very cool, like the stat packs in Aetolia, which allows them to choose any race they want and still play any guild they want, of course we're going to want something that affords us the same privilege. I really this this argument is moot though. This is supposed to be an ideas thread for possible ways to integrate a system like this into Lusternia, not an argument over if it's needed or not.

If the admin look at this thread and think they like the ideas and want to do it, it will be implemented. If they don't like the ideas, it won't be implemented. This is just a thread for people to post ideas for it. Lets get back to ideas.

edit: Cuber ninja'd the heck out of me. sad.gif
Malarious2007-12-20 07:39:55
QUOTE(Acrune @ Dec 20 2007, 02:34 AM) 468417
You're thinking illithoid. Of course kephera are allowed in there noob tongue.gif


Ahh thats the race!

I dont keep track of em tongue.gif
Acrune2007-12-20 07:43:04
QUOTE(Bianca @ Dec 20 2007, 02:35 AM) 468419
rolleyes.gif

I don't think I'm making any progress here.

Tweak the races. Fix the ones that suck. Don't give across the board customization. You already have more skills than any other IRE game to choose from.

All you people want is more! MORE MORE MORE! ....sorry if you've seen the youtube video...nevermind.


While I agree with your position on the issue, watching you argue it was painful. unsure.gif
Unknown2007-12-20 07:43:18
I made a poll.
Acrune2007-12-20 07:45:15
QUOTE(Cuber @ Dec 20 2007, 02:38 AM) 468420
So, if you want to criticise someone's idea on how to overhaul the races, do so.
But if you want to argue that overhauling the races is not necessary, don't do it HERE. It's derailing the thread - make a new one or post on the Idiots one.


I disagree. I daresay that arguing against an overhaul or suggesting an alternative (minor to average tweaks) would be very much on topic.
Xavius2007-12-20 07:48:23
QUOTE(Cuber @ Dec 20 2007, 01:38 AM) 468420
I hate to sound like a certain other forum poster, but if you don't have anything to add on-topic, please do not post.

So, if you want to criticise someone's idea on how to overhaul the races, do so.
But if you want to argue that overhauling the races is not necessary, don't do it HERE. It's derailing the thread - make a new one or post on the Idiots one.

Thanks.


Ok, Tzu.
Unknown2007-12-20 08:05:32
QUOTE(Acrune @ Dec 20 2007, 01:43 AM) 468425
While I agree with your position on the issue, watching you argue it was painful. unsure.gif


I've never been good at voicing my opinion in a way other people understand. Usually it's something like *brick to the head* BECAUSE I SAID SO!

I can't throw bricks through cyber space :/
Malarious2007-12-20 10:12:57
QUOTE(Bianca @ Dec 20 2007, 03:05 AM) 468435
I can't throw bricks through cyber space :/


Estarra has known to throw heels at pointy heads though! Ask her for tips!
Unknown2007-12-20 10:30:45
Here's the rough list of "upbringings" or other "types" of characters. No stats yet, only the general idea behind them. Post if I am missing any major roles a player might want their character to fit into.

Names of the types courtesy of TVTropes. Read it, it's cool.
Note that most primary stats come from this type (but some come from your race selection), while most secondary stats come from your race (very few may come from the type).
Primary: STR, DEX, CON, INT, CHA, balance/eq recovery
Secondary: everything else - special abilities, regen, resistances, size, etc

The Everyman: PRIMARY: average stats (~13), SECONDARY: +XP gain.
Proud Warrior Race Guy: PRIMARY: good physical stats: STR, CON, DEX. Below average INT, CHA. Designed to fill the role of Krokani as the Knight/Monk.
The Big Guy: PRIMARY: very good STR and CON, low INT and DEX. -eq and balance recovery (level 1 probably), SECONDARY: regeneration, some resistances. Designed to fill the role of Tae'Dae/Igasho.
Fragile Speedster: PRIMARY: good dex and +balance recovery (level 2 probably), below average CON. Designed to fill the role of Aslaran/Faelings.
The Captain: PRIMARY: good INT and CHA, decent CON. Designed to replace caster races like High Elfen or Imperial Merian.
The Ditz: PRIMARY: good DEX and CHA, bad everything else. +eq and balance recovery (level 1). Designed to replace Mugwumps and Faelings as the Bard.
The Smart Guy: PRIMARY: good INT, average CHA, bad everything else. +eq recovery (EDIT: level 2). Designed to replace Mugwumps as casters.
Malarious2007-12-20 11:00:52
QUOTE(Cuber @ Dec 20 2007, 05:30 AM) 468471
The Everyman: PRIMARY: average stats (~13), SECONDARY: +XP gain.
Ok this is fine really.. its a human

Proud Warrior Race Guy: PRIMARY: good physical stats: STR, CON, DEX. Below average INT, CHA. Designed to fill the role of Krokani as the Knight/Monk.
Still ok, it is in fact a Korkani really.

The Big Guy: PRIMARY: very good STR and CON, low INT and DEX. -eq and balance recovery (level 1 probably), SECONDARY: regeneration, some resistances. Designed to fill the role of Tae'Dae/Igasho.
Sure tanks.

Fragile Speedster: PRIMARY: good dex and +balance recovery (level 2 probably), below average CON. Designed to fill the role of Aslaran/Faelings.
Sounds like aslaran more than faeling (though a buff to faeling in con I imagine, a nerf in speed.

The Captain: PRIMARY: good INT and CHA, decent CON. Designed to replace caster races like High Elfen or Imperial Merian.
Sure.. slowed down merian but sure.

The Ditz: PRIMARY: good DEX and CHA, bad everything else. +eq and balance recovery (level 1). Designed to replace Mugwumps and Faelings as the Bard.
Because of bonded instruments any race can be fairly quick as a bard.. so this would work ok but not quite as fast a muggy.

The Smart Guy: PRIMARY: good INT, average CHA, bad everything else. +eq recovery (level 1). Designed to replace Mugwumps as casters.
This one is the funny one.. replace a mugwump with lvl 1 eq? AFFLICTION CLASSES NEED SPEED IN THEIR CURRENT DESIGN. other than perhaps inqui soulless who just want to tank.


I dont even see a lvl 2 eq but I see lvl 2 bal? No lvl 3 anything even at low health and all? I presume this goes back to your identify the problem of damage per second, but really if mugwump does less damage but does it faster than merian by 2 lvls (merian is 1, muggy is 3) then they can balance out based on the damge output (which right now is kinda crappy for int skills sad.gif). Casters would need at least like lvl 2 if not lvl 3. And things would have to be brought up a bit to be just as useful.. that is affs would need slow down, or skills sped up, etc to keep things on the same affliction par they are now. You can beat a mugwump because they squish, they are generally good for hinders and affs. Hence why Wiccans choose them almost specifically (yay hex/healer/astro speed).

I like the general ideas though even though you just as you have noted described the very races we already have.. with caster races being nerfed, warriors being buffed, and everyones stats screwy. I presume there would be more choices or something. Maybe more secondarys to the primarys so you can say lets be quick on my feet, but do I want to be agile, powerful, or tanky? I want spells there but do I want to be apt to damage, able to take more hits, or be able to talk a Tae'Dae out of its honey? Those are examples and give some options with minor variation that would at the same time have drawbacks.. like speeding up wouldnt have as high dex for casters, while being agile might mean less con for warriors.
Eldanien2007-12-20 11:04:21
You're missing part of his intent, though. Those are 'bases' to which race-specifics would be applied.
Malarious2007-12-20 11:16:02
QUOTE(Eldanien @ Dec 20 2007, 06:04 AM) 468474
You're missing part of his intent, though. Those are 'bases' to which race-specifics would be applied.


Its time for bed.. if I am missing part of the point I have been up to long since it shouldnt be that hard to tell.. explain it for me and I will check it when I get up?
Unknown2007-12-20 12:07:52
Crickey. The Smart Guy has level 2 eq recovery bonus, not level 1.
Also as Eldanien said, these are bases. There will be racial modifiers too - I intend for Faelings to have +1 balance recovery and Mugwumps to have +1 eq. That way they can have their overpowered level 3 recovery still.
Shiri2007-12-20 12:13:42
I'd think the point of a racial overhaul would be to get away from overpowered level 3 recovery. 'cause it IS overpowered.
Unknown2007-12-20 12:41:34
No, the point (at least in my point of view) is not to make powerful class/race combos weaker, but to make other, not so hardcore combos stronger.
If you want to look at it from that point of view, then consider this: by making underdog combos more viable, the overpowered ones get weaker in comparison.
Shiri2007-12-20 12:46:43
You would think so, but mugwumps test the limits of the healing systems of this game (not like Murphy's system, like the herb balance system) too much. It's the tier below them that needs to be balanced around.
Ashai2007-12-20 13:12:18
QUOTE(Bianca @ Dec 20 2007, 12:35 AM) 468419
All you people want is more! MORE MORE MORE! ....sorry if you've seen the youtube video...nevermind.

roflmao.gif roflmao.gif roflmao.gif

Anyway, I'll just add my two cents. Being an SD, it's not so fun when only two races (faeling or mugwump) are really viable for combat/hunting. We don't need to make it so that dwarves can get 21 int, per se, but there is nothing wrong with making race more of an rp thing, and if you're a super combatant you're going to get demi anyway.