Zacc2007-12-21 09:09:16
I think it's pretty decent as is. Though, a few things need improvement.. such as being able to afflict people beyond reason with all sorts of afflictions/locks and dominating/forcing/possessing (stealing from) them without punishment. Those actions are clearly meant to grief someone and bypass the Avenger. But I'm fine with how it is now, except the peace should not function off Prime or at least not against mobs (not including loyals) and in home territories.
Can't you influence while peaced?
Can't you influence while peaced?
Rika2007-12-21 09:10:35
QUOTE(Zacc @ Dec 21 2007, 10:09 PM) 468828
Can't you influence while peaced?
You can, but in 99% of cases, for higher levels, hunting >>>>>>>> influencing
Xiel2007-12-21 09:12:08
I like influencing....91 and I still do...sometimes...If only it had crits, I'd be doing it all the time! -nudge Admin-
Zacc2007-12-21 09:13:24
Of course, but it's still better than nothing.
(We need more places to influence at higher levels and not with mobs that take 900+ ego per influence )
(We need more places to influence at higher levels and not with mobs that take 900+ ego per influence )
Forren2007-12-21 09:16:23
I also want to add that it's player culture that even determines if you pull the Avenger card.
I currently have a Vengeance on Thoros, good for about 29 more days. Will I use it? Probably not.
I currently have a Vengeance on Thoros, good for about 29 more days. Will I use it? Probably not.
Rika2007-12-21 09:19:21
Is it as bad with demigod with avenger on another demi? Wouldn't you basically end up with the same-ish amount of essence?
Unknown2007-12-21 09:32:11
QUOTE(Xiel @ Dec 21 2007, 08:55 AM) 468821
I'm personally very happy about the Avenger system. Having experienced a place without it, it sucked a bit because the PK rules instituted were very vague and susceptible to being interpreted in a manner which could end up with the griefed continually griefed, and no one else could (or would be) willing to handle the griefer.
With this system, everything is clear cut and defined as to who instigated what action and things can be handled appropriately. I'd agree about removing the peace against hunting things or even on your own territory maybe, but definitely not the outright removal of the system.
With this system, everything is clear cut and defined as to who instigated what action and things can be handled appropriately. I'd agree about removing the peace against hunting things or even on your own territory maybe, but definitely not the outright removal of the system.
That was just a suggestion I threw out. I don't actually think removing it would be a notion the admin would entertain.
Still, I like to think of us as being better than Achaea or whatever you're talking about. I don't think there'd be much chance of griefing happening. If someone wants to jump someone, they can. If someone wants to go after someone constantly on prime, they'll find extra people to help. Magnagora's stint at the Aetherplex was a once in a blue moon thing, but that doesn't stop the fact that several people have walked out of that situation with several hours of semi-AFK ahead of them, which is kind of lame.
Shiri2007-12-21 09:34:14
I wonder when the last time PK status stopped anyone killing whoever they damn well please was.
Also, the last time anyone had a karma curse put on them and cared about it (with reason.)
Also, the last time anyone had a karma curse put on them and cared about it (with reason.)
Unknown2007-12-21 09:43:05
For whoever suggested influencing... I'm an illithoid.
Assuming I wasn't, though, influencing is very tedious. There's very little I can influence that would be worth it. Demons come to mind, but they move about and none of them have brave personality, making them annoying to empower. I imagine angels are the same.
Assuming I wasn't, though, influencing is very tedious. There's very little I can influence that would be worth it. Demons come to mind, but they move about and none of them have brave personality, making them annoying to empower. I imagine angels are the same.
Kaalak2007-12-21 10:05:48
QUOTE(Inky @ Dec 21 2007, 12:46 AM) 468814
I didn't say that all the suggestions were a be all, they were just ideas.
Still, I don't think people would dance around griefing people if Avenger peace was removed or whatever.
Being killed and forced to pray is by far enough, considering whoever called vengeance gets lost XP back.
Saying 'don't kill people on Prime' is pretty much a cop out.
If that was the case, just peace everyone on Prime and be done with it.
That way I won't be locked out of playing for hours and hours on end.
Still, I don't think people would dance around griefing people if Avenger peace was removed or whatever.
Being killed and forced to pray is by far enough, considering whoever called vengeance gets lost XP back.
Saying 'don't kill people on Prime' is pretty much a cop out.
If that was the case, just peace everyone on Prime and be done with it.
That way I won't be locked out of playing for hours and hours on end.
Easy Solution. Don't be an ass.
Xiel2007-12-21 10:10:50
QUOTE(Inky @ Dec 21 2007, 01:32 AM) 468839
That was just a suggestion I threw out. I don't actually think removing it would be a notion the admin would entertain.
Still, I like to think of us as being better than Achaea or whatever you're talking about. I don't think there'd be much chance of griefing happening. If someone wants to jump someone, they can. If someone wants to go after someone constantly on prime, they'll find extra people to help. Magnagora's stint at the Aetherplex was a once in a blue moon thing, but that doesn't stop the fact that several people have walked out of that situation with several hours of semi-AFK ahead of them, which is kind of lame.
Still, I like to think of us as being better than Achaea or whatever you're talking about. I don't think there'd be much chance of griefing happening. If someone wants to jump someone, they can. If someone wants to go after someone constantly on prime, they'll find extra people to help. Magnagora's stint at the Aetherplex was a once in a blue moon thing, but that doesn't stop the fact that several people have walked out of that situation with several hours of semi-AFK ahead of them, which is kind of lame.
Aye, the current generation might indeed be better than Achaea, but the future is...well, the future. Entirely unknown and susceptible to even more crap if the system poofed.
Oh, and things don't have to be Brave to be able to empower them....Faethorn fae are all friendly (susceptible to charity), but empowering them is what's done most times. Sure it'd help if they were Brave, but it doesn't make them entirely impossible to influence (unless they're immune, of course).
Shamarah2007-12-21 11:56:29
QUOTE(Morgfyre @ Dec 21 2007, 03:04 AM) 468807
Of course, the alternative to Avenger is an issues-based PK system...
If it worked like Aetolia's or Imperian's, I would honestly prefer this. (Not Achaea's though... that one sounds like a nightmare.)
Unknown2007-12-21 14:11:41
QUOTE(Inky @ Dec 21 2007, 03:32 AM) 468839
That was just a suggestion I threw out. I don't actually think removing it would be a notion the admin would entertain.
Still, I like to think of us as being better than Achaea or whatever you're talking about. I don't think there'd be much chance of griefing happening. If someone wants to jump someone, they can. If someone wants to go after someone constantly on prime, they'll find extra people to help. Magnagora's stint at the Aetherplex was a once in a blue moon thing, but that doesn't stop the fact that several people have walked out of that situation with several hours of semi-AFK ahead of them, which is kind of lame.
Still, I like to think of us as being better than Achaea or whatever you're talking about. I don't think there'd be much chance of griefing happening. If someone wants to jump someone, they can. If someone wants to go after someone constantly on prime, they'll find extra people to help. Magnagora's stint at the Aetherplex was a once in a blue moon thing, but that doesn't stop the fact that several people have walked out of that situation with several hours of semi-AFK ahead of them, which is kind of lame.
I disagree with this.
As much as we all like to think we are better than other people, the reality is that we are not. There is nothing about Lusternia or the people here that makes us inherently more thoughtful, kinder, or better in any other way than the people in Achaea or anywhere else. The only difference is that there aren't as many of us, and several of the more thoughtful people have the upper hand. They pressure people to act responsibly; still, there is absolutely no reason to believe that things will stay that way for any length of time.
I should also point out that vengeance didn't always cause peace. If I remember right, it was added a bit later, to address the very problems that you are guessing would never happen.
I would agree with taking away peace for bashing. People should be able to bash, they just shouldn't be able to fight other people.
Catarin2007-12-21 14:38:03
Avenger is pretty much a weapon used the same as any other. I got sucked into an Aetherplex fight and ganked by a ton of people who I got suspect on and then ganked again by some of the same people. I was quite annoyed so I called vengeance on one of them but I've felt pretty bad about it ever since as I am perfectly capable of dealing with it on my own, even though I know it would be done to me any time someone had the chance and it's pretty common regardless of how good at fighting the person who calls it may be. One thing it does teach people is the importance of using PK careful on I guess!
Anyyyywaaay, back on topic I'm not sure I agree with the being able to bash while peaced. Its supposed to be a punishment if you get avengered and it's pretty easy to avoid if you're careful. Have it happen to you once and chances are very good you'll make sure it never happens again! Lessen the consequences of it and people might be more willing to have it happen to them.
Anyyyywaaay, back on topic I'm not sure I agree with the being able to bash while peaced. Its supposed to be a punishment if you get avengered and it's pretty easy to avoid if you're careful. Have it happen to you once and chances are very good you'll make sure it never happens again! Lessen the consequences of it and people might be more willing to have it happen to them.
Unknown2007-12-21 14:40:12
Assuming the peace isn't capped, I've currently got 30 HOURS LOGGED IN to burn.
I don't care what you think of griefing solutions, but being banned for 30 hours would have been preferable to that crap.
Way, way too harsh.
I don't care what you think of griefing solutions, but being banned for 30 hours would have been preferable to that crap.
Way, way too harsh.
Catarin2007-12-21 14:42:23
QUOTE(Inky @ Dec 21 2007, 07:40 AM) 468900
Assuming the peace isn't capped, I've currently got 30 HOURS LOGGED IN to burn.
I don't care what you think of griefing solutions, but being banned for 30 hours would have been preferable to that crap.
Way, way too harsh.
I don't care what you think of griefing solutions, but being banned for 30 hours would have been preferable to that crap.
Way, way too harsh.
How is it so much? Pretty sure it's more around 8 or 9 hours...something like that.
Unknown2007-12-21 14:43:15
QUOTE(Inky @ Dec 21 2007, 08:40 AM) 468900
Assuming the peace isn't capped, I've currently got 30 HOURS LOGGED IN to burn.
I don't care what you think of griefing solutions, but being banned for 30 hours would have been preferable to that crap.
Way, way too harsh.
I don't care what you think of griefing solutions, but being banned for 30 hours would have been preferable to that crap.
Way, way too harsh.
That depends on what you did. How many people did you kill? Twice each?
I think that instead of just stacking, the length of peace should be dependent on the number of people you kill, and increase exponentially instead of stacking. So, it should start out fairly low for one vengeance (5 hours?) then go up quickly for multiple vengeances.
Unknown2007-12-21 14:43:50
Aetherplex thing.
As I understand it, it's 5 hours + 1 hour for every suspect.
I have 10 suspects, and got vengeanced twice.
As I understand it, it's 5 hours + 1 hour for every suspect.
I have 10 suspects, and got vengeanced twice.
Catarin2007-12-21 14:48:57
QUOTE(Inky @ Dec 21 2007, 07:43 AM) 468904
Aetherplex thing.
As I understand it, it's 5 hours + 1 hour for every suspect.
I have 10 suspects, and got vengeanced twice.
As I understand it, it's 5 hours + 1 hour for every suspect.
I have 10 suspects, and got vengeanced twice.
....
So you managed to kill or help kill 10+ people on prime when you apparently had no cause to kill lthem and you're ranting about the avenger system? Heh.
Unknown2007-12-21 14:50:32
QUOTE(Inky @ Dec 21 2007, 08:43 AM) 468904
Aetherplex thing.
As I understand it, it's 5 hours + 1 hour for every suspect.
I have 10 suspects, and got vengeanced twice.
As I understand it, it's 5 hours + 1 hour for every suspect.
I have 10 suspects, and got vengeanced twice.
Ya, I think I'll have to go back to what someone already said - you're just doing it wrong.
If you kill 12 people on prime within a day, you deserve to be peaced for a long time. I realize it was an attempted org conflict-type-thing, but that is purposefully discouraged on prime. You should use PK CAREFUL and back out when you have more than 5 suspects or so.