New monk skills

by Zacc

Back to Common Grounds.

Unknown2007-12-25 02:43:28
What's the huge problem with Ghostwalk? It's essentially another version of Flow. It's not restricted to forests, but the way has to be clear + it's only a 15-room range.
Unknown2007-12-25 02:44:20
QUOTE(S.A.W. @ Dec 25 2007, 02:42 AM) 469955
Um.. excuse me? You do realize that the Paradox Pyramid is pretty much a copy of Hermit in Tarot, right? Tarot Users already have that artifact. Not to mention artifacts that give Shroud, Burrow, Gust, Web, and Regens. Or there's the torc or magi crown which are similar to some of the new artifacts.

Really, your argument is kinda unfounded.

As for Infiltrate, all they can do is listen to guild/city, I think that's a good ability. They can't listen to clans or tells, which is where most important stuff goes on anyway. I don't see the issue, really, its not like its not pretty easy to get spys inside an org anyway.. or just use an alt to read news posts. :shrug:

Don't forget the Seeing Stone in Jewelry.
Unknown2007-12-25 02:44:52
QUOTE(Salvation @ Dec 24 2007, 06:43 PM) 469956
What's the huge problem with Ghostwalk? It's essentially another version of Flow. It's not restricted to forests, but the way has to be clear + it's only a 15-room range.


I thought it was like Moonbeam.. doesn't it have a timer like teleport?
Tirenae2007-12-25 02:46:28
As a note... Many guilds have fly. There is an artifact for that.

Some guilds heal insanity quickly on specific planes. There is an artifact to cut insanity buildup.

Anyone with highmagic can shroud. there is an artifact for that.

_many_ guilds have artifact-type abilities. The artifacts for if _you do not_ have them. The question is "What is it worth to you? The guild, and everything that comes with it, or you know, you're already a Celestine, do you want a mask on top of that?"

The Ninjikari have _many_ overpowered abilities... But that argument is pretty much null.
Zacc2007-12-25 02:47:04
QUOTE(Archer2 @ Dec 24 2007, 09:37 PM) 469950
First of all, those things you listed there are not important and someone would have to be standing by them inorder for someone to ghostwalk to them. Also, under fifteen rooms away. How would you not be harmed by defenses? People could fly into Orgs before, did that mean they were never defended agaisnt? Glomdoring will be getting also, so it's not Magnagora-wins or anything. Really, has anyone been griefed by ghostwalk yet?


Guards and statues are placed at the entrances. If those are bypassed, it's only a simple matter to ghostwalk, come out, ghostwalk again, unless there's a limit. If there is a limit, it's still fairly easy to reach certain areas within 15 rooms. Now if they do get hit by defenses, that's fine, I'm done talking about that skill. Why there aren't any defenses to hit flyers, I don't know, but there should be (highjumping monk guards!). As for now, Magnagora is the only org with the skill, so it's best the nip it in the bud before it does become a standard griefing tool. The last thing this game needs is even more griefing abilities. I just can't wait until Lusternia turns into Achaea. It's on an excellent path there already. I give it another year before it gets out of control.
Unknown2007-12-25 02:47:49
QUOTE(S.A.W. @ Dec 25 2007, 02:44 AM) 469958
I thought it was like Moonbeam.. doesn't it have a timer like teleport?

It does and it costs three power.
Unknown2007-12-25 02:49:06
Zacc, I think I speak for everyone--in the spirit of Christmas, go jump down a chimney, please.
Unknown2007-12-25 02:49:25
QUOTE(Zacc @ Dec 25 2007, 02:47 AM) 469960
Guards and statues are placed at the entrances. If those are bypassed, it's only a simple matter to ghostwalk, come out, ghostwalk again, unless there's a limit. If there is a limit, it's still fairly easy to reach certain areas within 15 rooms. Now if they do get hit by defenses, that's fine, I'm done talking about that skill. Why there aren't any defenses to hit flyers, I don't know, but there should be (highjumping monk guards!). As for now, Magnagora is the only org with the skill, so it's best the nip it in the bud before it does become a standard griefing tool. The last thing this game needs is even more griefing abilities. I just can't wait until Lusternia turns into Achaea. It's on an excellent path there already. I give it another year before it gets out of control.

There are defenses to hit flyers, bard guard songs or whatever they are. Also, CALL FOR HELP seems to work pretty well for that.
Unknown2007-12-25 02:49:27
QUOTE(Archer2 @ Dec 24 2007, 06:47 PM) 469961
It does and it costs three power.


Yeah.. so nothing like flow, really. tongue.gif
Shiri2007-12-25 02:51:11
It doesn't alert the victim, though, S.A.W. Moonbeam does.
Shamarah2007-12-25 02:52:37
Re: class skills as artifacts...

Shadow Shroud: 500 credits
- Gives the shroud ability when worn.

Faerie Wings: 400 credits
- They must be worn.
- They allow basic flight.

Rockeater's Maw: 300 credits
- They must be worn.
- They allow burrowing and digging.

Silver Spiderweb: 250 credits
- Cover a target in binding webs.
- To use, RUB SPIDERWEB

Fan of Storms: 250 credits
- Create gusts of wind to blow away noxious clouds and fog.
- To use, WHIRL FAN.

Silver Bubble Pipe: 250 credits
- Blowing on this pipe will fill a room with bubbles.
- Bubbles will conceal all exits.
- To use, BLOW BUBBLES.

Cosmic Knight +10 +10 +10 400 credits
Ashteru2007-12-25 02:53:07
QUOTE(S.A.W. @ Dec 25 2007, 03:49 AM) 469962
Zacc, I think I speak for everyone--in the spirit of Christmas, go jump down a chimney, please.

You are aggressive like Cuber without his sad history of Lusternianism. Who are you?
Unknown2007-12-25 02:53:30
Uh, so, yea. My point stands. Why are there complaints about a delayed Flow that costs power?
Unknown2007-12-25 02:57:50
QUOTE(Ashteru @ Dec 24 2007, 06:53 PM) 469967
You are aggressive like Cuber without his sad history of Lusternianism. Who are you?


I wasn't being aggressive! ninja.gif I was telling him to be like Santa and give good cheer and happy spirits! I have no idea where you got aggressiveness from that. Maybe you're the grinch.


superninja.gif
Anisu2007-12-25 03:00:53
QUOTE(Shamarah @ Dec 25 2007, 03:52 AM) 469966
Re: class skills as artifacts...

Shadow Shroud: 500 credits
- Gives the shroud ability when worn.

Faerie Wings: 400 credits
- They must be worn.
- They allow basic flight.

Rockeater's Maw: 300 credits
- They must be worn.
- They allow burrowing and digging.

Silver Spiderweb: 250 credits
- Cover a target in binding webs.
- To use, RUB SPIDERWEB

Fan of Storms: 250 credits
- Create gusts of wind to blow away noxious clouds and fog.
- To use, WHIRL FAN.

Silver Bubble Pipe: 250 credits
- Blowing on this pipe will fill a room with bubbles.
- Bubbles will conceal all exits.
- To use, BLOW BUBBLES.

Cosmic Knight +10 +10 +10 400 credits

except for the last one, those where skills we asked to become artifacts suspicious.gif
Zacc2007-12-25 03:05:58
QUOTE(Tirenae @ Dec 24 2007, 09:46 PM) 469959
As a note... Many guilds have fly. There is an artifact for that.

Some guilds heal insanity quickly on specific planes. There is an artifact to cut insanity buildup.

Anyone with highmagic can shroud. there is an artifact for that.

_many_ guilds have artifact-type abilities. The artifacts for if _you do not_ have them. The question is "What is it worth to you? The guild, and everything that comes with it, or you know, you're already a Celestine, do you want a mask on top of that?"

The Ninjikari have _many_ overpowered abilities... But that argument is pretty much null.


Faerie wings are 400 credits. Lucidity circlet is 600 credits and does not heal, it lessons. Almost every single class has access to a shroud ability of some sort (night totem, illusions, highmagic, etc), it's far more common than a marauder's mask skill. I personally don't like the gazing stone thing in jewelry (if one skill has an artifact equivalent, the rest should too). The point is, all those skills can easily be obtained by either low price or by being a common ability/effect.

None of those abilities come anywhere close to an 800 credit artifact. Should Planar function like a cubix or prism? Should transing any tradeskill be the equivalent of the artifact for that trade? A skill that mimics the marauder's mask is just unbalanced. Plan and simple. And I wouldn't say many guilds have artifact equivalents of great value or combat/support use because it's simply not true. The price of the marauder mask isn't a concern to me (since it's not one of my primary desired artifacts- I'd rather have a critical rune, cubix, gloves, and rune of absorption). What I'm concerned with is that the mask skill is better than the marauder mask and the costs are vastly minimal compared to it. Either the skill needs to be "nerfed" or the price of the marauder mask needs to be lowered quite a bit.
Ashteru2007-12-25 03:09:49
QUOTE(Zacc @ Dec 25 2007, 04:05 AM) 469971
None of those abilities come anywhere close to an 800 credit artifact. Should Planar function like a cubix or prism? Should transing any tradeskill be the equivalent of the artifact for that trade? A skill that mimics the marauder's mask is just unbalanced. Plan and simple. And I wouldn't say many guilds have artifact equivalents of great value or combat/support use because it's simply not true. The price of the marauder mask isn't a concern to me (since it's not one of my primary desired artifacts- I'd rather have a critical rune, cubix, gloves, and rune of absorption). What I'm concerned with is that the mask skill is better than the marauder mask and the costs are vastly minimal compared to it. Either the skill needs to be "nerfed" or the price of the marauder mask needs to be lowered quite a bit.

I would argue that Moon/Night weapon aura is a bit more useful.
Zacc2007-12-25 03:21:23
QUOTE(Shamarah @ Dec 24 2007, 09:52 PM) 469966
Re: class skills as artifacts...

Shadow Shroud: 500 credits
- Gives the shroud ability when worn.

Faerie Wings: 400 credits
- They must be worn.
- They allow basic flight.

Rockeater's Maw: 300 credits
- They must be worn.
- They allow burrowing and digging.

Silver Spiderweb: 250 credits
- Cover a target in binding webs.
- To use, RUB SPIDERWEB

Fan of Storms: 250 credits
- Create gusts of wind to blow away noxious clouds and fog.
- To use, WHIRL FAN.

Silver Bubble Pipe: 250 credits
- Blowing on this pipe will fill a room with bubbles.
- Bubbles will conceal all exits.
- To use, BLOW BUBBLES.

Cosmic Knight +10 +10 +10 400 credits


Shroud: common
Faerie wings: not nearly 800 credits with vast combat/support advantages. There are also several skills to stop flying.
Maw: not really useful at all. Several skills to hinder burrowing.
Spiderweb/fan: common enchantments.
Bubble pipe: 250 credits, only hides all exits at once and takes a very small amount of balance. Is not aggressive and may be used anywhere. (haven't checked to see if it can be gusted, dispelled, or whatnot)

Marauder's Mask: conceal name (in actions, shouts, yells, says, attacks- yes, someone was slain by a masked person- qw, who, help , etc.). Must know exact person to target in any manner. Costs 800, nearly as much as a cameo and the same as a prism. Only one guild (Ninjakari, which Glomdoring monks to come) have this ability and it is not availabe to anyone but those two guilds. Is not widely availabe as illusory walls (four guilds with glamours, two with fog, anymore exit concealing classes?), flying (a few guilds have this, and anyone has access to it with a flying race), burrowing (geomancers, totems, does anyone else have this), webbing (common enchantment that everyone can obtain), gusting (common enchantment that everyone can obtain), shrouding (who doesn't have access to a shroud ability?).

Stealth's mask skill is far too exclusive. All the other skills that mimic artifacts do not costly anywhere near 800 credits. And on top of that, the skill's mask has effects that not even the marauder mask has, making it even better than the artifact mask.



Anisu2007-12-25 03:26:41
Zacc, you fail to notice that with Shamarah's example the skill existed first, therefore the artifact mimics the skill.

Anyway guild skills are just expensive artifacts anyway. Now give Shofangi ruptures whip.gif
Shamarah2007-12-25 03:33:40
QUOTE(Zacc @ Dec 24 2007, 10:21 PM) 469975
Maw: not really useful at all. Several skills to hinder burrowing.


I lol'd. Burrowing is fantastic. And I like how you totally ignored the weapon rune one. Oh, and there's the Staff of Illusion also. Anyway, there are a ton of skill-duplicate artifacts in other IRE games and no one whines about them there. In conclusion, go away.