Zacc2007-12-25 03:39:29
QUOTE(S.A.W. @ Dec 24 2007, 09:49 PM) 469962
Zacc, I think I speak for everyone--in the spirit of Christmas, go jump down a chimney, please.
I don't celebrate Christmas, thanks. But do me a favor and feel free to sweep my chimney, it's about time to start using it here.
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I would argue that Moon/Night weapon aura is a bit more useful.
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Uh, so, yea. My point stands. Why are there complaints about a delayed Flow that costs power?
As Shiri stated, it doesn't warn the target. Also, I don't think it's fair to compare it to flow (even with the power cost) since two orgs have flow and only one (one on it's way) has ghostwalk. Flow is also instant. That makes moonbeam/flow for Serenwilde, ghostwalk for Magnagora (unless there's something else?), and ghostwalk/flow for Glomdoring. Gasp..
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Um.. excuse me? You do realize that the Paradox Pyramid is pretty much a copy of Hermit in Tarot, right? Tarot Users already have that artifact. Not to mention artifacts that give Shroud, Burrow, Gust, Web, and Regens. Or there's the torc or magi crown which are similar to some of the new artifacts.
Really, your argument is kinda unfounded.
As for Infiltrate, all they can do is listen to guild/city, I think that's a good ability. They can't listen to clans or tells, which is where most important stuff goes on anyway. I don't see the issue, really, its not like its not pretty easy to get spys inside an org anyway.. or just use an alt to read news posts. :shrug:
Really, your argument is kinda unfounded.
As for Infiltrate, all they can do is listen to guild/city, I think that's a good ability. They can't listen to clans or tells, which is where most important stuff goes on anyway. I don't see the issue, really, its not like its not pretty easy to get spys inside an org anyway.. or just use an alt to read news posts. :shrug:
So Hermit works like tesseract? It stores over 2 locations and works even if someone is in the room? It doesn't decay? Regens, gust, web, and shroud are all common and not restricted to just one class (enchantments are, but they're a trade skill and widely available, unlike stealth masks). Burrow is completely useless when compared to the rest of those abilities, especially the mask. By comparing those to the mask, it's like comparing novice skills to specialized skills. There's a vast difference between them (in usefulness and power).
It's completely unfounded
Using alts is an OOC thing. Using information that's gathered from an alt.. Well, I'm sure I don't need to explain what poor playing that is. The issue with Infiltrate is that there's no defense except for suddenly gaining vengeance (hah, I got vengeance on someone for it) or getting the aggressive action message. As long as there's a defense, I see no problem with it.
I'd be content if the price of the marauder mask was lowered by half to reflect the other guild skills that mimic lower priced artifacts.. since several people feel the need to bring that up. Simple solution: lower the price of the mask to reflect the other skill/artifact likes and balance it out.
Zacc2007-12-25 03:55:21
QUOTE(Shamarah @ Dec 24 2007, 10:33 PM) 469979
I lol'd. Burrowing is fantastic. And I like how you totally ignored the weapon rune one. Oh, and there's the Staff of Illusion also. Anyway, there are a ton of skill-duplicate artifacts in other IRE games and no one whines about them there. In conclusion, go away.
Do those skill-duplicate artifacts cost 800 credits? Either way, this is Lusternia, not Aetolia, Imperian, or Achaea.
Burrowing has no advantage, it's way to afk without being bothered, sure. Can't perform really any actions down there and there are skills made to prevent burrowing (not to mention burrowing can be stopped by deep water).
Funny, the Staff of Illusion is not a common artifact. I believe it's auction only so far? Also, several guilds have illusions. Enough said on that.
You go away. It's only expected that you'd defend the skill since your character is a Ninjakari. Durr.
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Zacc, you fail to notice that with Shamarah's example the skill existed first, therefore the artifact mimics the skill.
Anyway guild skills are just expensive artifacts anyway. Now give Shofangi ruptures
Anyway guild skills are just expensive artifacts anyway. Now give Shofangi ruptures
If the skills came first (stealth's mask in this case) then it's obvious that the problem is with the skill. No other guild has a skill that's worth 800 credits to the rest of the game. And on top of that, for a guild skill, that skill is incredibly OP. No other skill in the game comes close to the usefulness of that skill. The uses for it are plentiful and the defenses or counters to it are nonexistant.
Unknown2007-12-25 03:57:43
QUOTE(Zacc @ Dec 24 2007, 10:39 PM) 469985
As Shiri stated, it doesn't warn the target. Also, I don't think it's fair to compare it to flow (even with the power cost) since two orgs have flow and only one (one on it's way) has ghostwalk. Flow is also instant. That makes moonbeam/flow for Serenwilde, ghostwalk for Magnagora (unless there's something else?), and ghostwalk/flow for Glomdoring. Gasp..
So.
Flow does not warn the target. Ghostwalk does not warn the target.
Two orgs have Flow. Two orgs (will) have Ghostwalk.
Flow is instant. Ghostwalk has a delay.
Erm, thank you for agreeing with me? Ghostwalk is fine.
Zacc2007-12-25 03:59:26
QUOTE(Salvation @ Dec 24 2007, 10:57 PM) 469991
So.
Flow does not warn the target. Ghostwalk does not warn the target.
Two orgs have Flow. Two orgs (will) have Ghostwalk.
Flow is instant. Ghostwalk has a delay.
Erm, thank you for agreeing with me? Ghostwalk is fine.
Flow does not warn the target. Ghostwalk does not warn the target.
Two orgs have Flow. Two orgs (will) have Ghostwalk.
Flow is instant. Ghostwalk has a delay.
Erm, thank you for agreeing with me? Ghostwalk is fine.
Flow is limited to specific terrain.
Unknown2007-12-25 04:02:09
QUOTE(Zacc @ Dec 24 2007, 10:59 PM) 469993
Flow is limited to specific terrain.
So.
Flow does not warn the target. Ghostwalk does not warn the target.
Two orgs have Flow. Two orgs (will) have Ghostwalk.
Flow is instant. Ghostwalk has a delay.
Flow only works in forests. Ghostwalk costs 3 power, moves 15 rooms max, and does not go through doors or walls.
Happy?
Unknown2007-12-25 04:03:30
Oh no a guild skill that's useless that's like an artifact that's also useless.
Let's have a big group cry!
For the students in the audience, the only useful thing about masquerade is deepcover.
For those of you who can't figure out why masquerade/marauder's mask suck, it's because of wielded items. If I'm pretending to be talkan and I don't have a symbol or whatever, it's kind of obvious.
Seriously, Zacc, you have no idea what you're talking about. Stop trying to get nerfs based on your ignorant theories about how things work when the practice is so very very different
Edit: I'd just like to mock anyone who actually buys a marauder's mask for 800 credits, by the by. Zacc's right, it's not worth that much
Let's have a big group cry!
For the students in the audience, the only useful thing about masquerade is deepcover.
For those of you who can't figure out why masquerade/marauder's mask suck, it's because of wielded items. If I'm pretending to be talkan and I don't have a symbol or whatever, it's kind of obvious.
Seriously, Zacc, you have no idea what you're talking about. Stop trying to get nerfs based on your ignorant theories about how things work when the practice is so very very different
Edit: I'd just like to mock anyone who actually buys a marauder's mask for 800 credits, by the by. Zacc's right, it's not worth that much
Zacc2007-12-25 04:06:00
Oh, and I'd like to add, because it's going to happen as it always does: all current players who have Magnagoran characters or Ninjakari characters (since this thread was about Stealth), feel free to gangk me on the boards. I'll be sure to use a different board SN next time But do have fun! I'd like to ask, however, that the discussion be brought back on topic and not entirely about the Stealth mask or other skills and their comparisons to artifacts with the same/similar abilities. While that is just one facet of this topic, the new monks aren't all about that one skill, and I did ask for views on all of the new skills (while voicing mine one the few skills I had concern over). So please, save the gangking for private messages (or another forum), which will be ignored. Thank you!
Morgfyre2007-12-25 04:09:27
QUOTE(Zacc @ Dec 24 2007, 09:55 PM) 469988
Do those skill-duplicate artifacts cost 800 credits? Either way, this is Lusternia, not Aetolia, Imperian, or Achaea.
...
If the skills came first (stealth's mask in this case) then it's obvious that the problem is with the skill. No other guild has a skill that's worth 800 credits to the rest of the game. And on top of that, for a guild skill, that skill is incredibly OP. No other skill in the game comes close to the usefulness of that skill. The uses for it are plentiful and the defenses or counters to it are nonexistant.
...
If the skills came first (stealth's mask in this case) then it's obvious that the problem is with the skill. No other guild has a skill that's worth 800 credits to the rest of the game. And on top of that, for a guild skill, that skill is incredibly OP. No other skill in the game comes close to the usefulness of that skill. The uses for it are plentiful and the defenses or counters to it are nonexistant.
I don't really see this as the basis of any valid argument. It seems your complaint it based solely on the fact that you believe - based on personal feelings - that the artifact should cost less. It does, however, confer a powerful benefit (limited anonymity) and is thus priced accordingly. Since this argument is based entirely on your personal opinion (rather than any formal logic), it's impossible to argue against it, except to say that we'll have to agree to disagree.
I can definitively state that I know we have artifacts and guild skills that function similarly, and that I have no problem with that. There is no preference for whether the artifact or the guild skill is more useful or powerful, and that isn't even considered in design at all.
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You go away. It's only expected that you'd defend the skill since your character is a Ninjakari. Durr.
Ad hominem attacks do not an argument make. Conversely, it could be stated that since your character is Celestian, it's only expected that you would attack skills that the Ninjakari have. Neither statement has any merit.