Questions for the new

by Unknown

Back to Common Grounds.

Unknown2007-12-30 20:44:58
Hello everyone,

As the title says, I'm coming from Achaea. Needless to say (to those of you with experience wth that IRE game), Lusternia is crazy different. I've read over the skills and archtypes trees on the homepage and am still quite confused. Anyways, I just had a few questions.

I won't be able to purchase credits, so instead I'll have to rely on IG methods of obtaining them. In Achaea, I managed decently well given that restriction, but I was wondering if that is something possible in Lusternia. I see that every class has access to tradeskills, so does that make them less profitable? Will I be able to progress and raise my skills through some means other than OOC purchases? Also, does it take the same amount of credits as in Achaea to trans out a skill (something around 275 creds), because it seems like there are many more skill branches in Lusternia than Achaea?

I play a serpent in Achaea.I love being in conflict between two powers, and I love participating in raid and range style combat. I like when a whole city or organizations works together and handles things. Likewise, individual combat is very important as well. What city or guild would provide the most oppurtunities for such things? I want to avoid the neutrals and jump into those who seek conflict.

Dreamweaving seems like it has a lot of potential to be fun. I haven't heard much about it browsing through the forums, but it seems like it could definitely be fun. What are all the guilds that have access to that? I think I saw the Druids (Blacktalon and Hartstone, right?) and the mages (Aqua and Geo?) were the only ones who get that. Is dreamweaving something people go for, or do they usually stick with runes?

And finally, what're the preferred races for those who can use dreamweaving? I'm seeking to hunt and eventually get into pvp, so something that could suit both of those would be best.

Lots of questions sad.gif I'm sorry about that. But thanks for any responses I get in advance!
Unknown2007-12-30 20:58:12
You can do alot IC to gain credits here theres also bardics and other things we having the cheepest credit market of all makes it actually possible and alot of the skills required are at low levels in skills. Ending note for that is its completly doable with enough devotion.

No ranger class though.
Fain2007-12-30 21:00:25
Welcome!
Everiine2007-12-30 21:01:04
You don't need to purchase credits with RL money to succeed in Lusternia. Only if you want to have your skills maxed out immediately will you need that. I bought creidts twice for two reasons-- 1) Since the game is free, to show my appreciation to IRE, and 2) I didn't want to wait to get enough gold to buy a manse. However, I'm earning enough gold now to add on to it. The credit market in game can be sufficient to get you what you need, if you're willing to put the time into it. Part of the fun of Lusternia is watching your character grow over time. I've been playing for 2 years and still manage to get a good kick out of the game.

A warning though, since you're coming from Achaea-- Lusternia is far more heavily RP intensive than what I've heard about Achaea. You'll need to immerse yourself in the culture you decide to play in, and that's where most of the fun comes from. If you can have a great time RPing, you'll fit right in to Lusternia.

EDIT: I guess the closest you can come to a ranger-like class is a warrior who chooses Hunting, though the comparison isn't all that strong.
Unknown2007-12-30 21:01:31
Hello! Welcome to Lusternia!
I think it's about 285 credits to trans? The Scrying Pool (the player-run Lusternia wiki) says 1715 lessons to transcend a skill. There are people who have transed skills without buying credits.
Unknown2007-12-30 21:02:55
For city/Guild i Suggest either Celest or magnagora as they seem to have the most conflict from what i am aware.
Unknown2007-12-30 21:03:58
First Time i bought credits was a week ago. I had Trans skills before i bought credits and i did it because in 10 years of playing Ire games i decided to give back.
Unknown2007-12-30 21:04:36
You are correct in regards to dreamweaving, Druids and Mages are the only ones that can take that skillset. It is -very- good for a Druid, and probably your best choice out of the three available skillsets (ecology, runes, dreamweaving). For a mage, it's not that great. For a mage you really want one of the psionic skills. No one ever goes for Runes. heh.

As for being able to get credits IC, you might find that difficult as a Druid. They are one of the worst bashing archetypes in the game. Mages are probably somewhere in the middle when it comes to bashing. Your bash attack (staff) is based on the same formula as the cudgel that Druid's use, but you have some better utility and defensive abilities that make bashing easier. Druids are just squishy. As Sojiro always says, a stiff breeze could take you out. Literally, if you're in the trees. blackeye.gif However, you could always do quests for gold, or if you're talented at writing/drawing, do some of the bardic/artisinals!

Something else I'll add is that for hunting, Monks or Warriors are probably your best bet. However, Warriors require a lot of gold and/or credits to be invested in them before they can reach their full potential, so that will set you back a bit.

Yes, it takes the same amount of credits to trans a skill.

Tradeskills are kinda varied, and some of them you can only take depending on what other skills you have. Forging is great for a warrior, because you can work on perfecting your own weapons, and at trans you can make full plate, which is awesome armor only you can wear. You're going to have to invest a lot of time, though, and it's not a very profitable skillset. Herbs and Alchemy are probably the two biggest money makers. You have to have the low magic skill to be an herbalist (that means you couldn't be a mage or a guardian), or you have to have the nature skill to be an alchemist (means you have to be a wiccan or a druid). Bookbinding is pretty nice for taking extra damage, but it's useless if you are an archetype that requires both hands to hold your weapons. Enchanting is decent money, so if you're a mage or a guardian you could choose that. Tailoring is profitable if you have a shop, but otherwise it's good for the trans skill, making splendor robes to wear, which are armor for everyone but knights. Cooking, although ironic, doesn't really bring home enough money to put food on the table, though if you own a popular shop I'd say it's could be decent money. Artisan...I've heard people say that it's not good money, but I'm not sure. I also have no idea about Poisons. Jewelry seems to be okay, but once again you probably need a shop.

In conclusion, take herbs, choose a race with fast balance recovery (faeling), and make a ton of gold.

Also, if you want a lot of conflict, Celest and Magnagora are constantly fighting each other and raiding. Lusternia's combat is very focused on group combat, so I think you'll like that. Mages and Druids are probably the best at group support, with their demesnes, but groups will be targeting you first. Bards are also very good at group combat, and one-on-one combat, AND they require the least number of credits to be good. They are also decent bashers. Plus, you can take lowmagic as a bard, (it's actually recommended), which means herbs would be open to you.

Edit: Also, there -is- conflict between Serenwilde and Glomdoring, it's just not as often as between Celest and Magnagora.

Hope that helps. happy.gif
Unknown2007-12-30 21:08:25
QUOTE(Everiine @ Dec 30 2007, 01:01 PM) 471455
A warning though, since you're coming from Achaea-- Lusternia is far more heavily RP intensive than what I've heard about Achaea. You'll need to immerse yourself in the culture you decide to play in, and that's where most of the fun comes from. If you can have a great time RPing, you'll fit right in to Lusternia.

EDIT: I guess the closest you can come to a ranger-like class is a warrior who chooses Hunting, though the comparison isn't all that strong.


One of the big reasons why I'm leaving Achaea actually.

And I don't really need to be a ranger class. I was just pointing out that I was a Serpent in Achaea, and have since enjoyed that style- but I'm definitely up for a change.

QUOTE(krin1 @ Dec 30 2007, 01:02 PM) 471457
For city/Guild i Suggest either Celest or magnagora as they seem to have the most conflict from what i am aware.


Magnagora seemed like one that would be full of conflict just through the description. Would they have any dreamweavers in their city? Nihilists seem like they could be a load of fun though.
Unknown2007-12-30 21:08:25
Bards are also vary Group combat oriented buffing and attacking whole goups of enemies.
Shamarah2007-12-30 21:11:08
The thing you want to beware of before committing yourself to being a druid or mage is that both classes revolve around the use of demesnes. They have to change rooms into a certain terrain, then meld to it, then put up effects that go through all the rooms they have melded in this way (up to 25). These passive effects form a large part of their offense. In groups, their role is primarily to break the demesne of the enemy. In solo combat, their offense works differently, but in both cases is fairly linear and doesn't leave a ton of room for creativity. If this sounds fun, great, play one of those classes. If not, you might want to look into something else.
Unknown2007-12-30 21:14:57
Sham's right. I think most people hate demesnes. XD

I'm am of the Guardian archetype (same as the Nihilist), and I really enjoy it. I think it offers a lot of variability in combat, and in my opinion, offer the widest range of fun abilities. smile.gif

As a Nihilist you'd get Cosmic, Nihilism, Rituals, Necromancy, and you would choose either Tarot, Hexes, or Astrology. I might be biased, but that's a lot of fun stuff. Plus I think the first ability in Nihilism is the bat wings, which means you can fly despite your race, and that's always fun. Not to mention bat wings are just cool. :|

Oh, and Welcome to Lusternia! I hope you have a great time.
Everiine2007-12-30 21:21:51
QUOTE(Deschain @ Dec 30 2007, 05:04 PM) 471460
Bookbinding is pretty nice for taking extra damage, but it's useless if you are an archetype that requires both hands to hold your weapons.


If you have any hopes of making money from a trade do NOT take Bookbinding. You will waste untold amounts of gold getting the trans skill and the Magic Tome because no one uses bookbinders. The cost of a simple book is comms+5000 gold, and it only goes up from there. With such ridiculous costs, almost everyone prefers to just use a message, letter, or newsboard for their written stuff.

QUOTE
Edit: Also, there -is- conflict between Serenwilde and Glomdoring, it's just not as often as between Celest and Magnagora.


The conflict between the two Forests is a bit odd, more on the guerilla warfare level. Conflict between the cities is much more defined with clear roles and purposes for it. Those motives and goals for the Forests are a bit cloudier.
Unknown2007-12-30 21:24:00
QUOTE(Deschain @ Dec 30 2007, 01:14 PM) 471466
Sham's right. I think most people hate demesnes. XD

I'm am of the Guardian archetype (same as the Nihilist), and I really enjoy it. I think it offers a lot of variability in combat, and in my opinion, offer the widest range of fun abilities. smile.gif

As a Nihilist you'd get Cosmic, Nihilism, Rituals, Necromancy, and you would choose either Tarot, Hexes, or Astrology. I might be biased, but that's a lot of fun stuff. Plus I think the first ability in Nihilism is the bat wings, which means you can fly despite your race, and that's always fun. Not to mention bat wings are just cool. :|

Oh, and Welcome to Lusternia! I hope you have a great time.


Yeah, it all does sound like a great deal of fun stuff. All of the tertiaries.. Tarot, Hexes, and Astrology seem like they would be a blast. Astrology just seems complex. Nihilism, going to the demonic plane, and necromancy with the undead abilities, are very appealing too. Is the Nihilist guild good RP-wise? Leaning towards them, as they seem to fulfill most of my wants so far. Their city is in conflict and their abilities seem fun.

Demesnes may be something I'd be interested in- though I'm not sure. Played a druid for a long time in Achaea, and I really disliked Groves, due to being tied down and so relient to them.. but that was only one room, whereas demesnes are many more.
Everiine2007-12-30 21:26:50
Magnagora seems to be known for their high level of RP. In truth, you'll find good RP pretty much anywhere. It's just a matter of how much lollerkitten happy-go-lucky BS you're willing to ignore around you in certain places.
Unknown2007-12-30 21:29:15
You may want to try the new Monks guild in Magnagora if you like the Snakes, because of the new Stealth skill--think of it as a cross between monks and snakes. It's also a new guild and they could use a new player since they are likely experiencing a lot of alts testing out the skills.
Unknown2007-12-30 21:29:48
Everiine is right, when I said "bookbinding is good for taking extra damage", I meant that that's ALL it's good for. No munnies for the bookbinders.

Yes, you can get RP just about anywhere. It's up to you to create it, really. In my opinion, though, Nihilist offer a lot of opportunities for cool RP, because of their religion and the demons. If you didn't like your Grove, you probably won't like demesnes. They are very -not- mobile.

And Astrology is complex, but there are several people around the forums that can help you with it, and people within whatever guild you choose. Don't let complexity override funnity. smile.gif
Unknown2007-12-30 21:32:50
QUOTE(Phred @ Dec 30 2007, 01:29 PM) 471472
You may want to try the new Monks guild in Magnagora if you like the Snakes, because of the new Stealth skill--think of it as a cross between monks and snakes. It's also a new guild and they could use a new player since they are likely experiencing a lot of alts testing out the skills.


Yeah I saw that new stealth skill i nthe news section, and it was very intriguing. Another thing for me to consider.

QUOTE(Deschain @ Dec 30 2007, 01:29 PM) 471473
Don't let complexity override funnity. smile.gif


Hah preach it brother. I agree with that.

Are Nihilists and monks both decent bashers?
What races are good with Nihilists and Monks for both Pvp and bashing?
Unknown2007-12-30 21:35:11
There are a lot of good Monk races, but Krokani looks to be absolutely amazing, especially for hunting. Human, Illithoid, Loboshigaru, Aslaran...they all look pretty good.

I'm not certain about Nihilist. I would -guess- Aslaran for faster tarot, but that doesn't really help with bashing.
Unknown2007-12-30 21:42:06
Druids have no offence outside forest terrain, and very little of one outside their demesnes. Mages who take Psionics are pretty mobile. Either way, though, you'll be in high demand to set up and break demesnes in group combat - whether you'd like that depends on you. Dreamweaving is a great choice for a Druid. (I think Runes is nastier in combat, but Dreamweaving has some really nice utility - the astralform-like dreamform, immunity from being put to sleep by most means.) For mages, Psionics is hands-down superior. They're both classes that have some ranged abilities and depend on positioning, if that floats your boat.

I'll let others speak about Nihilists, but I'll reiterate that bards require the least credits to be combat-worthy, and are awesome bashers, too.

Getting credits IG is really easy compared to Achaea. Bardics/Artisanals are very profitable. Credits on the market are cheap and gold is easy to get, especially from abundant honours quests. There are also frequent contests with big credit prizes. There are more useful skills you'll want to learn here, but overall it's easier to learn them. Also keep in mind that a lot of those "branches" in the skill tree are not full skills. The base skill plus the specialisation adds up to a full skill. (e.g. A guardian learns Cosmic, then either Celestialism or Nihilism - and together those add up to a full skill).

For tradeskills, Herbs are profitable with minimal investment save oodles of time. Alchemy is insanely profitable as soon as you learn to brew health (about Adept). For most other skills, the quality of your products tends to depend on your skill level, and people will most often want trans or near-trans stuff.

The cities have the most active group conflict.

Welcome!