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by Malarious

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Malarious2008-01-04 06:12:56
Cap eq/bal at lvl 3 if it isnt already and your fine.
Unknown2008-01-04 06:32:43
QUOTE(Eldanien @ Jan 3 2008, 11:48 PM) 472799
If Mugwumps wind up gaining no especial benefit from this... what have they lost? Well, they no longer have a 10p short-lived half-balance effect. Somehow, I doubt they'd cry over that.


Instead they have a completely worthless 10 power trans skill. Let's not make the TRANS skill totally worthless for mugwump bards and faeling monks, and only slightly less useless for everyone else. I mean come on, ten power for 1 lvl of balance/eq? That's pretty crappy.

I say make tripleflash the trans skill, it's freaking awesome, delete hyperactive and give acro another skill like Climbing Mastery. You can now seize, scale, climb, and cling without all the environment skills, or something like sweepkick..like jumpkick only they are in your room. Might be stupid, but that's just off the top of my head.

I would not be okay with punishing people for choosing a certain race.


And if there is going to be a mugwump nerf, then I really REALLY hope the admin would give them a reincarnation to be fair.
Shiri2008-01-04 06:35:39
QUOTE(Bianca @ Jan 4 2008, 06:32 AM) 472829
Instead they have a completely worthless 10 power trans skill. Let's not make the TRANS skill totally worthless for mugwump bards and faeling monks, and only slightly less useless for everyone else. I mean come on, ten power for 1 lvl of balance/eq? That's pretty crappy.

I say make tripleflash the trans skill, it's freaking awesome, delete hyperactive and give acro another skill like Climbing Mastery. You can now seize, scale, climb, and cling without all the environment skills, or something like sweepkick..like jumpkick only they are in your room. Might be stupid, but that's just off the top of my head.

I would not be okay with punishing people for choosing a certain race.
And if there is going to be a mugwump nerf, then I really REALLY hope the admin would give them a reincarnation to be fair.


Ten power for 1 level of balance/eq is a damn good skill. Not "pretty crappy" by a long shot.

Replacing it sounds like a better plan for that exact reason.

And it's not exactly punishing people, it's more that level 3 balance and equilibrium are already too good and need to be downgraded. (You're right that reincarnations would be fair though.)
Malarious2008-01-04 07:03:50
10p for lvl 1 eq or bal... tasty.
Krellan2008-01-04 07:06:15
I hate all of you. And you know who you are. Kharvik.
Unknown2008-01-04 07:26:21
QUOTE(Shiri @ Jan 4 2008, 12:35 AM) 472831
Ten power for 1 level of balance/eq is a damn good skill. Not "pretty crappy" by a long shot.

Replacing it sounds like a better plan for that exact reason.

And it's not exactly punishing people, it's more that level 3 balance and equilibrium are already too good and need to be downgraded. (You're right that reincarnations would be fair though.)


Well I guess it depends on if it lasts until you die or for 2 hours or something. Yes that would be very useful. I just assumed it would be for 30 seconds (i don't know why)..which would be awful.

It might not be direct punishment, but a trans guild skill that certain races don't get to use just isn't fair. IMO.
Shiri2008-01-04 07:29:15
That is an unfortunate result of the fact that those races are overpowered. If they were more in line it wouldn't be so much of a problem and they'd be able to get buffed by it.
Eldanien2008-01-04 07:36:02
As I wrote it, it wasn't 10p... though to be honest, I wouldn't mind seeing that added. Being able to fiddle with your +speeds is rather potent.

Trans skills being more useful to some than others already happens. Consider Drawdown for Serenguard, as an example. Nice all around for any Serenguard.

Mugwump Serenguard can use it to bash with, whereas it's not worth doing for others.

Herein is a case where a guild's trans skill has benefits for one race that no other race gets.


Or for another example... oh... Hyperactive! Far more useful for monks than it is for bards, regardless of race. Even tarot bards probably wouldn't bother with it. If such a creature exists.
Unknown2008-01-04 07:38:03
QUOTE(Shiri @ Jan 4 2008, 01:29 AM) 472861
That is an unfortunate result of the fact that those races are overpowered. If they were more in line it wouldn't be so much of a problem and they'd be able to get buffed by it.


I see your point there. I think Mugwumps would be alot better if there were more fire and electricity type attacks around. They are just so few and far between and thinks like storm in druidry don't do enough damage to actually be scary. Though any mugwump that has gone up against a warrior with fire/elec runes fully appreciates their weaknesses. But yes, they need to fixed.

But drawdown gives a weapon stat bonus dosen't it?

It's fine that trans skills are more usefull to certain races than others...but it's not okay to be totally, 100% useless for certain races.

I dunno, it's hard to make an argument when both race and skill need to be changed.
Malarious2008-01-04 07:44:18
Not all skills are perfect as trans.

And Mugwump and Faeling are not overpowered. They are combatable and can be handled in combat.
Shiri2008-01-04 07:46:49
QUOTE(Bianca @ Jan 4 2008, 07:38 AM) 472866
I see your point there. I think Mugwumps would be alot better if there were more fire and electricity type attacks around. They are just so few and far between and thinks like storm in druidry don't do enough damage to actually be scary. Though any mugwump that has gone up against a warrior with fire/elec runes fully appreciates their weaknesses. But yes, they need to fixed.

But drawdown gives a weapon stat bonus dosen't it?

It's fine that trans skills are more usefull to certain races than others...but it's not okay to be totally, 100% useless for certain races.

I dunno, it's hard to make an argument when both race and skill need to be changed.


Yep, you about summed it up. In this case, though, it looks like the skill is going to be changed first.
Unknown2008-01-04 07:48:03
I GET not all trans skills are perfect or equally useful...but if we are arguing for a new trans acrobatics skill...I'm not going to pitch ones that are useless because other skills have useless trans skills.
Malarious2008-01-04 07:49:37
I was under the impression of making tripleflash trans and changing hyperactive. Tripleflash is its own OP skill that has no counter, no way to really control, and can EASY result in solo and even GROUP deaths. It should be removed or replaced as well.

EDIT: Ooooo virt poster
Malarious2008-01-04 07:51:28
Also we opened a new envoy report.. this is a good time to point out changes, ideas, and such.. even if they seem like something your envoy should know in case another envoy wants to pick it up.. (trade and common skills fall under all envoys).
Unknown2008-01-04 07:56:23
Tripleflash is fine. 10p and things like telepathy still hit it, and it dosen't last long at all. Triple flash and spam minorsecond to kill low health folks...but without power skills like transfix and rainbowpattern...you aren't going to kill alot of people.

Triple flash just saved me from a geb ganking. I love it so.
Shiri2008-01-04 07:56:25
I think it'd be easier to simply weaken tripleflash so it works more like serpent. Hyperactive you can't do that to as easily because increased eq for bards is still (probably) too good.

EDIT: Heh, no, Celina, tripleflash is overpowered too. Not everyone gets psionics. It lasts long enough to be an absolute pain and very few people are equipped to do anything about it.
Unknown2008-01-04 08:00:50
QUOTE(Shiri @ Jan 4 2008, 01:56 AM) 472875
I think it'd be easier to simply weaken tripleflash so it works more like serpent. Hyperactive you can't do that to as easily because increased eq for bards is still (probably) too good.

EDIT: Heh, no, Celina, tripleflash is overpowered too. Not everyone gets psionics. It lasts long enough to be an absolute pain and very few people are equipped to do anything about it.


I'd support it working like serpent so you can't move or fight back...but then make things like telepathy miss it. Now that i think back to when Narsrim was a bard and raiding Nil with three of us chasing him in circles unabale to do a thing about it, it was pretty annoying. I just don't want to see too many nerfs to acrobatics. sad.gif
Malarious2008-01-04 08:05:52
Tripleflash lasts more than 20 seconds. Why would I state 20? Group break.

In solo combat a monk can have you screwed up in 8 seconds, by 20 hes won or your dying (since you cant hinder).

In groups, this is enough time to walk ito a group, break shield, gust someone, break another shield, gust another person.. and that is ~16 seconds if you have base eq only. Congrats you could easily have just removed the blockers AND moved them into an aggro group.

If both people reshield you are looking looking at maybe 24.. your still in tripleflash and can somersault out.

This ignores the very few things that do anything that can hit (psionics is the best thing)
Shiri2008-01-04 08:06:27
Telepathy and so on missing it would be fine. And yeah, the problem is that you can attack people while invincible. I don't even like how serpent allows you (almost) invincibility for as long as it does, but at least you can't fight back against a group with it on.
Malarious2008-01-04 08:08:33
QUOTE(Shiri @ Jan 4 2008, 03:06 AM) 472884
Telepathy and so on missing it would be fine. And yeah, the problem is that you can attack people while invincible. I don't even like how serpent allows you (almost) invincibility for as long as it does, but at least you can't fight back against a group with it on.


Till the shield goes back up :/