Choke

by Malarious

Back to Ideas.

Verithrax2008-01-05 02:29:40
The problem is not choke.

The problem is its context.

Mass aeon cannot coexist with passive afflicting and damage.

The solution is to get rid of choke, and replace it with something else entirely.
Evette2008-01-05 02:39:07
Ok. braces for it. Since everyone is Nerf Choke Plz, my idea is that we make a moon skill similar - ish.

Insted of slowing your reflexes down, it speeds them up. Once a room is choked/moon the other skill cannot be used in it. All reactions are speeded, except for healing balances ie herbs, sips, scrolls, and so on and so forth. So pretty much the only thing that would be affected is your eq recover time and balance.

Too OP?
Ideas suggestions?
Any good? I know it's a bit off the wall, but I really want to help getting this fixed, I'm sick and tired of being told the only reason SDs are any good what so ever is because we're a bunch of OP sons of don-t_mention.gif you get the point.
Gwylifar2008-01-05 03:41:30
QUOTE(Hazar @ Jan 4 2008, 07:43 PM) 473146
the wierd guy on the subway who's telling everyone about how JJ Abrams is taking over the world.

Well, the world will at least have more exciting action sequences!
Shishi2008-01-05 03:56:44
Why I don't like the passive aeon - I really don't like the idea of it as passive aeon on a timer because I really don't want to just use it drain quicksilver for someone for a lot of the fight. Every 5 seconds sipping quicksilver it'd take a minute or two to run out of a quicksilver vial. I'm also assuming it would hit everyone in the room not only enemies but I don't know. Seems like quicksilver would become a lot more valuable and would be annoying to keep in stock for me personally since I am a shadowdancer and don't want to hold a large stock of quicksilver vials to be refilled everyonce in a while. (I don't know the details of it I could be wrong)

idea I kinda liked - Someone told me about the targettable idea and I didn't really mind it that much. I'd just like to be able to switch the target with taking no balance or equilibrium and no loss of it or something so after I kill someone, or they tumble out of the room and someone comes in I could do something to someone else. Again not sure how they thought about it, or why they decided to think about other things.

Idea 1 - The other day I was kind of thinking about it having a % chance of slowing an action down in the room instead of all the time. If it would always reset after an action came through so you couldn't just spam the command to get something to go through still. Not sure if that still goes along the lines of people still complaining about it.

Idea 2 - Also thought about the possibility of quicksilver stopping choke, and choke stripping quicksilver when dropping it and then every so often after that, every 5 seconds or something. Would grant a reprieve for someone who needed to drink quicksilver to cure a couple things as quickly as possible before going back into doing things.

These were the things I thought about the other day while sitting bored in chemistry.

edit:changed to show they were seperate ideas or things I was thinking about or whatever I'm just kind of tired right now.
Malarious2008-01-05 04:17:28
Problem is if you have an X% chance your offense is turned more into luck than skill.. you can be perfect in your offense and still get screwed because you dont get curing mucked up.. or it screws you up instead.
Unknown2008-01-05 04:24:36
Choke maybe make it a lesser form of Aeon like 1 second to aeons three or .5 seconds or some such.
Xenthos2008-01-05 04:25:09
QUOTE(krin1 @ Jan 4 2008, 11:24 PM) 473223
Choke maybe make it a lesser form of Aeon like 1 second to aeons three or .5 seconds or some such.

What? Check your numbers again, maybe?
Shishi2008-01-05 04:25:12
QUOTE(Malarious @ Jan 4 2008, 09:17 PM) 473222
Problem is if you have an X% chance your offense is turned more into luck than skill.. you can be perfect in your offense and still get screwed because you dont get curing mucked up.. or it screws you up instead.

That was just and idea and I'm not sure how an X% screws up offence anymore than 100% does, but I don't know much about the mechanics of other classes. Choke would still need to be primarily manual it would just let some commands go through quicker. I guess luck would have a little more to play in it because you'd have a chance of getting more things in a row. Anyways was just an idea.

Was kinda curious to see what you thought of the other idea though.

QUOTE
Also thought about the possibility of quicksilver stopping choke, and choke stripping quicksilver when dropping it and then every so often after that, every 5 seconds or something. Would grant a reprieve for someone who needed to drink quicksilver to cure a couple things as quickly as possible before going back into doing things.


That one was the one I liked better, but they were just ideas really. They weren't all linked, they were seperate ideas.
Unknown2008-01-05 04:26:43
Aeon is like three seconds or some such i think maybe make the choke slowdown half that or 1 second.
Shorlen2008-01-05 04:28:55
QUOTE(krin1 @ Jan 4 2008, 11:26 PM) 473226
Aeon is like three seconds or some such i think maybe make the choke slowdown half that or 1 second.

At present, Aeon is 1 second. Sap is .5 seconds. Choke is 1 second.
Unknown2008-01-05 05:10:47
Make it like sap. You twirl in a circle and thick blanket of shadows covers blah. Only used where shadows have been released. Costs 3 power. Scrub to cure.

Yes i know it's not creative, but it could work. If you do targetable choke where it only hits you and a target...then it's useless for team combat.

Maybe make it just like aeon, only it can't be cured and only lasts 7(or whatever) seconds. Costs 5 power(or more). Only in shadows. Dosen't hit choker, just chokee. With a wicked smirk, so and so closes her fist as the shadows wrap around blah.

Both of these could be horrible. I just figure I'd try and be helpful tongue.gif
Unknown2008-01-05 05:24:02
an automatic un-defendable aeon thats targetable would be op i think
Malarious2008-01-05 05:30:11
QUOTE(Bianca @ Jan 5 2008, 12:10 AM) 473235
Make it like sap. You twirl in a circle and thick blanket of shadows covers blah. Only used where shadows have been released. Costs 3 power. Scrub to cure.

Yes i know it's not creative, but it could work. If you do targetable choke where it only hits you and a target...then it's useless for team combat.

Maybe make it just like aeon, only it can't be cured and only lasts 7(or whatever) seconds. Costs 5 power(or more). Only in shadows. Dosen't hit choker, just chokee. With a wicked smirk, so and so closes her fist as the shadows wrap around blah.

Both of these could be horrible. I just figure I'd try and be helpful tongue.gif


If you were choked and SD wasnt you would be dead even if you cured out tongue.gif

As for the sap like idea thats more likely, though in theory really easy to hold since you have hexes.
Krellan2008-01-05 05:46:50
QUOTE(Verithrax @ Jan 4 2008, 08:29 PM) 473189
The problem is not choke.

The problem is its context.

Mass aeon cannot coexist with passive afflicting and damage.

The solution is to get rid of choke, and replace it with something else entirely.


That's actually very close to the problem. It's not necessarily mass aeon, but passive, uncurable aeon. Why does everyone vote SD as the top guild? because it has all of those passives. It has the necessary passive aeon, so there's no need for an aeon lock. There's the passive mana drain, which by the way is a stronger and a more powerful drain than any other active mana draining attack even if it only were to work actively in it's current draining formula They have two extra passive offensive fae as well. They used to have room paralysis which took ages to fix to targetable, so that's a non issue. Oh, did I mention they have passive curing, passive health regeneration and passive mana regeneration. This is the problem with Shadowdancers. They have every passive ability possible. They need active abilities to balance this and then other affliction classes could use extra passive abilities. Choke would be a lot more managable in a 1v1 situation if succumb was an active drain. So if they were 'lashing' you like a moondancer would, you have time to break the aeon lock or in the shadowdancer case, the affliction lock and move out. Moondancers should have a passive mana drain and active aeon, while shadowdancers have the passive aeon and active mana drain. Or vice versa.
Xavius2008-01-05 05:54:34
Dancers can't have sap unless they trade in hexes for runes or ecology. tongue.gif
Shorlen2008-01-05 06:00:09
QUOTE(Xavius @ Jan 5 2008, 12:54 AM) 473250
Dancers can't have sap unless they trade in hexes for runes or ecology. tongue.gif

No love for the Dreamers? losewings.gif

I actually agree with what Krellan said - swapping succumb and lash's effect would be awesome. The question is, would Glom then be able to ranged lash through Terror? Interesting ranged support for toadcurse/crowform biggrin.gif
Unknown2008-01-05 06:16:01
1. The aeon-change would be suitable if it only affected the enemies of the person who cast Choke. So, if Daem uses Choke, the only his personal enemies will be hit with aeon on a 5-second timer. Alternatively, if Choke has to hit everyone in the room with aeon, then all active aeon-abilities should become unusable in a Choked room. This is simply so other classes which are based around aeon don't gain a massive advantage over the SD.

2. That solution, however, is pretty crappy. The best change would be to simply have Choke fade on caster's death. So, if Daem uses Choke, and a) leaves the local area or B) dies, then Choke ends. However, this change was deemed impossible due to coding restrictions, because it would have to mean Shadows being removed on Caster's death (and two different people can release shadows and Choke). As such, a related change would be to allow only the person who released shadows to Choke/Brumetower/Bonds. This way, when the SD dies or was forced flee the local area, all these effects would fade away. Annoying? Yes. But it's more efficient a change than the other suggestions.
Malarious2008-01-05 06:25:54
QUOTE(Salvation @ Jan 5 2008, 01:16 AM) 473257
1. The aeon-change would be suitable if it only affected the enemies of the person who cast Choke. So, if Daem uses Choke, the only his personal enemies will be hit with aeon on a 5-second timer. Alternatively, if Choke has to hit everyone in the room with aeon, then all active aeon-abilities should become unusable in a Choked room. This is simply so other classes which are based around aeon don't gain a massive advantage over the SD.

2. That solution, however, is pretty crappy. The best change would be to simply have Choke fade on caster's death. So, if Daem uses Choke, and a) leaves the local area or cool.gif dies, then Choke ends. However, this change was deemed impossible due to coding restrictions, because it would have to mean Shadows being removed on Caster's death (and two different people can release shadows and Choke). As such, a related change would be to allow only the person who released shadows to Choke/Brumetower/Bonds. This way, when the SD dies or was forced flee the local area, all these effects would fade away. Annoying? Yes. But it's more efficient a change than the other suggestions.


We were informed awhile back shadows and related affects cannot be coded to fade on death
Xenthos2008-01-05 06:30:42
QUOTE(Malarious @ Jan 5 2008, 01:25 AM) 473260
We were informed awhile back shadows and related affects cannot be coded to fade on death

Read two sentences after the bit you bolded.
Malarious2008-01-05 07:00:41
QUOTE(Xenthos @ Jan 5 2008, 01:30 AM) 473263
Read two sentences after in the bit you bolded.


Ooo wow I have crap for memory considering I read his whole post :/

Thanks though

EDIT: Damn Lusty and its bashin!