Choke

by Malarious

Back to Ideas.

Tzu2008-01-05 11:51:02
my idea:

Have it just add an delay on an action, instead of stopping the next one you try to do, it just delays it by a second.

example:



(action delayed by one second)
(action delayed by one second)

both actions are sent, just comes with a delay. ( Not a delay and a action bottleneck which it is now )
Hyrtakos2008-01-05 16:07:08
Have it slowly eat away at the caster's hexes like it does a mage's vibes in all other IRE games. Healing isn't all that great inside it anymore, and astrologers already have their aeon casting rays made pointless. Make it uncastable within supermob rooms and there's no reason this skill should be perceived as being overpowered.

Next we let everyone experiment in other realms and let them get ganked in a grove embedded with a retardation vibe. Wait for them to come back crying and I'm sure they'll find this perfectly acceptable.
Ashteru2008-01-05 16:44:11
Choke should be replaced with Coke. It adds +100% damage and +25% DR to everything, as well as giving people level 3 equilibrium. It costs 3 power and lasts 25 seconds. Once it's over however, it can't be called for another 50 seconds and gives -5 to int, con and str during that time. Oh yeah baby.
Shiri2008-01-06 02:04:54
QUOTE(hyrtakos @ Jan 5 2008, 04:07 PM) 473334
Have it slowly eat away at the caster's hexes like it does a mage's vibes in all other IRE games. Healing isn't all that great inside it anymore, and astrologers already have their aeon casting rays made pointless. Make it uncastable within supermob rooms and there's no reason this skill should be perceived as being overpowered.

Next we let everyone experiment in other realms and let them get ganked in a grove embedded with a retardation vibe. Wait for them to come back crying and I'm sure they'll find this perfectly acceptable.


Most of the problem (though not all of it) is group combat. It has more influence on it than anything else, possibly including demesnes, and it just isn't fair for only one side to have it and sacrifice next to nothing in return.

(An appropriate sacrifice would be every org getting unstoppable room attacks that do stuff like making herb/salve/focus/purgative balances 6s etc.)
Daganev2008-01-06 02:22:12
What if choke instead did mass asphyxiation damage? Sucking the air out of the room.

It seems to me that the most fair change to the skill is that it does aeon every SIX seconds to personal enemies of the caster. Its both an upgrade and a downgrade to the skill.

edit: Just read shiri's post. Thats another good idea. Choke slows down sip balance and other throat related balances by 2 secs.
Ashai2008-01-06 03:01:29
Making choke affect only the target and the caster is definitely fair, but how about instead of tweaking choke/lash/succumb obsessively, we give wiccans other instakills so that slowing and mana drain aren't the only tactics that are actually feasible? Basically 5/6 of hexes aren't usually worthwhile in going for a standard kill, and all the fae really do, besides the pixie, is just to annoy people, or maybe make them use more mana to clot or focus body for toadcurse? I don't know, there are an awful lot of pointless skills when all that matters is draining mana. And it should be noted that in one on one, damage kills aren't really viable against anyone with decent levels. Do something with bleeding for SDs, or something like sun/moon allergy for MDs, I don't know.
Shamarah2008-01-06 03:34:26
QUOTE(Ashai @ Jan 5 2008, 10:01 PM) 473503
Making choke affect only the target and the caster is definitely fair, but how about instead of tweaking choke/lash/succumb obsessively, we give wiccans other instakills so that slowing and mana drain aren't the only tactics that are actually feasible? Basically 5/6 of hexes aren't usually worthwhile in going for a standard kill, and all the fae really do, besides the pixie, is just to annoy people, or maybe make them use more mana to clot or focus body for toadcurse? I don't know, there are an awful lot of pointless skills when all that matters is draining mana. And it should be noted that in one on one, damage kills aren't really viable against anyone with decent levels. Do something with bleeding for SDs, or something like sun/moon allergy for MDs, I don't know.


Wiccans do NOT need more kill options.
Unknown2008-01-06 03:45:56
Choke Suggestion: While Shadows are released, the Shadowdancer's own Shadow is empowered with a basic level of sentience, allowing it to be controlled enough to lash out at enemies. The Shadowdancer, while in released shadows, has the ability to CHOKE . Their Shadows lash out, wrapping around the target's body.

In the process, this slows both the Shadowdancer and the target. However, the Shadowdancer has the option to choke multiple targets, but each additional target choked increases the slowdown on the Shadowdancer by .2 or .33 or .5 seconds or something.

So, if they choked 1 target, both the Shadowdancer and the target would have 1 second lag. If they choked two people, both targets would have a 1 second lag, and the shadowdancer would have a 1.2 or 1.33 or 1.5 second lag, and so on scaling upward.

If you kill the Shadowdancer, the choke on all targets goes away. It could also do some mild asphyxiation damage on a tic.
Daganev2008-01-06 04:17:27
QUOTE(S.A.W. @ Jan 5 2008, 07:45 PM) 473513
Choke Suggestion: While Shadows are released, the Shadowdancer's own Shadow is empowered with a basic level of sentience, allowing it to be controlled enough to lash out at enemies. The Shadowdancer, while in released shadows, has the ability to CHOKE . Their Shadows lash out, wrapping around the target's body.

In the process, this slows both the Shadowdancer and the target. However, the Shadowdancer has the option to choke multiple targets, but each additional target choked increases the slowdown on the Shadowdancer by .2 or .33 or .5 seconds or something.

So, if they choked 1 target, both the Shadowdancer and the target would have 1 second lag. If they choked two people, both targets would have a 1 second lag, and the shadowdancer would have a 1.2 or 1.33 or 1.5 second lag, and so on scaling upward.

If you kill the Shadowdancer, the choke on all targets goes away. It could also do some mild asphyxiation damage on a tic.



Warriors get night too you know!!!!
Unknown2008-01-06 04:20:58
QUOTE(daganev @ Jan 5 2008, 08:17 PM) 473521
Warriors get night too you know!!!!


Ok, replace Shadowdancer with Night-user. tongue.gif It would give Tae'dae Ebonguard a nice boost in group combat, given that they could Choke a whole horde of people and still be nice and tanky!
Malarious2008-01-06 04:53:39
QUOTE(daganev @ Jan 5 2008, 09:22 PM) 473492
What if choke instead did mass asphyxiation damage? Sucking the air out of the room.

It seems to me that the most fair change to the skill is that it does aeon every SIX seconds to personal enemies of the caster. Its both an upgrade and a downgrade to the skill.

edit: Just read shiri's post. Thats another good idea. Choke slows down sip balance and other throat related balances by 2 secs.


As you know 6 seconds would never give aeon because of quicksilver.

Delay all bals by 2 seconds might work, as it does the same concept ithout actually slowing everyone to a crawl. (still likely to kill the SD).

I also like S.A.W.'s idea.

Also.. fae are delicious.. passive 250 bleed, sleep,d ominate, and health/mana damage?

Tell you what.. gimme demon with 1 power investable at a time... passive dominate, damage, and sleep.. I will be happy.. and it would be ALOT easier to kill.
Xavius2008-01-06 05:06:42
They have hexes and fae. You can still get aeon off on a 6s timer without breaking a sweat. 8s better justifies starting your aeon lock the second aeon hits.
Shamarah2008-01-06 05:40:29
Hexes, sans aeon, are not going to keep a good curer from sipping quicksilver for three full seconds.
Xenthos2008-01-06 05:48:32
QUOTE(Xavius @ Jan 6 2008, 12:06 AM) 473532
They have hexes and fae. You can still get aeon off on a 6s timer without breaking a sweat. 8s better justifies starting your aeon lock the second aeon hits.

... no, no you can't. Only one thing really stops sipping quicksilver, since you'll never be off quicksilver balance. Keeping that on someone WITHOUT aeon is pretty impossible (though it is an essential part of the "aeon lock"). And good luck using it as an Ebonguard.
Xavius2008-01-06 06:11:59
QUOTE(Xenthos @ Jan 5 2008, 11:48 PM) 473555
... no, no you can't. Only one thing really stops sipping quicksilver, since you'll never be off quicksilver balance. Keeping that on someone WITHOUT aeon is pretty impossible (though it is an essential part of the "aeon lock"). And good luck using it as an Ebonguard.


Hrm, you're right. Warriors don't actually give afflictions that hinder curing for long periods. Never really been part of their offense. It gets hard without any real locks.

Xenthos2008-01-06 06:16:57
QUOTE(Xavius @ Jan 6 2008, 01:11 AM) 473563
Hrm, you're right. Warriors don't actually give afflictions that hinder curing for long periods. Never really been part of their offense. It gets hard without any real locks.


Oh, yes, because stopping someone from swinging/moving by hitting their arms/legs is equal to stopping them doing DRINK QUICKSILVER. Now, slitthroat is an option, but anyone who has any idea what they're doing will do something like INVOKE GREEN long before the tick. This is where warrior randomness is really going to bite you. And no, there is no need for :Xinemus: tags when you're wrong. A very lucky combination of venoms/poisons is nothing at all similar to WANE XAVIUS, wait, WANE XAVIUS (or just a pair of them from two people in group fights), and you know it!
Shiri2008-01-06 06:21:17
What's wrong with, you know, raze? It'd actually be easier to keep them un-quicksilvered than for a wiccan...
Malarious2008-01-06 06:22:06
QUOTE(Xenthos @ Jan 6 2008, 12:48 AM) 473555
... no, no you can't. Only one thing really stops sipping quicksilver, since you'll never be off quicksilver balance. Keeping that on someone WITHOUT aeon is pretty impossible (though it is an essential part of the "aeon lock"). And good luck using it as an Ebonguard.



RAZE @target?

Strips speed. can do it right before tick?
Xenthos2008-01-06 06:24:19
Eh, that's actually true, though I'm already planning on asking that to be removed (for various other balancing reasons) via envoys. Brought it up to Estarra yesterday, but she was busy. It really doesn't make a whole lot of sense to strip quicksilver with raze / the monk razes.
Shiri2008-01-06 06:25:57
You'd also have to remove the tiny boost to dodging that quicksilver adds then. Don't think anyone will mind though.