Unknown2008-01-08 06:29:57
Well as you said before i think one of two things should happen warriors get some form of passive afflicting. Or better yet Make Choke delayed, give it a 5-10 second delay after a message kind of like an insta kill they move out of the way for choke or get stuck in it. But at least this way its somewhat defendable.
Malarious2008-01-08 06:31:14
QUOTE(Ashai @ Jan 8 2008, 01:02 AM) 474431
I think the herb or balance thing would be fine (maybe even warriors get the balance one and wiccans get the herb one?), since it stays true to the purpose of aeon and works for warriors too, but doesn't this make sleep locks not really viable for non-hexen? Could it also slow putting up insomnia?
Edit: also, I don't think it's fair that the SDs don't have an envoy at a time when our biggest skill is being completely changed
Also, what about the power cost (if any) and other specifics of your idea?
Edit: also, I don't think it's fair that the SDs don't have an envoy at a time when our biggest skill is being completely changed
Also, what about the power cost (if any) and other specifics of your idea?
Balance refered to sip balances specifically. They could differ or be the same skill since its mutual but it slows curing without slowing everyone.
No idea on power costs, and it wouldnt help with sleeplocks AT ALL for any SD, it would work better with aff stacking though of same cures and yay for longer reishi bal?
Shishi2008-01-08 06:34:16
QUOTE(krin1 @ Jan 7 2008, 11:23 PM) 474440
The only real thing i see is that Warriors in choke get screwed hard. Give warriors some passive area attacks and they would be perfect in choke?
Synl had me confused the first time he tackled me into choke and I lost my entourage and stuff. If I hadn't been a shadowdancer and had access to Flight I would have died. applying vs. sipping in choke is hard, I think warriors would be ok in choke, one handers are at a disadvantage of having to use two swords. Also warriors can have a hound/wolf which is passive clamping I believe. That would be annoying. A lot of things a warrior can do is lethal in choke, bleeding adds up if not cured and harder to cure in choke, or stunning hurts a lot everywhere, being knocked down. Of course I'm also a faeling so I could be wrong about how it is for anyone else.
Ashai2008-01-08 06:36:31
QUOTE(Malarious @ Jan 7 2008, 11:31 PM) 474445
Balance refered to sip balances specifically. They could differ or be the same skill since its mutual but it slows curing without slowing everyone.
No idea on power costs, and it wouldnt help with sleeplocks AT ALL for any SD, it would work better with aff stacking though of same cures and yay for longer reishi bal?
No idea on power costs, and it wouldnt help with sleeplocks AT ALL for any SD, it would work better with aff stacking though of same cures and yay for longer reishi bal?
uh... ok. Well, as differing guilds of the same archtype should be somewhat equal but different, how is allowing moondancers the potential to slow curing AND sleep lock, without giving the same possibilities to shadowdancers fair?
Shishi2008-01-08 06:37:31
QUOTE(Malarious @ Jan 7 2008, 11:31 PM) 474445
Balance refered to sip balances specifically. They could differ or be the same skill since its mutual but it slows curing without slowing everyone.
No idea on power costs, and it wouldnt help with sleeplocks AT ALL for any SD, it would work better with aff stacking though of same cures and yay for longer reishi bal?
No idea on power costs, and it wouldnt help with sleeplocks AT ALL for any SD, it would work better with aff stacking though of same cures and yay for longer reishi bal?
I don't want anything else that helps allow me to kill someone in less than a minute. I can already do that to most people.
Malarious2008-01-08 07:06:10
QUOTE(Ashai @ Jan 8 2008, 01:36 AM) 474447
uh... ok. Well, as differing guilds of the same archtype should be somewhat equal but different, how is allowing moondancers the potential to slow curing AND sleep lock, without giving the same possibilities to shadowdancers fair?
Fair..?
1) Celestines can Inqui, Nihilists have no similar options
2) Choke is entirely passive as is succumb allowing the SD to focus on hindering, moondancers are fully active
3) Monks can handle people without regard to level or person far better than anyone else
4) A titan/demi knight or heavy wounder can insta pinleg,tendon, or slitthroat
5) Knights are probably THE best bashing class for tanking and kill rate
6) Int is rather worthless for anything but mana right now
7) Viscanti is a pretty crappy spec race compared to the others
I made the point?
Games full of unfair things or lack of options. If you want to be moondancer go moondancer, if you want a different combat style you go shadowdancer. I reposted a suggestion, your free to give thoughts on how to improve it (you can usually connect -1- other change with something as conditional.. so if choke change doesnt go through X wont go through). Improve it, make a new idea, or figure out what to do with it.
Welcome to Lusty, Fairness is subjective and your guilds abilities may change. Go knight if you want OP, Bard for OP with damage runes, or Monk for speedy OP
Mages, Wiccans, Druids, and Guardians, are kind of being left behind.
When a monk and knight can out afflict an affliction class, or a bard could keep pace AND damagep passively, somethings wrong with your affliction classes . Mages and druids are area people, so they arent that eaisly replaced.
Unknown2008-01-08 07:11:54
Monks best bashers
Shiri2008-01-08 07:19:17
QUOTE(krin1 @ Jan 8 2008, 07:11 AM) 474456
Monks best bashers
Wiccans and warriors are better if you want to be able to tank anything, so no. Monks are definitely good for speed though.
EDIT: And this is irrelevant anyway, despite Malarious' best attempts to drag an inqui discussion into it or whatever. Back to choke.
Ashai2008-01-08 13:29:40
I suppose what I meant, Malarious, is that the wiccan skillset is already based around certain strategies, sticking afflictions (MD - aeon, SD- succumb), and sleeplock. Let's not change the function of the most crucial skill so that part of what all of the rest of our skills serve to do becomes pointless (that we can't sleeplock).
A replacement skill can easily serve these two manners in a similar way old choke did without it being OP, or unfair, or whatever else is characteristic of Lusternia. Let's not generalize immensely, and just think rationally. Some perfectly solid and appropriate ideas have been proposed, and they don't seem to really be acknowledged.
A replacement skill can easily serve these two manners in a similar way old choke did without it being OP, or unfair, or whatever else is characteristic of Lusternia. Let's not generalize immensely, and just think rationally. Some perfectly solid and appropriate ideas have been proposed, and they don't seem to really be acknowledged.
silimaur2008-01-08 15:52:48
well for a start krin is making me laugh but i cant be bothered to argue if people arent going to listen..i want to keep my choke its fine as it is 1 vs 1 and in groups you just have to learn to avoid it/fight in it as a group yourself...and as a last point something i also mentioned to xavius the other day..i never bother with sleeplock vs any good fighter in choke it wont work...
Daganev2008-01-08 16:54:19
I don't think people are understanding the idea that marious is saying.
Basically, instead of an all out aeon affect, the balance time for eating herbs or curing yourself through the mouth would be slowed.
So instead of being able to eat a new herb every 2 seconds, you can eat a new herb every 4 seconds. Instead of being able to sip health every 3 seconds, you wll be able to only sip health every 5 seconds.
Basically, instead of an all out aeon affect, the balance time for eating herbs or curing yourself through the mouth would be slowed.
So instead of being able to eat a new herb every 2 seconds, you can eat a new herb every 4 seconds. Instead of being able to sip health every 3 seconds, you wll be able to only sip health every 5 seconds.
Ashai2008-01-09 00:04:56
QUOTE(silimaur @ Jan 8 2008, 08:52 AM) 474501
well for a start krin is making me laugh but i cant be bothered to argue if people arent going to listen..i want to keep my choke its fine as it is 1 vs 1 and in groups you just have to learn to avoid it/fight in it as a group yourself...and as a last point something i also mentioned to xavius the other day..i never bother with sleeplock vs any good fighter in choke it wont work...
I imagine you don't use it because hexes offers much better options, but a healer is fairly hopeless without sleeplock, and hexen shouldn't be the only viable tertiary skill for combat.
And Daganev, I have to say that there are better ideas.
Daganev2008-01-09 00:46:20
QUOTE(Ashai @ Jan 8 2008, 04:05 PM) 474645
I imagine you don't use it because hexes offers much better options, but a healer is fairly hopeless without sleeplock, and hexen shouldn't be the only viable tertiary skill for combat.
And Daganev, I have to say that there are better ideas.
And Daganev, I have to say that there are better ideas.
Such as?
Perhaps choke will delay insomnia or other sleep based healing skills as well?
Ashai2008-01-09 01:50:27
QUOTE(daganev @ Jan 8 2008, 05:46 PM) 474662
Such as?
Perhaps choke will delay insomnia or other sleep based healing skills as well?
Perhaps choke will delay insomnia or other sleep based healing skills as well?
That's acceptable, I think. Alternatives to aeon are just dandy, so long as the serve the same primary purpose.
Malarious2008-01-09 02:05:48
QUOTE(Shiri @ Jan 8 2008, 02:19 AM) 474458
EDIT: And this is irrelevant anyway, despite Malarious' best attempts to drag an inqui discussion into it or whatever. Back to choke.
Keep to what I was saying. Its not an inqui discussion nor a discussion on any of the other examples. Keep up Nejii, I was noting some things people call 'unfair'
Regarding topic, insomnia being added might be ok, but keep up the ideas!
Daganev2008-01-09 02:12:55
QUOTE(Malarious @ Jan 8 2008, 06:05 PM) 474683
Keep to what I was saying. Its not an inqui discussion nor a discussion on any of the other examples. Keep up Nejii, I was noting some things people call 'unfair'
Regarding topic, insomnia being added might be ok, but keep up the ideas!
Regarding topic, insomnia being added might be ok, but keep up the ideas!
To make it more simple.
Have Choke just focus on the head.
Discipline skills, eating herbs and sipping potions get +1.5 - 3 second increase to balance time.
CODE
Shadows cover your mind as
You clench your fists, grit your teeth, and banish all possibility of sleep.
Shadows cover your mind as
You focus your mind on your motor skills but find you are already mobile.
Shadows clog your throat as
You eat some reishi
Shadows clog your throat as
You take a sip from  diomand vial.
You clench your fists, grit your teeth, and banish all possibility of sleep.
Shadows cover your mind as
You focus your mind on your motor skills but find you are already mobile.
Shadows clog your throat as
You eat some reishi
Shadows clog your throat as
You take a sip from  diomand vial.
Shorlen2008-01-09 02:33:36
QUOTE(daganev @ Jan 8 2008, 09:12 PM) 474685
To make it more simple.
Have Choke just focus on the head.
Discipline skills, eating herbs and sipping potions get +1.5 - 3 second increase to balance time.
Have Choke just focus on the head.
Discipline skills, eating herbs and sipping potions get +1.5 - 3 second increase to balance time.
CODE
Shadows cover your mind as
You clench your fists, grit your teeth, and banish all possibility of sleep.
Shadows cover your mind as
You focus your mind on your motor skills but find you are already mobile.
Shadows clog your throat as
You eat some reishi
Shadows clog your throat as
You take a sip from  diomand vial.
You clench your fists, grit your teeth, and banish all possibility of sleep.
Shadows cover your mind as
You focus your mind on your motor skills but find you are already mobile.
Shadows clog your throat as
You eat some reishi
Shadows clog your throat as
You take a sip from  diomand vial.
Increase balance time, or aeon-style delay? Zero balance skills like Insomnia would cost balance? Focus mind, and focus spirit would cost balance, or have their personal balance times increased? Focus body time would increase as well?
Daganev2008-01-09 02:35:24
QUOTE(Shorlen @ Jan 8 2008, 06:33 PM) 474699
Increase balance time, or aeon-style delay? Zero balance skills like Insomnia would cost balance? Focus mind, and focus spirit would cost balance, or have their personal balance times increased? Focus body time would increase as well?
The balance time before you can do it again, would increase.
Sort of like those warrior skills which increase arm balance recovery time.
Not very aeon like at all.
hmm, darn, doesn't work for insomnia very well does it?
Shiri2008-01-09 02:39:57
QUOTE(daganev @ Jan 9 2008, 02:35 AM) 474700
The balance time before you can do it again, would increase.
Sort of like those warrior skills which increase arm balance recovery time.
Not very aeon like at all.
hmm, darn, doesn't work for insomnia very well does it?
Sort of like those warrior skills which increase arm balance recovery time.
Not very aeon like at all.
hmm, darn, doesn't work for insomnia very well does it?
And unless you slow attacking balances for both sides as well as curing balances for both sides, it's going to be even more one-sided in that they'll be able to hex you even faster in comparison to how fast you normally cure. Do that and you're going to end up with scabies or dysentery wrecking people more than they normally would. Probably not optimal.
Shishi2008-01-09 04:43:09
QUOTE(Shiri @ Jan 8 2008, 07:39 PM) 474702
And unless you slow attacking balances for both sides as well as curing balances for both sides, it's going to be even more one-sided in that they'll be able to hex you even faster in comparison to how fast you normally cure. Do that and you're going to end up with scabies or dysentery wrecking people more than they normally would. Probably not optimal.
Even if you did slow attacking balances for both sides it would just delay the fight and would make it difficult, if possible, to kill any top tier people which is the only NEED for choke really, as well as make mugwump a more desireable race for a shadowdancer than it is now. If you don't slow attacking balances then this would be a huge upgrade for hexens. It doesn't help out healers at all really, and I don't know about astrology still.
Downgrading the current effects of choke would probably be the better bet right now, because it wouldn't take as many changes for our nonexistant envoy to make adjustments to the new ability for our skills.