Daganev2008-01-09 05:03:50
QUOTE(Shiri @ Jan 8 2008, 06:39 PM) 474702
And unless you slow attacking balances for both sides as well as curing balances for both sides, it's going to be even more one-sided in that they'll be able to hex you even faster in comparison to how fast you normally cure. Do that and you're going to end up with scabies or dysentery wrecking people more than they normally would. Probably not optimal.
If SD arn't allow to slow people down, or arn't allowed to have any advantage with choke, then how exactly do you suggest they kill people?
Its like suggesting that you remove any form of Aeon from a Moondancer, and see how they do.
Slowing down somebodies curing, doesn't stop the person from leaving the room, or entangling the Shadowdancer, or keeping up thier offense.
The real problem with the slow healing idea is that A. We don't have a way to still allow a sleeplock, and B. We havn't really discussed how you heal it, or how the Shadowdancer keeps them afflicted with it.
Hyrtakos2008-01-09 05:46:41
If you just slow down herb balances and things, you are never going to beat even decent fighters. There will be no way to keep them still and if they get even a little bit behind in their curing - they'll be tumbling away and there will simply be nothing you can do about it.
Lengthen balance loss of the caster and make other actions cost balance? I thought not excluding it being viable for warrior was a consideration as well? Anything a magicuser would do would likely be eq-based, and the balance loss will be recovered before eq anyways. That means no penalty whatsoever. Who it will hurt are those that are using balance all of the time and who don't have passive effects which was the problem to begin with listening to some of you.
What of people with an herb or sipping balance bonus? You're basically going to be putting them into a normal fight for most of us and expecting them to lose? If you think this is on par with aeon or even close, you're quite simply and utterly insane.
What is your reasoning behind this being acceptable? Besides "I won't use this skill, so I don't want to die to it"?
Lengthen balance loss of the caster and make other actions cost balance? I thought not excluding it being viable for warrior was a consideration as well? Anything a magicuser would do would likely be eq-based, and the balance loss will be recovered before eq anyways. That means no penalty whatsoever. Who it will hurt are those that are using balance all of the time and who don't have passive effects which was the problem to begin with listening to some of you.
What of people with an herb or sipping balance bonus? You're basically going to be putting them into a normal fight for most of us and expecting them to lose? If you think this is on par with aeon or even close, you're quite simply and utterly insane.
What is your reasoning behind this being acceptable? Besides "I won't use this skill, so I don't want to die to it"?
Daganev2008-01-09 06:12:24
QUOTE(hyrtakos @ Jan 8 2008, 09:46 PM) 474759
If you just slow down herb balances and things, you are never going to beat even decent fighters. There will be no way to keep them still and if they get even a little bit behind in their curing - they'll be tumbling away and there will simply be nothing you can do about it.
Lengthen balance loss of the caster and make other actions cost balance? I thought not excluding it being viable for warrior was a consideration as well? Anything a magicuser would do would likely be eq-based, and the balance loss will be recovered before eq anyways. That means no penalty whatsoever. Who it will hurt are those that are using balance all of the time and who don't have passive effects which was the problem to begin with listening to some of you.
What of people with an herb or sipping balance bonus? You're basically going to be putting them into a normal fight for most of us and expecting them to lose? If you think this is on par with aeon or even close, you're quite simply and utterly insane.
What is your reasoning behind this being acceptable? Besides "I won't use this skill, so I don't want to die to it"?
Lengthen balance loss of the caster and make other actions cost balance? I thought not excluding it being viable for warrior was a consideration as well? Anything a magicuser would do would likely be eq-based, and the balance loss will be recovered before eq anyways. That means no penalty whatsoever. Who it will hurt are those that are using balance all of the time and who don't have passive effects which was the problem to begin with listening to some of you.
What of people with an herb or sipping balance bonus? You're basically going to be putting them into a normal fight for most of us and expecting them to lose? If you think this is on par with aeon or even close, you're quite simply and utterly insane.
What is your reasoning behind this being acceptable? Besides "I won't use this skill, so I don't want to die to it"?
Two things.
1. If the skill affected yor healing balance, then it would stay with the person nomatter where they ran to.
2. +2 seconds to healing balance is a lot more than a level 1 herb balance. (i.e. 100% change isntead of 10% change)
3. I made the suggestion so that I WOULD have a reason to use it.
personally I think it might be slightly overpowered.
Malarious2008-01-09 06:14:07
Totally just brainstorming. I dont mind normal choke, but it has a slot so its looking like it will be changed.
Hyrtakos2008-01-09 06:16:16
Daganev, you're making that sound like a healing ability. What you're suggesting is basically an anti-healing aura?
Daganev2008-01-09 07:25:56
QUOTE(hyrtakos @ Jan 8 2008, 10:16 PM) 474779
Daganev, you're making that sound like a healing ability. What you're suggesting is basically an anti-healing aura?
hmm, good point.
Pretty much.
edit: Oh, but with some minor asphixiation damage when the person does heal. Sort of like broken jaw.