Gargoyles

by Jigan

Back to Ideas.

Noola2008-01-09 13:59:02
QUOTE(munsia @ Jan 9 2008, 01:54 AM) 474865
What's a Kudzu vine?



Kudzu is a vine which originally came from Asia, but was brought over to the US cause folks thought it was pretty. Turns out though that it realy likes the climate in the south and there's nothing here that eats it. So, it takes over. It grows really fast and even burning it out won't kill it. It just grows right back.



See how it ate that house? laugh.gif
Catarin2008-01-09 14:09:48
QUOTE(Arix @ Jan 9 2008, 01:06 AM) 474873
So what does Magnagora get out of this, since Celest doesn't have any people who this would affect? it seems pretty onesided


Magnagora gets the people that this would actually effect. i.e. they get stealth skills that allow them to waltz into Celest hop on a roof and start ganking people.
Ildaudid2008-01-09 15:27:37
QUOTE(Jigan @ Jan 9 2008, 02:47 AM) 474862
Hrm, just a minor idea.

Maybe some sort of gargolyes for the rooftops. They act like guards, but only for the rooftops, and they can't cross certain areas. Kinda like they can't jump from roof to roof, but so help you if you are on their roof.

Just a minor idea.



QUOTE(Jigan @ Jan 9 2008, 03:00 AM) 474869
Bleh, just kinda like guards up on the roofs. It'd be nice if we didn't have to worry about people dragging us away at the Pool. Or, if any 'kari get up there, they have to be careful to avoid the gargoyles.



Ok I only read these two posts but I think its too big of a deal, unless you mean Magnagora should get gargoyles. (Which would probably still do no good.)

Basically 99% of Celest is WITHOUT a rooftop, only a very very few rooms have them. To tell if you have a rooftop in the room, basically just look for a statue, (unless they haven't kept up with them) but statues can only be made in open air rooms.

This has been a huge problem for "balance" between prime raiding of Magnagora and Celest. As seen Ardrak dies easily since there is not a single room in which a statue can be placed in between the portals and the megalith. As well as otherways that do not require hitting a statue to get there.

I don't know. I just think adding MORE "statue-like" things in a city that has the capability of having 99% of their grounds covered in statues and giving them 100% enemy protection may not be a good idea. Especially since rooftops is in the environment skill now too.


edit- If anyone doubts me, ask Caffery to jump up on Celest's "rooftops" and map them, you will see there are very very few to jump on. Or jump up there and explore. I have..... and it wasn't alot to discover sad.gif
Catarin2008-01-09 15:32:44
Ildaudid, you clearly have very little idea of how prevalent rooftops are in Celest. Please stop saying there aren't many. It is not true. And yes, we can check this as many of us have the rooftops skill.
Noola2008-01-09 15:40:52
QUOTE(Ildaudid @ Jan 9 2008, 09:27 AM) 474936
To tell if you have a rooftop in the room, basically just look for a statue, (unless they haven't kept up with them) but statues can only be made in open air rooms.



Completely off-topic, but does this mean you can't have statues in your manse? sad.gif Is there anything in the Artisan tradeskill that makes statue-like things then? If you get that artifact that opens up a room to flight, does it also make you able to put a statue in? I had plans for a statue garden in my manse. losewings.gif
Daganev2008-01-09 15:42:10
Kudzu vines are in the Serenwilde nexus world?

Now I know how Avaer felt about faelings going to Glom.

Gah, Kudzu is such a Glomd thing...
Daganev2008-01-09 15:43:03
Its going to be interesting when the glom monk guilds gets the ability to scale rooftops, without there being any rooftops nearbye tongue.gif
Ildaudid2008-01-09 15:51:58
QUOTE(Catarin @ Jan 9 2008, 10:32 AM) 474937
Ildaudid, you clearly have very little idea of how prevalent rooftops are in Celest. Please stop saying there aren't many. It is not true. And yes, we can check this as many of us have the rooftops skill.


Catty cat... I am saying they are no where near as prevalent as they are in Magnagora. Which is clearly indicated by the minimal number of statues Magnagora has compared to Celest.

Sure Celest has some rooftops. And yes I have been on them....
But the fact remains that they do have FAR less than their counterpart. I don't think they have enough to justify adding "statue guards" on the rooftops they do have.


And I guess a better way to say it is that there are far less routes via rooftops in Celest that you do not have to climb down and move through an open air room to get to another rooftop. Unlike Magnagora where I can walk from one side of the city to the other on the rooftops.
Catarin2008-01-09 16:01:10
QUOTE(Ildaudid @ Jan 9 2008, 08:51 AM) 474947
Catty cat... I am saying they are no where near as prevalent as they are in Magnagora. Which is clearly indicated by the minimal number of statues Magnagora has compared to Celest.

Sure Celest has some rooftops. And yes I have been on them....
But the fact remains that they do have FAR less than their counterpart. I don't think they have enough to justify adding "statue guards" on the rooftops they do have.
And I guess a better way to say it is that there are far less routes via rooftops in Celest that you do not have to climb down and move through an open air room to get to another rooftop. Unlike Magnagora where I can walk from one side of the city to the other on the rooftops.


Statues have nothing to do with rooftops. I am uncertain where you get that idea. I am standing on a rooftop of a room with a statue in it right now. There are a great deal of rooftops in Celest and there are indeed routes leading all over the city without ever having to climb down. You can keep claiming there is a scarcity of rooftops in Celest but it does not make it true.
Daganev2008-01-09 16:04:18
Do indoor rooms have rooftops?

I thought they only exist in road spots?
Unknown2008-01-09 16:12:21
I don't think you should have guards in rooftops because generaly the idea of guards would only attack enemies of said guards which means it would just be designed to gank a single enemy from doing anything. I like the roof tops idea because it gives people a chance to attack people who hide in their city all day and just come out to gank.
Ildaudid2008-01-09 16:18:51
QUOTE(Catarin @ Jan 9 2008, 11:01 AM) 474948
Statues have nothing to do with rooftops. I am uncertain where you get that idea. I am standing on a rooftop of a room with a statue in it right now. There are a great deal of rooftops in Celest and there are indeed routes leading all over the city without ever having to climb down. You can keep claiming there is a scarcity of rooftops in Celest but it does not make it true.



It is a bug then, statues cannot be made in rooms with rooftops. Unless they made some ninja change. And the reason I am bringing up statues is because statues are not supposed to be buildable in covered rooms.

I am not claiming something I have been there. And for some reason I don't remember if I am right or not on this, but every few rooms you end up with that up/down exit to get closer to the pool.... I don't think you can be on a rooftop and go up/down (I am not positive though) but if that is the case you have about 2 rings of security in just those up/down exits alone.


But you standing on a rooftop of a room with a statue in it is a bug and needs to be bugged.
Daganev2008-01-09 16:22:18
ilaudid you are very much confusing me.

When rooftops were announced I went to Magnagora and could only go onto the rooftops from rooms that were road, which happen to also have statues in them.
Ildaudid2008-01-09 16:32:12
QUOTE(daganev @ Jan 9 2008, 11:22 AM) 474955
ilaudid you are very much confusing me.

When rooftops were announced I went to Magnagora and could only go onto the rooftops from rooms that were road, which happen to also have statues in them.


When I checked them rooftops were in covered only rooms which were not with statues.... hmmm I may be confusing myself too. I will now have to go and recheck.

Logic dictates that a room should be covered to actually have a roof to it. An open air room would have no roof in theory. I may have it backwards and the admin decided to go with all open air rooms to have rooftops.

I know that I cannot go to a room that has a door as an exit now that I think about it.... Hmmm that is pretty ass backwards. the rooms with doors would lead to a covered room. I will log in and see if I can get on rooftops in rooms with statues (Which in theory shouldn't make sense, but in actuality may be what is happening)
Catarin2008-01-09 16:32:59
QUOTE(Ildaudid @ Jan 9 2008, 09:18 AM) 474954
It is a bug then, statues cannot be made in rooms with rooftops. Unless they made some ninja change. And the reason I am bringing up statues is because statues are not supposed to be buildable in covered rooms.

I am not claiming something I have been there. And for some reason I don't remember if I am right or not on this, but every few rooms you end up with that up/down exit to get closer to the pool.... I don't think you can be on a rooftop and go up/down (I am not positive though) but if that is the case you have about 2 rings of security in just those up/down exits alone.
But you standing on a rooftop of a room with a statue in it is a bug and needs to be bugged.


How is it a bug? There are buildings on either side of the road. Just because the road itself is open air does not mean it's not possible there are roofs around. That's not making any sense. Did an admin state to you that only rooms that could not have statues could have rooftops? Or is that something you're assuming.

You can be on a rooftop and go up or down. You stay on the rooftop just fine. You're just not making a lot of sense here. You stated that some huge number of rooms in Celest (90% or something) had no rooftops. That's not true. The vast majority of the public areas of Celest have rooftops.
Ildaudid2008-01-09 16:40:24
Bah that is wierd my bad.
QUOTE
You portal to the Portals of Magnagora. (portal)
The Portals of Magnagora. (Capital City of the Mighty Dominion of Magnagora.)
The cylindrical chamber has been carved from black, red-veined marble polished
to a lustrous smooth shine. Concentric circles are inlaid upon the floor,
alternating with rings of bloodstone, onyx and ruby. High above, the ceiling
shines with a bright light that pulsates softly and steadily like a heartbeat.
The air itself is charged with energy, veritably crackling with power. You see a
sign here instructing you to use the PORTAL command to enter the aetherplex
system. There is an aetherways portal here.
You see a single exit leading out.
5659h, 5843m, 5659e, 10p, 22248en, 20825w elrxk<>-scale rooftops

There are no rooftops here.
5659h, 5843m, 5659e, 10p, 22250en, 20825w elrxk<>-ql

The Portals of Magnagora. (Capital City of the Mighty Dominion of Magnagora.)
There is an aetherways portal here.
You see a single exit leading out.
5659h, 5843m, 5659e, 10p, 22250en, 20825w elrxk<>-out

Antechamber in the Necropolis. (Capital City of the Mighty Dominion of Magnagora.)
A small, doorless archway separates this room from the open area near the Tower
of Insufferable Cruelty to the northeast. The room, like the rest of the
Necropolis complex, is constructed entirely of polished black marble. A single
torch floats in the centre of the room, providing weak illumination for the
entire room. Paintings of various important-looking viscanti adorn the walls,
their robes the same colour as the dark purple carpet that covers most of the
floor. A dark hallway to the northwest leads off toward the centre of the
complex while an even less illuminated stairwell leads down into the depths of
the Necropolis, from which a faint chanting can be heard echoing off the walls.
You see exits leading northeast, northwest, down, and in.
5659h, 5843m, 5659e, 10p, 22248en, 20825w elrxk<>-
Exhaling a hot blast of steam, clanking pipes shake violently to life before
stilling once more.
5659h, 5843m, 5659e, 10p, 22250en, 20825w elrxk<>-scale rooftops

There are no rooftops here.
5659h, 5843m, 5659e, 10p, 22250en, 20825w elrxk<>-northwest

Necropolis ritual chamber. (Capital City of the Mighty Dominion of Magnagora.)
Swirling eddies of chaotic, dancing ether glisten like stars from a shield
shrine of Morgfyre nearby. The room is dominated by a large altar in the centre,
above which a large candelabra floats, held up by forces of magic. A large tome
sits open on the altar, although the language is ancient and undecipherable. All
along the black marble walls, small alcoves have been carved out to hold candles
that glow a strange green colour. A glowing dark energy flows in from the centre
of the Necropolis to the north where the powerful presence of the Megalith of
Doom absorbs all colour from that room and the others nearby. Three other doors
lead out of this room, the largest of which leads south toward the impressive
Tower of Midnight Domination. A painting of the Engines of War is proudly
exhibited on a nearby wall.
You see exits leading north, southeast, south, and southwest.
5659h, 5843m, 5659e, 10p, 22248en, 20825w elrxk<>-scale rooftops

There are no rooftops here.
5659h, 5843m, 5659e, 10p, 22248en, 20825w elrxk<>-
Chade d'Illici has entered the area.
5659h, 5843m, 5659e, 10p, 22250en, 20825w elrxk<>-north

Centre of the Necropolis. (Capital City of the Mighty Dominion of Magnagora.)
It is difficult to detect any features of the room, due to the powerful field of
energy that is put out by the Megalith of Doom, absorbing all but the darkest of
colours and dominating everything else in the room. The architecture of the room
is designed to accommodate the Megalith of Doom with a high dome that forms the
entire ceiling. A circular series of steps descends three tiers down to the
indentation in the centre of the room where the Megalith stands. Four archways
lead out of the room to the other areas of the Necropolis, where candles and
other illumination can barely be detected through the powerful force of the
Megalith. A chandelier of gemstones and platinum shines in its own light. Rising
up from cracks in the floor, the Megalith of Doom towers above everything here,
polluting the air with its foul fumes. The Keeper of the Megalith stands here
radiating a tainted presence. A hunting trophy bearing Acrune's head is proudly
exhibited on a nearby wall. In the shape of an open palm, a metallic sigil lies
here. The subtle flows of nature culminate in this growing rose of blackness
pulsing with divine radiance. A hunting trophy bearing Ilyarin's head is proudly
exhibited on a nearby wall. Swirling eddies of chaotic ether dance around a
marble shrine that holds a crystal model of the planispheres. There are 2
bloodhounds here. A hunting trophy bearing Forren's head is proudly exhibited on
a nearby wall. There are 6 Ur'Guard Grand Marshals here. There are 9 plague
lords here.
You see exits leading north, east, south, and west.
5659h, 5843m, 5659e, 10p, 22248en, 20825w elrxk<>-scale rooftops

There are no rooftops here.
5659h, 5843m, 5659e, 10p, 22250en, 20825w elrxk<>-
Chade arrives from the south.
An Ur'Guard Grand Marshal says, "For the glory of our great city, and the Taint
that sustains it."
5659h, 5843m, 5659e, 10p, 22250en, 20825w elrxk<>-east

A plague lord says, "For Nil and Magnagora, Ildaudid. I was born to serve."
Marble arch before the Necropolis. (Capital City of the Mighty Dominion of Magnagora.)
The bright sun shines down, blanketing you with its life-giving warmth. The
large gap in the outer Necropolis wall here is bridged by a massive marble arch.
The marble arch, a rare black colour, has been adorned with strange glowing
runes all along the underside. The top of the arch is embellished with a large
stone skull, fiery rubies fitted in its eye sockets. To the west lies the main
building of the Necropolis, black and sinister, with its four spires rising up
out of each corner. The outer wall leads away from the arch in either direction,
zigzagging as it makes its way around the eastern towers. A statue of Gravynia
stands here, memorializing her noble spirit. A shuttered glass gas lamp lies
dark and unlit atop a tall, ornately gilded post. A very small milestone lies
here, bearing the name 'Incabulos'.
You see exits leading northeast, east, southeast, and west.
5659h, 5843m, 5659e, 10p, 22248en, 20825w elrxk<>-scale rooftops

You nimbly scale the side of a wall and onto the rooftops above.
On the rooftops over marble arch before the Necropolis.
The bright sun shines down, blanketing you with its life-giving warmth. The
large gap in the outer Necropolis wall here is bridged by a massive marble arch.
The marble arch, a rare black colour, has been adorned with strange glowing
runes all along the underside. The top of the arch is embellished with a large
stone skull, fiery rubies fitted in its eye sockets. To the west lies the main
building of the Necropolis, black and sinister, with its four spires rising up
out of each corner. The outer wall leads away from the arch in either direction,
zigzagging as it makes its way around the eastern towers.
You see exits leading northeast, east, southeast, and west.
5659h, 5843m, 5659e, 10p, 22148en, 20825w elrk<>-
You have recovered balance on all limbs.
<<<>>>-------<<<>>>-------<<<>>>
5659h, 5843m, 5659e, 10p, 22148en, 20825w elrxk<>-southeast

On the rooftops over beneath the Tower of Insufferable Cruelty. (lost)
The bright sun shines down, blanketing you with its life-giving warmth. A narrow
archway interrupts the outer wall here, allowing travellers along Clothos Lane
to enter the Necropolis. The wall curves around from the east gate to the
northwest, turning southwest here to join the main Necropolis complex. The
large, black marble Tower of Insufferable Cruelty rises out of this corner of
the Necropolis, its large steel doors adorned by a mural, unfaded though clearly
very old. The mural depicts a man suspended in the air by four post, chained to
his wrists and ankles. A gruesome razor-sharp spear protrudes from the man's
abdomen, but it is evident that he is still very much alive. A small stairwell
near the wall here descends into the lower quarters of the Necropolis.
You see exits leading south, southwest, northwest, and down.
5659h, 5843m, 5659e, 10p, 22166en, 20825w elrxk<>-southwest

There are no rooftops in that direction on which to walk.
5659h, 5843m, 5659e, 10p, 22166en, 20825w elrxk<>-down

There are no rooftops in that direction on which to walk.
5659h, 5843m, 5659e, 10p, 22206en, 20825w elrxk<>-down

There are no rooftops in that direction on which to walk.
5659h, 5843m, 5659e, 10p, 22226en, 20825w elrxk<>-climb down

You leap over the ledge of the roof and scramble down to the ground.
Beneath the Tower of Insufferable Cruelty. (Capital City of the Mighty Dominion of Magnagora.)
The bright sun shines down, blanketing you with its life-giving warmth. A narrow
archway interrupts the outer wall here, allowing travellers along Clothos Lane
to enter the Necropolis. The wall curves around from the east gate to the
northwest, turning southwest here to join the main Necropolis complex. The
large, black marble Tower of Insufferable Cruelty rises out of this corner of
the Necropolis, its large steel doors adorned by a mural, unfaded though clearly
very old. The mural depicts a man suspended in the air by four post, chained to
his wrists and ankles. A gruesome razor-sharp spear protrudes from the man's
abdomen, but it is evident that he is still very much alive. A small stairwell
near the wall here descends into the lower quarters of the Necropolis. A
shuttered glass gas lamp lies dark and unlit atop a tall, ornately gilded post.
A statue of Gorgulu stands here, memorializing his noble spirit.
You see exits leading south, southwest, northwest, and down.


So rooftops exist ONLY where there are no rooftops (aka open air environments) pretty strange I could have sworn I was on rooftops in rooms that actually had a roof.

My bad.

Well then yes, you can bypass statues this way, up until you need to go up or down for a direction, then you will have to get off the rooftop go up/down then get back on the roof top.

So I guess I was wrong, Celest has alot of rooftops since it has a lot of open air rooms.
Daganev2008-01-09 17:20:37
What woudl be really neat is if you can only Enter exit rooftops from a road, but you can actually go to those covered rooms. You just can't go down from them, or go up to them.
Unknown2008-01-09 17:25:57
just how sneaky would a guy running around on the roofs be.
Noola2008-01-09 17:27:33
QUOTE(krin1 @ Jan 9 2008, 11:25 AM) 474976
just how sneaky would a guy running around on the roofs be.



Well, think about it. How many times, when you're walking down a street, do you look up at the roofs around you?
Unknown2008-01-09 17:29:52
I've never lived in a city city so. it may seem different for other people maybe not sure but i generally do glance around when i walk.