Krakmun and Krakuti!

by Myndaen

Back to Ideas.

Myndaen2008-01-08 21:44:02
Hullo everyone. This is your local wonderful monk envoy. I need help with some ideas.

These are two skills in harmony. They really have no practical use for monks. I'm going to replace them, and I'd love ideas on what with.

Syntax: MANTRA MINDFIRE TARGET
Type: Mind
Element: Fire
With the fire of the mind blazing in your mental aura, you can attack the mana from others.

Syntax: MANTRA HEARTFIRE
Type: Heart
Element: Fire
With fire in your heart, the egos of others cannot stand in your way.

Thoughts so far:

1) Faster herb balance recovery
2) SMALL % chance of blackout on hit (smaller than phantomarmour). My thought is that this would work however chuuti works in the future.

THINGS TO KEEP IN MIND:

You can only have THREE mantras up at one time. If you have this and chuuti, that means only one more mantra left.

Thoughts?
Daganev2008-01-08 21:46:11
how long does it take to switch mantras?

MINDFIRE
Burn away mental afflictions.

HEARTFIRE
Burn away blood afflictions


or

MINDFIRE
A blinding light shoots from your mind blinding your oppnents

HEARTFIRE
Heat bursts from your heart to the tips of weapons causing extra damage.
Myndaen2008-01-08 21:50:31
QUOTE(daganev @ Jan 8 2008, 04:46 PM) 474593
how long does it take to switch mantras?


13:49:31.869 to 13:49:34.838, so... 3 seconds?

Myndaen2008-01-08 21:52:09
QUOTE(daganev @ Jan 8 2008, 04:46 PM) 474593
how long does it take to switch mantras?

MINDFIRE
Burn away mental afflictions.

HEARTFIRE
Burn away blood afflictions
or

MINDFIRE
A blinding light shoots from your mind blinding your oppnents

HEARTFIRE
Heat bursts from your heart to the tips of weapons causing extra damage.


We already have one that resists some mental affs, and cures one that's like the burn away blood affs.

We, monks, are always off balance if we're doing forms. Part of the reason I Believe it necessary to change krakuti and krakmun is because they're active skills... If I'm draining your mana, I'm not using forms, which is silly, ESPECIALLY in light of the fact that we can't instakill. (Deathtouch is getting removed).

We also already have one to increase damage we do.
Daganev2008-01-08 21:53:50
Well, whatever you choose. Make it fit the elements in some way. I'm not sure how mind or fire relates to eating herbs.
Eldanien2008-01-08 21:55:40
Make them cause a short-term noncurable afflict that drains the respective stats? Given that they're almost spirit mantras as is due to needing one other krak mantra and one -uti or -mun mantra, the effect they give is pitiful - weaker than Amissio. I'm thinking more like Succumb, for mana/ego respectively. They seem meant to lead up to the mantra instakill, but I haven't been very impressed with their potency.

Otherwise... fire/mind and fire/heart...

Krakmun gets the akhkrak effect (which is rather lousy), akhkrak (which requires krakmun of course) makes the effect useable on its own balance. It's the concept of psychosomatic mind over matter, becoming a more useful mantra boil with the addition of more fire mantras.

Krakuti gives a small chance of causing a random masked dramatics afflict when you debate.
Myndaen2008-01-08 21:59:46
QUOTE(Eldanien @ Jan 8 2008, 04:55 PM) 474606
Make them cause a short-term noncurable afflict that drains the respective stats? Given that they're almost spirit mantras as is due to needing one other krak mantra and one -uti or -mun mantra, the effect they give is pitiful - weaker than Amissio. I'm thinking more like Succumb, for mana/ego respectively. They seem meant to lead up to the mantra instakill, but I haven't been very impressed with their potency.

Otherwise... fire/mind and fire/heart...

Krakmun gets the akhkrak effect (which is rather lousy), akhkrak (which requires krakmun of course) makes the effect useable on its own balance. It's the concept of psychosomatic mind over matter, becoming a more useful mantra boil with the addition of more fire mantras.

Krakuti gives a small chance of causing a random masked dramatics afflict when you debate.


If possible, I'd like to think of this separate from the spirit mantras. They may not exist soon, too.

I like that idea for krakuti!

QUOTE(daganev @ Jan 8 2008, 04:53 PM) 474603
Well, whatever you choose. Make it fit the elements in some way. I'm not sure how mind or fire relates to eating herbs.


I am a FIRM believer in the fact that -everything- can be 'explained away'. tongue.gif By focusing your mental energies on the rage of fire, you are able to spur your body into a fiery rage and ingest herbs faster.

I'm just looking for ideas. Brainstorming, if you will. The rationale can come later.
Eldanien2008-01-08 22:50:35
Time to change mantras depends somewhat on the number of mantras you're changing. Every use of 'na' to skip a mantra for change reduces the time by a hair.

Spirit mantras going away? There's a couple there I'd actually miss. Particularly Akhoosh for what -doesn't- stop it, and Akhooshlumang for the boggle effect it has on people who aren't familiar. Akhlumangchu for the 1p combat reprieve. The others weren't so very interesting.

The dreaded Mantra Deathtouch is going away?!

And there was much rejoicing. Yay!

I liked the concept a ton, but I just couldn't see any way to make it viable without it being nasty OP.

Anyhow, some other ideas for krakmun:

EQ speed boost.
(Random chance of?) Immunity to transfixation.
(Random chance of?) Immunity to force commands.
Myndaen2008-01-08 22:53:37
QUOTE(Eldanien @ Jan 8 2008, 05:50 PM) 474619
Time to change mantras depends somewhat on the number of mantras you're changing. Every use of 'na' to skip a mantra for change reduces the time by a hair.

Spirit mantras going away? There's a couple there I'd actually miss. Particularly Akhoosh for what -doesn't- stop it, and Akhooshlumang for the boggle effect it has on people who aren't familiar. The others weren't so very interesting.

The dreaded Mantra Deathtouch is going away?!

And there was much rejoicing. Yay!

I liked the concept a ton, but I just couldn't see any way to make it viable without it being nasty OP.

Anyhow, some other ideas for krakmun:

EQ speed boost.
(Random chance of?) Immunity to transfixation.
(Random chance of?) Immunity to force commands.


What's the point of an eq speed boost for us? O.o
I like the resist force commands idea.

I also wonder if I should make it so that akhooshlumang becomes a mantra, rather than a spirit thing... ::tug:: that could be nice.
Eldanien2008-01-08 23:01:41
Note edit in my post.

EQ does have some use for monks, but admittedly not a focus of the archetype. But if it were, then it would be far too powerful. Shields, debating... I'm sure there are others I'm not thinking of.

If we're going to be adding new defs, I'd rather see them work against classes that are particularly potent against monks. Though I don't necessarily disapprove of the paper-rock-scissors relationships that exist between guilds, glaring imbalances concern me. Hence the anti-transfix to deal with glamours bards. Anti-force to deal with telepaths in demesne. Things like that.

On a similar note, I was somewhat concerned about monks with immunity to bleeding (bloodboil) when dealing with aeon-bleeding guilds. Druids and shadowdancers.

Though I like seeing Psymets get beefier. Bloodboil is phenom for hunting, too.
Daganev2008-01-08 23:11:43
QUOTE(Myndaen @ Jan 8 2008, 01:59 PM) 474609
I am a FIRM believer in the fact that -everything- can be 'explained away'. tongue.gif By focusing your mental energies on the rage of fire, you are able to spur your body into a fiery rage and ingest herbs faster.


Does not compute.

Maybe HEARTFIRE allows you to eat herbs faster, since your blood sends the healing properties through your body faster.
Daganev2008-01-08 23:12:18
QUOTE(Eldanien @ Jan 8 2008, 03:01 PM) 474621
Though I like seeing Psymets get beefier. Bloodboil is phenom for hunting, too.


I hope you mean bloodboiled is OP and must be bugged, and will probabbly be fixed soon, right?


edit: This is a tease/joke.
Myndaen2008-01-08 23:43:11
QUOTE(daganev @ Jan 8 2008, 06:11 PM) 474626
Does not compute.

Maybe HEARTFIRE allows you to eat herbs faster, since your blood sends the healing properties through your body faster.


Your mind controls your body. I'd like to see you do anything without a brain. This is mind over matter, your mind is forcing your digestive system to act in a specific way. Are you really trying to argue semantics? tongue.gif

Daganev2008-01-08 23:46:23
QUOTE(Myndaen @ Jan 8 2008, 03:43 PM) 474636
Your mind controls your body. I'd like to see you do anything without a brain. This is mind over matter, your mind is forcing your digestive system to act in a specific way. Are you really trying to argue semantics? tongue.gif


What are all the catagories again?

Mind, Heart, Spirit .. what else?

Its not arguing semantics, its arguing categories. things that happen in the category of "mind" should be affecting the mind, not the body.
Unknown2008-01-08 23:49:49
Body, Heart, Mind, Spirit, Krakphet, Fire-Body, adds damage to your attacks, not sure how much.
Ashai2008-01-09 00:07:29
Well, since the skills as they are right now seem to serve to accomplish that harmony instakill... Deathtouch? Are you considering adjusting them so that they have the same purpose (to reduce ego, mana, health to 2/3), or giving them new functions entirely?
Zalandrus2008-01-09 00:30:48
Might be OP, but...

-affliction that either prevents or slows the next mana-involving action the subject will take.
-affliction that either prevents or slows the next ego-involving action the subject will take.

So, MANTRA HEARTFIRE ZALANDRUS will afflict him with an affliction (called for now fierymind) that will prevent him from using any skill that needs mana. If he tries, he'll fail, get a message, and lose eq for...1 second? Only one of each type can be active at any time. Then free to try again. EQ to use heartfire/mindfire will not be very short. Hopefully this will help monks in group combat?

Or, make them something long-term. Doing MANTRA HEARTFIRE will throw you into a heartfire meditation of sorts that will heal your ego pretty quickly, but doing anything in that state will knock you out of it. Same with mindfire. The first would be useful during debates, and the second for when somebody's going after a mana-kill.
Unknown2008-01-09 01:03:02
QUOTE(Zalandrus Meyedsun @ Jan 9 2008, 12:30 AM) 474654
Might be OP, but...

-affliction that either prevents or slows the next mana-involving action the subject will take.
-affliction that either prevents or slows the next ego-involving action the subject will take.

So, MANTRA HEARTFIRE ZALANDRUS will afflict him with an affliction (called for now fierymind) that will prevent him from using any skill that needs mana. If he tries, he'll fail, get a message, and lose eq for...1 second? Only one of each type can be active at any time. Then free to try again. EQ to use heartfire/mindfire will not be very short. Hopefully this will help monks in group combat?

No way.
Myndaen2008-01-09 02:14:49
QUOTE(Ashai @ Jan 8 2008, 07:07 PM) 474646
Well, since the skills as they are right now seem to serve to accomplish that harmony instakill... Deathtouch? Are you considering adjusting them so that they have the same purpose (to reduce ego, mana, health to 2/3), or giving them new functions entirely?


Deathtouch is going byebye, so I'm gunna replace them entirely, most likely.

QUOTE(Archer2 @ Jan 8 2008, 08:03 PM) 474666
No way.


Helpful feedback only plz! You can assume that if something's absurd, it'll get knocked down by the other envoys.
Xavius2008-01-09 02:21:40
QUOTE(Archer2 @ Jan 8 2008, 07:03 PM) 474666
No way.


Why not? Sounds like a watered down version of any number of afflictions.