KA mod costs

by Unknown

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Unknown2008-01-11 04:30:43
OMG ka costs have gone through the roof come on. kata stun should only cost 100 ka!! not 175 thats a pain in the ass waste of ka. Seriously who botched this. My alt is not trans kata and cant even use 1 mod on his ppk. whats up with this. That is seriously screwing new monk players hard.
Xavius2008-01-11 04:34:40
QUOTE(krin1 @ Jan 10 2008, 10:30 PM) 475835
OMG ka costs have gone through the roof come on. kata stun should only cost 100 ka!! not 175 thats a pain in the ass waste of ka. Seriously who botched this. My alt is not trans kata and cant even use 1 mod on his ppk. whats up with this. That is seriously screwing new monk players hard.

Good.
Unknown2008-01-11 04:34:49
Syntax: KA RAZE
Kata: Action
Ka Weight: 250

Is honestly a little less than my max ka.
Daganev2008-01-11 04:35:11
Complaints from both directions....


that settles it. Its perfectly balanced!
Shiri2008-01-11 04:41:55
Yeah, removing PPK was annoying. Well, we'll just wait for shofangi and tahtetso to be balanced out and it should improve. Newbie combatants from any guild can't do much.
Rika2008-01-11 04:42:16
QUOTE(daganev @ Jan 11 2008, 05:35 PM) 475839
Complaints from both directions....
that settles it. Its perfectly balanced!


Man, pinleg never works. ninja.gif
Ildaudid2008-01-11 04:51:03
Ka costs were raised for people who did nothing but PPK for fighting players. Some of them may be a little high. But before you could add every mod to a kata in a PPK combo. You just have to now choose wisely. Also PPK has not changed for bashing, only for PvP. Like I said some of the costs may be high, but they started higher and can be balanced appropriately from what we understand. If they seem to much.

A stand alone raze is just that STAND ALONE

which is why it costs so much ka you dont add anything to it. you can't put it into a combo, it is stand alone.

it is there so you do not have to kata perform raze1 raze1 @target just to raze them. You can ka raze @target, ka raze @target and when you get both arm balances back go into a form.
Unknown2008-01-11 05:03:03
so you gave ppk an unusable raze skill and raised the cost of everything.
Ildaudid2008-01-11 05:04:38
QUOTE(krin1 @ Jan 11 2008, 12:03 AM) 475856
so you gave ppk an unusable raze skill and raised the cost of everything.


no it was given a stand alone raze skill, and the cost of all the mods were raised due to the outcry of the PPK abuse. Now you cant have every effin mod on a punch punch kick attack. deal with it.
Arix2008-01-11 05:05:02
So since they made stun and break more expensive, did they also make them more likely to fire, or was this just a 'screw you' to monks?
Myndaen2008-01-11 05:06:45
QUOTE(Arix @ Jan 11 2008, 12:05 AM) 475858
So since they made stun and break more expensive, did they also make them more likely to fire, or was this just a 'screw you' to monks?


It was a 'screw you' as a result of all the complaining about ppk. tongue.gif
Eldanien2008-01-11 05:10:59
It seems like we nerfed unarmed strikes because of a bug that wasn't fixed. Was a punch-punch-kick combo considered too powerful even without the bugged breaknose stun?
Unknown2008-01-11 05:17:05
QUOTE(rika @ Jan 10 2008, 10:42 PM) 475843
Man, pinleg never works. ninja.gif


Pinleg is OP! ninja.gif

Your kata is now alot harder to break. Imagine that WITH retarded stun. No thanks.

Eldanien2008-01-11 05:18:10
Yes, but the idea should have been fix the retarded (and universally recognized as broken) stun. Or so I would have thought.
Xavius2008-01-11 05:20:31
QUOTE(Eldanien @ Jan 10 2008, 11:18 PM) 475867
Yes, but the idea should have been fix the retarded (and universally recognized as broken) stun. Or so I would have thought.

By "fix" you mean "remove," right? Use stun mod and comment out break mod. Stun isn't so horrible.
Shiri2008-01-11 05:28:21
QUOTE(Bianca @ Jan 11 2008, 05:17 AM) 475866
Pinleg is OP! ninja.gif

Your kata is now alot harder to break. Imagine that WITH retarded stun. No thanks.


Regular stun was a -lot- easier to deal with than the retarded stun though.

There was a valid reason for these changes but I don't remember what it was right now. (Wasn't my idea either.)
Unknown2008-01-11 05:33:38
Name one other arch-type that cant actually use its skills once they get them.
Xavius2008-01-11 05:38:38
QUOTE(krin1 @ Jan 10 2008, 11:33 PM) 475879
Name one other arch-type that cant actually use its skills once they get them.

Glamours bards, non-runic druids, and crow/stag warriors.

Wait, you only asked for one.

EDIT: Ok, that wasn't entirely true. Narrowed it down.

EDITEDIT: Why the hatin' on communes? Hmph. Nerf cities.
Xenthos2008-01-11 05:38:50
QUOTE(krin1 @ Jan 11 2008, 12:33 AM) 475879
Name one other arch-type that cant actually use its skills once they get them.

Crow Ebonguard.

The whole "I can't get a runed totem which I need to use half of my Crow skills!" issue is kind of icky. And this is a specialization, not a base skillset, too!
Unknown2008-01-11 05:44:42
Glamours bards, non-runic druids, and crow/stag warriors.
Well i'm a glamours bard and i've never not been able to use my skills they might not have been effective but i could actually use them. not a crow/stag warrior but i bet they can use their skills if they really wanted to.