Arix2008-01-21 11:04:51
QUOTE(Bianca)
I have been proved wrong. Monks are totally fine. Balanced in every way, who am I to question such things. Carry on.
Do also remember that Visaeris was doing almost nothing BUT bashing those days. He'd bash down to very little endurance, heartstop, then go back again. And we had constant updates too, everytime he gained a percent he'd say so.
Unknown2008-01-21 11:11:51
QUOTE(Arix @ Jan 21 2008, 04:04 AM) 479058
Do also remember that Visaeris was doing almost nothing BUT bashing those days. He'd bash down to very little endurance, heartstop, then go back again. And we had constant updates too, everytime he gained a percent he'd say so.
Every 6-8 minutes.. "XX% left".
Hehehe
Krellan2008-01-21 11:49:08
QUOTE(Shiri @ Jan 21 2008, 04:06 AM) 479041
Well, I've been told that the relatively less coordinated team of a warrior, druid and bard who don't fight together much would have beaten them except for repeated mistakes. Sounds like a skill issue to me.
Also, ruptures being too good might have been involved, but then so might Thoros' broken pinlegs spam.
Also, ruptures being too good might have been involved, but then so might Thoros' broken pinlegs spam.
We could've won is what I said. But what Vis said, no meld cause Thoros was on guard and insta pinleged then added the second pinleg before I could writhe out of the first. Then I got stuck in a loop of trying to get out of two pinlegs before he pinned another and and died. Should've preserpented looking back or just had that staring contest, but I know Sojiro hates staring contests an so do I. Maelstrom is really useless I personally think. Anyways I think transfix for an 8 secondsish writhe buys a lot more time than maelstrom.
Just things to remember for next time I guess.
Ashteru2008-01-21 11:57:04
QUOTE(Krellan @ Jan 21 2008, 12:49 PM) 479062
We could've won is what I said. But what Vis said, no meld cause Thoros was on guard and insta pinleged then added the second pinleg before I could writhe out of the first. Then I got stuck in a loop of trying to get out of two pinlegs before he pinned another and and died. Should've preserpented looking back or just had that staring contest, but I know Sojiro hates staring contests an so do I. Maelstrom is really useless I personally think. Anyways I think transfix for an 8 secondsish writhe buys a lot more time than maelstrom.
Just things to remember for next time I guess.
Just things to remember for next time I guess.
Get a real timer, stop counting seconds with missisipis.
Forren2008-01-21 14:22:46
Visaeris, your efforts to downplay the overpowered nature of Ninjakari are laughable. It's not just monks. I wouldn't consider Tahtetso or Shofangi at all in the same boat. The fact is, the most overpowered class on Lusternia requires the least skill of all to use properly - just a press of a button, and people die rapidly! Ninshi is unparryable. Ruptures accumulate too fast, as they were not implemented per the suggestion of the monk committee. The level of afflictions given occur at earlier points than Shofangi/Tahtetso. Chaindrag. Need I continue?
Unknown2008-01-21 14:52:18
QUOTE(Bianca @ Jan 21 2008, 10:32 AM) 479047
Thoros? I missed the event cause I was at work so I'm assuming you, Revan, and Thoros had to fight it out in the end. If not, my mistake. Though it doesn't take away from the irony of two monks winning the event.
And yes, Monk bashing it totally unbalanced. Feel free to argue. I present to you evidence A: Geb and evidence B: you.
And yes, Monk bashing it totally unbalanced. Feel free to argue. I present to you evidence A: Geb and evidence B: you.
Me and Revan let Visaeris take the seal, cuz I wanted credits instead. It's fine though cuz I'm going to get seal of justice anyways. -g- <3
Forren2008-01-21 15:10:54
QUOTE(Thoros LaSaet @ Jan 21 2008, 09:52 AM) 479080
I'm going to get seal of justice anyways. -g- <3
Nope!
Unknown2008-01-21 15:56:53
At this point I think it's be best to have the Seal of War the LAST seal that is taken, and throughout the ascension event have battles of one team vs. another in sort of a round-robin manner (the "regular season" if you will) until each team has fought every other team a certain number of times. Then, on the last weekend before the actual Ascension part (IE: The whole staff thing) we have a big tournament (the "playoffs") and the brackets are laid out by the "record" of each team. Of course this will require a fair bit of logistics on the part of the Admin but I think it's a little more fair, and there's no issues of "they ganged up on us."
Now, I'm not going to say "No demesnes allowed" because I REALLY don't want to open up a huge can of worms with that, but it might be something to consider, otherwise the battles would go nowhere fast, but it might not be something to rule out entirely.
Now, I'm not going to say "No demesnes allowed" because I REALLY don't want to open up a huge can of worms with that, but it might be something to consider, otherwise the battles would go nowhere fast, but it might not be something to rule out entirely.
Malicia2008-01-21 16:18:41
QUOTE(Forren @ Jan 21 2008, 08:22 AM) 479072
Visaeris, your efforts to downplay the overpowered nature of Ninjakari are laughable. It's not just monks. I wouldn't consider Tahtetso or Shofangi at all in the same boat. The fact is, the most overpowered class on Lusternia requires the least skill of all to use properly - just a press of a button, and people die rapidly! Ninshi is unparryable. Ruptures accumulate too fast, as they were not implemented per the suggestion of the monk committee. The level of afflictions given occur at earlier points than Shofangi/Tahtetso. Chaindrag. Need I continue?
I don't want to sound bitter, because I had fun and won 100cr!. (whee) It's just a bit sad that with so many great prizes on the line, we have to deal with unbalanced archetypes/abilities. (Veil during the hamsterhunt, yay) My team did the best it could, given the circumstances. We had numerous opportunities, but were unable to do much due to dodge and tripleflash. I just could not land many attacks. Rushing is -INSANE- (so is hyperactive), ninshi, ruptures. My goodness, ruptures. I've held back my opinion here on monks, since the chaindrag debate, in hopes of letting the envoys solve things. I think we should throw out the rupture system. Evade is better than tumble. And the ability ninjakari have that stops applying? Use senso like the rest of us. Monks require very little investment and have amazing killing potential.
Poor warriors.
Edit: Why is t-flash better than serpent? I'd trade TH for it. To be able to attack unhindered for 30 seconds without being touched? It should hinder offense, imo.
Second Edit: @Bianca - You're right. Geb used monk to bash for demi and admitted that it's quite obscene how fast he could do it as one. Then he went back warrior, for more challenging combat.
Veonira2008-01-21 16:27:22
QUOTE(Fireweaver @ Jan 21 2008, 10:56 AM) 479094
Now, I'm not going to say "No demesnes allowed" because I REALLY don't want to open up a huge can of worms with that, but it might be something to consider, otherwise the battles would go nowhere fast, but it might not be something to rule out entirely.
Yeah that seems fair. Just tell all of us mages/druids to not use an entire skillset except for like, two skills in it.
Unknown2008-01-21 17:12:23
QUOTE(Veonira @ Jan 21 2008, 11:27 AM) 479097
Yeah that seems fair. Just tell all of us mages/druids to not use an entire skillset except for like, two skills in it.
True.
I stand corrected.
Desitrus2008-01-21 18:10:07
QUOTE(Veonira @ Jan 21 2008, 10:27 AM) 479097
Yeah that seems fair. Just tell all of us mages/druids to not use an entire skillset except for like, two skills in it.
I'm pretty sure that that's exactly what he meant. It's the standoffs in ffa's caused by having a whole skillset designed around camping. How do you cure this and leave mages as contributors? How do you not then make them doubly super effective by having those powers IN the demesne? CAN OF WORRRRRRRRRRMS!!!!
Vionne2008-01-21 19:19:22
QUOTE(Desitrus @ Jan 21 2008, 01:10 PM) 479128
I'm pretty sure that that's exactly what he meant. It's the standoffs in ffa's caused by having a whole skillset designed around camping. How do you cure this and leave mages as contributors? How do you not then make them doubly super effective by having those powers IN the demesne? CAN OF WORRRRRRRRRRMS!!!!
by making them not work in demenses.
>.> sorry, it seemed obvious.
Desitrus2008-01-22 14:38:01
QUOTE(vionne @ Jan 21 2008, 01:19 PM) 479148
by making them not work in demenses.
>.> sorry, it seemed obvious.
>.> sorry, it seemed obvious.
You should probably sit down and think about what you're saying before you say it. A general answer like that takes nothing into consideration, it is like answering "How do I cure hemiplegy?" with "Kill the other person."
Shiri2008-01-22 14:41:52
Since on the surface of it Vionne's answer looks reasonable (and it might actually be) I'll expand: if you make mages able to kill people out of demesne with the same effectiveness as everyone else, you remove their vulnerability (the inflexibility) AND leave them with the flexibility of having the option of demesnes if they want it, particularly the ability to wreck group combat. You would basically have to redesign the class from scratch.
If you don't make them able to ___, you may as well not add new stuff, 'cause psionicists can already have a pretty good go at it at people whose curing isn't great.
If you don't make them able to ___, you may as well not add new stuff, 'cause psionicists can already have a pretty good go at it at people whose curing isn't great.
Unknown2008-01-22 14:55:53
I'm truly wondering what'll happen when the Shofangi and Tahtetso get ruptures.
Forren2008-01-22 15:00:49
QUOTE(Archer2 @ Jan 22 2008, 09:55 AM) 479420
I'm truly wondering what'll happen when the Shofangi and Tahtetso get ruptures.
Magnagorans will realize how screwed up the system is as it stands?
Unknown2008-01-22 15:01:21
QUOTE(Forren @ Jan 22 2008, 03:00 PM) 479423
Magnagorans will realize how screwed up the system is as it stands?
Ha, I was thinking that.
Vionne2008-01-22 15:07:29
Uh, if you thought that I was trying to enter this discussion as a serious combatant, with a deeply well-thought out plan on how to fix the problem... take a step back, relax, and "sit down and think about what I said" - because I promise, I wasn't intending to solve all of the game's combat problems in a sentence.
I just thought it worth noting that sounding all puzzled about
"the problem is that if we give them something new that would help them outside of a demense,
then it would help them inside of a demense"
neglected even addressing the simplest logical solution: that would be to make it not work inside of the demense.
I'm not saying that you should balance it completely so that mages or whomever are equally viable in and out of their demense, but it seems that you guys wouldn't mind something that makes them marginally effective (only really in team combat, perhaps?) in order to make people willing to at least venture outside; maybe not enough to make them able to definitively win, but at least have a fighting shot in wargames like this.
Please don't treat me like a moron when I was stating the obvious, given the previous statement.
I may not be a fighter, but screaming "CAN OF WORMS" about How do you not then make them doubly super effective by having those powers IN the demesne? seems counter-intuitive when at least one answer viable enough to be looked at if not gone with in the end is obvious by the very nature of the bloody sentence structure.
And it was the nature of the sentence structure that I was addressing, not the nature of Lusternian combat.
I just thought it worth noting that sounding all puzzled about
"the problem is that if we give them something new that would help them outside of a demense,
then it would help them inside of a demense"
neglected even addressing the simplest logical solution: that would be to make it not work inside of the demense.
I'm not saying that you should balance it completely so that mages or whomever are equally viable in and out of their demense, but it seems that you guys wouldn't mind something that makes them marginally effective (only really in team combat, perhaps?) in order to make people willing to at least venture outside; maybe not enough to make them able to definitively win, but at least have a fighting shot in wargames like this.
Please don't treat me like a moron when I was stating the obvious, given the previous statement.
I may not be a fighter, but screaming "CAN OF WORMS" about How do you not then make them doubly super effective by having those powers IN the demesne? seems counter-intuitive when at least one answer viable enough to be looked at if not gone with in the end is obvious by the very nature of the bloody sentence structure.
And it was the nature of the sentence structure that I was addressing, not the nature of Lusternian combat.
Desitrus2008-01-22 17:06:07
QUOTE(vionne @ Jan 22 2008, 09:07 AM) 479426
Uh, if you thought that I was trying to enter this discussion as a serious combatant, with a deeply well-thought out plan on how to fix the problem... take a step back, relax, and "sit down and think about what I said" - because I promise, I wasn't intending to solve all of the game's combat problems in a sentence.
I just thought it worth noting that sounding all puzzled about
"the problem is that if we give them something new that would help them outside of a demense,
then it would help them inside of a demense"
neglected even addressing the simplest logical solution: that would be to make it not work inside of the demense.
I'm not saying that you should balance it completely so that mages or whomever are equally viable in and out of their demense, but it seems that you guys wouldn't mind something that makes them marginally effective (only really in team combat, perhaps?) in order to make people willing to at least venture outside; maybe not enough to make them able to definitively win, but at least have a fighting shot in wargames like this.
Please don't treat me like a moron when I was stating the obvious, given the previous statement.
I may not be a fighter, but screaming "CAN OF WORMS" about How do you not then make them doubly super effective by having those powers IN the demesne? seems counter-intuitive when at least one answer viable enough to be looked at if not gone with in the end is obvious by the very nature of the bloody sentence structure.
And it was the nature of the sentence structure that I was addressing, not the nature of Lusternian combat.
I just thought it worth noting that sounding all puzzled about
"the problem is that if we give them something new that would help them outside of a demense,
then it would help them inside of a demense"
neglected even addressing the simplest logical solution: that would be to make it not work inside of the demense.
I'm not saying that you should balance it completely so that mages or whomever are equally viable in and out of their demense, but it seems that you guys wouldn't mind something that makes them marginally effective (only really in team combat, perhaps?) in order to make people willing to at least venture outside; maybe not enough to make them able to definitively win, but at least have a fighting shot in wargames like this.
Please don't treat me like a moron when I was stating the obvious, given the previous statement.
I may not be a fighter, but screaming "CAN OF WORMS" about How do you not then make them doubly super effective by having those powers IN the demesne? seems counter-intuitive when at least one answer viable enough to be looked at if not gone with in the end is obvious by the very nature of the bloody sentence structure.
And it was the nature of the sentence structure that I was addressing, not the nature of Lusternian combat.
I was more patting you on the head and sending you on your way, knowing exactly who you are here and who you were in Imperian. Picking apart the structure of the statements does nothing but antagonize those who are actually concerned with the subject matter. The "can of worms" is actually a complete class paradigm shift involving the complete retooling of demesnes and how they affect group combat as a whole. I preferred to say "can of worms" and simplify, but if you need me to throw big combat mumbo jumbo at you, so be it.