Xenthos2008-01-19 23:13:30
QUOTE(Ildaudid @ Jan 19 2008, 06:09 PM) 478475
There is no problem with UV, Xenthos is just a pansy faeling... even as a shadowlord (which I don't understand) as a faeling warrior I ended up with like 8000 health at 94 and had no problems in UV ever.
The only hard things are when 3+ adoraths or 5+ bone sharks end up in a room, or if you are trying to tank too many kepherans.
Now after DMP changes, I am sure it screwed with being able to bash there somewhat, but not enough that the whole area should be nerfed at all. I mean yeah I didn't notice much because I was a tracker and DMP barely fazed the skillset that had no defenses to begin with.
The only hard things are when 3+ adoraths or 5+ bone sharks end up in a room, or if you are trying to tank too many kepherans.
Now after DMP changes, I am sure it screwed with being able to bash there somewhat, but not enough that the whole area should be nerfed at all. I mean yeah I didn't notice much because I was a tracker and DMP barely fazed the skillset that had no defenses to begin with.
If there's no problem with it, why aren't the tunnels being hunted 24/7? There's obviously a little issue with it, and it DOES sting more now than it did when it was first released (prior to the DMP changes). It's not a MAJOR issue, and like I said, I think just making them aggro on the group leader instead of followers would fix a lot of it. That's not even really a nerf. It'd be nice if NPCs just did that in general.
Beyond that, a slight toning down in damage commensurate with the overall reduction in defence points from DMP would be appropriate, but not necessary, IMO. Except for adoraths. Bloody things.
And when were you a Shadowlord, Ild? I'm at 5600h surged, with a 10% health rune. That leaves me fine in the tunnels, but not fine enough to waste the sparkles and other stuff hunting them. Kepherans are far better. The tunnels do eat up any group following me, though. I'd prefer that the things bite me, since I can take them for a little longer.
Ildaudid2008-01-19 23:25:04
QUOTE(Xenthos @ Jan 19 2008, 06:13 PM) 478476
If there's no problem with it, why aren't the tunnels being hunted 24/7? There's obviously a little issue with it, and it DOES sting more now than it did when it was first released (prior to the DMP changes). It's not a MAJOR issue, and like I said, I think just making them aggro on the group leader instead of followers would fix a lot of it. That's not even really a nerf. It'd be nice if NPCs just did that in general.
Beyond that, a slight toning down in damage commensurate with the overall reduction in defence points from DMP would be appropriate, but not necessary, IMO. Except for adoraths. Bloody things.
And when were you a Shadowlord, Ild? I'm at 5600h surged, with a 10% health rune. That leaves me fine in the tunnels, but not fine enough to waste the sparkles and other stuff hunting them. Kepherans are far better. The tunnels do eat up any group following me, though. I'd prefer that the things bite me, since I can take them for a little longer.
Beyond that, a slight toning down in damage commensurate with the overall reduction in defence points from DMP would be appropriate, but not necessary, IMO. Except for adoraths. Bloody things.
And when were you a Shadowlord, Ild? I'm at 5600h surged, with a 10% health rune. That leaves me fine in the tunnels, but not fine enough to waste the sparkles and other stuff hunting them. Kepherans are far better. The tunnels do eat up any group following me, though. I'd prefer that the things bite me, since I can take them for a little longer.
I was never a shadowlord, just had very high health as a faeling. basic surge, tosha, tf and an artie put me up in the 8000 area.
I still think there really is no problem down there, cept I guees I havent been down there since I was a monk. I know the DMP changes made things sting. But not enough as to nerf a whole 1000+ room area. Since if they were to nerf it, you know they wouldn't make it easier to bash and keep the gold and exp the same. Thats just not the nature of the nerfing we see normally.
Xenthos2008-01-19 23:29:53
QUOTE(Ildaudid @ Jan 19 2008, 06:25 PM) 478480
I was never a shadowlord, just had very high health as a faeling. basic surge, tosha, tf and an artie put me up in the 8000 area.
I still think there really is no problem down there, cept I guees I havent been down there since I was a monk. I know the DMP changes made things sting. But not enough as to nerf a whole 1000+ room area. Since if they were to nerf it, you know they wouldn't make it easier to bash and keep the gold and exp the same. Thats just not the nature of the nerfing we see normally.
I still think there really is no problem down there, cept I guees I havent been down there since I was a monk. I know the DMP changes made things sting. But not enough as to nerf a whole 1000+ room area. Since if they were to nerf it, you know they wouldn't make it easier to bash and keep the gold and exp the same. Thats just not the nature of the nerfing we see normally.
Well, that's only if they decide to nerf the whole mess, instead of just examining the critters that are the biggest issues-- that being the mantekarrs, cavefishers, and adoraths (from least to most). They don't even really need a huge adjustment, as I stated above.
Though, yes, I expect it'd be easier if I always went out and got Tosha each day before hunting. And forced everyone else in the group to do it, too.
Unfortunately, we'd be spending more time doing Tosha than hunting!
Rika2008-01-19 23:32:25
If you have troubles with mantekarrs, you should not be down there.
Xenthos2008-01-19 23:34:08
QUOTE(rika @ Jan 19 2008, 06:32 PM) 478490
If you have troubles with mantekarrs, you should not be down there.
We are talking clustered aggressive things here, Rika, that like to attack RandomFollower101 first. Nobody really has a problem with a mantekarr one-on-one. Add one of them to a Fisher-group, though, and things change.
Ildaudid2008-01-19 23:37:47
QUOTE(Xenthos @ Jan 19 2008, 06:29 PM) 478488
Well, that's only if they decide to nerf the whole mess, instead of just examining the critters that are the biggest issues-- that being the mantekarrs, cavefishers, and adoraths (from least to most). They don't even really need a huge adjustment, as I stated above.
Though, yes, I expect it'd be easier if I always went out and got Tosha each day before hunting. And forced everyone else in the group to do it, too.
Unfortunately, we'd be spending more time doing Tosha than hunting!
Though, yes, I expect it'd be easier if I always went out and got Tosha each day before hunting. And forced everyone else in the group to do it, too.
Unfortunately, we'd be spending more time doing Tosha than hunting!
you have a point, and when people pull spores all the time and leave the mantekarr's grouped up they can be a pain. I am sure I won't last to 3-4 adoraths or 5+ fishers and mantekarrs now as a monk.
carameshian2008-01-19 23:47:07
The poll on this post is silly and should not be the basis of any decisions. Self-selection, maybe? Especially with the title "Bashing areas"?
I started bashing the vault somewhere between 60-70, and at first, it was the tunnels. Then I learned my way around to the hives. Now I hunt there pretty regularly. (I also get the illithoid regen bonus which helps a lot down there). The main reason I'm there that I can knock off anywhere from 40-50 corpses within a few minutes all clustered together. The experience from the tunnel creatures are still pretty good, but once I learned how to get from hive-to-hive easily, I pretty much stopped hunting the tunnel creatures.
I enjoy how it takes some knowledge to get around the vault, and I enjoyed the difficultly of having to go through the adoraths to get to the prisons to do quests and sell corpses. And the cavefishers. They're just hazards you learn to avoid or deal with, and I -like- that challenge. Not until recently have I decided cavefishers are worth my (or a group's) time.
If there were some changes I'd suggest, it would be the following. Get rid of spores working down there, or make them less effective somehow. The spores eliminate most of the hazards. Decrease the number of kephera per hive, or cluster them together more (have fewer wandering kephera), or make them drop a -bit- less gold. Increase the number of "other" creatures in the tunnels. Leave adoraths alone.. there are ways to avoid fighting them altogether. No one should be down there with less than 3k health, even in a group-- and anyone with 3k health should be able to survive one cave-fisher hit. Cavefishers are annoying, but fine.
I started bashing the vault somewhere between 60-70, and at first, it was the tunnels. Then I learned my way around to the hives. Now I hunt there pretty regularly. (I also get the illithoid regen bonus which helps a lot down there). The main reason I'm there that I can knock off anywhere from 40-50 corpses within a few minutes all clustered together. The experience from the tunnel creatures are still pretty good, but once I learned how to get from hive-to-hive easily, I pretty much stopped hunting the tunnel creatures.
I enjoy how it takes some knowledge to get around the vault, and I enjoyed the difficultly of having to go through the adoraths to get to the prisons to do quests and sell corpses. And the cavefishers. They're just hazards you learn to avoid or deal with, and I -like- that challenge. Not until recently have I decided cavefishers are worth my (or a group's) time.
If there were some changes I'd suggest, it would be the following. Get rid of spores working down there, or make them less effective somehow. The spores eliminate most of the hazards. Decrease the number of kephera per hive, or cluster them together more (have fewer wandering kephera), or make them drop a -bit- less gold. Increase the number of "other" creatures in the tunnels. Leave adoraths alone.. there are ways to avoid fighting them altogether. No one should be down there with less than 3k health, even in a group-- and anyone with 3k health should be able to survive one cave-fisher hit. Cavefishers are annoying, but fine.
Estarra2008-01-19 23:47:13
Psst.... may want to read the announce.
Rika2008-01-19 23:52:05
ZOMG! Don't hunt the adoraths or cavefishers anymore! You'll get the plague!
Xenthos2008-01-19 23:53:18
ANNOUNCE NEWS #995
Date: 1/19/2008 at 23:42
From: Estarra, the Eternal
To : Everyone
Subj: Undervault
A strange disease has struck the cavefishers and adoraths in the
Undervault so you may find they aren't quite as spry as they were.
Penned by My hand on the 13th of Vestian, in the year 196 CE.
For those of you wondering about Rika's and Estarra's posts.
Date: 1/19/2008 at 23:42
From: Estarra, the Eternal
To : Everyone
Subj: Undervault
A strange disease has struck the cavefishers and adoraths in the
Undervault so you may find they aren't quite as spry as they were.
Penned by My hand on the 13th of Vestian, in the year 196 CE.
For those of you wondering about Rika's and Estarra's posts.
Acrune2008-01-20 00:37:36
QUOTE(carameshian @ Jan 19 2008, 06:47 PM) 478501
The poll on this post is silly and should not be the basis of any decisions. Self-selection, maybe? Especially with the title "Bashing areas"?
The post was made to see people's thoughts on the situation for bashing area's, and how bad people want new ones. No where does it say "I DEMAND A CHANGE BASED ON ONLY THIS POLL I MADE UP AT MIDNIGHT".
Its a poll about wanting bashing areas. WTF else would it be called? "Rainfall in Brazil"?
Unknown2008-01-20 00:43:25
QUOTE(Estarra @ Jan 19 2008, 04:58 PM) 478458
We can look at nerfing the undervault a little. (Thought you guys wanted a tough, high level bashing area!)
Unknown2008-01-20 00:44:49
QUOTE(Xenthos @ Jan 19 2008, 05:53 PM) 478507
ANNOUNCE NEWS #995
Date: 1/19/2008 at 23:42
From: Estarra, the Eternal
To : Everyone
Subj: Undervault
A strange disease has struck the cavefishers and adoraths in the
Undervault so you may find they aren't quite as spry as they were.
Penned by My hand on the 13th of Vestian, in the year 196 CE.
For those of you wondering about Rika's and Estarra's posts.
Date: 1/19/2008 at 23:42
From: Estarra, the Eternal
To : Everyone
Subj: Undervault
A strange disease has struck the cavefishers and adoraths in the
Undervault so you may find they aren't quite as spry as they were.
Penned by My hand on the 13th of Vestian, in the year 196 CE.
For those of you wondering about Rika's and Estarra's posts.
ah, the power of the forums.. hooray for the suggestion
Tzekelkan2008-01-20 00:51:55
I read the announce and decided to go to the UV for the first time. Got spanked by a cave-fisher that came in the room while I was hunting phycomids and centipedes. Ouch!
Granted, I'm a trill (72 - 3108 health), don't have any robes on me and panicked so I couldn't find the right exit. I do find the UV awesome though, and I've explored it for like fifteen minutes!
PS: Made a trigger to scream at me, kick me in the nuts and make me RUN LIKE NIL when a cave-fisher enters the room though!
Granted, I'm a trill (72 - 3108 health), don't have any robes on me and panicked so I couldn't find the right exit. I do find the UV awesome though, and I've explored it for like fifteen minutes!
PS: Made a trigger to scream at me, kick me in the nuts and make me RUN LIKE NIL when a cave-fisher enters the room though!
Unknown2008-01-20 01:17:43
QUOTE(Estarra @ Jan 19 2008, 05:47 PM) 478502
Psst.... may want to read the announce.
I love the change. More than once I've walked into a room of 3 cavefishers and killed before I knew it. I always thought they were a bit rougher than everything else in the UV (minus adoraths)
Hyrtakos2008-01-20 01:31:46
I agree with the notion of everything down in the UV being fine if the aggros jump on the group leader. (Even before the recent change and whatever that might have done)
Unknown2008-01-20 04:18:10
I like quests because they're fun. Hunting tends to be numbing and boring. But a good area should have all three detailed items - with emphasis on quests.
Quests tend to be quite lucrative too. As a sidenote, bashing is an awful term. It makes me wince each time I see it. Don't say "bash". It's retarded. Say hunt or PvE.
UV is a good PvE zone. Mantekarrs are easy even for level 50-60 midbies if they know how to drink health mid-fight. Kephera and Illithoids drop lots of gold. Experience is good too. It isn't hunted out all the time because people get lost in it/afraid of cave fishers too easily. Good for those who have guts to go down there - no pain, no gain.
Quests tend to be quite lucrative too. As a sidenote, bashing is an awful term. It makes me wince each time I see it. Don't say "bash". It's retarded. Say hunt or PvE.
UV is a good PvE zone. Mantekarrs are easy even for level 50-60 midbies if they know how to drink health mid-fight. Kephera and Illithoids drop lots of gold. Experience is good too. It isn't hunted out all the time because people get lost in it/afraid of cave fishers too easily. Good for those who have guts to go down there - no pain, no gain.
Ildaudid2008-01-20 05:11:18
QUOTE(Mysti @ Jan 19 2008, 07:44 PM) 478542
ah, the power of the forums.. hooray for the suggestion
That is what scares me, how someone can say something is OP, too hard or something else here and within 24 hours it can be nerfed (no offense Esty, I am pretty sure you wouldnt do this on archetypes) But it is still a little scary how powerful the forums can be to pressure things into change.
Xenthos2008-01-20 05:18:50
QUOTE(Ildaudid @ Jan 20 2008, 12:11 AM) 478685
That is what scares me, how someone can say something is OP, too hard or something else here and within 24 hours it can be nerfed (no offense Esty, I am pretty sure you wouldnt do this on archetypes) But it is still a little scary how powerful the forums can be to pressure things into change.
To be fair, hunting grounds has been a recurring topic for a while now, and the Admin had a legitimate question about why a Very Big Hunting Ground was not being fully utilized.
Unknown2008-01-20 05:25:52
Noooo.
Fishers and adoraths really weren't THAT bad, and the UV is a really nice bashing area in general. My only real complaint was that adoraths were never worth the bother - they're nastier than cave-fishers, have a tendency to cluster, and barely give out the same experience as a fisher. I always thought they should be on par with the experience krakens give (which aren't even as dangerous to hunt).
On that note, I don't think more bashing areas are immediately needed. We just got Muud, and a lot of people don't even go there yet. The outcry has more to do with Astral being purposefully drained with such vigor that even if Scorpio and Taurus weren't gone before, they would have by now anyways. And as great as the UV is, it's a lot easier for a few really high level bashers to just take their own spheres on astral rather than wander through hundreds and hundreds of rooms. It's also more dangerous due to being on the prime plane, and all the fun with the Avenger that comes with that.
Fishers and adoraths really weren't THAT bad, and the UV is a really nice bashing area in general. My only real complaint was that adoraths were never worth the bother - they're nastier than cave-fishers, have a tendency to cluster, and barely give out the same experience as a fisher. I always thought they should be on par with the experience krakens give (which aren't even as dangerous to hunt).
On that note, I don't think more bashing areas are immediately needed. We just got Muud, and a lot of people don't even go there yet. The outcry has more to do with Astral being purposefully drained with such vigor that even if Scorpio and Taurus weren't gone before, they would have by now anyways. And as great as the UV is, it's a lot easier for a few really high level bashers to just take their own spheres on astral rather than wander through hundreds and hundreds of rooms. It's also more dangerous due to being on the prime plane, and all the fun with the Avenger that comes with that.