Ilyarin2008-01-19 17:25:10
KILLS to see what you've killed.
RESETKILLS to reset what you've kileld.
It should work for all cMUD versions, but it was created on 1.34.
RESETKILLS to reset what you've kileld.
It should work for all cMUD versions, but it was created on 1.34.
CODE
#alias kills {#if (@killDatabase != %null) {
  #if (%-1 == %null) {
    #echo You have killed:
    $num = 1
    $key = 0
    #loopdb @killDatabase {
      #if ($num = 1) {
        #echop ~ %key
        #addkey killDatabase key %key
        $num = 0
      } {
        #echo %ansi(grey)%repeat(" ",35-%len(@killDatabase.key))~ %key
        $num = 1
      }
    }
    #if ($num = 0) {
      #echop %null
    }
  } {
    #echo you have killed:
    $num = 1
    $key = 0
    #loopdb @killDatabase {
      #if (%pos({%-1},%key)) {
        #if ($num = 1) {
          #echop ~ %key
          #addkey killDatabase key %key
          $num = 0
        } {
          #echo %ansi(grey)%repeat(" ",35-%len(@killDatabase.key))~ %key
          $num = 1
        }
      }
    }
    #if ($num = 0) {
      #echop %null
    }
  }
  #delkey killDatabase key
} {
  #echo You have not killed anything!
}}
#alias resetKills {#echo Resetting the kill Database.
#var killDatabase %null}
#trigger {^You have slain (*).$} {#if (%iskey(@killDatabase,{%1})) {
  $num = %db(@killDatabase,{%1}) + 1
  #addkey killDatabase {%1} $num
} {
  #addkey killDatabase {%1} 1
}}
  #if (%-1 == %null) {
    #echo You have killed:
    $num = 1
    $key = 0
    #loopdb @killDatabase {
      #if ($num = 1) {
        #echop ~ %key
        #addkey killDatabase key %key
        $num = 0
      } {
        #echo %ansi(grey)%repeat(" ",35-%len(@killDatabase.key))~ %key
        $num = 1
      }
    }
    #if ($num = 0) {
      #echop %null
    }
  } {
    #echo you have killed:
    $num = 1
    $key = 0
    #loopdb @killDatabase {
      #if (%pos({%-1},%key)) {
        #if ($num = 1) {
          #echop ~ %key
          #addkey killDatabase key %key
          $num = 0
        } {
          #echo %ansi(grey)%repeat(" ",35-%len(@killDatabase.key))~ %key
          $num = 1
        }
      }
    }
    #if ($num = 0) {
      #echop %null
    }
  }
  #delkey killDatabase key
} {
  #echo You have not killed anything!
}}
#alias resetKills {#echo Resetting the kill Database.
#var killDatabase %null}
#trigger {^You have slain (*).$} {#if (%iskey(@killDatabase,{%1})) {
  $num = %db(@killDatabase,{%1}) + 1
  #addkey killDatabase {%1} $num
} {
  #addkey killDatabase {%1} 1
}}