Forren2008-01-22 02:14:33
QUOTE(Revan @ Jan 21 2008, 08:50 PM) 479257
not ignoring reality Forren.... just making viable and equal comparisons
I'm not sure what you've been smoking, Revan. I want some.
Ninjakari being on par with a Demigod anything is pure BS. They're well above the balanced standard, and everyone outside of your guild has recognized that.
Unknown2008-01-22 02:39:51
Hrm, does one of the main problems lie in faeling speed in conjunction with ninshi? Would you have those problem with a normal speed person?
Catarin2008-01-22 02:54:16
QUOTE(Archer2 @ Jan 21 2008, 07:39 PM) 479292
Hrm, does one of the main problems lie in faeling speed in conjunction with ninshi? Would you have those problem with a normal speed person?
Yes the same problem exists regardless of the speed unless you get to the point where someone is giving a rupture every 4 seconds or so - and no race is that slow. It's just a matter of how quickly you get to the point of no return as you will get to it.
Exeryte2008-01-22 03:24:21
Being entangled should stop forms.
Revan2008-01-22 03:38:00
it does. As does peace and paralyze
Ethelon2008-01-22 03:58:47
QUOTE(geb @ Jan 21 2008, 07:15 PM) 479217
Catarin’s times are a bit off, but her point does stand (1.8 is the faeling top speed now for the most part). Though, she did forget a few details.
1. It is not possible to dodge or parry Ninshi and the release attack.
2. If you do not writhe out of Ninshi, you will receive another rupture when the Ninja removes it.
3. It is mechanically impossible to writhe out of Ninshi after the second combo no matter your size.
4. While the coil is still around the body part, it is not possible to apply any health or salve to it. What this means is that your healing of that body part is delayed the same amount of time as their recovery time on Ninshi or your speed of writhing out (refer back to 3 concerning writhing). You can read a scroll to remove the rupture, but you will not be able to read that scroll again for 8-seconds.
Anyhow, hopefully some of the problems will be fixed eventually. Though, I am disappointed in the state of affairs, because most of the problems should not have seen the light of day in the first place.
1. It is not possible to dodge or parry Ninshi and the release attack.
2. If you do not writhe out of Ninshi, you will receive another rupture when the Ninja removes it.
3. It is mechanically impossible to writhe out of Ninshi after the second combo no matter your size.
4. While the coil is still around the body part, it is not possible to apply any health or salve to it. What this means is that your healing of that body part is delayed the same amount of time as their recovery time on Ninshi or your speed of writhing out (refer back to 3 concerning writhing). You can read a scroll to remove the rupture, but you will not be able to read that scroll again for 8-seconds.
Anyhow, hopefully some of the problems will be fixed eventually. Though, I am disappointed in the state of affairs, because most of the problems should not have seen the light of day in the first place.
1.) They do need to make it so it can be parried. Though I have seen it dodged many times.
3.) I have many fighters who constantly writhe out of my Ninshi before I recover, though in truth, the ones I ercall mainly are those with contort. Fought Incabulos a night ago and he writhed out of every single Ninshi before I could Yank.
4.) You can still heal other body locations, just not the ninshed part, thus slowing the path to the Insta kill. I've tested with Revan many times in the revan trying to build for the Insta kill and it takes over 2 full combos against anyone who uses a heal scroll and knows the basics of curing.
Also @Forren, mate, looking at your log against Shamara, your healing on them needs work. Anyone who doesn't cure correctly will be at a disadvantage against us.
Yes, some things need to be adjusted, but it honestly its not that bad, I survive perfectly fine against other Ninjakari, but mainly because I know what to cure and how to adjust to them. Eventually everyone will be like that.
EDIT: As a note, skilled knights fudge us up pretty bad if they use the right attacks. Same with Mages and Guardians.
Forren2008-01-22 04:03:09
QUOTE(Ethelon @ Jan 21 2008, 10:58 PM) 479319
4.) You can still heal other body locations, just not the ninshed part, thus slowing the path to the Insta kill. I've tested with Revan many times in the revan trying to build for the Insta kill and it takes over 2 full combos against anyone who uses a heal scroll and knows the basics of curing.
Also @Forren, mate, looking at your log against Shamara, your healing on them needs work. Anyone who doesn't cure correctly will be at a disadvantage against us.
Also @Forren, mate, looking at your log against Shamara, your healing on them needs work. Anyone who doesn't cure correctly will be at a disadvantage against us.
Do tell what I messed up on - looks perfect from my end, other than one too many reads of a healing scroll, which was due to lag.
Catarin2008-01-22 04:32:07
QUOTE(Ethelon @ Jan 21 2008, 08:58 PM) 479319
1.) They do need to make it so it can be parried. Though I have seen it dodged many times.
Not everyone has acrobatics and it is only acrobatics dodging that you're seeing dodge it
3.) I have many fighters who constantly writhe out of my Ninshi before I recover, though in truth, the ones I ercall mainly are those with contort. Fought Incabulos a night ago and he writhed out of every single Ninshi before I could Yank.
Contort may quite possibly writhe out in time. Normal writhe won't unless a very very small size. Again, not everyone has acrobatics
4.) You can still heal other body locations, just not the ninshed part, thus slowing the path to the Insta kill. I've tested with Revan many times in the revan trying to build for the Insta kill and it takes over 2 full combos against anyone who uses a heal scroll and knows the basics of curing.
2 full combos. That's what for a faeling? We're saying 1.8 seconds per form was it? 11 forms per combo? Being generous we'll say 45 seconds? 45 seconds to build to a point where you can kill anyone without them being able to do anything about it? That's not too bad.
Also @Forren, mate, looking at your log against Shamara, your healing on them needs work. Anyone who doesn't cure correctly will be at a disadvantage against us.
Yes, some things need to be adjusted, but it honestly its not that bad, I survive perfectly fine against other Ninjakari, but mainly because I know what to cure and how to adjust to them. Eventually everyone will be like that.
Judging from your comments I'm going to say you survive fine because you have acrobatics and apparently can dodge ninshi and contort out of it. I am personally not terribly concerned with most ninjakari because I'm a warrior with a silly amount of health and the ability to sever nerves and chain impale and leg tendon to slow people down. But if a ninja can survive long enough against someone, they will kill them with ruptures. They are unstoppable. And that is the real problem.
EDIT: As a note, skilled knights fudge us up pretty bad if they use the right attacks. Same with Mages and Guardians.
Not everyone has acrobatics and it is only acrobatics dodging that you're seeing dodge it
3.) I have many fighters who constantly writhe out of my Ninshi before I recover, though in truth, the ones I ercall mainly are those with contort. Fought Incabulos a night ago and he writhed out of every single Ninshi before I could Yank.
Contort may quite possibly writhe out in time. Normal writhe won't unless a very very small size. Again, not everyone has acrobatics
4.) You can still heal other body locations, just not the ninshed part, thus slowing the path to the Insta kill. I've tested with Revan many times in the revan trying to build for the Insta kill and it takes over 2 full combos against anyone who uses a heal scroll and knows the basics of curing.
2 full combos. That's what for a faeling? We're saying 1.8 seconds per form was it? 11 forms per combo? Being generous we'll say 45 seconds? 45 seconds to build to a point where you can kill anyone without them being able to do anything about it? That's not too bad.
Also @Forren, mate, looking at your log against Shamara, your healing on them needs work. Anyone who doesn't cure correctly will be at a disadvantage against us.
Yes, some things need to be adjusted, but it honestly its not that bad, I survive perfectly fine against other Ninjakari, but mainly because I know what to cure and how to adjust to them. Eventually everyone will be like that.
Judging from your comments I'm going to say you survive fine because you have acrobatics and apparently can dodge ninshi and contort out of it. I am personally not terribly concerned with most ninjakari because I'm a warrior with a silly amount of health and the ability to sever nerves and chain impale and leg tendon to slow people down. But if a ninja can survive long enough against someone, they will kill them with ruptures. They are unstoppable. And that is the real problem.
EDIT: As a note, skilled knights fudge us up pretty bad if they use the right attacks. Same with Mages and Guardians.
Forren2008-01-22 05:24:14
Ethelon on Bellators said he refused to help me protect myself against his class and gave no indication that my curing had issues.
Still waiting for someone to point out a mistake made by my system, other than the extra scroll read (no impact) and the extra applying while grappled (no impact).
As Catarin said, there's a 45% chance you'll dodge with Acrobatics in a kata form. Please do not use Acrobatics as a justification for ruptures being reasonable.
Still waiting for someone to point out a mistake made by my system, other than the extra scroll read (no impact) and the extra applying while grappled (no impact).
As Catarin said, there's a 45% chance you'll dodge with Acrobatics in a kata form. Please do not use Acrobatics as a justification for ruptures being reasonable.
Callia2008-01-22 05:24:34
I agree Ninshi needs to be changed. I think the best change, after costant use would be this:
Ninshi is now a one handed attack, and does less damage and less wounds.
Only one rupture and ONLY if the yank succeeds.
Parryable.
The problem with ruptures is that it is to easy to assure you deliver them, but taking away the rupture kill means we will never kill some knights. As a tahtetso, vibes were the only way I had hope of killing a warrior, and that was pretty hard. That being said, I think the rupture instant kill should be changed as thus.
15 ruptures now, instead of 13, target must be prone.
Ninshi is now a one handed attack, and does less damage and less wounds.
Only one rupture and ONLY if the yank succeeds.
Parryable.
The problem with ruptures is that it is to easy to assure you deliver them, but taking away the rupture kill means we will never kill some knights. As a tahtetso, vibes were the only way I had hope of killing a warrior, and that was pretty hard. That being said, I think the rupture instant kill should be changed as thus.
15 ruptures now, instead of 13, target must be prone.
Revan2008-01-22 06:01:21
Uhhh, no Callia. Just no. Yes to the ninshi stuff, but Ninshi should still give a rupture (otherwise it's WAY too easy to avoid via super writhing that alo of people have). NO on the instakill fix. crack pipe don, woman
Forren2008-01-22 06:04:42
QUOTE(Revan @ Jan 22 2008, 01:01 AM) 479352
Uhhh, no Callia. Just no. Yes to the ninshi stuff, but Ninshi should still give a rupture (otherwise it's WAY too easy to avoid via super writhing that alo of people have). NO on the instakill fix. crack pipe don, woman
You're one to talk about putting crackpipes down, Revan.
Super writhing? Mine seems to be going slow enough.
Shiri2008-01-22 06:07:47
Sojiro's is way too fast. I thought they normalised it, blast it.
Geb2008-01-22 06:13:11
QUOTE(Ethelon @ Jan 22 2008, 03:58 AM) 479319
1.) They do need to make it so it can be parried. Though I have seen it dodged many times.
The only way they are being dodge is if you are not using Steelgrip, which makes all grapples hit no matter what. So Ninshi being dodged is the fault of the Ninja for not using Steelgrip. I am glad you agree it needs to be possible to parry it.
3.) I have many fighters who constantly writhe out of my Ninshi before I recover, though in truth, the ones I ercall mainly are those with contort. Fought Incabulos a night ago and he writhed out of every single Ninshi before I could Yank.
I conducted the writhe tests from size 1 all the way up to size 25. After the second form, a normal faeling at size 1 (best writhe time 1.9 seconds) will not writhe out of Ninshi performed by another faeling with a fast chain. This is Writhe I am talking about, not Contort.
4.) You can still heal other body locations, just not the ninshed part, thus slowing the path to the Insta kill. I've tested with Revan many times in the revan trying to build for the Insta kill and it takes over 2 full combos against anyone who uses a heal scroll and knows the basics of curing.
Yes you can, but a ninja can also focus on building up 5 ruptures on a single limb, each Ninshi coiling the limb and stopping the person from applying to that particular limb. Also, even if the coil limitation on apply salve was completely removed, coils would still be overpowered at a speed of 1.8 second recovery against anyone who does not have acrobatics or fast passive hindering that moves the monk away (Remember, stun does not even stop your forms anymore, just delays them).
Also @Forren, mate, looking at your log against Shamara, your healing on them needs work. Anyone who doesn't cure correctly will be at a disadvantage against us.
Yes, some things need to be adjusted, but it honestly its not that bad, I survive perfectly fine against other Ninjakari, but mainly because I know what to cure and how to adjust to them. Eventually everyone will be like that.
EDIT: As a note, skilled knights fudge us up pretty bad if they use the right attacks. Same with Mages and Guardians.
The only way they are being dodge is if you are not using Steelgrip, which makes all grapples hit no matter what. So Ninshi being dodged is the fault of the Ninja for not using Steelgrip. I am glad you agree it needs to be possible to parry it.
3.) I have many fighters who constantly writhe out of my Ninshi before I recover, though in truth, the ones I ercall mainly are those with contort. Fought Incabulos a night ago and he writhed out of every single Ninshi before I could Yank.
I conducted the writhe tests from size 1 all the way up to size 25. After the second form, a normal faeling at size 1 (best writhe time 1.9 seconds) will not writhe out of Ninshi performed by another faeling with a fast chain. This is Writhe I am talking about, not Contort.
4.) You can still heal other body locations, just not the ninshed part, thus slowing the path to the Insta kill. I've tested with Revan many times in the revan trying to build for the Insta kill and it takes over 2 full combos against anyone who uses a heal scroll and knows the basics of curing.
Yes you can, but a ninja can also focus on building up 5 ruptures on a single limb, each Ninshi coiling the limb and stopping the person from applying to that particular limb. Also, even if the coil limitation on apply salve was completely removed, coils would still be overpowered at a speed of 1.8 second recovery against anyone who does not have acrobatics or fast passive hindering that moves the monk away (Remember, stun does not even stop your forms anymore, just delays them).
Also @Forren, mate, looking at your log against Shamara, your healing on them needs work. Anyone who doesn't cure correctly will be at a disadvantage against us.
Yes, some things need to be adjusted, but it honestly its not that bad, I survive perfectly fine against other Ninjakari, but mainly because I know what to cure and how to adjust to them. Eventually everyone will be like that.
EDIT: As a note, skilled knights fudge us up pretty bad if they use the right attacks. Same with Mages and Guardians.
I see what you did there on the edit.
A good monk can hinder well enough to slow a knight down long enough to heal up. This is especially true about acrobatic monks, who already have passive hindering in the form of Dodge (which steals balance and equilibrium from the attacker). Still, I did not say that Ninjas were invincible. That was not the point of any of my statements. My point was that Ninshi + Insta-kill is overpowered, and I gave the reasons why.
Last, anyone who heals correctly or not are at an extreme disadvantage against ruptures unless the person has acrobatics or a demesne. Make it possible to dodge (remove the effect Steelgrip has on Ninshi) and parry the attack, and I feel it will go a good way towards balancing it. I would also think removing the ability of coil to stop the application of health and salves to the limb coiled would also finish the balancing of it for Ninjakari. Seems quite amazing that it was felt fine to give a class that could give ruptures once every 1.8 to 2.5 seconds, also a means to slow the curing of those ruptures through the limb being coiled (especially when the majority of the monk committee was against the idea in the first place).
This is a little note for everyone if they don't already know. A coiled limb will send back the same message as a limb that is healthy, if you apply health to it. You can adjust your system to account for this (I have), but what it may do to some of you is make you think a limb does not have ruptures or wounds on it, when it actually does. Also, remember the coil stops all application of salves to a limb, so if a limb is mutilated, you will not be able heal to start healing it until the coil is removed. Heh, this is just another reason why a coiled limb stopping the application of salves and healing is BS in my opinion.
Edit: Oh, and it is not your healing that allows you to do well against Ruptures; it is Acrobatics that allows you to do well. You don’t have to have great healing, when you have Acrobatics.
Felandi2008-01-22 07:08:42
For all question regarding Ninjakari, talk to this guy. He will reveal exactly why you are getting your ass kicked.
*Hums title song*
*Hums title song*
Krellan2008-01-22 10:41:53
QUOTE(Shiri @ Jan 21 2008, 08:05 PM) 479267
It's not really that equal. You'll notice pinleg whoring just got nerfed a little. Speed issues of rushing, hyperactive and overpowered balance/eq bonus races (this again) aside, the main problem is that using ruptures doesn't limit itself like it should. At this point we're probably unlikely to get another summit for it, plus this solution got thrown out last time, so we probably need to take it through the envoys. The instakill also needs replaced.
I don't really agree with this. Pinleg didn't really get nerfed at all. You could still use herbs if you had just outrifted them in the first place, which only really doesn't happen if you're lazy, cheap, or you get jumped without seeing it coming. The focusing change is a small help. Still doesn't change the impossibility of writhing out of two pinlegs.
Also, the eq/bal bonuses from races have smaller effects rather than what is considered 'normal' speed for a monks. The real problem is that they were made too fast in the first place and people take advantage by using speed classes. You might think a hexen mugwump is scary, but the actual difference between mugwump hexes and regular speed hexes is less than .1 seconds (cause of lag times). So I guess just .1 since there's always going to be a slight lag time.
And that whole increasing writhing time across the board on average during the monk summit change was pretty bad. What should've been done is just getting rid of contort, or increasing contort's time. THey speeded up the first form, slowed down writhing and as Shamarah said, you just shouldn't even bother writhing cause it's not possible to get out of it when he gets you grappled on his first form.
Arix2008-01-22 10:47:51
oh for crying out loud, ANOTHER 'nerf monks' thread?
Shiri2008-01-22 10:52:06
QUOTE(Krellan @ Jan 22 2008, 10:41 AM) 479379
I don't really agree with this. Pinleg didn't really get nerfed at all. You could still use herbs if you had just outrifted them in the first place, which only really doesn't happen if you're lazy, cheap, or you get jumped without seeing it coming. The focusing change is a small help. Still doesn't change the impossibility of writhing out of two pinlegs.
Also, the eq/bal bonuses from races have smaller effects rather than what is considered 'normal' speed for a monks. The real problem is that they were made too fast in the first place and people take advantage by using speed classes. You might think a hexen mugwump is scary, but the actual difference between mugwump hexes and regular speed hexes is less than .1 seconds (cause of lag times). So I guess just .1 since there's always going to be a slight lag time.
And that whole increasing writhing time across the board on average during the monk summit change was pretty bad. What should've been done is just getting rid of contort, or increasing contort's time. THey speeded up the first form, slowed down writhing and as Shamarah said, you just shouldn't even bother writhing cause it's not possible to get out of it when he gets you grappled on his first form.
Also, the eq/bal bonuses from races have smaller effects rather than what is considered 'normal' speed for a monks. The real problem is that they were made too fast in the first place and people take advantage by using speed classes. You might think a hexen mugwump is scary, but the actual difference between mugwump hexes and regular speed hexes is less than .1 seconds (cause of lag times). So I guess just .1 since there's always going to be a slight lag time.
And that whole increasing writhing time across the board on average during the monk summit change was pretty bad. What should've been done is just getting rid of contort, or increasing contort's time. THey speeded up the first form, slowed down writhing and as Shamarah said, you just shouldn't even bother writhing cause it's not possible to get out of it when he gets you grappled on his first form.
I didn't say pinleg was nerfed effectively, just that it was nerfed. The writhing increase across the board was awkward, especially with things like shackles involved. Wrt eq/balance - they're too good in general, they're just slightly less too good for monks. That's still too good! The speed would be a lot easier to deal with if racial bonuses weren't factored in. The main threat of mugwumps is with things like waning, rather than the hexes (I don't buy that "lag times" are harsher on mugwumps than other races, btw), though hexes are still significant.
Unknown2008-01-22 11:04:30
QUOTE(geb @ Jan 21 2008, 05:15 PM) 479217
(1.8 is the faeling top speed now for the most part)
Not quite. The cool kids go 10% faster than that.
Arix2008-01-22 11:36:44
If you can't beat 'em, nerf 'em.