Warriorbashing

by Ashteru

Back to Common Grounds.

Ashteru2008-01-27 15:57:07
Just a question, is warriorbashing supposed to be entirely stat-unreliant and just focus on the weaponstats?

Otherwise I can't explain how I, as a Tae'dae, need as many hits for kephera as Pentu as a Shadowlord Faeling does with a weapon of the same stats.

EDIT: For clarification, Kephera warriors take us both 8 hits and workers 6, which she does faster but with about 9 str less.
Unknown2008-01-27 16:47:11
Even weapon stats don't matter as much as they could. Speed seems to be the only thing noticeable when hunting. Increased damage does not balance out reduced speed, in other words.
Xenthos2008-01-27 16:51:33
QUOTE(Zarquan @ Jan 27 2008, 11:47 AM) 481082
Even weapon stats don't matter as much as they could. Speed seems to be the only thing noticeable when hunting. Increased damage does not balance out reduced speed, in other words.

Strength used to make a pretty large impact.

Unless Ashteru is just miscounting, though, he's right-- I'm getting the same number of combos on workers and warriors. Workers, I might see-- not enough health to really notice a difference, perhaps. Should notice something over 6 combos, though.
Unknown2008-01-27 17:07:39
QUOTE(Zarquan @ Jan 27 2008, 11:47 AM) 481082
Even weapon stats don't matter as much as they could. Speed seems to be the only thing noticeable when hunting. Increased damage does not balance out reduced speed, in other words.

That's not true. I notice damage making a difference when I hunt, and I only hunt weaklings when a quest requires it. For example with a 150+ damage klangaxe it took me 5 hits to kill a merian bravo and 2 hits to kill a child, but after I accidentally tempered damage down to 143 it takes an extra hit each. Against mobs with much more life, 10 damage could be making a big difference.
Unknown2008-01-27 17:19:06
STR definitely used to make a difference - I remember noticing an improvement when I got flex - but that was way before DMP came out and we started messing with stats and such. If STR has no weight in bashing anymore then that should be looked into.
Faymar2008-01-27 18:23:59
QUOTE(MrShrimp @ Jan 27 2008, 07:07 PM) 481085
That's not true. I notice damage making a difference when I hunt, and I only hunt weaklings when a quest requires it. For example with a 150+ damage klangaxe it took me 5 hits to kill a merian bravo and 2 hits to kill a child, but after I accidentally tempered damage down to 143 it takes an extra hit each. Against mobs with much more life, 10 damage could be making a big difference.

Dinoniel is right, damage makes a big difference, when I was just a young warrior, I hunted with both a 230 speed klangaxe and 100 damage and a 324 damage waraxe and 163 speed. Almost no difference, but when you are level 20 you barely get criticals. Speed is good for getting more critical hits.

QUOTE(Vendetta Morendo @ Jan 27 2008, 07:19 PM) 481088
STR definitely used to make a difference - I remember noticing an improvement when I got flex - but that was way before DMP came out and we started messing with stats and such. If STR has no weight in bashing anymore then that should be looked into.

It did for me too, and that was before the latest tweak to DMP which should decrease the damage done by low strength warriors.
Ashteru2008-01-27 19:05:09
I'd really like for an admin to qualify if the benefits of high stats got diminished so much that there's not even enough difference for bashing to take one less hit or something.
Hyrtakos2008-01-27 21:22:18
There is a diffference in racial strength, but that difference is going to be less noticeable on weapons that have less damage on them. Try testing again with a faeling using capped damage weapons.
Ashteru2008-01-27 21:39:44
QUOTE(hyrtakos @ Jan 27 2008, 10:22 PM) 481125
There is a diffference in racial strength, but that difference is going to be less noticeable on weapons that have less damage on them. Try testing again with a faeling using capped damage weapons.

But dude, 11 points difference should be noticeable with 180 damage. :/
Unknown2008-01-28 04:12:20
QUOTE(MrShrimp @ Jan 27 2008, 12:07 PM) 481085
That's not true. I notice damage making a difference when I hunt, and I only hunt weaklings when a quest requires it. For example with a 150+ damage klangaxe it took me 5 hits to kill a merian bravo and 2 hits to kill a child, but after I accidentally tempered damage down to 143 it takes an extra hit each. Against mobs with much more life, 10 damage could be making a big difference.


Then how is it that, with all of my tests (pre-DMP, though I doubt this part has changed), there was absolutely no difference in the number of hits needed to kill several types of mobs, with weapons of 140 (roughly, iirc) and 380 damage? This was at varying numbers of lessons invested into Knighthood, too - I tested it at a few stages between Master and Trans and there was never a bashing difference between my claymore and katana other than speed. tongue.gif
Xenthos2008-01-28 04:34:02
QUOTE(Kromsh @ Jan 27 2008, 11:12 PM) 481232
Then how is it that, with all of my tests (pre-DMP, though I doubt this part has changed), there was absolutely no difference in the number of hits needed to kill several types of mobs, with weapons of 140 (roughly, iirc) and 380 damage? This was at varying numbers of lessons invested into Knighthood, too - I tested it at a few stages between Master and Trans and there was never a bashing difference between my claymore and katana other than speed. tongue.gif

Because your testing was odd? 180 damage weapons versus rapiers always had a difference of 2 or so hits for me... the speed just more than made up for it. Thus, speed is far more important.
Unknown2008-01-28 04:48:29
I want loooogs.
Asarnil2008-01-28 07:33:47
While we are complaining - can SOMETHING please be done with the accuracy rate of specialised races vs mobs? The sheer amount of time you double-miss as a krokani bonecrusher is bloody annoying, especially when you are already being penalized by playing as one of the specialised races anyway.
Unknown2008-01-28 12:36:12
On that note, can we please give the Axelord spec. to a slightly crappier race?

(Taurian sounds good!)
Desitrus2008-01-28 17:14:19
Could knights just not miss mobs? Whoa nelly!
Daganev2008-01-28 17:36:32
So...

Who's up to testing various weapons and bashing for warriors now?

Should we not be pushing 280 speed weapons as "hunting weapons" ?
Xenthos2008-01-28 17:37:35
QUOTE(daganev @ Jan 28 2008, 12:36 PM) 481389
So...

Who's up to testing various weapons and bashing for warriors now?

Should we not be pushing 280 speed weapons as "hunting weapons" ?

I think we should, because there's little other point to 280-speed weapons for the most part (though not entirely, of course).
Daganev2008-01-28 18:15:53
I'm not sure if you are saying we should not push the weapons, or if you are saying that we should push the weapons.

Also, by push, I don't mean novices. I mean, like 20K for a hunting weapon, on sale now!

i.e., There may not be a best hunting weapon for all people, just as there certainly is not a single type of "battle weapon" or "dueling weapon".
Ashteru2008-01-28 18:20:13
I'll forge myself a neat 360/x/180 speed waraxe and test with someone if we both take the same amount of hits for Kephera still. If I have to hit like, once or twice less, I'll use that one despite the lower speed. :X
Unknown2008-01-28 18:23:33
QUOTE(Kromsh @ Jan 27 2008, 11:48 PM) 481262
I want loooogs.

Note: this is just a temp axe I made.
QUOTE
It is a two-handed weapon.
Damage: 148 Precision: 338 Speed: 209
A golden webbed klangaxe has no poisons or magical effects on it.
4620h, 3060m, 3660e, 9p, 21118en, 13780w ex-stat
Dinoniel
Strength : 16 Dexterity : 15 Constitution : 16
Intelligence : 10 Size : 13 Charisma : 11
You are essentially naked, and utterly satiated.
You are fully rested.
You are sober and in control.
You are completely sane.
From the clothing that can be seen, you look like royalty.
You are an enemy of: Celest, Paladins, Aquamancers, Terentia, Nightspirit, Licorice, Kyrian, Arthar'rt, Crowspirit, Illithoid.
You currently possess 105 lessons, 88 credits, and 39 bound credits.
You have played for a total of 96 days, 1 hours and 52 minutes.
This week you've played a total of 0 days, 3 hours and 9 minutes.
You have a vote weight of 10.
When you shout, others will hear: An overpoweringly strong male voice shouts, "Blah blah blah."
You are a founder of the Attai family.
You are wedded to Kharaen Attai .
Your current mindset is analytical.
You have one free reincarnation.
Your motto: 'How do you know what my motto is?!'
You will timeout after 30 minutes of inactivity.
4620h, 3060m, 3660e, 9p, 21118en, 13780w ex-swing 31669
You are not wielding a weapon to do that with.
4620h, 3060m, 3660e, 9p, 21118en, 13780w ex-wield klangaxe
You start to wield a golden webbed klangaxe in your hands.
4620h, 3060m, 3660e, 9p, 21138en, 13800w ex-swing 31669
You swing a golden webbed klangaxe at a merian child. You cut him with a light wound.
A merian child skips out to the east, giggling happily.
4620h, 3060m, 3660e, 9p, 21115en, 13800w e-
A merian child rushes in from the east in a state of panic.
4620h, 3060m, 3660e, 9p, 21115en, 13800w e-
A merian child hammers futilely at your knees with tiny, balled up fists, an expression of pure frustration distorting its features.
4481h, 3060m, 3660e, 9p, 21125en, 13814w e-
You bleed 3 health.
4478h, 3060m, 3660e, 9p, 21125en, 13814w e-
You have recovered balance on all limbs.
4478h, 3060m, 3660e, 9p, 21125en, 13814w ex-swing 31669
You swing a golden webbed klangaxe at a merian child. You cut him, leaving a messy gash.
A merian child rushes out to the east in a state of panic.
4478h, 3060m, 3660e, 9p, 21102en, 13814w e-
A merian child rushes in from the east in a state of panic.
4620h, 3060m, 3660e, 9p, 21112en, 13820w e-
You have recovered balance on all limbs.
4620h, 3060m, 3660e, 9p, 21112en, 13820w ex-swing 31669
You swing a golden webbed klangaxe at a merian child. You cut him, opening up deep lacerations.
The blade shears through a merian child's body, coming clean through the other side with a strangely quiet swish. He appears momentarily surprised, before his eyes glaze over in death and he collapses to the ground.
You have slain a merian child.
Many golden sovereigns spill from the corpse.
4620h, 3060m, 3660e, 9p, 21089en, 13820w e-
A merian bravo bends over and picks up some gold sovereigns.
4620h, 3060m, 3660e, 9p, 21089en, 13820w e-


QUOTE
A T-shaped intersection. (road).
This location is flooded with shallow, crystal clear water. The bright sun shines down, blanketing you with its life-giving warmth. A merian child plays with its toys here, giggling happily.
You see exits leading north, south, and west.
4617h, 3060m, 3660e, 9p, 21163en, 13906w ex-ih
"merian91559" a merian child
Number of objects: 1
4617h, 3060m, 3660e, 9p, 21173en, 13912w ex-
A merian child skips out to the north, giggling happily.
4620h, 3060m, 3660e, 9p, 21183en, 13918w ex-wp axe
It is a two-handed weapon.
Damage: 168 Precision: 338 Speed: 209
It has the following dwarven runes etched upon it in coal:
A dwarven rune shaped like a boar has been etched in coal.
4620h, 3060m, 3660e, 9p, 21183en, 13918w ex-n
Alongside a makeshift timber storeyard. (road).
This location is flooded with shallow, crystal clear water. The bright sun shines down, blanketing you with its life-giving warmth. A merian child plays with its toys here, giggling happily.
You see exits leading south and northwest.
4620h, 3060m, 3660e, 9p, 21192en, 13924w ex-swing 91559
You swing a golden webbed klangaxe at a merian child. You cut him with a light wound.
You have scored a CRITICAL hit!

The blade shears through a merian child's body, coming clean through the other side with a strangely quiet swish. He appears momentarily surprised, before his eyes glaze over in death and he collapses to the ground.
You have slain a merian child.
4620h, 3060m, 3660e, 9p, 21168en, 13924w e-


QUOTE
A central intersection. (road).
This location is flooded with shallow, crystal clear water. The bright sun shines down, blanketing you with its life-giving warmth. A low machine base sits here, its hulking mass seeming to crouch on the ground in waiting. A merian child plays with
its toys here, giggling happily.
You see exits leading north, northeast, east, southeast, south, southwest, west, and northwest.
4620h, 3060m, 3660e, 9p, 21198en, 13948w ex-ih
"base95985" a low, squat machine base
"merian59964" a merian child
Number of objects: 2
4620h, 3060m, 3660e, 9p, 21198en, 13948w ex-
A merian bravo wanders in from the north, studying you keenly to ascertain the threat you pose.
4620h, 3060m, 3660e, 9p, 21200en, 13962w ex-wp axe
It is a two-handed weapon.
Damage: 168 Precision: 338 Speed: 209
It has the following dwarven runes etched upon it in coal:
A dwarven rune shaped like a boar has been etched in coal.
4620h, 3060m, 3660e, 9p, 21200en, 13982w ex-swing 59964
You swing a golden webbed klangaxe at a merian child. You cut him with a light wound.
A merian child skips out to the southwest, giggling happily.
4620h, 3060m, 3660e, 9p, 21176en, 13982w e-
A merian child rushes in from the southwest in a state of panic.
A merian child stops rolling its eyes wildly and settles down.
4620h, 3060m, 3660e, 9p, 21176en, 13982w e-
A merian child hammers futilely at your knees with tiny, balled up fists, an expression of pure frustration distorting its features.
4507h, 3060m, 3660e, 9p, 21186en, 13996w e-swing 59964

You have recovered balance on all limbs.
4507h, 3060m, 3660e, 9p, 21186en, 13996w ex-You swing a golden webbed klangaxe at a merian child. You cut him, leaving a messy gash.
The blade shears through a merian child's body, coming clean through the other side with a strangely quiet swish. He appears momentarily surprised, before his eyes glaze over in death and he collapses to the ground.
You have slain a merian child.
4507h, 3060m, 3660e, 9p, 21162en, 13996w e-


Edit: Jeez, I thought you were Forren