Desitrus's Forging Fix

by Desitrus

Back to Common Grounds.

Desitrus2008-01-28 19:45:16
So, here's my thought:

Make the combined minimum for any forged weapon the maximum for runing it. What does this mean? That the combined stats MINIMUM for any one-hander would be 463. This by no means eliminates the horribly tedious nature of forging, only eliminates nearly 30% of failed forgings. People will still need to stat hunt for rune and non rune weapons. The reason I chose 463 (Rune max) is because any weapon under combined stat max for runing will never, never, never, never, never, never, never, never, never, never be used. Warriors who DON'T want runes are going to forge for a higher statmax and people who DO want runes just have their time wasted by less than that.

This would cut the extreme forging times by a decent margin while still leaving them hefty. It's been said a lot but something should be done about forging. I've got 80 hours on my new set and I'm on sword 2/8. Two out of eight. I'm not even forging for super exceptional stats. 80 hours is too much. Srsly.
Ashteru2008-01-28 19:59:10
I agree with this forgerlicious idea.
Unknown2008-01-28 20:44:48
I approve and endorse Desitrus' ideas. Have my children.
Daganev2008-01-28 21:29:50
Good idea... sort of.

What about non master weapons?

What about the concept of selling mass cheap weapons?
Malicia2008-01-28 21:30:23
Nice idea, Desitrus.
Desitrus2008-01-28 21:31:36
This is specifically aimed at masterweapon forging. I can't recall anyone spending 20+ hours forging for specific stats on a non master weapon orl anyone ever using a +Stat, ele, bleed, wound, etc rune on a non master weapon.
Daganev2008-01-28 22:52:04
I wonder how this change would take affect.


Would the starting stats be higher? (meaning that you can't temper as low?) would each hammer strike have 0 randomness in value and only have randomness in which stat it increases? (so that all weapons have stats of 463?)
Xavius2008-01-28 23:01:40
It looks like he meant all weapons have a combined stat total of 463, no matter what happens, like monk weapons.
Xenthos2008-01-28 23:06:16
QUOTE(Xavius @ Jan 28 2008, 06:01 PM) 481496
It looks like he meant all weapons have a combined stat total of 463, no matter what happens, like monk weapons.

No. He means a minimum.
Geb2008-01-28 23:09:23
The idea sounds great to me. A minimum of 463 on masterworks will make all of them viable in one way or another, but will still require people to continue to forge for those perfect stats they may require.
Xavius2008-01-28 23:35:05
Ah, I don't like minimum. That's basically free stat runes, no?
Ashteru2008-01-28 23:41:44
QUOTE(Xavius @ Jan 29 2008, 12:35 AM) 481521
Ah, I don't like minimum. That's basically free stat runes, no?

Nope. Just means we don't have to throw away all the time forging weapons who end up under the cumulative number of 463 for stats anyway. No one would rune them. This would just make it faster to get runeable weapons.
Ildaudid2008-01-29 00:09:59
QUOTE(Xavius @ Jan 28 2008, 06:35 PM) 481521
Ah, I don't like minimum. That's basically free stat runes, no?


Nah, people normally set up the forgings to be at the very least 463. If they aren't they automatically reforge (on most forging systems). This would actually save alot of the time from those masterweapons which are less than 463.

But the sword may be 463 with crappy damage and you want a damage sword. So you reforge it until you get one with the damage you want. Also for those who don't want to rune the weapons, there will still be the rare nice weapons that are too nice to temper down to 463. And they will still be hard to acquire. But without weeding through all the terrible subpar weapons the forgers tends to make during the forgings.

Another good reason for this is for people who like those fancy non all-metal swords. At least now they wont burn through 5000 rubies to get one weapons which is 463 stats. It will save them alot in the long run.
Xenthos2008-01-29 00:26:16
QUOTE(Ashteru @ Jan 28 2008, 06:41 PM) 481530
Nope. Just means we don't have to throw away all the time forging weapons who end up under the cumulative number of 463 for stats anyway. No one would rune them. This would just make it faster to get runeable weapons.

And if you aren't looking for a runeable weapon, you want a weapon over 463 stats anyways.
Shamarah2008-01-29 00:35:01
What is it with envoys and alliterative titles?
Xenthos2008-01-29 00:35:54
QUOTE(Shamarah @ Jan 28 2008, 07:35 PM) 481553
What is it with envoys and alliterative titles?

Alas, Alliteration Almost Always Appeals. Apologies.
Arel2008-01-29 00:45:09
QUOTE(Xenthos @ Jan 28 2008, 07:35 PM) 481554
Alas, Alliteration Almost Always Appeals. Apologies.


It's a little late to alliterate, Xenthos.
Ashteru2008-01-29 01:08:37
QUOTE(Arel @ Jan 29 2008, 01:45 AM) 481563
It's a little late to alliterate, Xenthos.

Play it again, Ary. happydance.gif
Xenthos2008-01-29 01:16:18
QUOTE(Ashteru @ Jan 28 2008, 08:08 PM) 481580
Play it again, Ary. happydance.gif

Ashteru and Arel, Always Agreeing. Amazing.
Ilyarin2008-01-29 09:23:42
I like this idea, but what ideas do you have for implementing it? Would the weapon begin x points below 463, and require x forges before completion, with each forge giving atleast 1 point? Or would you have the weapon begin with randomised stats that are already cumulative for 463, with each successive forge adding 0/1/2 points? Would it be easier to attain weapons with 490+ cumulative stats (therefore lowering the need for artifact stat runes?), or would it be weighted towards just outputting 463 weapons?

Though I don't want to hijack this thread, another thing I'd love to see is a reduction in the artifact cost for warrior weapons. Getting a warrior with 1 set of weapons to full spec costs 3300cr (+400cr ), compared to a mage: 2150cr, bard: 1950cr, guardian: 1950cr, and I'm not sure about monks. Probably comparable to warriors? Anyway, the magic classes include the 20% magic damage rune (1600), demesne rune for mage, and then the rune of shielding. This is already far lower than warriors, and then you consider the fact that most warriors don't just have 1 set of weapons. A bit scary.

oops.gif hijack.gif

That said, this idea might lower the break-in level for warriors insofar as they might not need to focus so much on getting the stat runes, which would take off as much as 1800cr per pair of weapons, which actually would level the board a bit, credit-wise.