Next Class Type!

by Unknown

Back to Ideas.

Unknown2008-01-30 06:18:20
QUOTE(Lusien @ Jan 30 2008, 12:50 AM) 482151
Okies *gives Myrkr a gold star* Thank you for explaining it to me. In Imperian there are serveral different arrows, which of course would help fill the skill set of archery... one of them being a broad arrow that pierces shields and if their isnt a shield would stun... sooo if you aren't going to have different arrows... what would fill up the skill set?


YAY! GOLD STAR!!! :: Dances ::

Ahem...

Different techniques for shooting the arrow and being able to apply different things to it.

Perhaps also the ability, once you master Archery, to choose from either (name here) or (name here). One skillset would be iron arrows to poison at the like, whereas the second skillset would be arrows made of your energy (elemental energy, uses up your mana).

For the second skillset, you could make electrical arrows, perhaps, or some other sort of generic magically based arrow?

And while the second skillset would lower/remove/change the method of loading the bow with the arrow, it'd perhaps take longer to recover from after firing.
Eldanien2008-01-30 08:42:23
Add more skill options to existing classes. Please don't add more classes.
Xavius2008-01-30 08:56:00
QUOTE(Eldanien @ Jan 30 2008, 02:42 AM) 482236
Add more skill options to existing classes. Please don't add more classes.

Yes please.
Unknown2008-01-30 11:16:39
New skills are fine and dandy...

... but this thread was made to discuss a new classtype.

PS: Lack of Sleep + Typing = Bad. I typed "but this threat was made to diss a new class"

@_@
Ashteru2008-01-30 11:16:53
No new classes. Add Gaudi/Halli/Ackle with 3 guilds and build them up over time by letting them purchas bards/monks. That would give coders a leeway too.
Amarok2008-01-30 13:44:35
Bah! Just add Archery to Tracking more rangeresque? Yes please! I been jokingly asking for this for some time..but yeah.


I want Archery in Tracking! ..plus its across all orgs..


ohyeah.gif
Eldanien2008-01-30 13:57:31
QUOTE(Ashteru @ Jan 30 2008, 05:16 AM) 482268
No new classes. Add Gaudi/Halli/Ackle with 3 guilds and build them up over time by letting them purchas bards/monks. That would give coders a leeway too.


I think there's a lack of leadership/activity in existing guilds. Not entirely lacking, but I'd rather see more people in existing guilds/orgs than spreading our existing playerbase out even further.

Regarding archery... I'd rather see Scout (or some other name) become a skillchoice alternative to Athletics. Give them an Archer weapon spec, but have it require this Scout skillset instead of Athletics. Archers shouldn't be as hardy as other warriors, though they may share some few similar skills, and perhaps pick up a couple of Acrobatics skills as far as maneuverability goes. 'Bind' plate armor to Athletics, so Archers would be limited to weaker armor.

I see an Archer as preferring to fight from one room away. If they're toe to toe with their enemy, they should be squishier and at a disadvantage. Fighting an archer involves getting them and keeping them in the room with you, whereas fighting as an Archer involves getting and staying one room away.

The trick would be making sure their offense wasn't so potent that they're too powerful in group combat, while strong enough that they can actually kill one on one. I could easily picture Archers standing back while the main battle group moves into an enemy battle group's room, and be largely unmolested for a short while. That would be hard to balance. Though at some point, lack of manpower means you're picking whether you've got more frontline fighers versus more ranged fighters.

Of course, allow this Athletics alternative to non-Archers. Then you'd have your traditional 'tank' warriors as well as 'finesse' warriors.
Unknown2008-01-30 17:25:59
I would agree for now to add new skills to existing classes rather then new classes. Well as soon as the Glomdoring monks are done with anyways.

Though no one seemed to respond to it, the idea of a Time based class did seem interesting. Lusternia already has quite afew references to time altering things. Aeon, the Cities and Forests that are out of time, etc. It could be a fun thing to explore, though I wouldn't put it as a big priority right now.
Malarious2008-01-30 18:01:05
Want meh deovtion and/or teachings options for guardians >.>

Skillsets for those priestly guilds where the skills are based on the Lords they are from.

Ex.

Rage
TENETS RAGE
By tapping into the rage of Lord Ashtorath himself you will find you cannot run out of health for a limited time. Be warned when His protection passes you will incur all damage.

Agony
TENETS AGONY
The Lady of Nil has mastered the art of true pain and taught a bit of it to you. You will cause more damage than usual to your hapless foe while her will is upon you.

That kind of thing?

EDIT: Above is mostly undeveloped

Devotion is kinda like glamours but instead of high damage it consists of:

*Passives: (bleeding (scaled)/ damage/ mana drain (scaled)/ or set mana drain) with last one only amplifying the others.

*Fast affs: base 3.5 second skills that start by only giving a random affliction from that Demon Lord, but at later ranks also gain a 5% health and mana drain on use.

*Flavour/Personal: Active dominate called control (like telepathy dominate), skill kind of like gedulah that only cures mental affs, something nearish numb but damn sexy by messages, etc

*Avatar: At trans you can take up avatar status for a Demon Lord (or all of them if you have enough D.I.) which gives something.
-Gorgulu avatars get some health and mana back when slaying a personal enemy (life essence consumption)
-Nifilhema gets a balance based slash that does like 200 bleeding (maybe less as its untested) with 10% chance of haemo and slightly more bleeding.
-Baalphegar would allow PURIFY MIND which is base eq like 2-3 and acts like focusmind.
-Ashtorath would make righteousness cost less and righteousness make mana always appear at (all damage to mana incurred at end)
-Luciphage would have 0p cost for control and 2p to use IMPOSEWILL which is control that doesnt use eq (as if you had used dominate from demon or symbol already)

EDIT: This needs be balanced I think

That sort of thing, that would need remove demons from the set maybe.. but given the right use all ther tertiary and most races could use it happy.gif

Other ideas.. gunners, worse accuracy at range.. magic gunners at that? Fire shot, blind shot, etc?

Assassin would be nice (not ninjakari) for maybe ranged bow use, with close range rapiers (damn... I just described serpentlords)

Magic guild with an empowered weapon? I would walk around with a scythe. Maybe use mostly spells for damage/hinder/affs with a few things te weapon could do for affs (nothing like 'reaping' NEW INSTA!) as well as having some defensive moves? They cant multi task but could focus well?

Back to new things for current guilds...

Mages, allow them to take up essence(?) which would be like an expansion of elementalism with more damaging skills, passive skills, and some hindering/aff stackers still.

Give guardians a non aeon approach!

Wiccans same!

and I am too tired to keep goin

EDIT: And because its come up on Lusty... an example message from Devotion (theres a few possible):

DARKWHISPER RIGHTEOUSNESS

What is seen when the spell ends:

If you took damage:
Having been granted time to finish your deed, the righteous fury within your being wears off. Pain cascades across your body as your injuries become visible once more.

If it is lethal....:
As your righteous fury fades your body begins to shudder with pain before collapsing to the ground.

Malarious has fallen to his righteous trial.
Unknown2008-01-30 18:06:15
QUOTE(Eldanien @ Jan 30 2008, 08:57 AM) 482296
I think there's a lack of leadership/activity in existing guilds. Not entirely lacking, but I'd rather see more people in existing guilds/orgs than spreading our existing playerbase out even further.


Quoted For Truth. There's not enough players to populate anything right now without leaving other stuff drastically de-populated. We need to build up the playerbase before we start adding anything, be it new archtypes (which in my most humble of opinions we do NOT need anymore), or new orgs.

The Bard guilds are still rather thin, and as a result of Monks, some of the older guilds became a little streatched as well, although they are recovering.

And as for the Archer idea (presented way back in the first psot), it seems more like another specilization for the Warrior guilds, then an entire new Archtype in which four brand new skillsets have to be thought up, created, implemented, balanced and sorted out. With the Monks it's easy to design for unique skillsets based on the weapons of the guilds (you use nunchuks quite differently from bow staffs), but for Archers, how many different skills can you make for four entirely seperate guilds that all revolve around shooting something with a bow and arrow? If there are to be Archers in Lusternia, my guess is that it'll be another specilization for Knighthood.

And you're right about one thing, five just isn't enough....
It's TOO much.
I don't think the playerbase is big enough to support 20 guilds.
Malarious2008-01-30 18:13:58
Nihilists, SD, and MD seem kinda thin as well (Celestines have like 3 people still tongue.gif).

Is that a sign? Not neccessarily.

I can of course not be seeing those members of some note that jst dont make themselves known
Daganev2008-01-30 19:46:12
I havn't been able to read the first 5 pages yet, I'll do that now however...

Lusternia needs war mage.

Everytime you hit a person with a weapon it does warrior damage. However, instead of getting afflictions are limited to medium. Once you get heavy and critical, instead of doing afflictions you get blood charges.

Then you have certain spells that only work from these bloodmagic charges, and you can cast fireballs at thier critical limbs! (blood charges stay stored in your bloodstone from fight to fight, so you could beat up on your friends to collect them, however the spells only activate if the prerequisite limbs are at critical)
Unknown2008-01-30 20:04:01
QUOTE(Eldanien @ Jan 30 2008, 08:42 AM) 482236
Add more skill options to existing classes. Please don't add more classes.

I agree.
Desitrus2008-01-30 20:11:06
Wardens, no.
Everiine2008-01-30 23:08:24
QUOTE(Eldanien @ Jan 30 2008, 08:57 AM) 482296
I think there's a lack of leadership/activity in existing guilds. Not entirely lacking, but I'd rather see more people in existing guilds/orgs than spreading our existing playerbase out even further.


That's precisely because, before the original guilds could really fill out, they realeased 7 more. Everyone rushed to the new ones, found them not as good as they thought, and left their old guilds high and dry. We're still recovering from it. So no to more classes and guilds, yes to reinforcing and strengthening the existing ones.
Unknown2008-01-30 23:21:46
Misplaced post, don't mind me.
Unknown2008-01-30 23:40:11
I say, let anyone take any skillset, like, one primary (that defines the guild), one secondary and one supplemental. So we'd have illusionist ur'guard, acrobatic warriors, psymet celestines, and all sorts of other crazy crap.

Lots of diversity. Maybe not to much sense (lich'd paladins... call 'em revenants or something), but it'd be fun!
Unknown2008-01-31 00:10:25
QUOTE(Rainydays @ Jan 30 2008, 06:40 PM) 482425
Lots of diversity. Maybe not to much sense (lich'd paladins... call 'em revenants or something), but it'd be fun!


Call them Messiahs. worthy.gif ohyeah.gif
Dysolis2008-01-31 03:26:59
QUOTE(Ashteru @ Jan 30 2008, 06:16 AM) 482268
No new classes. Add Gaudi/Halli/Ackle with 3 guilds and build them up over time by letting them purchas bards/monks. That would give coders a leeway too.


I hope your being serious! worthy.gif
Unknown2008-01-31 21:21:31
QUOTE(Rainydays @ Jan 30 2008, 06:40 PM) 482425
I say, let anyone take any skillset, like, one primary (that defines the guild), one secondary and one supplemental. So we'd have illusionist ur'guard, acrobatic warriors, psymet celestines, and all sorts of other crazy crap.

Lots of diversity. Maybe not to much sense (lich'd paladins... call 'em revenants or something), but it'd be fun!


There'd be a lot of diversity amongst newer and new players, but eventually, everyone will sink into skillsets that every player who has a year of expierience at least behind them is using... Which could end up as everyone taking either Scraments or Necromancy for Trueheal or Lich respectivly. It would kill diversity in the game more then enhance it as everyone takes the same skills.