silimaur2008-02-02 11:14:21
Generally start orcs at around level 12...then move onto krokani/aslaran at around level 15-16 just have to know how to shield and move, the extra time is worth it for such a large amount of exp and the gold..
Arvont2008-02-02 18:39:56
QUOTE(silimaur @ Feb 2 2008, 07:14 PM) 483258
Generally start orcs at around level 12...then move onto krokani/aslaran at around level 15-16 just have to know how to shield and move, the extra time is worth it for such a large amount of exp and the gold..
Are you serious?
Eldanien2008-02-02 18:49:05
I usually force my alt to stay extra long in Newton's by losing ego battles. After getting -all- the herbs, potions, robes/armor, weapons/instrument, shield... whatever, all of it that the alt's going to need for a while, then I save up a couple of thousand extra. I live off that extra while hunting nexus world (which is a money-loss proposition, but -great- xp) and ghost wolves (same) to get to 50-60.
All told... about 30-50 hours, depending on race/guild. I've had alts hit 50 before graduating novicehood.
But in any case, by that point, you're more or less open to hunt anything and make money. The right race/guild combos can go straight to UV from there.
Even warrior alts, I've had little trouble getting fully equipped very quickly. It's harder to find a forger that will give a lowbie their time than it is to earn money for the materials. One of my alts was in field plate and master weapons in Newton's (for a very brief time).
Once you're past 21 though, quests seem the best way to make money until you're into higher level hunting.
All told... about 30-50 hours, depending on race/guild. I've had alts hit 50 before graduating novicehood.
But in any case, by that point, you're more or less open to hunt anything and make money. The right race/guild combos can go straight to UV from there.
Even warrior alts, I've had little trouble getting fully equipped very quickly. It's harder to find a forger that will give a lowbie their time than it is to earn money for the materials. One of my alts was in field plate and master weapons in Newton's (for a very brief time).
Once you're past 21 though, quests seem the best way to make money until you're into higher level hunting.
Munsia2008-02-02 23:07:35
QUOTE(Eldanien @ Feb 2 2008, 01:49 PM) 483322
I usually force my alt to stay extra long in Newton's by losing ego battles. After getting -all- the herbs, potions, robes/armor, weapons/instrument, shield... whatever, all of it that the alt's going to need for a while, then I save up a couple of thousand extra. I live off that extra while hunting nexus world (which is a money-loss proposition, but -great- xp) and ghost wolves (same) to get to 50-60.
All told... about 30-50 hours, depending on race/guild. I've had alts hit 50 before graduating novicehood.
But in any case, by that point, you're more or less open to hunt anything and make money. The right race/guild combos can go straight to UV from there.
Even warrior alts, I've had little trouble getting fully equipped very quickly. It's harder to find a forger that will give a lowbie their time than it is to earn money for the materials. One of my alts was in field plate and master weapons in Newton's (for a very brief time).
Once you're past 21 though, quests seem the best way to make money until you're into higher level hunting.
All told... about 30-50 hours, depending on race/guild. I've had alts hit 50 before graduating novicehood.
But in any case, by that point, you're more or less open to hunt anything and make money. The right race/guild combos can go straight to UV from there.
Even warrior alts, I've had little trouble getting fully equipped very quickly. It's harder to find a forger that will give a lowbie their time than it is to earn money for the materials. One of my alts was in field plate and master weapons in Newton's (for a very brief time).
Once you're past 21 though, quests seem the best way to make money until you're into higher level hunting.
Isn't that illegal?
Eldanien2008-02-02 23:20:15
Not as far as I know. If it is, I'd stop... but I've never read anything that suggests it was illegal.
Munsia2008-02-02 23:41:09
Someone told me awhile back that like.. killing yourself to lose xp on purpose to get into a novice area was illegal
edit: I could be wrong...
edit: I could be wrong...
Shiri2008-02-03 04:05:59
I've never heard of any rule like that. The person was either confused or pulling your leg.
Unknown2008-02-06 17:22:56
whats an alt? and would it be a good idea to get a mentor?
Unknown2008-02-06 17:42:39
QUOTE(Shiri @ Feb 2 2008, 11:05 PM) 483526
I've never heard of any rule like that. The person was either confused or pulling your leg.
I've known people in other IRE games who got punished for such things, but they went to extremes, like going from level 70-something down to level 5.
Xenthos2008-02-06 17:43:35
QUOTE(Zarquan @ Feb 6 2008, 12:42 PM) 484544
I've known people in other IRE games who got punished for such things, but they went to extremes, like going from level 70-something down to level 5.
That seems like punishment enough to me.
Unknown2008-02-06 17:44:08
QUOTE(AlexRey @ Feb 6 2008, 12:22 PM) 484537
whats an alt? and would it be a good idea to get a mentor?
Alt is short for "alternate character." You can have more than one character in the game, so long as you don't let them interact, such as mailing gold to your other characters or talking about your other characters in the game.
Yes, it would be a good idea to find a mentor. They'll be a good source of information, training, and maybe even help you get started with some equipment.
Unknown2008-02-06 18:38:03
My problem results from my experience that a place to bash that isn't utterly wiped out by people who, if not explicitly timing the repop, seem to have a very good sense of when to come back is harder to find than Waldo.
Woo, run on sentence! In your FACE, third grade.
Woo, run on sentence! In your FACE, third grade.
Tervic2008-02-06 20:28:37
QUOTE(AlexRey @ Feb 6 2008, 09:22 AM) 484537
whats an alt? and would it be a good idea to get a mentor?
Actually, if you read the ghelp files, you'll find that if you want to make it to full Knighthood, you need the approval of your mentor
So yes, I'd say it's a good idea to get a mentor.
In answer to your original question, quests are inarguably the best way to be making gold right now. Most give ~1000-3000 for simple task strings if you're willing to take the time to figure them out. My only lament is that the honours quests tend to give fairly low exp relative to the work involved, but I'm probably just lazy/greedy. For exp, try asking one of your guildmates to take you hunting *hint hint*. They can show you all the good places, how to get there, etc. Tolborolla is awesome for your level if you want to go influence, and if you ever get -really- short on cash, rats are always around. Just stay away from the black ones. They're mean.
With regards to forging, it's terrible for making money. I mean, absolutely horrid. I'm happy if I make 4k/IRLweek on it, and I'm trans with a mallet. That said, the personal benefits (fullplate, making your own stuff when you want it, coal runes) are pretty nice.
Unknown2008-02-06 21:37:31
Probably the best, but most tedious proffession to make money with is Herbs. If you can get over the long hours of GATHER then you'll make good money. Everyone needs herbs.
Bael2008-02-06 22:43:34
QUOTE(Fireweaver @ Feb 6 2008, 09:37 PM) 484573
Probably the best, but most tedious profession to make money with is Herbs. If you can get over the long hours of HARVEST then you'll make good money. Just for record.
I got my alt from level 1-30 in a few days with questing and Glomdoring bashing. The village quests pay really good gold once you figure out how to do them, I'm sitting at around 50k right now.
And Silimaur, you dont count. Level 12 on orcs?
Unknown2008-02-07 02:44:46
Glad I'm not the only one that thought that was odd.
Xenthos2008-02-07 03:32:12
QUOTE(MrShrimp @ Feb 6 2008, 09:44 PM) 484604
Glad I'm not the only one that thought that was odd.
For braves, if you know how to run-fight, I'm sure it'd go fine. I generally don't take novices until 20-ish when they can easily handle the braves, and the archers if they're careful.
Unknown2008-02-07 07:34:44
This is a thread for me. Here's a small guide on how to make cash - NO tradeskills required, NO PvE required (people who say "bashing" should be shot), NEXT TO NO level required. Some influencing helps in some instances - I'll point out where.
Earning small bucks:
Newton aside (it gets boring after a while), here's what you do. Village trade quests: chickens, cow, sheep - alive or dead, but chickens pay much better when they're alive. Gather them up, give them to people in the villages. There are other village trade quests too - lumber, rockeaters, etc, but it's livestock that gives most cash.
Pilgrims, scholars, bards: if you don't know what to do with them, greet them and then offer to take them where they want to go (using SAYs). Decent money, good exp - especially on low levels. And by decent money I mean 100 per.
Earning very big bucks:
Village quests, village quests, village quests! I'm not going to explain HOW to solve them, it's against the rules to do so on the forum. Look for clues in-game or figure it out yourself. What I will say here is what village quests are good to do and what aren't. Here we go:
Dairuchi: often open, but doesn't pay a lot - 1000 or 1200 gold. It'd probably count as earning small bucks.
Angkrag: as above. Pays 500, often open.
Stewartsville: easy to do, but you have to guess sometimes - if you fail, run away from the aggressive mob or lock him away and try again. It is rarely open though.
Estelbar: easy to do, especially if you know some Influencing. Usually not open, but it isn't as rare as Stewartsville's.
Shanthmark, Delport: mostly open, kinda a hassle to complete but hey. It's money. It's safe too, if you are man enough not to die fighting cows...
Paavik: more or less open as often as Estelbar's. Easy to do, just don't forget that there is a secret area in the mansion.
Acknor: easy to do, often open.
What do I mean by "open"? It's obvious - if someone finished a quest, you're not able to do it yourself until it resets. The more obscure and faster-resetting a quest is, the more often it will be open. All the quests above, except Angkrag and Dairuchi, pay 3000 or 5000 EACH. There is also a good quest on Spectre Island, pays 5000 too. Don't go there if you're a Celestian or Magnagorans will eat you alive. Then kill you and eat you dead to be sure.
Note that I didn't even point out profitable PvE areas. Also, I didn't read through the thread, but if someone there said "ratting/weeviling" I will crucify them. It's a promise.
EDIT: Org specific quests are okay gold for the cities - not as good as pilgrims, but can suffice. They're hopeless for communes though.
Earning small bucks:
Newton aside (it gets boring after a while), here's what you do. Village trade quests: chickens, cow, sheep - alive or dead, but chickens pay much better when they're alive. Gather them up, give them to people in the villages. There are other village trade quests too - lumber, rockeaters, etc, but it's livestock that gives most cash.
Pilgrims, scholars, bards: if you don't know what to do with them, greet them and then offer to take them where they want to go (using SAYs). Decent money, good exp - especially on low levels. And by decent money I mean 100 per.
Earning very big bucks:
Village quests, village quests, village quests! I'm not going to explain HOW to solve them, it's against the rules to do so on the forum. Look for clues in-game or figure it out yourself. What I will say here is what village quests are good to do and what aren't. Here we go:
Dairuchi: often open, but doesn't pay a lot - 1000 or 1200 gold. It'd probably count as earning small bucks.
Angkrag: as above. Pays 500, often open.
Stewartsville: easy to do, but you have to guess sometimes - if you fail, run away from the aggressive mob or lock him away and try again. It is rarely open though.
Estelbar: easy to do, especially if you know some Influencing. Usually not open, but it isn't as rare as Stewartsville's.
Shanthmark, Delport: mostly open, kinda a hassle to complete but hey. It's money. It's safe too, if you are man enough not to die fighting cows...
Paavik: more or less open as often as Estelbar's. Easy to do, just don't forget that there is a secret area in the mansion.
Acknor: easy to do, often open.
What do I mean by "open"? It's obvious - if someone finished a quest, you're not able to do it yourself until it resets. The more obscure and faster-resetting a quest is, the more often it will be open. All the quests above, except Angkrag and Dairuchi, pay 3000 or 5000 EACH. There is also a good quest on Spectre Island, pays 5000 too. Don't go there if you're a Celestian or Magnagorans will eat you alive. Then kill you and eat you dead to be sure.
Note that I didn't even point out profitable PvE areas. Also, I didn't read through the thread, but if someone there said "ratting/weeviling" I will crucify them. It's a promise.
EDIT: Org specific quests are okay gold for the cities - not as good as pilgrims, but can suffice. They're hopeless for communes though.
Xavius2008-02-07 08:11:20
QUOTE(Cuber @ Feb 7 2008, 01:34 AM) 484639
EDIT: Org specific quests are okay gold for the cities - not as good as pilgrims, but can suffice. They're hopeless for communes though.
Glom's power quest doesn't give gold. The ooze quest is good gold, though. If I remember right, the original poster is a Seren though, and a Seren trying to do the ooze quest is going to meet Mr. and Mrs. Angry Totem, quickly followed by the Glom semizerg.
Revan2008-02-07 08:26:26
5k is big profit? *scratch*
Try aetherspace instead
Try aetherspace instead