Xavius2008-02-05 21:31:02
QUOTE(Malicia @ Feb 5 2008, 02:56 PM) 484324
Don't twist my words, Xavius. You're usually a bright fellow. I put ur'guard after bards/commune warriors, due to their tankiness with putre. Again, I never said necromancy was defensive as a whole. Or do you need me to draw pictures for you, so that you'll get the point?
I think it's more that you have no idea what's in Necromancy, or how putre works, or that sacraments defense is not in standard-issue DMP (although you do get a bit from benediction, but eh). Hallowedground or honour alone beats putre unless you're getting smashed by loads of physical damage.
You too, Eldanien. The sky is blue.
Eldanien2008-02-05 21:38:13
The reason I weight Necro so high is Putre/Ghost/Lich. Crow mostly for flying and rebirth. As I said, I probably have different weights for some abilities than others.
Xenthos2008-02-05 21:40:10
QUOTE(Eldanien @ Feb 5 2008, 04:38 PM) 484347
The reason I weight Necro so high is Putre/Ghost/Lich. Crow mostly for flying and rebirth. As I said, I probably have different weights for some abilities than others.
Rebirth would be the same category as lich here-- not exactly defense weighting. Though it's great once you've died.
How often do you use flight against people who expect you to fly and are prepared for it, by the way? *peer Sojiro*
Malicia2008-02-05 21:46:27
QUOTE(Xavius @ Feb 5 2008, 03:31 PM) 484345
I think it's more that you have no idea what's in Necromancy, or how putre works, or that sacraments defense is not in standard-issue DMP (although you do get a bit from benediction, but eh). Hallowedground or honour alone beats putre unless you're getting smashed by loads of physical damage.
You too, Eldanien. The sky is blue.
You too, Eldanien. The sky is blue.
Xavius, you barely know how to use your own abilities in game to their best potential. You're hardly the one to tell me what I do or do not know. I know how putre works. Necromancy has more offensive capability, but I'm a fan of putre. I wouldn't really include ghost, as they aren't fighting while in phase, but it's great for escape.
Honour is alright. The defenses from benediction are not exclusive to Paladins/Celestines. (maiden) Benediction gives 'purified', constitution, fitness and magic resistance: the magic/constitution ones are available to those with Athletics.
Hallowedground and numen are great for bashing. I don't think it helps to burn so much power during pk. With the limitations on numen, it won't stop a squishy Celestine from getting owned by deepwound kills. They'd be better off using power for offense.
@Xenthos- There was a reason I excluded crow, originally. Night/Moon/Stag - have awesome abilities. I played with Stag for a year and preferred it to sacraments, hands down. I wish ablution/lustration were half as good as facepaints.
Unknown2008-02-05 21:48:41
QUOTE(Malicia @ Feb 5 2008, 03:46 PM) 484352
Xavius, you barely know how to use your own abilities in game to their best potential. I don't think you're hardly the one to tell me what I do or do not know.
Ouch. A little harsh
Xenthos2008-02-05 22:00:22
QUOTE(Malicia @ Feb 5 2008, 04:46 PM) 484352
@Xenthos- There was a reason I excluded crow, originally. Night/Moon/Stag - have awesome abilities. I played with Stag for a year and preferred it to sacraments, hands down. I wish ablution/lustration were half as good as facepaints.
I'm aware there was. A few others aren't, though, so I figured you left a perfect opening for me to mention it. (As well as letting out a bit of at being left out... )
Malicia2008-02-05 22:12:10
QUOTE(Xenthos @ Feb 5 2008, 04:00 PM) 484358
I'm aware there was. A few others aren't, though, so I figured you left a perfect opening for me to mention it. (As well as letting out a bit of at being left out... )
You're an envoy! Get some crow upgrades in there and nerf dark-rebirth.
Xenthos2008-02-05 22:20:30
QUOTE(Malicia @ Feb 5 2008, 05:12 PM) 484359
You're an envoy! Get some crow upgrades in there and nerf dark-rebirth.
Tried both.
Envoys have approved four things now, 3 of which were auto-rejected and one of which I dropped after being told not to bother submitting it.
We also tried to get Rebirth a conglutination-level loss, which was a no-go as well.
Arix2008-02-05 22:30:26
as this poll clearly shows, Paladins are overpowered. I recommend a nerfbeating on the scale of the recent monk/bard change.
Xavius2008-02-05 23:49:59
QUOTE(Malicia @ Feb 5 2008, 03:46 PM) 484352
Xavius, you barely know how to use your own abilities in game to their best potential. You're hardly the one to tell me what I do or do not know. I know how putre works. Necromancy has more offensive capability, but I'm a fan of putre. I wouldn't really include ghost, as they aren't fighting while in phase, but it's great for escape.
Dearest Malicia, there's no sport in quoting you back to yourself to make a point more than once per thread. Suffice it to say, you don't.
Also, if the power cost of your own skills are too high for you to use, Stag totem must also be too power intensive for people to actually use. And tripleflash. Serpent. Hod/green. All those lovely skills people use frequently must actually not be used, because Malicia explained the way it is to us.
Shamarah2008-02-05 23:54:11
Man, why do my threads/posts generate flamewars when I don't want them to, but never when I do?
Xenthos2008-02-05 23:56:29
QUOTE(Shamarah @ Feb 5 2008, 06:54 PM) 484369
Man, why do my threads/posts generate flamewars when I don't want them to, but never when I do?
*insert Kitty-Picture bearing the phrase, "FAILURE!"*
Malicia2008-02-06 01:05:38
QUOTE(Xavius @ Feb 5 2008, 05:49 PM) 484368
Dearest Malicia, there's no sport in quoting you back to yourself to make a point more than once per thread. Suffice it to say, you don't.
Also, if the power cost of your own skills are too high for you to use, Stag totem must also be too power intensive for people to actually use. And tripleflash. Serpent. Hod/green. All those lovely skills people use frequently must actually not be used, because Malicia explained the way it is to us.
Also, if the power cost of your own skills are too high for you to use, Stag totem must also be too power intensive for people to actually use. And tripleflash. Serpent. Hod/green. All those lovely skills people use frequently must actually not be used, because Malicia explained the way it is to us.
Stag totem lasts 5 minutes. I'd say it's worth putting down, but wasteful if you're moving around.
If you're using green all the time, maybe you have a problem. Hod probably doesn't get as much use as you imply, but alright. Green/gedulah are nice for getting out of locks but irrelevant to this topic. Everyone has those abilities. You're clutching at straws. Sham asked which class was the strongest defensively. Maybe I took it to mean a class that was most efficient at being defensive while maintaining offense. You and I both agreed that bards were probably strongest defensively. No use continuing this tête-à -tête. I don't think you'll convince me that ur'guard do not benefit from putre.
Ildaudid2008-02-06 01:06:36
QUOTE(Shamarah @ Feb 5 2008, 06:54 PM) 484369
Man, why do my threads/posts generate flamewars when I don't want them to, but never when I do?
It is because of Xavius's avatar. The angry baby takes control of you after a bit. That and because.... nevermind, I am NOT even in this fight. Xavius can handle it. Amazing though I am not involved
edit- Thank you Xenthos I made a typing error I corrected it
Xenthos2008-02-06 01:21:31
QUOTE(Ildaudid @ Feb 5 2008, 08:06 PM) 484379
I am even in this fight.
Amazing though I am not involved
Amazing though I am not involved
You contradicted yourself. Also, the angry baby says that you are involved.
Geb2008-02-06 01:57:23
I would not say Paladins with Sacraments have the best defense, but we are near the top if we choose to forgo having an effective offense. That being the case, I am all for downgrading Sacrament’s defense for an upgrade in its offense.
Also, it is true that the Heretic to Infidel can be used in a defensive manner (causing the person to run away), but for me using it in that manner would just be a waste of power (I prefer using my Pureblade abilities and my healing system as my first lines of defense).
Also, it is true that the Heretic to Infidel can be used in a defensive manner (causing the person to run away), but for me using it in that manner would just be a waste of power (I prefer using my Pureblade abilities and my healing system as my first lines of defense).
Ildaudid2008-02-06 01:57:26
Oops corrected.
Unknown2008-02-06 03:46:44
Another ability to consider for Night: Flight. Flight can be used off-bal/eq, and the only requirement is not-prone. If you need to go on the defensive, it's definitely an incredible ability to use.
Ildaudid2008-02-06 04:11:26
QUOTE(geb @ Feb 5 2008, 08:57 PM) 484381
I would not say Paladins with Sacraments have the best defense, but we are near the top if we choose to forgo having an effective offense. That being the case, I am all for downgrading Sacrament’s defense for an upgrade in its offense.
Also, it is true that the Heretic to Infidel can be used in a defensive manner (causing the person to run away), but for me using it in that manner would just be a waste of power (I prefer using my Pureblade abilities and my healing system as my first lines of defense).
Also, it is true that the Heretic to Infidel can be used in a defensive manner (causing the person to run away), but for me using it in that manner would just be a waste of power (I prefer using my Pureblade abilities and my healing system as my first lines of defense).
I agree, withdrawing your offense gives you a great defense. It has the capabilites, unlike Necromancy which is a more offensive skillset. You can ghost if the place isn't deep flooded, possible putre but that is it.
I am also in agreement to downgrade Sacraments defense to give them more offense, it does need some more offensive skills. Right now I only see it as a majorly defensive skillset.
QUOTE(Salvation @ Feb 5 2008, 10:46 PM) 484413
Another ability to consider for Night: Flight. Flight can be used off-bal/eq, and the only requirement is not-prone. If you need to go on the defensive, it's definitely an incredible ability to use.
Flight can still get you out of pits too right?
Shamarah2008-02-07 20:19:20
QUOTE(Salvation @ Feb 5 2008, 10:46 PM) 484413
Another ability to consider for Night: Flight. Flight can be used off-bal/eq, and the only requirement is not-prone. If you need to go on the defensive, it's definitely an incredible ability to use.
I'm pretty sure it doesn't work like that anymore.