Kaalak2008-02-16 20:52:51
First of all Malarious this is an excellent list! My thoughts...
I'd also like to see a change to seduction to be a bit more dangerous. Perhaps if the seduced denizens teamed.
Also an ability to extend the time a denizen is weakened/empowered would be nice.
QUOTE(Malarious @ Feb 11 2008, 06:52 PM) 485657
Some thoughts on the current influence.
Empowering thoughts:
1) I would like to see empowering demons/angels help when raising supernals/demon lords like getting the demons to give some essence to the Fallen Lord.
2) Give it a bit more of an effect on level/health/damage
Very cool. I like
Weakening thoughts:
1) More of an effect on denizens damage
Yes, along as it is the same benefit empower has
General thoughts:
1. Make it easier to win influence battles. Lessen the amount of attacks needed or as suggested, influencing criticals.
NOTE: Make level effect influence crit rate so it gets easier as you get higher
I agree in principle, but I'm not fond of the crit rate idea. It would be too much like bashing and I like the fact the methods
are distinct.
2. Lower experience loss when you lose ego battles.
Yeah its nasty as it is.
New influence types:
Motivate:
A denizen under this effect will find themselves working harder thereby producing more commoditys (perhaps also a minor boost in power like.. 1-2?).
-Strong against attitude: ???
-Weak against attitude: ???
I like
Bargaining:
Though more difficult than most forms of influence a commodity selling denizen (maybe for mount denizens?) will find themselves willing to sell one type of commodity at a cheaper price for a short time once every few months.
-Strong against attitude: ???
-Weak against attitude: ???
Awesome
Laziness:
A denizen under this effect will work less, causing a lower commodity production.
-Strong against attitude: ???
-Weak against attitude: ???
Good idea
Change for revolts:
Maybe having seduction help.. like if that village revolts within an hour (nothing too imbalancing) after you influence that denizen remembers you and is fond of you.. like
Slykok says, "Malarious my friend welcome back! How can I be of service?"
And is therefore easier to influence with whatever you do next within that hour.
No opinion
Change to reprieves:
Also I had a thought that maybe you could use the same skill on things (parley mainly or maybe motivate if it was a single skill and not have 3 skills to it etc) but with changed syntax like..
PARLEY WITH
Ex.. if you empower with a type you ask inthat way..
*Charity- You beg for aide in seeing justice served and the removal of the status of
*Seduction- Telling of your desire for them you gently hint that you wish to see unenemied.
*Weakening- You whisper to of the pain you have been known to afflict upon those who dont give you your way, and urge he/she reconsider the enemy status of .
*Paranoia- With a cautious look about the room you quietly tell that the only reason this status was wrongly brought upon was for the plot against them and that unenemying them would be a great aide in the coming times.
*Empower- You speak of such mercy and grace passed down the grace vine about and say that they could surely show such an example by allowing free passage.
You could change around which you use. However whichever attitude the denizen has effects which work well and which work poorly. To make things interesting the denizen can change attitudes after a hit on an X% thereby throwing off your attempts.
Dramatics stuff:
No opinion
AB DRAMATICS INTENSITY
Syntax: INTENSITY
Use intensity to get your point across faster! Intense influence attacks cost more ego and make denizens stubborn faster, but also work faster. Intensity is a constant drain on willpower.
AB DRAMATICS NONCHALANT
Agreed
Syntax: PERFORM NONCHALANT
PERFORM END
By acting nonchalant, you are less likely to make people stubborn against your message.
Agreed
Empowering thoughts:
1) I would like to see empowering demons/angels help when raising supernals/demon lords like getting the demons to give some essence to the Fallen Lord.
2) Give it a bit more of an effect on level/health/damage
Very cool. I like
Weakening thoughts:
1) More of an effect on denizens damage
Yes, along as it is the same benefit empower has
General thoughts:
1. Make it easier to win influence battles. Lessen the amount of attacks needed or as suggested, influencing criticals.
NOTE: Make level effect influence crit rate so it gets easier as you get higher
I agree in principle, but I'm not fond of the crit rate idea. It would be too much like bashing and I like the fact the methods
are distinct.
2. Lower experience loss when you lose ego battles.
Yeah its nasty as it is.
New influence types:
Motivate:
A denizen under this effect will find themselves working harder thereby producing more commoditys (perhaps also a minor boost in power like.. 1-2?).
-Strong against attitude: ???
-Weak against attitude: ???
I like
Bargaining:
Though more difficult than most forms of influence a commodity selling denizen (maybe for mount denizens?) will find themselves willing to sell one type of commodity at a cheaper price for a short time once every few months.
-Strong against attitude: ???
-Weak against attitude: ???
Awesome
Laziness:
A denizen under this effect will work less, causing a lower commodity production.
-Strong against attitude: ???
-Weak against attitude: ???
Good idea
Change for revolts:
Maybe having seduction help.. like if that village revolts within an hour (nothing too imbalancing) after you influence that denizen remembers you and is fond of you.. like
Slykok says, "Malarious my friend welcome back! How can I be of service?"
And is therefore easier to influence with whatever you do next within that hour.
No opinion
Change to reprieves:
Also I had a thought that maybe you could use the same skill on things (parley mainly or maybe motivate if it was a single skill and not have 3 skills to it etc) but with changed syntax like..
PARLEY
Ex.. if you empower with a type you ask inthat way..
*Charity- You beg for
*Seduction- Telling
*Weakening- You whisper to
*Paranoia- With a cautious look about the room you quietly tell
*Empower- You speak of such mercy and grace passed down the grace vine about
You could change around which you use. However whichever attitude the denizen has effects which work well and which work poorly. To make things interesting the denizen can change attitudes after a hit on an X% thereby throwing off your attempts.
Dramatics stuff:
No opinion
AB DRAMATICS INTENSITY
Syntax: INTENSITY
Use intensity to get your point across faster! Intense influence attacks cost more ego and make denizens stubborn faster, but also work faster. Intensity is a constant drain on willpower.
AB DRAMATICS NONCHALANT
Agreed
Syntax: PERFORM NONCHALANT
PERFORM END
By acting nonchalant, you are less likely to make people stubborn against your message.
Agreed
I'd also like to see a change to seduction to be a bit more dangerous. Perhaps if the seduced denizens teamed.
Also an ability to extend the time a denizen is weakened/empowered would be nice.
Felandi2008-02-27 09:48:16
QUOTE(daganev @ Feb 14 2008, 10:13 PM) 486632
I don't understand why people have such a hard time allowing people to use Influencing as a viable method to getting past level 85. You can influence to get to level 85, why not have it be viable to get past it?
I have been saying this for ages..
Xenthos2008-02-27 14:48:18
QUOTE(Felandi @ Feb 27 2008, 04:48 AM) 489663
I have been saying this for ages..
As long as you don't mind it becoming tougher, so it is an actual equivalent to hunting in terms of experience gained/lost over time-- there's not really an issue.
The only problem I have with a number of the ideas up is that it's all about making Influencing a lot better, instead of a counterpart/alternative (just buffing, no balancing). However, this requires more work than just straight buffing a few aspects, so that's probably why it hasn't been overhauled as of yet.
Malarious2008-03-20 05:57:36
I asked about influence changes fitting into the schedule.
It might still be awhile
June/July
It might still be awhile
June/July
Malarious2008-08-17 21:10:39
QUOTE(Malarious @ Mar 20 2008, 01:57 AM) 494614
I asked about influence changes fitting into the schedule.
It might still be awhile
June/July
It might still be awhile
June/July
Since we are doing reports on skills and all now....
Plz?
Unknown2008-08-18 07:48:26
QUOTE(Malarious @ Aug 18 2008, 05:10 AM) 547371
Since we are doing reports on skills and all now....
Plz?
Plz?
Estarra2008-09-08 23:38:43
A lot going on in this thread. Unfortunately, we just don't have the time in the near future to look at major changes to influencing. I think it works pretty well as it currently stands, though.