Anisu2008-02-14 21:22:28
QUOTE(daganev @ Feb 14 2008, 10:05 PM) 486628
I was responding to Foreen silly...
You can give any hypothetical sitution you like. And you can explain how terrible people are at playing Lusternia.
That doesn't change the fact that sometimes, Not every time, just sometimes, after a big battle, a person will lose HOURS of work they have put into the game over a period of a few minutes.
It would be really nice if you didn't lose hours of work in the game, which has no save button, and instead there was other more interesting methods to dealing with death.
Someone might be stupid and screw up and find themselves having to rebuild hours and time, after losing level 80. They just don't want ot bother anymore. Its like, "I did this 2 years ago, I don't want to have to bash again."
You can give any hypothetical sitution you like. And you can explain how terrible people are at playing Lusternia.
That doesn't change the fact that sometimes, Not every time, just sometimes, after a big battle, a person will lose HOURS of work they have put into the game over a period of a few minutes.
It would be really nice if you didn't lose hours of work in the game, which has no save button, and instead there was other more interesting methods to dealing with death.
Someone might be stupid and screw up and find themselves having to rebuild hours and time, after losing level 80. They just don't want ot bother anymore. Its like, "I did this 2 years ago, I don't want to have to bash again."
I have lost levels defending places, however I am very much against the proposed system, because even if I lose xp Lusternia remains playable and I get to work on returning to my level. If I die and get a truedisfavour instead I will be unable to do anything but sit in my city for that period of time.
The main thing that chases new people away from pvp imho are:
- High entry cost in terms of skills, system building, artifacts, ...
- The unforgiving nature of many players, the you raided once and now I am going to jump you all the time for the rest of your gaming days attitude
- The fact meaningful raids get discouraged by extra xp costs, free flux and ripple stuff.
The proposed fix really just changes one of the problems to a new one.
Daganev2008-02-14 21:27:30
QUOTE(Forren @ Feb 14 2008, 01:19 PM) 486633
These aren't hypothetical situations, Daganev, and you know that. These are actual experiences people have. It's not being terrible at playing, but you shouldn't complain about losing 5% if it's possible to bash that back in five minutes.
Maybe if they pray, which is avoidable nearly 100% of the time if you're not raiding and have Conglutination.
Maybe if they pray, which is avoidable nearly 100% of the time if you're not raiding and have Conglutination.
5% if you die once. 50% if you die 10 times. 300% if you die, don't have conglut and don't type the pray command for a while. 0% if you die and have lich or transmigrate.
Stop thinking about just your self for a few minutes. A change like this would really increase the number of people who would be able to be involved in combat.
Certainly, making combat easier, and reducing the complexity of combat, and making credits free would also increase the number of people, but I don't htink any of those are really viable options. However, changing the meaning of death, and the penalties associated with it, really would.
QUOTE(Anisu @ Feb 14 2008, 01:22 PM) 486635
I have lost levels defending places, however I am very much against the proposed system, because even if I lose xp Lusternia remains playable and I get to work on returning to my level. If I die and get a truedisfavour instead I will be unable to do anything but sit in my city for that period of time.
The main thing that chases new people away from pvp imho are:
1- High entry cost in terms of skills, system building, artifacts, ...
2- The unforgiving nature of many players, the you raided once and now I am going to jump you all the time for the rest of your gaming days attitude
3- The fact meaningful raids get discouraged by extra xp costs, free flux and ripple stuff.
The proposed fix really just changes one of the problems to a new one.
The main thing that chases new people away from pvp imho are:
1- High entry cost in terms of skills, system building, artifacts, ...
2- The unforgiving nature of many players, the you raided once and now I am going to jump you all the time for the rest of your gaming days attitude
3- The fact meaningful raids get discouraged by extra xp costs, free flux and ripple stuff.
The proposed fix really just changes one of the problems to a new one.
THERE IS NO TRUEDISVAFOUR BEING DISCUSSED ANYMORE.
I've numbered your points.
1. This can't be changed. I created a thread if you think it can be changed.
2. This change to death fixes this problem. At worst you are always walking around with a stat and speed penalty, but you can still play the game and not lose your progress.
3. This change fixes this problem as well. People seem to be able ot raid around flux and ripple, since you no longer lose xp, you'll be able to spend more time in those environments getting better at it, without losing hours of progress.
Unknown2008-02-14 21:31:58
QUOTE(Forren @ Feb 14 2008, 02:06 PM) 486620
The real hump is 79, btw. Worst level ever.
I HATED 79. Took me a good 3 weeks to get over it because I'd get to 90% and get ganked for die and realize I forgot to get lich. It was awful. 80-82 (37.69) took less time than 79-80 for me. I'm sure some of that was just bad luck
Daganev2008-02-14 21:35:45
QUOTE(Bianca @ Feb 14 2008, 01:31 PM) 486641
I HATED 79. Took me a good 3 weeks to get over it because I'd get to 90% and get ganked for die and realize I forgot to get lich. It was awful. 80-82 (37.69) took less time than 79-80 for me. I'm sure some of that was just bad luck
I don't want to even think about my experiences with going over and below level 80 multiple times.
Forren2008-02-14 21:36:26
QUOTE(daganev @ Feb 14 2008, 04:27 PM) 486638
5% if you die once. 50% if you die 10 times. 300% if you die, don't have conglut and don't type the pray command for a while. 0% if you die and have lich or transmigrate.
Ages ago, one of my teachers defined insanity as doing the same thing over and over again and expecting a different result. Why on earth would you die ten times in a row? Let's assume you do. Let's assume at level 60 it takes five minutes to bash back one death. That's only fifty minutes to bash up being slain ten times. Hell, you probably spent more time fighting and dying than you did bashing.
QUOTE(daganev @ Feb 14 2008, 04:27 PM) 486638
Stop thinking about just your self for a few minutes. A change like this would really increase the number of people who would be able to be involved in combat.
How? It only hurts those already involved in combat. At lower levels, experience loss is very easy to make up. This does nothing whatsoever to address the complexity of our combat system, as others have already pointed out, Daganev. It also hurts defenders, because they'll be at a disadvantage when they die in the first round of a raid. Typically, I'll kill five or six people before they decide to group up. They'll all be at reduced stats for the next thirty minutes instead of losing - you guessed it - hardly anything (or nothing with lich)!
QUOTE(daganev @ Feb 14 2008, 04:27 PM) 486638
Certainly, making combat easier, and reducing the complexity of combat, and making credits free would also increase the number of people, but I don't htink any of those are really viable options. However, changing the meaning of death, and the penalties associated with it, really would.
Death does not become a large penalty until well after level 60.
Daganev2008-02-14 21:39:27
Good work arguging against nothing. You get so hung up on numbers you completley ignore whats being said.
Anisu2008-02-14 21:40:45
QUOTE(daganev @ Feb 14 2008, 10:31 PM) 486639
THERE IS NO TRUEDISVAFOUR BEING DISCUSSED ANYMORE.
I've numbered your points.
1. This can't be changed. I created a thread if you think it can be changed.
2. This change to death fixes this problem. At worst you are always walking around with a stat and speed penalty, but you can still play the game and not lose your progress.
3. This change fixes this problem as well. People seem to be able ot raid around flux and ripple, since you no longer lose xp, you'll be able to spend more time in those environments getting better at it, without losing hours of progress.
I've numbered your points.
1. This can't be changed. I created a thread if you think it can be changed.
2. This change to death fixes this problem. At worst you are always walking around with a stat and speed penalty, but you can still play the game and not lose your progress.
3. This change fixes this problem as well. People seem to be able ot raid around flux and ripple, since you no longer lose xp, you'll be able to spend more time in those environments getting better at it, without losing hours of progress.
STAT PENALTY IS THE WORSE PART OF A TDF AND SPEED PENALTY IS WORSE THEN LOSING MOST OF MY TRANS SKILLS
see I can use all caps to, does not change my point except it makes me look more aggresive then a moderator should be, but then I am not a moderator.
***If you have a problem with the way a person moderates feel free to send a PM to Estarra***
1. that is your opinion, and Morgfyre asked for comments here.
2. no it does not, because people will just have an easier time to kill me in bashing places, so no bashing, bad stats == no pvp. No bashing + no PVP = idling and using lusternia as a chat room
3. see bad stats == no PVP
Forren2008-02-14 21:41:42
I agree with Anisu.
Daganev - if I wanted to waste a few minutes to find a good "WTF?" picture to place after your last post, I would.
Daganev - if I wanted to waste a few minutes to find a good "WTF?" picture to place after your last post, I would.
Anisu2008-02-14 21:43:16
QUOTE(Forren @ Feb 14 2008, 10:36 PM) 486643
Death does not become a large penalty until well after level 60.
If I look back at it, death only really became a problem at level 85 and even then it was still within tolerance. (oddly enough now that I am level 92 I care less about death then at 85)
Forren2008-02-14 21:49:18
I'm also going to make the argument that the lack of mid-level bashing areas contributes more to decline in interest than experience loss.
Daganev2008-02-14 21:58:24
QUOTE(Anisu @ Feb 14 2008, 01:40 PM) 486646
1. that is your opinion, and Morgfyre asked for comments here.
2. no it does not, because people will just have an easier time to kill me in bashing places, so no bashing, bad stats == no pvp. No bashing + no PVP = idling and using lusternia as a chat room
3. see bad stats == no PVP
2. no it does not, because people will just have an easier time to kill me in bashing places, so no bashing, bad stats == no pvp. No bashing + no PVP = idling and using lusternia as a chat room
3. see bad stats == no PVP
1. It is not opinion. No suggestions have been made on how to fix the problem. Thus its a non issue, not something able to be discussed.
2. Bad stats does not equal no pvp. It especially does not mean so when for someone like you it would be 15 minutes of bad stats maximum. I'm not sure how this change makes it easier for you to get jumped. At the most its 1 hour of a weak stats. which means you just go to the places you used to bash in earlier levels where the risk is less. If this 1 hour of weakned stats really makes it impossible for you to play the game, then I'm sure they can be balanced to a point where its an impact, but not dibilitating.
QUOTE(Anisu @ Feb 14 2008, 01:43 PM) 486648
If I look back at it, death only really became a problem at level 85 and even then it was still within tolerance. (oddly enough now that I am level 92 I care less about death then at 85)
For you it was level 85. For my friend it was level 65. For me it was level 77. For Visaeris its level 99.
The exact number is irrelevant because its different for each person. Some people the hardest levels are 1 - 20, since they have no clue what to do, and every setback is the worst in the world (I had a novice like that once, who was very upset that they kept dieing at level 13)
Again, stop getting hung up on the particulars of the numbers.
Nydekion2008-02-14 22:26:22
Why would anyone die ten times on a raid if they didn't specifically put themselves in the situation? I can understand dying once, hell up to three times (if you count death escape skills and vitae in the equation), but it should never go over that unless said person is looking to defend and knows the consequences. Changing death to give stat loss (which is worse) wouldn't change that scenario at all, you'd just be demoralizing the person who died even further. Going in depth about the high learning curve isn't what I was aiming for in this thread, I was simply pointing out that the phenomena that we see (disenfranchised younger players) is based around a different issue than the one stated and thus, the proposed change to the exp loss in death is not necessary.
Celina: And geez, yes. 78-79 sucked.
Celina: And geez, yes. 78-79 sucked.
Anisu2008-02-14 22:27:39
QUOTE(daganev @ Feb 14 2008, 10:58 PM) 486653
Again, stop getting hung up on the particulars of the numbers.
Again stop telling people what arguments they can use, especially when yours are overly repetative.
Daganev2008-02-14 22:36:36
QUOTE(Nydekion @ Feb 14 2008, 02:26 PM) 486667
Why would anyone die ten times on a raid if they didn't specifically put themselves in the situation? I can understand dying once, hell up to three times
Holy crap. I give up. Pick your favorite numbers that you like. Who cares about the numbers!?!?!?!
QUOTE(Anisu @ Feb 14 2008, 02:27 PM) 486668
Again stop telling people what arguments they can use, especially when yours are overly repetative.
You can argue whatever you want. However, If I say something like 60-80 has feelings too. And you go on a tirade about how wonderful 60 is and how difficutl 85 is, then it means you are missing the point.
If you find the arguments repetetive then respond to them instead of creating straw men.
I'm sure everyone here has many friends and knows plenty of people who have given up over death for some time. Or have had to spend hours to regain the xp from a ganking. If it has happened just once to one person, thats enough to warrant a change like this.
Anisu2008-02-14 22:44:14
QUOTE(daganev @ Feb 14 2008, 11:36 PM) 486674
Holy crap. I give up. Pick your favorite numbers that you like. Who cares about hte numbers!?!?!?!
You can argue whatever you want. However, If I say something like 60-80 has feelings too. And you go on a tirade about how wonderful 60 is and how difficutl 85 is, then it means you are missing the point.
If you find the arguments repetetive then respond to them instead of creating straw men.
You can argue whatever you want. However, If I say something like 60-80 has feelings too. And you go on a tirade about how wonderful 60 is and how difficutl 85 is, then it means you are missing the point.
If you find the arguments repetetive then respond to them instead of creating straw men.
you 'lrn2read', I never said anything about level 60s, I only posted my experiences in support to Forren's comment.
And there is no point on responding to your argumentation anymore, because first of all it becomes more and more aggresive, and second of all I already mady my opinions clear
Daganev2008-02-14 22:45:31
QUOTE(Anisu @ Feb 14 2008, 02:44 PM) 486676
you 'lrn2read', I never said anything about level 60s, I only posted my experiences in support to Forren's comment.
Xenthos2008-02-14 22:50:16
QUOTE(Anisu @ Feb 14 2008, 04:40 PM) 486646
STAT PENALTY IS THE WORSE PART OF A TDF AND SPEED PENALTY IS WORSE THEN LOSING MOST OF MY TRANS SKILLS
No it is not. The extra damage taken is worse than the stat loss. The loss of numerous trans skills (including conglut) is worse than the stat loss.
The stat loss is actually one of the least worrying parts of the TDF...
Anisu2008-02-14 22:58:07
QUOTE(Xenthos @ Feb 14 2008, 11:50 PM) 486679
No it is not. The extra damage taken is worse than the stat loss. The loss of numerous trans skills (including conglut) is worse than the stat loss.
The stat loss is actually one of the least worrying parts of the TDF...
The stat loss is actually one of the least worrying parts of the TDF...
I never really experienced it like that, but I suppose my artifacts and class may have had something to do with that. (Well to be entirely honoust I have not had a TDF since the damage changes so maybe it changed for me as well). Does not change the fact I find the alternative punishment far worse then experience loss.
Tervic2008-02-15 02:59:23
To colour my following responses so that you all know where I'm coming from, here's my viewpoint. If you don't want to read it, skip to the dashed line.
Lvl 86 Human/changeling Paladin, trans planar, trans guild skills (well... sacraments doesn't help with bashing save HonourAura, Numen and HallowedGround, the latter two of which I rarely use if at all) with 100/100 fullplate, most other skills (sans riding) are virtuoso or above. Total play time: ~94 days. Birthday: 8th Estar 117
Lvl 62 Faeling Dreamweaver Blacktalon. Trans nothing (highest skill levels are Gifted in totems and dreamweaving) with 51/49 greatrobes. Total play time: ~8 days. Birthday: 20th Juliary 133
On BOTH characters, I've prayed in the last 2 weeks, mostly through my own fault like forgetting to refill health vials and bashing offpeak with only 4 members of celest online none of whom could survive the UV, though once was getting jumped while I was showing a squire fun stuff to do in the mountains.
As for me myself, I'm in college (Bio major, so I'm no CS freak like Forren) taking 19 out of 20 possible academic units over 5 classes (school average is 16) with about 5-6 hours of class a day, plus I work in a student garden 6 hours a week and work in a lab for an additional 4. I multitask bashing with problem sets, as many people on various clans can attest, and even then not every day. I'd put a rough estimate at about 5 hours bashing per week, if that, and yet I still made 86.
I defend, I've occasionally gone out and PK'd someone for something like killing a close guildmate in the past 2 days, I've occasionally gotten jumped... you name it, I've probably experienced it, even getting jumped, fending off the attackers, then turning around and getting jumped by original attacker + more 2 minutes later. That said, EXP loss is a joke. at 86, it's a joke, at 62 its a joke. At 20 it was a joke. I predict it's gonna continue to be a joke till the end of eternity.
=====================================================
Now for the good parts.
I'm sad that this issue even exists.... Exp is easy for me to come by, and I'm a casual player (vote weight 7). I spend a lot of time sitting around talking. I also go read documentation for how to use the client that I'm playing with. Seriously, making a trigger in zMUD is idiotproof, even moreso in MUSH. People complaining about not being able to code are just lazy. Sure you won't have a god-glorious system of PK superdoom, but you'll be able to survive most bashing after about 2 hours of research and 5 coding.
People complaining they can't bash gorgogs, hammerheads, or xion.... wtf are you still doing there then? Don't start bashing an area 'till you can actually survive it. That's like me whining that I can't permalink astral or tank manifestations without sipping.
People complaining about getting continually ganked: Stop being an ass and maybe you'll stop getting jumped. It worked for me. I don't go out of my way to jump people just for lolz the way I -know- some people out there do (*forsees a sharp increase in his getting ganked for the near future*).
Summary: Why the hell is everyone so impatient? Slow down a bit, enjoy the game, explore, quest, don't be an ass. It's really not that hard. Xp loss is fine as it is, and I could even stand to have it almost doubled and not flinch. Stat loss, as per the suggestion, would just suck because it would mean that I would have to re-evaluate my entire combat viability alltogether. I also see a problem with making it optional, because then you open up the whole can of worms as to how much stat loss over how much time is worth how much exp, and the whole whining debate starts over.
Aside to Malicia, I'm writing up what I remember from my timeline to knighthood. I remember that I didn't even get my first masterweapons till well after I was lvl50 and yet I had engaged in some group PK in defending and other fun stuff prior to that.... Squires expecting masterweapons to cost 2000 gold and be fully decked out by lvl 30 should just go die in a fire.
Summary response: I think the whiners are just too impatient. If they don't want to invest the time to get somewhere, then they're not gonna get it. They see the rewards, go "ooooh drool I want" and then when they actually have to *gasp* put some effort into a game, complain that attaining their goals are too difficult. However, I do see the major barriers to PVP and think that it would be highly awesome if something were done to address making entry into the PVP world easier. (Although, I must say, having a zergswarm of lolgankers would be pretty unsatisfying. The way things are now make sure that PVP types are invested in the game and aren't here just to cause havoc and lolz the way some "novices" are).
It's not -that- terrible.... the prayers have saved my posterior on numerous occasions. Where else do you get a 2 second eq shield usable while prone? or a free 1/2 Green that only takes 2 seconds and no mana AND usable while prone? Seriously... AngelFont is underrated... well, at least those two powers. I don't use the others ever. It's certainly a hell of a lot better than the Black Nest.
Yes but a.) you're insane and b.) you're crazy.
Heh, do away with alchemy and herbs, and make all potions and plants available through magic pathways on a tic similar to current balances. Then nobody would have to worry about going without a full cureset. (Somewhat in jest, but semiserious, too).
Note to myself: I think I'm turning into that bitter, sarcastic forum-goer that I formerly despised so very much....
Lvl 86 Human/changeling Paladin, trans planar, trans guild skills (well... sacraments doesn't help with bashing save HonourAura, Numen and HallowedGround, the latter two of which I rarely use if at all) with 100/100 fullplate, most other skills (sans riding) are virtuoso or above. Total play time: ~94 days. Birthday: 8th Estar 117
Lvl 62 Faeling Dreamweaver Blacktalon. Trans nothing (highest skill levels are Gifted in totems and dreamweaving) with 51/49 greatrobes. Total play time: ~8 days. Birthday: 20th Juliary 133
On BOTH characters, I've prayed in the last 2 weeks, mostly through my own fault like forgetting to refill health vials and bashing offpeak with only 4 members of celest online none of whom could survive the UV, though once was getting jumped while I was showing a squire fun stuff to do in the mountains.
As for me myself, I'm in college (Bio major, so I'm no CS freak like Forren) taking 19 out of 20 possible academic units over 5 classes (school average is 16) with about 5-6 hours of class a day, plus I work in a student garden 6 hours a week and work in a lab for an additional 4. I multitask bashing with problem sets, as many people on various clans can attest, and even then not every day. I'd put a rough estimate at about 5 hours bashing per week, if that, and yet I still made 86.
I defend, I've occasionally gone out and PK'd someone for something like killing a close guildmate in the past 2 days, I've occasionally gotten jumped... you name it, I've probably experienced it, even getting jumped, fending off the attackers, then turning around and getting jumped by original attacker + more 2 minutes later. That said, EXP loss is a joke. at 86, it's a joke, at 62 its a joke. At 20 it was a joke. I predict it's gonna continue to be a joke till the end of eternity.
=====================================================
Now for the good parts.
I'm sad that this issue even exists.... Exp is easy for me to come by, and I'm a casual player (vote weight 7). I spend a lot of time sitting around talking. I also go read documentation for how to use the client that I'm playing with. Seriously, making a trigger in zMUD is idiotproof, even moreso in MUSH. People complaining about not being able to code are just lazy. Sure you won't have a god-glorious system of PK superdoom, but you'll be able to survive most bashing after about 2 hours of research and 5 coding.
People complaining they can't bash gorgogs, hammerheads, or xion.... wtf are you still doing there then? Don't start bashing an area 'till you can actually survive it. That's like me whining that I can't permalink astral or tank manifestations without sipping.
People complaining about getting continually ganked: Stop being an ass and maybe you'll stop getting jumped. It worked for me. I don't go out of my way to jump people just for lolz the way I -know- some people out there do (*forsees a sharp increase in his getting ganked for the near future*).
Summary: Why the hell is everyone so impatient? Slow down a bit, enjoy the game, explore, quest, don't be an ass. It's really not that hard. Xp loss is fine as it is, and I could even stand to have it almost doubled and not flinch. Stat loss, as per the suggestion, would just suck because it would mean that I would have to re-evaluate my entire combat viability alltogether. I also see a problem with making it optional, because then you open up the whole can of worms as to how much stat loss over how much time is worth how much exp, and the whole whining debate starts over.
Aside to Malicia, I'm writing up what I remember from my timeline to knighthood. I remember that I didn't even get my first masterweapons till well after I was lvl50 and yet I had engaged in some group PK in defending and other fun stuff prior to that.... Squires expecting masterweapons to cost 2000 gold and be fully decked out by lvl 30 should just go die in a fire.
QUOTE(Malicia @ Feb 13 2008, 01:28 PM) 486322
Why should those who don't enjoy bashing, have things made easier for them?
They shouldn't. They should learn patience and quit doing stupid things like trying to bash xion as a lvl 50 merian tracker. It's a high level bashing groung ffs.
Is this about people who don't want to lose their precious xp when they choose to get involved in conflict?
Seems like that's the case to me.
Experience and essence can be viewed as the blood of Lusternia. Nothing else quite brings about a sense of accomplishment or loss, or factors in when it comes to raiding or hunting and so on. In various situations, it does force players to display a measure of care when engaging in various forms of combat. I prefer the current way of things, though something should be done about skills that negate any loss and allow others to operate with less risk involved.
I agree that it's good to force people to take caution. No xp loss has already been acknowledged to lead to more reckless behavior. However, I'm not so sure on that last point about doing away with loss negation all together. Conglute is damn nice
The risk factor makes things more interesting.
Amen to that.
My character could have been a titan ages ago. I just hate bashing. Those with the motivation can do it, slowly but surely. Let's not forget that praying is not a terribly huge deal. It has been softened once. It's the dying in enemy territory that hurts. That was implemented, I thought, as a deterrent or added risk for raiders/griefers.
They shouldn't. They should learn patience and quit doing stupid things like trying to bash xion as a lvl 50 merian tracker. It's a high level bashing groung ffs.
Is this about people who don't want to lose their precious xp when they choose to get involved in conflict?
Seems like that's the case to me.
Experience and essence can be viewed as the blood of Lusternia. Nothing else quite brings about a sense of accomplishment or loss, or factors in when it comes to raiding or hunting and so on. In various situations, it does force players to display a measure of care when engaging in various forms of combat. I prefer the current way of things, though something should be done about skills that negate any loss and allow others to operate with less risk involved.
I agree that it's good to force people to take caution. No xp loss has already been acknowledged to lead to more reckless behavior. However, I'm not so sure on that last point about doing away with loss negation all together. Conglute is damn nice
The risk factor makes things more interesting.
Amen to that.
My character could have been a titan ages ago. I just hate bashing. Those with the motivation can do it, slowly but surely. Let's not forget that praying is not a terribly huge deal. It has been softened once. It's the dying in enemy territory that hurts. That was implemented, I thought, as a deterrent or added risk for raiders/griefers.
Summary response: I think the whiners are just too impatient. If they don't want to invest the time to get somewhere, then they're not gonna get it. They see the rewards, go "ooooh drool I want" and then when they actually have to *gasp* put some effort into a game, complain that attaining their goals are too difficult. However, I do see the major barriers to PVP and think that it would be highly awesome if something were done to address making entry into the PVP world easier. (Although, I must say, having a zergswarm of lolgankers would be pretty unsatisfying. The way things are now make sure that PVP types are invested in the game and aren't here just to cause havoc and lolz the way some "novices" are).
QUOTE(Malicia @ Feb 13 2008, 02:01 PM) 486357
PSS. And fix the worthless pile of crap that is the Angelfont too! Thanks!
It's not -that- terrible.... the prayers have saved my posterior on numerous occasions. Where else do you get a 2 second eq shield usable while prone? or a free 1/2 Green that only takes 2 seconds and no mana AND usable while prone? Seriously... AngelFont is underrated... well, at least those two powers. I don't use the others ever. It's certainly a hell of a lot better than the Black Nest.
QUOTE(Forren @ Feb 13 2008, 06:32 PM) 486416
I talk while bashing - I'm extremely good at multitasking and pressing the arrow keys in time to ff. I never just sat around and talked though. I didn't make my own system til May of 2007, well after getting Demigod. My own combat stuff took less than an hour to make.
Yes but a.) you're insane and b.) you're crazy.
QUOTE(Nydekion @ Feb 14 2008, 10:44 AM) 486584
I think the premise behind the suggested change is in error. New or inexperienced people who come in and consider trying out combat aren't disenfranchised by the experience loss on death as much as much as they are the high investment necessary to compete. Let's face it, it takes transing or close to transing at least one guild skillsets and a couple of common skillsets; an entire assortments of vials (with the requisite potion/elixir/salve), herbs, scrolls, and armor; and a good system that's either purchased or personally coded. In the end, this is a very large initial investment that many people do not have the time or money to waste on, particularly the community that holds steady jobs, haven't done much prior coding (or even have!), and just want to sit back and relax. Death losses really pale in comparison to that issue, I think.
Heh, do away with alchemy and herbs, and make all potions and plants available through magic pathways on a tic similar to current balances. Then nobody would have to worry about going without a full cureset. (Somewhat in jest, but semiserious, too).
Note to myself: I think I'm turning into that bitter, sarcastic forum-goer that I formerly despised so very much....
Xavius2008-02-15 03:08:22
QUOTE(Tervic @ Feb 14 2008, 08:59 PM) 486784
Lvl 62 Faeling Dreamweaver Blacktalon. Trans nothing (highest skill levels are Gifted in totems and dreamweaving) with 51/49 greatrobes. Total play time: ~8 days. Birthday: 20th Juliary 133
I found yoouu!