Eldanien2008-02-15 03:11:14
Psh, now find mine. =P
Tervic, your post mirrors a lot of my thoughts.
Tervic, your post mirrors a lot of my thoughts.
Forren2008-02-15 03:17:16
Pssh, Tervic, insanity is relative...
Tervic2008-02-15 03:20:41
QUOTE(Xavius @ Feb 14 2008, 07:08 PM) 486790
I found yoouu!
Noooooeees!
@Forren: Oh come on. My comment was almost necessary once you brought up you and coding
Daganev2008-02-15 03:34:11
To everyone thinking that this has something to do with people whining and being impatient.
The idea was suggested by an Admin. Nobody was discussing this until an admin brought it up.
If "risk" is interesting, then the risk is interegesting regardless of it being xp loss or stat loss, or whatever loss. If xp less is negligable and unimportant. (to some people) then how is removing xp loss entirely make things any worse? It sounds like people are saying, "Don't complain, you allready lose 0 xp, why would losing less help?". But the idea that most people who have supported idea have liked is that it makes death more meaningfull, not less. i.e. there is now actually a down side to dieing.
Currently, it sounds like there is no downside to dieing on a regular basis, an a huge downside to dieing in special circumstances.
The new proposal would make an equally negetive experience to dieing every time a death occurs. (for varying amounts of time) This point never seems to be addressed by the nae-sayers.
The idea was proposed in a setting of "would things be better if" , not "The world is going to end if we don't do x"
It really sounds like the wrong arguments are being made, as if there isn't even a discussion happenig.
The idea was suggested by an Admin. Nobody was discussing this until an admin brought it up.
If "risk" is interesting, then the risk is interegesting regardless of it being xp loss or stat loss, or whatever loss. If xp less is negligable and unimportant. (to some people) then how is removing xp loss entirely make things any worse? It sounds like people are saying, "Don't complain, you allready lose 0 xp, why would losing less help?". But the idea that most people who have supported idea have liked is that it makes death more meaningfull, not less. i.e. there is now actually a down side to dieing.
Currently, it sounds like there is no downside to dieing on a regular basis, an a huge downside to dieing in special circumstances.
The new proposal would make an equally negetive experience to dieing every time a death occurs. (for varying amounts of time) This point never seems to be addressed by the nae-sayers.
The idea was proposed in a setting of "would things be better if" , not "The world is going to end if we don't do x"
It really sounds like the wrong arguments are being made, as if there isn't even a discussion happenig.
Forren2008-02-15 03:51:50
QUOTE(daganev @ Feb 14 2008, 10:34 PM) 486802
To everyone thinking that this has something to do with people whining and being impatient.
The idea was suggested by an Admin. Nobody was discussing this until an admin brought it up.
The idea was suggested by an Admin. Nobody was discussing this until an admin brought it up.
...Again, prompted by whining and impatience and laziness from players.
Daganev2008-02-15 03:53:39
QUOTE(Forren @ Feb 14 2008, 07:51 PM) 486806
...Again, prompted by whining and impatience and laziness from players.
Or by low populations. Only Morgfyre knows what prompted it.
Forren2008-02-15 03:54:26
QUOTE(daganev @ Feb 14 2008, 10:53 PM) 486807
Or by low populations. Only Morgfyre knows what prompted it.
I feel like I'm arguing with a wall. Or a fish.
Tervic2008-02-15 03:55:42
QUOTE(daganev @ Feb 14 2008, 07:34 PM) 486802
To everyone thinking that this has something to do with people whining and being impatient.
The idea was suggested by an Admin. Nobody was discussing this until an admin brought it up.
The only reason the admins brought it up was because of the constant talk elsewhere about losing EXP, so you're wrong about nobody discussing it. The idea is a proposed admin idea to an ongoing talked about problem (and props to Morgfyre for taking the initiative and coming up with a solution himself rather than waiting for us to do it).
If "risk" is interesting, then the risk is interegesting regardless of it being xp loss or stat loss, or whatever loss. If xp less is negligable and unimportant. (to some people) then how is removing xp loss entirely make things any worse? It sounds like people are saying, "Don't complain, you allready lose 0 xp, why would losing less help?". But the idea that most people who have supported idea have liked is that it makes death more meaningfull, not less. i.e. there is now actually a down side to dieing.
XP loss doesn't hinder your ability to continue to engage in combat and/or bashing. Stat loss does. Further, just because I rationalize the loss as small enough to not warrant OMGWTF does not mean that the loss doesn't exist. For example, I used coach 8 year olds for a youth soccer league. A reward as small as a piece of candy (considered "insignificant" by most) will literally have them eating out of your hand. Small enough to not be a big deal, yes, since I can bash up 5% exp in about an hour or buy a huge bag of assorted candy for 5$, but the effects and feeling of reward (or loss) are still there.
Currently, it sounds like there is no downside to dieing on a regular basis, an a huge downside to dieing in special circumstances.
Sure there is. You have to go bash back the EXP you lost, but it's still possible to maintain a positive exp output even for a casual player who does not bash 100% of the time. That is what I consider good balance.
The new proposal would make an equally negetive experience to dieing every time a death occurs. (for varying amounts of time) This point never seems to be addressed by the nae-sayers.
If you mean equally negative to everyone, yes, but I'm not totally sure what your point is here. EXP loss is still equally negative for everyone, just that the really crazy people bash it back faster (I'm gonna stay faaaar away from lich/transmigrate whatever).
The idea was proposed in a setting of "would things be better if" , not "The world is going to end if we don't do x"
And the general consensus seems to be "no" on both counts.
It really sounds like the wrong arguments are being made, as if there isn't even a discussion happening.
The idea was suggested by an Admin. Nobody was discussing this until an admin brought it up.
The only reason the admins brought it up was because of the constant talk elsewhere about losing EXP, so you're wrong about nobody discussing it. The idea is a proposed admin idea to an ongoing talked about problem (and props to Morgfyre for taking the initiative and coming up with a solution himself rather than waiting for us to do it).
If "risk" is interesting, then the risk is interegesting regardless of it being xp loss or stat loss, or whatever loss. If xp less is negligable and unimportant. (to some people) then how is removing xp loss entirely make things any worse? It sounds like people are saying, "Don't complain, you allready lose 0 xp, why would losing less help?". But the idea that most people who have supported idea have liked is that it makes death more meaningfull, not less. i.e. there is now actually a down side to dieing.
XP loss doesn't hinder your ability to continue to engage in combat and/or bashing. Stat loss does. Further, just because I rationalize the loss as small enough to not warrant OMGWTF does not mean that the loss doesn't exist. For example, I used coach 8 year olds for a youth soccer league. A reward as small as a piece of candy (considered "insignificant" by most) will literally have them eating out of your hand. Small enough to not be a big deal, yes, since I can bash up 5% exp in about an hour or buy a huge bag of assorted candy for 5$, but the effects and feeling of reward (or loss) are still there.
Currently, it sounds like there is no downside to dieing on a regular basis, an a huge downside to dieing in special circumstances.
Sure there is. You have to go bash back the EXP you lost, but it's still possible to maintain a positive exp output even for a casual player who does not bash 100% of the time. That is what I consider good balance.
The new proposal would make an equally negetive experience to dieing every time a death occurs. (for varying amounts of time) This point never seems to be addressed by the nae-sayers.
If you mean equally negative to everyone, yes, but I'm not totally sure what your point is here. EXP loss is still equally negative for everyone, just that the really crazy people bash it back faster (I'm gonna stay faaaar away from lich/transmigrate whatever).
The idea was proposed in a setting of "would things be better if" , not "The world is going to end if we don't do x"
And the general consensus seems to be "no" on both counts.
It really sounds like the wrong arguments are being made, as if there isn't even a discussion happening.
Asarnil2008-02-15 04:38:05
QUOTE(Forren @ Feb 15 2008, 08:19 AM) 486651
I'm also going to make the argument that the lack of mid-level bashing areas contributes more to decline in interest than experience loss.
Wrong. Pretty much every racial area (lucidians/dracnari/aslarans/krokani/merians) are more than bashable at midbie levels, and apart from possibly the lucidian/dracnari there is someone you can turn them into for an extra 3k or so of gold. You can also influence multiple places easily, there's a huge amount of places you can do that pretty much nonstop. Then there's questing which you can farm in-between bashing areas too for a nice steady rate of xp and gold. I suggest that you actually make an alt and take a serious look at things before spouting off the same ignorant :censor: that people have been complaining about for years.
Xavius2008-02-15 04:40:37
Aslaran and krokani are bashed out frequently. Merians and spectres don't work for Celest. Lucidian and dracnari team and can actually be fairly scary for low con caster types. The best is Carai Caroo, and I'm willing to bet that I'm one of maybe three people in the game who knows how to get to it with any consistency.
Forren2008-02-15 04:44:22
QUOTE(Asarnil @ Feb 14 2008, 11:38 PM) 486827
Wrong. Pretty much every racial area (lucidians/dracnari/aslarans/krokani/merians) are more than bashable at midbie levels, and apart from possibly the lucidian/dracnari there is someone you can turn them into for an extra 3k or so of gold. You can also influence multiple places easily, there's a huge amount of places you can do that pretty much nonstop. Then there's questing which you can farm in-between bashing areas too for a nice steady rate of xp and gold. I suggest that you actually make an alt and take a serious look at things before spouting off the same ignorant that people have been complaining about for years.
I've bashed much more than you have here, Asarnil, so your assertion that I'm spouting off ignorance is kind of silly.
All of those areas you've named were around when I was bashing up. Most of them were either near-constantly bashed out or ones I couldn't touch (Celest ftw).
Xenthos2008-02-15 04:46:08
QUOTE(Asarnil @ Feb 14 2008, 11:38 PM) 486827
Wrong. Pretty much every racial area (lucidians/dracnari/aslarans/krokani/merians) are more than bashable at midbie levels, and apart from possibly the lucidian/dracnari there is someone you can turn them into for an extra 3k or so of gold. You can also influence multiple places easily, there's a huge amount of places you can do that pretty much nonstop. Then there's questing which you can farm in-between bashing areas too for a nice steady rate of xp and gold. I suggest that you actually make an alt and take a serious look at things before spouting off the same ignorant that people have been complaining about for years.
Spectres beat them all. Merians aren't exactly bashable, though, since they'll get you Celest-hunted (not worth it for the casual basher who doesn't want to get jumped).
Asarnil2008-02-15 04:46:39
QUOTE(Xavius @ Feb 15 2008, 03:10 PM) 486828
Aslaran and krokani are bashed out frequently. Merians and spectres don't work for Celest. Lucidian and dracnari team and can actually be fairly scary for low con caster types. The best is Carai Caroo, and I'm willing to bet that I'm one of maybe three people in the game who knows how to get to it with any consistency.
Yet even though they are bashed out a lot, there are also a lot of times you will find them all still there due to people thinking they'd be bashed out. Merians don't work for Celest - but that is a single organization and they can bash any of the other four. I forgot about Lucidian and Dracnari teaming, but that just requires you to be slightly careful and being ready to run in and out instead of mindlessly pressing your bashing macro upon entering each room. And while they might be slightly scary - that shouldn't last for long, I've bashed them as an unspecialised faeling with little problem.
I won't take your bet with Carai Caroo - I am notoriously bad with the new places that have been released apart from Undervault (which I use map paths to get between the different kephera hives).
QUOTE(Xenthos @ Feb 15 2008, 03:16 PM) 486830
Spectres beat them all. Merians aren't exactly bashable, though, since they'll get you Celest-hunted (not worth it for the casual basher who doesn't want to get jumped).
Yes spectres beat them all, but merians are more than bashable. I've farmed them constantly as every org and I've been jumped a whole one time since I started here. Celest talks big about not bashing them, but I've even seen members of Celest (non-Merians) killing them indiscriminately.
Malicia2008-02-15 04:53:16
QUOTE
It's not -that- terrible.... the prayers have saved my posterior on numerous occasions. Where else do you get a 2 second eq shield usable while prone? or a free 1/2 Green that only takes 2 seconds and no mana AND usable while prone? Seriously... AngelFont is underrated... well, at least those two powers. I don't use the others ever. It's certainly a hell of a lot better than the Black Nest.
2 out of 5 prayers is nowhere near good - and especially as the prayers can be negated by the death of the corresponding Supernal, but that's a rant for another time! I'd prefer green, if I have the power. I often forget to use Elohora's prayer, but yes it could be useful. I also agree with the other points you made, except for the one about the Squires dying in a fire. Meanie.
Tervic2008-02-15 07:04:30
QUOTE(Asarnil @ Feb 14 2008, 08:38 PM) 486827
Wrong. Pretty much every racial area (lucidians/dracnari/aslarans/krokani/merians) are more than bashable at midbie levels, and apart from possibly the lucidian/dracnari there is someone you can turn them into for an extra 3k or so of gold. You can also influence multiple places easily, there's a huge amount of places you can do that pretty much nonstop. Then there's questing which you can farm in-between bashing areas too for a nice steady rate of xp and gold. I suggest that you actually make an alt and take a serious look at things before spouting off the same ignorant that people have been complaining about for years.
Don't forget about Snow Valley, Verasavir Valley, the Kiakodan Reserve, and the upper Caves of Muhalanesh (nagaradja).
QUOTE(Xavius @ Feb 14 2008, 08:40 PM) 486828
Aslaran and krokani are bashed out frequently. Merians and spectres don't work for Celest. Lucidian and dracnari team and can actually be fairly scary for low con caster types. The best is Carai Caroo, and I'm willing to bet that I'm one of maybe three people in the game who knows how to get to it with any consistency.
It's lucidian and trill. I also know how to get to Carai Caroo, so make it 4 people
QUOTE(Malicia @ Feb 14 2008, 08:53 PM) 486834
2 out of 5 prayers is nowhere near good - and especially as the prayers can be negated by the death of the corresponding Supernal, but that's a rant for another time! I'd prefer green, if I have the power. I often forget to use Elohora's prayer, but yes it could be useful. I also agree with the other points you made, except for the one about the Squires dying in a fire. Meanie.
OK, I'll admit, I'm a meanie..... probably comes from being an abandoned squire. I also agree that 2/5 prayers kinda sucks, but hey, I'll personally take what I can get, and like you said, it's for another thread.
Unknown2008-02-15 07:36:37
QUOTE(Forren @ Feb 14 2008, 09:54 PM) 486809
I feel like I'm arguing with a wall. Or a fish.
Irony
QUOTE(Xavius @ Feb 14 2008, 10:40 PM) 486828
The best is Carai Caroo, and I'm willing to bet that I'm one of maybe three people in the game who knows how to get to it with any consistency.
Carai Caroo? It was a pain in the butt to get there with all the waves nonsense...and a huge disappointment when I finally did make it. Of course, I was near 80 at the time...but still, hard to find. Unless there is a way you people are hiding.
QUOTE(Tervic @ Feb 15 2008, 01:04 AM) 486855
Don't forget about Snow Valley, Verasavir Valley, the Kiakodan Reserve, and the upper Caves of Muhalanesh
Kiakodan reserve is the equivelent of the Tidal flats. That's still lowbie bashing. Up to level 30, and that's pushing it. Snow Valley is good stuff. Lucidians and under Lucidians aren't perma bashed like Merians/Krokani.
It wasn't that long ago that I was a midbie..and I was a mugwump Geo for most of it. The bashing sucks and for me, it always devolved into waiting for spectres. It's only since I went Illithoid Geo (high con)around level 80 that I can comfortably bash things like Catacombs and Kephera and not worry about dying.
Geb2008-02-15 08:57:51
I've voted no, but it should not be any surprise. I've been against the lessoning of experience loss due to death from before the reduction in loss from praying deaths. My thinking has always been that experience loss (significant loss, not the mess we have now for some people) is a detriment to reckless behavior. It forces a person to actually consider the consequences of his/her actions, because those consequences can be significant. It would be a sort of mechanical means of imposing the idea of self-control on people. Anyhow, I have said it before and I will say it again, I prefer that we all pray (Demigods on down) and that the experience/essence loss from deaths be increased.
Gregori2008-02-15 10:12:22
Since we like to throw around made up numbers and then argue about how they are to low or to high or not important, and at the same time complain about the length of time those number signify, I decided to post some real numbers for you to argue about and whine about and then say once more the numbers are not important.
Level 90 Faeling Shofangi - no bashing arties
This is from the point of logging in till 1 hour of online time passed.
Total experience in 1 hour online (bashing areas below my level range and not including side quests) 2.27%
Total actual bashing time about 50 minutes.
Heartstop/conglutinate experience lost 1.47%
Now if I can make more than I lose to a single conglute death in less than 1 hour, bashing areas about 10 - 15 levels lower than my level range without adding in side quests for extra experience, I fail to see an issue. People bashing their level ranges make more experience than people bashing below their level ranges. People who are a little more careful and brave and bash just slightly above their level ranges make more experience yet. Add in side quests, influencing, major quests and the experience gain far exceeds the experience loss even for people who have limited time.
However, some inexperienced person who dies defending his org from raiders then suffers a stat loss effect for an hour making it even harder for him to defend will be far more upset than "oh no I lost 3% experience I guess I need to spend 14 minutes in the Tidal Flats". People are upset because they are not strong enough to help. so the solution here is to make them weaker and tell them "this is better! You thought you sucked 5 minutes ago? Wait till you spend the next hour trying to help defend now!"
Level 90 Faeling Shofangi - no bashing arties
This is from the point of logging in till 1 hour of online time passed.
QUOTE
Iraen thinks of cooler room names than I. (an aether ship.)
A red fox stands here, cautiously listening to the surroundings.
You see a single exit leading south.
3270h, 4890m, 5160e, 10p, 14350en, 22450w elrx /02:08:08.906/<>-
Read News, fill vials from fountain
nightsight UP
3270h, 4890m, 5160e, 10p, 14350en, 22450w elrx /02:10:40.906/<>-
thirdeye UP
3270h, 4860m, 5160e, 10p, 14350en, 22450w elrx /02:10:41.062/<>-
Spend time deffing up. Check starting score.
| Experience : #60 1st Rank of the Infinit Level : 90 (21.80%) |
3540h, 4597m, 5160e, 7p, 14450en, 21852w elrxkdb /02:11:21.437/<>-
Walk to Nexus and link
Your link to the Moonhart Mother Tree is severed as your power reserves are saturated.
3540h, 4890m, 5160e, 10p, 14964en, 22134w elrxkdb /02:13:10.281/<>-
Run around looking for something to start bashing.
Finally start in Mesa, first score check after starting
You attempt the kata form of hunt.
You slice through a trill warrior in a graceful arc with a staghorn blade inlaid with a silvery rack of antlers.
A lucidian warrior springs to a trill warrior's defence.
You slice through a trill warrior in a graceful arc with a staghorn blade inlaid with a silvery rack of antlers.
With a quick spin, you kick a trill warrior with your right foot.
3540h, 4890m, 5160e, 10p, 15226en, 22364w exkdb /02:15:40.937/<>-
| Experience : #60 1st Rank of the Infinit Level : 90 (21.84%) |
3540h, 4890m, 5160e, 10p, 15200en, 22426w elrxkdb /02:16:01.515/<>-
Finish bashing gila, sandojin, lucidians, trills, dashro, coyotes, sabretooth cats, taurian, and hares
| Experience : #60 1st Rank of the Infinit Level : 90 (22.87%) |
3540h, 4890m, 5160e, 10p, 15244en, 22450w elrxkdb /02:43:17.812/<>-
Run back to Serenwilde and offer.
3540h, 4890m, 5160e, 10p, 15314en, 22450w elrxkdb /02:44:04.359/<>-
Go make something to eat then go bash again.
With a quick spin, you kick a krokani guard with your right foot.
3540h, 4890m, 5160e, 10p, 15661en, 22450w exkdb /02:49:17.281/<>-
Finish bashing krokani, aslaran, lucidians, trill, sandojin.
Check at 1 hour of online time.
| Experience : #60 1st Rank of the Infinit Level : 90 (24.07%) |
3540h, 4890m, 5160e, 10p, 14947en, 22450w elrxkdb /03:08:07.109/<>-
A red fox stands here, cautiously listening to the surroundings.
You see a single exit leading south.
3270h, 4890m, 5160e, 10p, 14350en, 22450w elrx /02:08:08.906/<>-
Read News, fill vials from fountain
nightsight UP
3270h, 4890m, 5160e, 10p, 14350en, 22450w elrx /02:10:40.906/<>-
thirdeye UP
3270h, 4860m, 5160e, 10p, 14350en, 22450w elrx /02:10:41.062/<>-
Spend time deffing up. Check starting score.
| Experience : #60 1st Rank of the Infinit Level : 90 (21.80%) |
3540h, 4597m, 5160e, 7p, 14450en, 21852w elrxkdb /02:11:21.437/<>-
Walk to Nexus and link
Your link to the Moonhart Mother Tree is severed as your power reserves are saturated.
3540h, 4890m, 5160e, 10p, 14964en, 22134w elrxkdb /02:13:10.281/<>-
Run around looking for something to start bashing.
Finally start in Mesa, first score check after starting
You attempt the kata form of hunt.
You slice through a trill warrior in a graceful arc with a staghorn blade inlaid with a silvery rack of antlers.
A lucidian warrior springs to a trill warrior's defence.
You slice through a trill warrior in a graceful arc with a staghorn blade inlaid with a silvery rack of antlers.
With a quick spin, you kick a trill warrior with your right foot.
3540h, 4890m, 5160e, 10p, 15226en, 22364w exkdb /02:15:40.937/<>-
| Experience : #60 1st Rank of the Infinit Level : 90 (21.84%) |
3540h, 4890m, 5160e, 10p, 15200en, 22426w elrxkdb /02:16:01.515/<>-
Finish bashing gila, sandojin, lucidians, trills, dashro, coyotes, sabretooth cats, taurian, and hares
| Experience : #60 1st Rank of the Infinit Level : 90 (22.87%) |
3540h, 4890m, 5160e, 10p, 15244en, 22450w elrxkdb /02:43:17.812/<>-
Run back to Serenwilde and offer.
3540h, 4890m, 5160e, 10p, 15314en, 22450w elrxkdb /02:44:04.359/<>-
Go make something to eat then go bash again.
With a quick spin, you kick a krokani guard with your right foot.
3540h, 4890m, 5160e, 10p, 15661en, 22450w exkdb /02:49:17.281/<>-
Finish bashing krokani, aslaran, lucidians, trill, sandojin.
Check at 1 hour of online time.
| Experience : #60 1st Rank of the Infinit Level : 90 (24.07%) |
3540h, 4890m, 5160e, 10p, 14947en, 22450w elrxkdb /03:08:07.109/<>-
QUOTE
With grim, final resolve you gather the mental strength to slay yourself and as a tear drops from your eye, you end your time on this mortal coil by stopping your heart in an instant.
You have been slain by misadventure.
A swirling force begins to tug at your soul and the world spins around you.
0h, 4890m, 5160e, 10p, 14350en, 22450w elrx /03:41:34.421/<>-
| Experience : #60 1st Rank of the Infinit Level : 90 (22.60%) |
You have been slain by misadventure.
A swirling force begins to tug at your soul and the world spins around you.
0h, 4890m, 5160e, 10p, 14350en, 22450w elrx /03:41:34.421/<>-
| Experience : #60 1st Rank of the Infinit Level : 90 (22.60%) |
Total experience in 1 hour online (bashing areas below my level range and not including side quests) 2.27%
Total actual bashing time about 50 minutes.
Heartstop/conglutinate experience lost 1.47%
Now if I can make more than I lose to a single conglute death in less than 1 hour, bashing areas about 10 - 15 levels lower than my level range without adding in side quests for extra experience, I fail to see an issue. People bashing their level ranges make more experience than people bashing below their level ranges. People who are a little more careful and brave and bash just slightly above their level ranges make more experience yet. Add in side quests, influencing, major quests and the experience gain far exceeds the experience loss even for people who have limited time.
However, some inexperienced person who dies defending his org from raiders then suffers a stat loss effect for an hour making it even harder for him to defend will be far more upset than "oh no I lost 3% experience I guess I need to spend 14 minutes in the Tidal Flats". People are upset because they are not strong enough to help. so the solution here is to make them weaker and tell them "this is better! You thought you sucked 5 minutes ago? Wait till you spend the next hour trying to help defend now!"
Arix2008-02-15 10:16:04
QUOTE(Gregori)
stuff
I have only one response to this that I believe covers it adequately:
HOLY , IT'S GREGORI!
Tervic2008-02-15 10:19:01
QUOTE(Bianca @ Feb 14 2008, 11:36 PM) 486857
Carai Caroo? It was a pain in the butt to get there with all the waves nonsense...and a huge disappointment when I finally did make it. Of course, I was near 80 at the time...but still, hard to find. Unless there is a way you people are hiding.
Hey, don't bash the nosip safe bashing. I can go to some areas, like Water, Carai Caroo, etc and not have to sip at all and bash away and the odds of me dying (excepting getting jumped) are zero. Very awesome for when my attention has even the remotest possibility of being distracted. True it's not the -most- I could be getting, but the odds of losing it are also very low. Plus I save money on potions