Death

by Morgfyre

Back to Common Grounds.

Gregori2008-02-13 16:09:03
QUOTE(Xenthos @ Feb 13 2008, 09:56 AM) 486165
If you're putting in 100 hours of bashing time, +- 8 doesn't exactly matter. 8% isn't really significant. Actually putting in the 100 to begin with is the impressive part.



The point is that the person with noexploss gains faster period, over 10 hours, 100 hours, or 1000 hours. If I don't lose experience when I die and you do and we bash the exact same amount of hours and die the exact same amount of times (heck, I can die 10 times as much as you do in the same time period) I will be ahead of you by a far greater amount and quite possibly by levels. Not because of time alone, but also because I don't care if I die so I will bash the things that give me the best possible experience I can.
Xenthos2008-02-13 16:12:41
QUOTE(Gregori @ Feb 13 2008, 11:09 AM) 486167
The point is that the person with noexploss gains faster period, over 10 hours, 100 hours, or 1000 hours. If I don't lose experience when I die and you do and we bash the exact same amount of hours and die the exact same amount of times (heck, I can die 10 times as much as you do in the same time period) I will be ahead of you by a far greater amount and quite possibly by levels. Not because of time alone, but also because I don't care if I die so I will bash the things that give me the best possible experience I can.

That's why the alternative is statsloss and, possibly, skill penalty. The more suicidal you get, the harder you'll find it to continue to bash.

Concern addressed!
Gregori2008-02-13 16:22:24
QUOTE(Xenthos @ Feb 13 2008, 10:12 AM) 486169
That's why the alternative is statsloss and, possibly, skill penalty. The more suicidal you get, the harder you'll find it to continue to bash.

Concern addressed!


Uh no, concern not addressed, stat loss doesn't mean I stop bashing, it means I shift where I bash for 30 minutes. Just like when I ran out of power to transmigrate it didn't stop me bashing, it shifted where I bashed.

As I stated in my post previous.

Karnagan2008-02-13 16:39:49
QUOTE(Gregori @ Feb 13 2008, 10:02 AM) 486139
As a former transmigrator I can say without a shadow of doubt that my rise from level 76 to 90+ in short order ( and I would have reached demigod shortly after that if I hadn't left for 2 years) was due to no EXPloss. It enabled me to bash recklessly, gaining fast exp and not caring if I died. If I ran out of power to transmigrate I bashed lower places till I could draw power again and transmigrate once more.

This change would be the same thing. People can bash recklessly, if they die they just bash lower places till the stat loss wears off. It increases the speed with which a person levels. It does this for everyone. Casual bashers, active bashers, or religious bashers.

And yes, someday there will be a lot of demigods, that is what happens when EXPloss gets nerfed so badly, due to complaints about it, but exp gains are kept constant... people level faster. So now we want to increase that percentage once more and further increase the speed with which people attain levels/demigod. Making it as "cool" as getting Dragon in Achaea. Which, as most Achaean's can tell you, is about as special as stubbing your toe nowadays.


Achaea's overpopulation of level 100s is due to the horrendous "open-PK" zones dominated by the evil-aligned orgs, not nearly enough bashing grounds for Good players, and the fact their population, current and total, is much older and larger than Lusternia's. If your hypothesis about EXPloss meaning something was in any way accurate, Achaea's vastly more punishing XPloss system should mean they'd have way fewer dragons.

If you think your high level rise was due to picking bigger battles than was healthy- good for you. For me, dying while bashing is rare enough. Actually losing experience from it is unheard of. But even with Archlich powers, I'm much more cautious with my bashing- dying with Surge up means I have to consume a relatively large wad of power just to restore the status quo! If your org can handle you draining mass amounts of power to supply your recklessness, it seems almost schizophrenic for you to bash up to demigod, at least if you're complaining all the way about how it's much too easy.

QUOTE(Gregori @ Feb 13 2008, 10:02 AM) 486139
This change would be the same thing. People can bash recklessly, if they die they just bash lower places till the stat loss wears off. It increases the speed with which a person levels. It does this for everyone. Casual bashers, active bashers, or religious bashers.


As opposed to the brutal penalties right now? That proposed system would actually be much worse for me- half the reason I make XP is because people can't clear the areas I typically bash in. If I instead have to compete in lower-level areas with more people, AND get less XP per hour, that's an overall loss for me.

QUOTE(Gregori @ Feb 13 2008, 12:39 PM) 486167
If I don't lose experience when I die and you do and we bash the exact same amount of hours and die the exact same amount of times (heck, I can die 10 times as much as you do in the same time period) I will be ahead of you by a far greater amount and quite possibly by levels. Not because of time alone, but also because I don't care if I die so I will bash the things that give me the best possible experience I can.


That's a lot of assumptions, especially when a lot of Celest can punch the Trueheal button to avoid death while bashing (NB: I never use power while actually bashing, so I can't imagine why a Celestian would, at least for the most part). Still, I'll spot you the assumption that I hate knowing that you're enjoying yourself, and must get demigod before you, by any means necessary. If I have a problem with how fast you're getting experience, I can either bash stronger enemies, bash for longer periods of time, gank you while you bash, or suck it up and get demigod in my own good time. Or declare myself an Emo'Marshal and go have a long soppy cry about it, but that would probably cost me my guild positions.

QUOTE(Xenthos @ Feb 13 2008, 12:13 PM) 486156
Anyways, experience loss DOES inhibit someone with less time to play far more than it does someone with a lot of time / drive. There's no other way to look at it.


Absolutely.
Fionn2008-02-13 16:43:17
QUOTE(Xenthos @ Feb 13 2008, 09:56 AM) 486165
If you're putting in 100 hours of bashing time, +- 8 doesn't exactly matter. 8% isn't really significant. Actually putting in the 100 to begin with is the impressive part.


Not everyone would look at it from that perspective, though. If you're compulsive and obsessive enough to bash that much, then every little bit you do gather to your end goal is going to count, and every little loss is going to make your flinch. You've already spent this much time getting to X goal, why should you ever have to spend even MORE?

Well, okay, maybe that isn't you, but from what I've seen I think it's safe to say that will describe most of the people capable of getting into and staying in the pattern of bash bash bash bash bash bash bash bash bash bash bash bash bash bash bash PK bash bash bash bash.

If you suffer no loss, your motivation will be hardly phased. However, if you do suffer a loss and can think of somebody somewhere with a certain skill (which YOU can't access) that could have totally circumvented that loss, that will increase their tendency to want to QQ and find something else to do (like complain on the forums). Maintenance of that sense of morale is very important.

Honestly, I think it's less a problem with actual penalties of death so much that people feel obliged to bash so damn much. They want to bash for titan/demi (because it CAN have a significant effect in PvP), they want to bash for gold (which IS the best way to make gold in the game), they want to bash to maintain their 3-4 karma blessings (really, questing can't compare when an hour's worth of bashing can net you over 50% karma, and access to quests is even more limited than things to bash), they want to bash to offer up lots of essence to their Patrons for true favours (because most will hand them out at regular intervals, making it feel more like a buff to regularly acquire than something special), and so on.

And can that be fixed? Well, that's probably an entirely different can of worms.
Gregori2008-02-13 17:02:10
QUOTE(Karnagan @ Feb 13 2008, 10:39 AM) 486174
Achaea's overpopulation of level 100s is due to the horrendous "open-PK" zones dominated by the evil-aligned orgs, not nearly enough bashing grounds for Good players, and the fact their population, current and total, is much older and larger than Lusternia's. If your hypothesis about EXPloss meaning something was in any way accurate, Achaea's vastly more punishing XPloss system should mean they'd have way fewer dragons.

If you think your high level rise was due to picking bigger battles than was healthy- good for you. For me, dying while bashing is rare enough. Actually losing experience from it is unheard of. But even with Archlich powers, I'm much more cautious with my bashing- dying with Surge up means I have to consume a relatively large wad of power just to restore the status quo! If your org can handle you draining mass amounts of power to supply your recklessness, it seems almost schizophrenic for you to bash up to demigod, at least if you're complaining all the way about how it's much too easy.
As opposed to the brutal penalties right now? That proposed system would actually be much worse for me- half the reason I make XP is because people can't clear the areas I typically bash in. If I instead have to compete in lower-level areas with more people, AND get less XP per hour, that's an overall loss for me.
That's a lot of assumptions, especially when a lot of Celest can punch the Trueheal button to avoid death while bashing (NB: I never use power while actually bashing, so I can't imagine why a Celestian would, at least for the most part). Still, I'll spot you the assumption that I hate knowing that you're enjoying yourself, and must get demigod before you, by any means necessary. If I have a problem with how fast you're getting experience, I can either bash stronger enemies, bash for longer periods of time, gank you while you bash, or suck it up and get demigod in my own good time. Or declare myself an Emo'Marshal and go have a long soppy cry about it, but that would probably cost me my guild positions.
Absolutely.


Achaea's overpopulation of level 100's is due to many things, only mildly influenced by your theories. However, my point was and still is attaining Dragon there is a nothing. Nobody cares anymore because there is so many of them. As an aside though, you are wrong, in direct proportion to time running and player base size comparisons, Achaea does have far less Dragons than Lusternia does Demigods.

I will also state I was a noexploss player in Achaea too, I am well aware of how much of an effect no exploss has on attaining levels.

I never said my org supports my power consumption, I said when I ran out of power I bashed elsewhere till I was able to draw more power, either through the time change giving me my montlhy allotment or by the fact I was bashing essence so I could draw extra. The point remains not losing experience is going to gain you experience faster than losing experience. I fail to see how this is a hard concept to understand by people.

I am not sure what brutal penalties you are referring to. Lusternia has no brutal penalties to death. EXPloss was already dropped so much as to be barely noticeable, by anyone, and anyone who does die so many times bashing they take days to recover should probably consider that it isn't exploss that is the problem, it is trying to bash in places they shouldn't bash in.

Maybe this is a redneck issue... Allow me to dumb it down.

If person A pees in a bucket with a hole in it and person B pees in a bucket without a hole in it. Whose bucket is filled first?

If people have troubling understanding that, I am sure there are some grade 1 teachers around somewhere that can explain.
Forren2008-02-13 17:05:41
QUOTE(Gregori @ Feb 13 2008, 12:02 PM) 486188
If person A pees in a bucket with a hole in it and person B pees in a bucket without a hole in it. Whose bucket is filled first?

What's a bucket?
Arel2008-02-13 17:09:12
QUOTE(Gregori @ Feb 13 2008, 08:32 AM) 486139
If Billy Bob wants/chooses to get involved in PK. Billy Bob should man up and face the consequences of doing so.


Well, if Billy Bob is really interested in PK, he has already had to buy a shield/shield rune and spent lessons on combat, and most likely discipline, and probably planar so he can conglut, and guild skills of course so he has a decent offense, and if Billy Bob is really fortunate, he was able to buy credits and get himself a rune or two.

I think Billy Bob already paid the price of getting involved in PK. Billy Bob shouldn't have to spend 2 hours or even 1 hour bashing for every time he dies because he would like to enjoy another feature of the game, namely PK.
Forren2008-02-13 17:12:44
QUOTE(Arel @ Feb 13 2008, 12:09 PM) 486192
Well, if Billy Bob is really interested in PK, he has already had to buy a shield/shield rune and spent lessons on combat, and most likely discipline, and probably planar so he can conglut, and guild skills of course so he has a decent offense, and if Billy Bob is really fortunate, he was able to buy credits and get himself a rune or two.

I think Billy Bob already paid the price of getting involved in PK. Billy Bob shouldn't have to spend 2 hours or even 1 hour bashing for every time he dies because he would like to enjoy another feature of the game, namely PK.

I think Billy Bob shouldn't feel like he can make an ass of himself in PK and not expect to lose experience as a consequence.
Myndaen2008-02-13 17:13:54
QUOTE(Gregori @ Feb 13 2008, 12:02 PM) 486188
If person A pees in a bucket with a hole in it and person B pees in a bucket without a hole in it. Whose bucket is filled first?


Wouldn't it be the person with more pee, regardless of the hole or not?
Forren2008-02-13 17:15:01
QUOTE(Myndaen @ Feb 13 2008, 12:13 PM) 486195
Wouldn't it be the person with more pee, regardless of the hole or not?

Not unless the rate difference between the two urinators is greater than the rate of urin-depletion in the bucket.
Myndaen2008-02-13 17:16:50
QUOTE(Forren @ Feb 13 2008, 12:15 PM) 486196
Not unless the rate difference between the two urinators is greater than the rate of urin-depletion in the bucket.


You HAVE to assume that, otherwise Gregori never gets his bucket o' pee and his point fails.
Diamondais2008-02-13 17:17:24
Awsome how a topic on death turns into one on peeing and who can fill a bucket faster.

Very entertaining! content.gif

Either way, I'm fine with how things are played out now with experience loss and such. Pretty sure I'd take some experience loss, the ability to go right back out and work it up again rather than have a Disfavour like thing on me.
Gregori2008-02-13 17:24:42
QUOTE(Myndaen @ Feb 13 2008, 11:13 AM) 486195
Wouldn't it be the person with more pee, regardless of the hole or not?



Doesn't matter Person B could go get a 6pack refill for his bladder, drink that down, come back and still fill his bucket faster!
Karnagan2008-02-13 17:26:21
QUOTE(Gregori @ Feb 13 2008, 01:32 PM) 486188
I am not sure what brutal penalties you are referring to.


And people say I'm bad with sarcasm. The whole initial thrust of the thread was to mitigate problems with gaining/maintaining experience levels- the proposed change would be much worse for many bashers, myself included. Sorry I couldn't make that more obvious.

QUOTE(Gregori @ Feb 13 2008, 01:32 PM) 486188
I never said my org supports my power consumption, I said when I ran out of power I bashed elsewhere till I was able to draw more power, either through the time change giving me my montlhy allotment or by the fact I was bashing essence so I could draw extra. The point remains not losing experience is going to gain you experience faster than losing experience. I fail to see how this is a hard concept to understand by people.


I understood the first part quite well- it's what I occasionally do when I need more power. And unless you have some power source I'm not quite aware of, you're losing optimal bashing time while hunting down essence, while a more cautious player is continuing his hunt of high end denizens. My point is that recklessness has consequences- just like caution does. The game isn't just a straight line to demigod, even with the large number of skills to reduce XP loss. Factors such as time available for bashing, available power, and available skills/artifacts play a much bigger role in levelling than our XP loss system has mostly ever done- your needlessly antagonistic claims to the contrary.

QUOTE(Forren @ Feb 13 2008, 01:35 PM) 486189
What's a bucket?


Let it never be said I'm not a helper.
Unknown2008-02-13 17:32:40
Closing doors to keep demi's "special" is a great way to shoot your playerbase in the foot.

I'm never going to get demi. I don't have the patience to bash that long, and even if I did, I don't want it bad enough to go through with it. Not only is bashing dull to me, but I hate running around trying to compete for mobs even more.

But things shouldn't be made harder just to keep some status quo intact. It's a turn off to new players, and I really shouldn't have to explain why. I don't know anyone who gets excited about never having the possibility to catch up with the person who's tearing their arms off.

Honestly, of all the ways to make a character special, a mechanical level acheivement shouldn't be such a big deal. So what if there are eventually lots of demis. That's a GOOD thing. It means that lots of players are having fun and stuck with the MUD to get up that high. It means that, even if they never even died once on the way up, they spent loads of time playing.
Myndaen2008-02-13 17:35:06
QUOTE(Gregori @ Feb 13 2008, 12:24 PM) 486199
Doesn't matter Person B could go get a 6pack refill for his bladder, drink that down, come back and still fill his bucket faster!


That implies that the hole in the bucket is HUGE, which, as we know, it's not. Exp loss is tiny, especially compared to Achaea, you've said so yourself before.

happy.gif

It could also imply that it takes a very long time to go get a 6pack, which as we know is also not the case. There's a corner store on every corner. tongue.gif
Gregori2008-02-13 17:35:35
QUOTE(Karnagan @ Feb 13 2008, 11:26 AM) 486201
Factors such as time available for bashing, available power, and available skills/artifacts play a much bigger role in levelling than our XP loss system has mostly ever done- your needlessly antagonistic claims to the contrary.


I have never denied or refuted any other factors involved in bashing to demigod. I am more than aware that skills, time, artifacts all have a role in it. This still does not negate the fact that my bucket is filled faster (well it would be if I was still a transmigrator, now my bucket has a hole in it)
Gregori2008-02-13 17:36:08
QUOTE(Myndaen @ Feb 13 2008, 11:35 AM) 486206
That implies that the hole in the bucket is HUGE, which, as we know, it's not. Exp loss is tiny, especially compared to Achaea, you've said so yourself before.

happy.gif

It could also imply that it takes a very long time to go get a 6pack, which as we know is also not the case. There's a corner store on every corner. tongue.gif



But it's a BIG BUCKET!


and...

False advertising there is no corner store on my corner and if there was it wouldn't have 6packs... not for rednecks anyways...
Gregori2008-02-13 17:38:39
QUOTE(Rainydays @ Feb 13 2008, 11:32 AM) 486204
Closing doors to keep demi's "special" is a great way to shoot your playerbase in the foot.

I'm never going to get demi. I don't have the patience to bash that long, and even if I did, I don't want it bad enough to go through with it. Not only is bashing dull to me, but I hate running around trying to compete for mobs even more.

But things shouldn't be made harder just to keep some status quo intact. It's a turn off to new players, and I really shouldn't have to explain why. I don't know anyone who gets excited about never having the possibility to catch up with the person who's tearing their arms off.

Honestly, of all the ways to make a character special, a mechanical level acheivement shouldn't be such a big deal. So what if there are eventually lots of demis. That's a GOOD thing. It means that lots of players are having fun and stuck with the MUD to get up that high. It means that, even if they never even died once on the way up, they spent loads of time playing.



Nobody is suggesting closing any doors. Merely stating we don't need to open further ones.