Forren2008-02-13 21:44:42
QUOTE(Xavius @ Feb 13 2008, 04:42 PM) 486338
We already die repeatedly in PK and lose nothing.
I lose 100k essence off prime, how about you? I already addressed my distaste for the low costs we have and especially for abilities that remove xp loss entirely, like I believe you possess.
QUOTE(Xavius @ Feb 13 2008, 04:42 PM) 486338
Death is meaningless. I also find xp in general meaningless, except as a descriptive way to talk about old school Narsrim's griefing.
If death is meaningless, why are people bitching about dying?
QUOTE(Xavius @ Feb 13 2008, 04:42 PM) 486338
A lot of the arguments you use against the idea in other places are exactly why I think it'd be a great idea. Don't you want to be able to raid Magnagora at the peak of its online strength and still kill a Demon Lord by having better tactics and fighters? Don't you want death to mean something? Don't you want a real way to put down hit and run raiders? A system where the costs of death are only cumulative and long-term isn't very engaging. A system where the costs of death are right now and more tangible seems much better. If the cost for a failed raid is an hour doing things that don't involve PK or bashing and the cost for dying in defense is a greatly hampered ability to defend or bash for 10-15 minutes, it seems like we're accomplishing what was intended by the xp-loss system all along.
I have and continue to lead demon lord raids, Nil raids, prime raids that occur at prime hours, Xavius, and I don't require a silly stat reduction to do it.
Forren2008-02-13 21:46:14
QUOTE(Xenthos @ Feb 13 2008, 04:44 PM) 486340
Psionics burnout means a full loss of skills. Losing a few stats is nowhere near the same thing, nor is it requiring you to sit around for an "hour of shame". It does, however, require you to be a bit more careful in what you choose to do and perhaps use up a few more herbs and health potions. Hunting something a bit easier for a time would help limit that, though.
Psionic burnout meant, for me, no forcefield. As a merian, it meant no bashing. For Sarrasri, this skill reduction would mean no drawdown. Hell, it would also mean no Forcefield for a telekinetic.
Though we can hunt rats, chances are if we tried to bash anything worth its experience we'd die.
Xavius2008-02-13 21:46:19
QUOTE(Malicia @ Feb 13 2008, 03:40 PM) 486335
I think we're ignoring the real issues, which is the norm with Lusternia. Rainydays brought up a good point in his post. Playing leadership roles in this game has allowed me to view firsthand what does chase away players, especially potential new ones. I've tried to bring over old friends from Achaea, who absolutely refuse due to the steep learning curve and coding nightmare that awaits. If you're not prepared to invest a bunch of credits and buy/code a good system, you're not going to play. What of players who've wanted to quit over crappy skill implementations or constructs? Are we going to eradicate those abominations? This change doesn't feel necessary in light of other things that should be addressed.
Forren's nonsense aside, this much is true. All the guilds need a kill condition at the expert-gifted range, and I'm tired of losing people over the way druid combat is designed (while Forren complains about a desire to change it).
Xenthos2008-02-13 21:47:35
QUOTE(Forren @ Feb 13 2008, 04:46 PM) 486343
Psionic burnout meant, for me, no forcefield. As a merian, it meant no bashing. For Sarrasri, this skill reduction would mean no drawdown. Hell, it would also mean no Forcefield for a telekinetic.
Though we can hunt rats, chances are if we tried to bash anything worth its experience we'd die.
Though we can hunt rats, chances are if we tried to bash anything worth its experience we'd die.
So I take it you completely missed the whole, "We're taking the skill loss component off the table" message?
Forren2008-02-13 21:47:55
QUOTE(Xavius @ Feb 13 2008, 04:46 PM) 486344
Forren's nonsense aside, this much is true. All the guilds need a kill condition at the expert-gifted range, and I'm tired of losing people over the way druid combat is designed (while Forren complains about a desire to change it).
Yes, clearly most players are spewing nonsense. *points to poll above*. Last night, when the active forumgoers had already taken a look at the poll, 66% of players opposed this. It's still a majority.
Xavius2008-02-13 21:47:55
QUOTE(Forren @ Feb 13 2008, 03:44 PM) 486341
I lose 100k essence off prime, how about you? I already addressed my distaste for the low costs we have and especially for abilities that remove xp loss entirely, like I believe you possess.
I lose xp in raids and defense, contrary to what Serens may or may not tell you. Probably exactly the same amount you did at level 81!
Forren2008-02-13 21:48:47
QUOTE(Xavius @ Feb 13 2008, 04:47 PM) 486349
I lose xp in raids and defense, contrary to what Serens may or may not tell you. Probably exactly the same amount you did at level 81!
Darkrebirth doesn't make you immune to experience loss?
Xavius2008-02-13 21:49:08
QUOTE(Forren @ Feb 13 2008, 03:48 PM) 486350
Darkrebirth doesn't make you immune to experience loss?
No.
Xenthos2008-02-13 21:49:45
QUOTE(Forren @ Feb 13 2008, 04:47 PM) 486348
Yes, clearly most players are spewing nonsense. *points to poll above*. Last night, when the active forumgoers had already taken a look at the poll, 66% of players opposed this. It's still a majority.
I'm actually wondering what the poll numbers would say if it was redone, with people having had a chance to think more about it and with the skill loss part excised. It's certainly nowhere near as against, percentage-wise, as it was last night.
Xenthos2008-02-13 21:50:08
QUOTE(Forren @ Feb 13 2008, 04:48 PM) 486350
Darkrebirth doesn't make you immune to experience loss?
... doesn't work off Prime. Which is where the majority of our conflict occurs.
Forren2008-02-13 21:50:44
QUOTE(Xavius @ Feb 13 2008, 04:49 PM) 486351
No.
Apparently the xp loss immunity is prime-only. Didn't know!
Forren2008-02-13 21:52:08
QUOTE(Xenthos @ Feb 13 2008, 04:49 PM) 486352
I'm actually wondering what the poll numbers would say if it was redone, with people having had a chance to think more about it and with the skill loss part excised. It's certainly nowhere near as against, percentage-wise, as it was last night.
I'd make the argument that the percentages have shifted because of more casual players voting in the poll.
I'd be interesting to see the breakdown in opinions by time played on Lusternia, level, and might.
Xenthos2008-02-13 21:52:29
QUOTE(Forren @ Feb 13 2008, 04:50 PM) 486354
Apparently the xp loss immunity is prime-only. Didn't know!
That's been one of the major limiters of it since... ever. That, and the whole have-to-gather-carrion thing. (PS. Please fix the Darknest. It should not give me DarkRebirth for 10p, and the egg should not ever be gettable except by its owner. It should last much longer, and it should be resummonable at the Nest by touching it again.)
Malicia2008-02-13 22:01:27
QUOTE(Xenthos @ Feb 13 2008, 03:52 PM) 486356
That's been one of the major limiters of it since... ever. That, and the whole have-to-gather-carrion thing. (PS. Please fix the Darknest. It should not give me DarkRebirth for 10p, and the egg should not ever be gettable except by its owner. It should last much longer, and it should be resummonable at the Nest by touching it again.)
PSS. And fix the worthless pile of crap that is the Angelfont too! Thanks!
Xenthos2008-02-13 22:03:36
QUOTE(Malicia @ Feb 13 2008, 05:01 PM) 486357
PSS. And fix the worthless pile of crap that is the Angelfont too! Thanks!
Nightaltar too, while we're at it!
Xavius2008-02-13 22:04:33
I want a useful construct.
Forren2008-02-13 22:05:44
QUOTE(Xavius @ Feb 13 2008, 05:04 PM) 486359
I want a useful construct.
Fix the angelfont plz.
Myndaen2008-02-13 22:18:03
I think people should learn to use the multiquote function!
Xenthos2008-02-13 22:18:41
QUOTE(Myndaen @ Feb 13 2008, 05:18 PM) 486362
I think people should learn to use the multiquote function!
People need to not post while I'm responding!
Shamarah2008-02-13 22:39:38
New idea: implement this thing and then nerf titans/demigods a bit so it doesn't really MATTER that much if we have a lot of them, and thus the main reason for people not wanting exp loss removed is averted.
Sounds good to me!
Sounds good to me!