Hyrtakos2008-02-29 16:58:48
Would it be possible to introduce a quest of some sort to absolve a domotheos to which you do not hold the opposing domotheos, or to at least knock of a set number of days from the person controlling it?
As it stands, with minimal effort, the current holders of the domoth will be able to maintain the ones they hold indefinitely with absolutely no risk of being absolved by those holding the opposing domotheos.
Even had someone from Glomdoring or Magnagora gained control of one from the start, eventually either theirs or the opposing domotheos would be absolved. Then you once again enter into a coinflip as to which org gets it and eventually those odds will play out into two members of the same org holding opposing domoth and never relinquishing control.
This could also institute a way to absolve the nature domotheos, or is that one intended to never be absolved?
As it stands, with minimal effort, the current holders of the domoth will be able to maintain the ones they hold indefinitely with absolutely no risk of being absolved by those holding the opposing domotheos.
Even had someone from Glomdoring or Magnagora gained control of one from the start, eventually either theirs or the opposing domotheos would be absolved. Then you once again enter into a coinflip as to which org gets it and eventually those odds will play out into two members of the same org holding opposing domoth and never relinquishing control.
This could also institute a way to absolve the nature domotheos, or is that one intended to never be absolved?
Unknown2008-02-29 17:11:20
Eeesh. Looks like I'll have a lot more catching up to do soon.
I'll only say now that I think racial blessings should not be org exclusive. Not everything needs to be org centric - it'd be nice if more of these blessings had a give-take sort of feel to them as well. The fact that these are all minor blessings that build up to the heavy, org specific blessings shouldn't stop ascendants from going for them, and so far as I can tell, no where does it say you NEED to use these blessings before you can go for the other ones on the same throne. You don't need to wield the power you've worked to obtain if you don't want to.
EDIT: If you absolutely, positively can not go for a blessing that may help your enemies in some way, when the decision you make is bond to positively affect far more people in your org than you otherwise would, then that's a problem with you RP, and not a problem with the system.
I'll only say now that I think racial blessings should not be org exclusive. Not everything needs to be org centric - it'd be nice if more of these blessings had a give-take sort of feel to them as well. The fact that these are all minor blessings that build up to the heavy, org specific blessings shouldn't stop ascendants from going for them, and so far as I can tell, no where does it say you NEED to use these blessings before you can go for the other ones on the same throne. You don't need to wield the power you've worked to obtain if you don't want to.
EDIT: If you absolutely, positively can not go for a blessing that may help your enemies in some way, when the decision you make is bond to positively affect far more people in your org than you otherwise would, then that's a problem with you RP, and not a problem with the system.
Ilyarin2008-02-29 18:02:58
@Hyrtakos: Remember that, for the most part, control of a Domoth Throne works in cycles of 75 IC days. After this time passes, either the owner challenges again (at which point you can attempt to usurp their control), or they let their control fade away to nothing, when anyone would be free to challenge it. This effectively ensures that Thrones will be able to change hands quite easily, quite often. I believe it is intended that Nature is a distinct non-absolveable Throne.
Unknown2008-02-29 18:08:41
Seeing as how Nature benefits everyone, there's not much point absolving it as well.
Xenthos2008-02-29 20:41:28
QUOTE(Ilyarin @ Feb 29 2008, 01:02 PM) 490093
@Hyrtakos: Remember that, for the most part, control of a Domoth Throne works in cycles of 75 IC days. After this time passes, either the owner challenges again (at which point you can attempt to usurp their control), or they let their control fade away to nothing, when anyone would be free to challenge it. This effectively ensures that Thrones will be able to change hands quite easily, quite often. I believe it is intended that Nature is a distinct non-absolveable Throne.
Not quite true. It shouldn't be that hard to do your challenge at a time when you know there's not likely to be any opposition to stop you from restrengthening your hold, especially when your opponents number of challengers are somewhat limited (and you can easily do the Demigod/Ascendant seek on them to see if they're around). Given the current political landscape, they probably won't really be taken over for a bit, but that may change once a few more Ascended are created and/or some of the demigods become more/less active.
His point is quite valid with the current scenario, though.
PS. Fix the power, please!
Xenthos2008-02-29 21:58:44
After some littlebie is wandering the Glomdoring spraying skunkscent around...
5056h, 5857m, 4686e, 5p, 17983en, 19320w elrxkp<>-
Focusing on her right leg, you strike at Kilana with a baleful rapier of darkened steel. You strike deep into her right foot, pinning it down with your rapier.
The point of the blade thrusts through Kilana's body and emerges from her back, jolting her upright as an expression of horror crosses her face. She finally slides off the blade, dropping to the ground with a thud.
You have slain Kilana.
Your karma rises in response to your deeds.
Black domotheos death energy rises up from the body of Kilana, solidifying into the form of a skull. The floating skull opens its jaws and a jet of inky black smoke shoots at you, melting the flesh from your bones.
Kilana drops the corpse of a giant black widow.
Kilana drops the corpse of a giant black widow.
3062h, 5857m, 4686e, 5p, 17970en, 19320w erxk<>-
Ow.
5056h, 5857m, 4686e, 5p, 17983en, 19320w elrxkp<>-
Focusing on her right leg, you strike at Kilana with a baleful rapier of darkened steel. You strike deep into her right foot, pinning it down with your rapier.
The point of the blade thrusts through Kilana's body and emerges from her back, jolting her upright as an expression of horror crosses her face. She finally slides off the blade, dropping to the ground with a thud.
You have slain Kilana.
Your karma rises in response to your deeds.
Black domotheos death energy rises up from the body of Kilana, solidifying into the form of a skull. The floating skull opens its jaws and a jet of inky black smoke shoots at you, melting the flesh from your bones.
Kilana drops the corpse of a giant black widow.
Kilana drops the corpse of a giant black widow.
3062h, 5857m, 4686e, 5p, 17970en, 19320w erxk<>-
Ow.
Xiel2008-02-29 21:59:58
Awesome.
Rika2008-02-29 22:00:09
Yeah, then compare that to what the Justice blessing does.
Unknown2008-02-29 22:11:54
Owned. When we tested with Nejii killing me, it took out like 3k health, woohoo.
Diamondais2008-02-29 22:17:47
QUOTE(Xenthos @ Feb 29 2008, 04:58 PM) 490162
After some littlebie is wandering the Glomdoring spraying skunkscent around...
5056h, 5857m, 4686e, 5p, 17983en, 19320w elrxkp<>-
Focusing on her right leg, you strike at Kilana with a baleful rapier of darkened steel. You strike deep into her right foot, pinning it down with your rapier.
The point of the blade thrusts through Kilana's body and emerges from her back, jolting her upright as an expression of horror crosses her face. She finally slides off the blade, dropping to the ground with a thud.
You have slain Kilana.
Your karma rises in response to your deeds.
Black domotheos death energy rises up from the body of Kilana, solidifying into the form of a skull. The floating skull opens its jaws and a jet of inky black smoke shoots at you, melting the flesh from your bones.
Kilana drops the corpse of a giant black widow.
Kilana drops the corpse of a giant black widow.
3062h, 5857m, 4686e, 5p, 17970en, 19320w erxk<>-
Ow.
5056h, 5857m, 4686e, 5p, 17983en, 19320w elrxkp<>-
Focusing on her right leg, you strike at Kilana with a baleful rapier of darkened steel. You strike deep into her right foot, pinning it down with your rapier.
The point of the blade thrusts through Kilana's body and emerges from her back, jolting her upright as an expression of horror crosses her face. She finally slides off the blade, dropping to the ground with a thud.
You have slain Kilana.
Your karma rises in response to your deeds.
Black domotheos death energy rises up from the body of Kilana, solidifying into the form of a skull. The floating skull opens its jaws and a jet of inky black smoke shoots at you, melting the flesh from your bones.
Kilana drops the corpse of a giant black widow.
Kilana drops the corpse of a giant black widow.
3062h, 5857m, 4686e, 5p, 17970en, 19320w erxk<>-
Ow.
Just think, if you'd been 3000 health short of that you would've died!
Looks cool though!
Xenthos2008-02-29 22:25:22
QUOTE(diamondais @ Feb 29 2008, 05:17 PM) 490170
Just think, if you'd been 3000 health short of that you would've died!
Looks cool though!
Looks cool though!
Yeah, but think 'group fights'-- or even a lucky behead in a 1v1 when you've been taking a beating yourself.
Unknown2008-02-29 22:31:29
I wish it hit all the people who beat on you, but unfortunately only the killer gets the punch to the face.
Fionn2008-02-29 22:33:37
While it is cool, it seems weird that a death blessing would basically be encouraging people not to kill. It would probably be more appropriate for that to be the justice lesser blessing, then make the death lesser blessing give people some sort of reward on a kill. Maybe a restoration of health, mana, and ego (or if the values are close to full on the kill, they might push them above a certain % of their max), relieve you of X number of afflictions, or even cure some of your wounding. Or some combination of the above. Only problem I see with it is that in group raids it might prompt people with blessings to target the little people more so than they usually would, but then, that would be at the risk of letting the bigger, tougher people linger and pick on others who don't have that guild blessing. I also don't see people randomly getting solo kills and jumping people for this, since it would be more useful for helping people maintain momentum during actual group combat/raiding.
Good? Bad? Too griefy?
Good? Bad? Too griefy?
Unknown2008-02-29 22:34:15
QUOTE(Xenthos @ Feb 29 2008, 04:25 PM) 490172
Yeah, but think 'group fights'-- or even a lucky behead in a 1v1 when you've been taking a beating yourself.
Holding a demesne during raids is suddenly very unappealing.
Xenthos2008-03-01 07:26:53
QUOTE(Xavius @ Feb 27 2008, 11:11 PM) 489849
I agree with you there. The personal benefit is great. I'm all for personal benefit in exchange for personal work. The buffs are a bit of a wait and see deal. I'm not so sure about the power boost.
QUOTE(Catarin @ Feb 27 2008, 11:11 PM) 489850
Yeah I'd agree the power is too high. 100/250/500 seems better. The 50/100/250 seems too small. Maybe not. The essence gain as well. It doesn't really need to completely cover all the costs required to get the crown. 10k per day might be better.
Etc. Consider that 1 crown is the same as winning both Literary *and* Scholarly prestige contests. I've been told that it's still giving 1000 power per day for the Crown, so... any particular reason that this isn't getting any kind of a response?
The longer it lasts, the more power you're pumping into the game *just* when you've finally got it balanced to be a valuable commodity (growth slowed by Constructs to a trickle, and lots of power desired for Ascendants, so you have to decide whether you want Constructs or Ascendants). Then it's raised back to a flood by Crowns. Don't mind them having some power effect, but there's no real reason for it to be this excessive.
Unknown2008-03-01 07:28:40
QUOTE
9527h, 4589m, 7695e, 10p, 26660en, 26838w elrxkd /23:26:39.021/<>-
powerlog 0 1 shuyin
2008/03/01 00:00:57 - Shuyin generates +1000 power for control of the Sceptre,
Orb and Crown of Death
powerlog 0 1 shuyin
2008/03/01 00:00:57 - Shuyin generates +1000 power for control of the Sceptre,
Orb and Crown of Death
Xenthos2008-03-01 07:31:35
Yep. 1000 for holding the Crown. Which is the same as winning Scholarly (500) and Literary (500). x9, spread around the organizations. Pretty high. :/
Ilyarin2008-03-01 07:32:08
2008/03/01 00:00:57 - Catarin generates +500 power for control of the Sceptre of Harmony
2008/03/01 00:00:57 - Forren generates +750 power for control of the Sceptre and Orb of Knowledge
2008/03/01 00:00:57 - Ilyarin generates +1000 power for control of the Sceptre, Orb and Crown of Life
2008/03/01 00:00:57 - Forren generates +750 power for control of the Sceptre and Orb of Knowledge
2008/03/01 00:00:57 - Ilyarin generates +1000 power for control of the Sceptre, Orb and Crown of Life
Xenthos2008-03-01 07:34:43
QUOTE(Ilyarin @ Mar 1 2008, 02:32 AM) 490273
2008/03/01 00:00:57 - Catarin generates +500 power for control of the Sceptre of Harmony
2008/03/01 00:00:57 - Forren generates +750 power for control of the Sceptre and Orb of Knowledge
2008/03/01 00:00:57 - Ilyarin generates +1000 power for control of the Sceptre, Orb and Crown of Life
2008/03/01 00:00:57 - Forren generates +750 power for control of the Sceptre and Orb of Knowledge
2008/03/01 00:00:57 - Ilyarin generates +1000 power for control of the Sceptre, Orb and Crown of Life
Yeah. I rest my case. And this isn't even with all three at Crowns yet.
Unknown2008-03-01 07:39:41
I was actually implying that it was an improvement (nerf).
Note the "incorrent" amount for the crown then.
QUOTE
9527h, 4569m, 7695e, 10p, 26660en, 28508w elrxkd /23:39:05.380/<>-
powerlog 0 2 shuyin
2008/02/29 00:00:12 - Shuyin generates +500 power for control of the Crown of
Death
2008/02/29 00:00:12 - Shuyin generates +750 power for control of the Orb of
Death
2008/02/29 00:00:12 - Shuyin generates +500 power for control of the Sceptre of
Death
powerlog 0 2 shuyin
2008/02/29 00:00:12 - Shuyin generates +500 power for control of the Crown of
Death
2008/02/29 00:00:12 - Shuyin generates +750 power for control of the Orb of
Death
2008/02/29 00:00:12 - Shuyin generates +500 power for control of the Sceptre of
Death
Note the "incorrent" amount for the crown then.