Xenthos2008-03-01 07:41:22
QUOTE(Sojiro @ Mar 1 2008, 02:39 AM) 490275
I was actually implying that it was an improvement (nerf).
Note the "incorrent" amount for the crown then.
Note the "incorrent" amount for the crown then.
That sounds more like a bugfix, since the post discussing it says "1000 power if you've taken the Crown." Which is exactly what it's doing now, and is what I'm discussing.
Rika2008-03-01 07:41:45
Wasn't a nerf really. More of a fix.
Unknown2008-03-01 07:42:13
Well damn!
Xenthos2008-03-01 07:57:17
QUOTE(Sojiro @ Mar 1 2008, 02:42 AM) 490279
Well damn!
Heh.
Keep in mind that my argument all along has been based on 1,000 instead of 2,250, as well (if each was given separately). If it was really supposed to give 2250 a day for each set... ick! Luckily, that's not the case.
But I would still really like this to be looked at.
Hyrtakos2008-03-01 23:57:57
A few things concerning the nature domotheos.
First a question. Is the blessing intended to replace sparkleberry with a lesser herb or to add a bonus to curing with herbs occasionally? As it stands, an herb that doesn't consume herb balance can be subbed into a system and nobody will need sparkleberry since they can effectively use them cheaper now.
Next, I think the lesser blessing of nature should be locked upon casting for a set number of months, to prevent it from simply being recast every month and protecting a new herb from hibernating at all times.
Lastly, is there any notion to eventually make this domotheos absolvable? Shuyin has suggested that perhaps all domoth could be absolved by those not holding opposing domoth at a heftily increased essence cost and perhaps something else adding on top, which, while costly and likely enough to keep someone like me from doing it, would be nice to have as an option.
First a question. Is the blessing intended to replace sparkleberry with a lesser herb or to add a bonus to curing with herbs occasionally? As it stands, an herb that doesn't consume herb balance can be subbed into a system and nobody will need sparkleberry since they can effectively use them cheaper now.
Next, I think the lesser blessing of nature should be locked upon casting for a set number of months, to prevent it from simply being recast every month and protecting a new herb from hibernating at all times.
Lastly, is there any notion to eventually make this domotheos absolvable? Shuyin has suggested that perhaps all domoth could be absolved by those not holding opposing domoth at a heftily increased essence cost and perhaps something else adding on top, which, while costly and likely enough to keep someone like me from doing it, would be nice to have as an option.
Rika2008-03-01 23:59:44
The Major blessing means whatever herb eaten will take the place of sparkleberry, on sparkleberry balance. This is why it gives the new line: 'You may eat another herb that gives the sparkleberry effect.' when you get balance.
Hyrtakos2008-03-02 00:01:24
QUOTE(rika @ Mar 1 2008, 06:59 PM) 490401
The Major blessing means whatever herb eaten will take the place of sparkleberry, on sparkleberry balance. This is why it gives the new line: 'You may eat another herb that gives the sparkleberry effect.' when you get balance.
This is false. I had Zia place it on chervil to test, and when eating a chervil... you did in fact consume herb balance and garner the effect of the herb, while at the same time having the sparkleberry effect and losing sparkleberry balance. As expected, herb balance was returned on it's normal timer, seperately and before the sparkleberry balance.
Unknown2008-03-02 04:13:38
Perhaps a game wide message when someone takes a orb/sceptre/crown?
Saran2008-03-02 04:54:02
yes plz. It's weird to not know what is going on with them as they affect all players. Could we have some means of viewing who is blessed at the moment. (don't care about the exact status just who is blessed if anyone)
Zacc2008-03-02 22:04:08
Minor blessing of Chaos at 1 size= 4 size= not a blessing=
Unknown2008-03-03 06:03:08
Chaos blessing can affect size too? Haha, that's awesome.
Estarra2008-03-03 08:23:29
QUOTE(Vendetta Morendo @ Mar 2 2008, 10:03 PM) 490721
Chaos blessing can affect size too? Haha, that's awesome.
Such is chaos!
Regarding the power awards for domoths, with the increased and renewed importance in power, I don't see a problem with being generous with power awards. If anything, perhaps other rewards should be increased!
Rika2008-03-03 08:34:17
Or essence lost decreased! I've lost around 2 million essence in these last couple of days because of the Domoth system.
Unknown2008-03-03 11:33:04
QUOTE(rika @ Mar 3 2008, 08:34 AM) 490740
Or essence lost decreased! I've lost around 2 million essence in these last couple of days because of the Domoth system.
2 million isn't much. Essence loss is fine. Maintaining demigod is TOO easy.
Shiri2008-03-03 11:38:57
While maintaining demigod isn't too easy since people shouldn't be at any major risk of losing it, the essence costs don't really need to be lowered a lot either. A good amount of that loss you suffered came from the same place, which was Crumkindivia - the rest you can avoid by not overworking yourself in the domotheos. Will suck for your org, but particularly if an org's demis can coordinate it they can get some bashing downtime. (P.S add ways that aren't PK-related to achieve this stuff.)
Forren2008-03-03 15:46:45
QUOTE(Thoros LaSaet @ Mar 3 2008, 06:33 AM) 490765
2 million isn't much. Essence loss is fine. Maintaining demigod is TOO easy.
Agreed. I think Phoenix costs should be returned to the 100/250/500.
Catarin2008-03-03 15:47:23
QUOTE(Forren @ Mar 3 2008, 08:46 AM) 490780
Agreed. I think Phoenix costs should be returned to the 100/250/500.
As long as it hit all demigods equally at all times, I'd agree.
Xenthos2008-03-03 15:55:07
QUOTE(Estarra @ Mar 3 2008, 03:23 AM) 490736
Regarding the power awards for domoths, with the increased and renewed importance in power, I don't see a problem with being generous with power awards. If anything, perhaps other rewards should be increased!
Well-- here's my thinking. Currently, without the Domotheos, the Glomdoring is making a negative power gain per month because of our more relaxed power laws and a much-lessened focus on the library, as well as having two major Constructs. This means we have to make tough choices-- decide to drop some Constructs to get positive power again, or work harder.
With higher power rewards, though (even for other things, especially if constructs start giving positive power), it means we'll always net positive again and never really have to worry about it. We'll always "eventually" get to a million, so the focus would instead be "time to get there" instead of "Can we even get there, because power is a limited resource?" I guess it depends on which way you want this thing to go. I guess I'm fine with either, but it should be balanced one way or the other. As-is, the Crowns completely break the system because they're so much larger than anything else.
Edit to add:
Can we get a room on AP where normal mortals can go to check out how the Domotheos realm is faring? Doesn't make much sense for us to be able to check like Demigods, but I find myself asking how it's doing pretty frequently, and I doubt I'm the only one.
Estarra2008-03-03 16:25:42
QUOTE(Xenthos @ Mar 3 2008, 07:55 AM) 490784
As-is, the Crowns completely break the system because they're so much larger than anything else.
Edit to add:
Can we get a room on AP where normal mortals can go to check out how the Domotheos realm is faring? Doesn't make much sense for us to be able to check like Demigods, but I find myself asking how it's doing pretty frequently, and I doubt I'm the only one.
Edit to add:
Can we get a room on AP where normal mortals can go to check out how the Domotheos realm is faring? Doesn't make much sense for us to be able to check like Demigods, but I find myself asking how it's doing pretty frequently, and I doubt I'm the only one.
Methinks you are engaging in a tad bit of hyperbole to assert that crowns "completely break the system".
We'll consider a way for others to check the domotheos realm.
Catarin2008-03-03 16:30:48
Well, 5 million essence later, I think I have a good feel for how the system works and have a couple observations:
1. The system seems designed to encourage coalitions of orgs. When you get to the orb and crown levels it is difficult to have enough people around in one org for long enough to secure the battle. This tends to make the system somewhat less interesting as orgs are loathe to alienate those that can help them so they don't absolve each others thrones or try to take control of the items once they go into play. Now, players can change this by just attacking each other willy nilly without worrying about the consequence but they would be shooting themselves in the foot for a couple of reasons.
The most obvious reason is that they will have a much harder time securing orbs and crowns without the ready assistance of non-org demigods/ascendants. You also have to consider that the numbers required to take an orb or crown without interference is less than the numbers required to take these items if people are actively attempting to stop you. So, when you decide to no longer work with another org, you're not only limiting the people you have available to you to help secure thrones, you're increasing the number of people you need yourself because chances are good that other org is going to start interefering with your attempts.
I don't know the solution to this really. Making it easier is the obvious choice so that you have a better chance of being able to rely primarily on your own org to get the numbers to battle while still possibly being able to get enough to repel attackers.
In the end, we will either see two orgs completley dominating the whole thing or if players decide to change that, we'll see people either stop participating (once you start dying a few times the essence loss for demigods really stacks up) or only participate in off peak. Thereby avoiding conflict altogether.
2. Stage 2 is just flat out boring. I understand the intention behind it but in practice it turns into a huge disincentive. I would again suggest that the base time be 30 minutes and adding 15 minutes on each time it changes possession for a maximum of 60 minutes. Scaled down to account for a seal when necessary.
1. The system seems designed to encourage coalitions of orgs. When you get to the orb and crown levels it is difficult to have enough people around in one org for long enough to secure the battle. This tends to make the system somewhat less interesting as orgs are loathe to alienate those that can help them so they don't absolve each others thrones or try to take control of the items once they go into play. Now, players can change this by just attacking each other willy nilly without worrying about the consequence but they would be shooting themselves in the foot for a couple of reasons.
The most obvious reason is that they will have a much harder time securing orbs and crowns without the ready assistance of non-org demigods/ascendants. You also have to consider that the numbers required to take an orb or crown without interference is less than the numbers required to take these items if people are actively attempting to stop you. So, when you decide to no longer work with another org, you're not only limiting the people you have available to you to help secure thrones, you're increasing the number of people you need yourself because chances are good that other org is going to start interefering with your attempts.
I don't know the solution to this really. Making it easier is the obvious choice so that you have a better chance of being able to rely primarily on your own org to get the numbers to battle while still possibly being able to get enough to repel attackers.
In the end, we will either see two orgs completley dominating the whole thing or if players decide to change that, we'll see people either stop participating (once you start dying a few times the essence loss for demigods really stacks up) or only participate in off peak. Thereby avoiding conflict altogether.
2. Stage 2 is just flat out boring. I understand the intention behind it but in practice it turns into a huge disincentive. I would again suggest that the base time be 30 minutes and adding 15 minutes on each time it changes possession for a maximum of 60 minutes. Scaled down to account for a seal when necessary.