Xenthos2008-03-03 16:36:46
QUOTE(Estarra @ Mar 3 2008, 11:25 AM) 490788
Methinks you are engaging in a tad bit of hyperbole to assert that crowns "completely break the system".
Not really. Glomdoring's currently at -585 power for the day, not counting Kaervas' scepter. Add that in, we're at -85. Get it to a crown, and we're near 400. A second crown (certainly not impossible because there are 9 of the things, and eventually they're likely to be an even spread) and we're up to 1400. Without any organizational need to go harvesting, or work together, or make tough choices such as deciding which construct to keep or which organizational government-type to use. With those two crowns... well, we're pretty much set. Sure, it might be slower than some of the other organizations at the moment, but it DOES make for a pretty significant difference in what we have to decide to work on. As-is, we need to have a pretty hefty focus on the library to try and get some of that back, which will take work / people interested... but if we're getting positive power again without as much effort, why bother? At least, that's how I'm seeing things playing out with the others in the Court.
Personally, I always thought that encouraging the library was a good thing at any point in time, even if we were first. But oh well.
Catarin2008-03-03 16:50:25
QUOTE(Xenthos @ Mar 3 2008, 09:36 AM) 490794
Not really. Glomdoring's currently at -585 power for the day, not counting Kaervas' scepter. Add that in, we're at -85. Get it to a crown, and we're near 400. A second crown (certainly not impossible because there are 9 of the things, and eventually they're likely to be an even spread) and we're up to 1400. Without any organizational need to go harvesting, or work together, or make tough choices such as deciding which construct to keep or which organizational government-type to use. With those two crowns... well, we're pretty much set. Sure, it might be slower than some of the other organizations at the moment, but it DOES make for a pretty significant difference in what we have to decide to work on. As-is, we need to have a pretty hefty focus on the library to try and get some of that back, which will take work / people interested... but if we're getting positive power again without as much effort, why bother? At least, that's how I'm seeing things playing out with the others in the Court.
Personally, I always thought that encouraging the library was a good thing at any point in time, even if we were first. But oh well.
Personally, I always thought that encouraging the library was a good thing at any point in time, even if we were first. But oh well.
I believe you are severely underestimating the effort it takes to acquire and maintain crowns. And seriously, even if your org maintained two crowns at all times it would take close to two RL years at the rate of 1400 per day to raise another Vernal. And trust me, you need all the participants you can get if you want to get crowns. Right now Serenwilde and Celest are being pretty friendly and assisting each other and working pretty consistently in the system with very little resistance and there are three crowns that have been maintained and only 4 that have been gotten at all. It is no coincedence that those three are held by sealbearers.
So if by "set" you mean you'll get another vernal in 2 years, okay...but that doesn't seem very set to me. That seems like barely scraping by. Vernals are a great opportunity to inspire more activity and interest. Assuming people WANT to be Vernals.
Were it easy to get and keep multiple crowns for extended periods of time, I would agree wholeheartedly with you. But it's not. My previous feeling that the power needed to be reduced was based on the belief that you would get 1000 for the crown another 750 for your orb and 500 for the sceptre, all of the same throne.
Estarra2008-03-03 16:51:50
QUOTE(Catarin @ Mar 3 2008, 08:30 AM) 490792
I don't know the solution to this really. Making it easier is the obvious choice so that you have a better chance of being able to rely primarily on your own org to get the numbers to battle while still possibly being able to get enough to repel attackers.
In the end, we will either see two orgs completley dominating the whole thing or if players decide to change that, we'll see people either stop participating (once you start dying a few times the essence loss for demigods really stacks up) or only participate in off peak. Thereby avoiding conflict altogether.
In the end, we will either see two orgs completley dominating the whole thing or if players decide to change that, we'll see people either stop participating (once you start dying a few times the essence loss for demigods really stacks up) or only participate in off peak. Thereby avoiding conflict altogether.
I'm not sure what the solution is either, but I also imagine that there will be more demigods and ascendants in the future that might make your concerns moot. Certainly, the status of demigods has changed so they may be more actively recruited by orgs. I suppose we could extend the ability to be in the domoth realms to titans (but not claim the power items) but I don't really think there's that many titans that it would matter.
QUOTE(Catarin @ Mar 3 2008, 08:30 AM) 490792
2. Stage 2 is just flat out boring. I understand the intention behind it but in practice it turns into a huge disincentive. I would again suggest that the base time be 30 minutes and adding 15 minutes on each time it changes possession for a maximum of 60 minutes. Scaled down to account for a seal when necessary.
Stage 2 is the only time for the opposition to steal the item, or for non-demigod/ascendants to have a chance to stop the claiming of the item. It is also the most likely stage to see some real conflict that everyone can participate in. I do not believe that 30 minutes is long enough for people to realize what an item is in play and then following it up with finding where the item is being claimed, much less stopping the claiming of the item. I'm not sure the disincentive is all that huge being that I think many will ultimately feel that the benefits outweigh the downside. Of course, to make it more exciting, domoth guards could pop up at the site of the item, but I'm not sure if an hour of that would make it more annoying (though granted more people would be able to bash them).
Xenthos2008-03-03 16:58:35
QUOTE(Catarin @ Mar 3 2008, 11:50 AM) 490795
So if by "set" you mean you'll get another vernal in 2 years, okay...but that doesn't seem very set to me. That seems like barely scraping by. Vernals are a great opportunity to inspire more activity and interest. Assuming people WANT to be Vernals.
No, by "set" I mean that there's an actual positive power gain from day-to-day. There are, occasionally, extra benefits that speed it up (such as wildnodes, events, etc.) but if you're getting a negative power gain per day, those extra additions aren't really going to help you at all. You're never going to get anywhere. This means that, without the current Domoth-crown-situation, Glomdoring really has to crack down and actually get our power expenditure under control in order to even have a chance to raise more Vernals in the future. This means knocking down a Construct or two (or four), reviving our failing library status, working harder on plays, etc.
If we have an easier method of getting back into the green, though, that takes less sacrifice and effort... well, that seems to pretty much be what most organizations these days go for. The easy road.
Like I said, I believe the administration should decide whether they want power to be something that people have to make tough choices for, or something that will eventually build up on its own. The current situation, without Crowns, is "tough choices." Upping power gain across the board to be similar to Crowns is the opposite. I guess I don't really mind either way, I just think the whole system should be designed in that image. Currently, everything is designed in the "power is a limited resource" manner, excepting Sceptres/Orbs/Crowns.
Catarin2008-03-03 16:58:53
QUOTE(Estarra @ Mar 3 2008, 09:51 AM) 490796
I'm not sure what the solution is either, but I also imagine that there will be more demigods and ascendants in the future that might make your concerns moot. Certainly, the status of demigods has changed so they may be more actively recruited by orgs. I suppose we could extend the ability to be in the domoth realms to titans (but not claim the power items) but I don't really think there's that many titans that it would matter.
I don't think titans would matter that much in the scheme of things. It is possible the point will become moot and orgs may start offering pretty huge incentives for people who can bring in a lot of power as well as people who reach demigod. I guess we'll see if the dynamic changes any time in the near future.
QUOTE(Estarra @ Mar 3 2008, 09:51 AM) 490796
Stage 2 is the only time for the opposition to steal the item, or for non-demigod/ascendants to have a chance to stop the claiming of the item. It is also the most likely stage to see some real conflict that everyone can participate in. I do not believe that 30 minutes is long enough for people to realize what an item is in play and then following it up with finding where the item is being claimed, much less stopping the claiming of the item. I'm not sure the disincentive is all that huge being that I think many will ultimately feel that the benefits outweigh the downside. Of course, to make it more exciting, domoth guards could pop up at the site of the item, but I'm not sure if an hour of that would make it more annoying (though granted more people would be able to bash them).
Actually, mobs popping up would be kind of neat (depending on how many we're talking about). It would be something to do, a way to gain essence, and a good bashing area for an hour heh. Would definitely help demigods gain some essence back. But it could just make it much harder too. Who knows.
Shiri2008-03-03 16:59:09
Estarra, I think you're underestimating the speeds players are able to work at. It's very easy to find where someone is if you have a demigod (and interfering isn't very useful to you if you don't) - they can seek anyone on any plane and determine their exact location and the bubble name too. Then it's just a case of having a commander to flashpoint someone there (or if you REALLY must, manual pilot.) If those people aren't there they're not gonna be there in an hour with enough time to spare to use them. Once your demigod is there and the other person killed (combat can't last more than 5 minutes per bout if it's in teams) they can start claiming the throne. Alternatively they can just claim the throne when they get in to get the delay.
EDIT: Of course, this is slightly dependent on how aetherspace changes work out.
EDIT: Of course, this is slightly dependent on how aetherspace changes work out.
Catarin2008-03-03 17:06:43
QUOTE(Xenthos @ Mar 3 2008, 09:58 AM) 490797
No, by "set" I mean that there's an actual positive power gain from day-to-day. There are, occasionally, extra benefits that speed it up (such as wildnodes, events, etc.) but if you're getting a negative power gain per day, those extra additions aren't really going to help you at all. You're never going to get anywhere. This means that, without the current Domoth-crown-situation, Glomdoring really has to crack down and actually get our power expenditure under control in order to even have a chance to raise more Vernals in the future. This means knocking down a Construct or two (or four), reviving our failing library status, working harder on plays, etc.
If we have an easier method of getting back into the green, though, that takes less sacrifice and effort... well, that seems to pretty much be what most organizations these days go for. The easy road.
Like I said, I believe the administration should decide whether they want power to be something that people have to make tough choices for, or something that will eventually build up on its own. The current situation, without Crowns, is "tough choices." Upping power gain across the board to be similar to Crowns is the opposite. I guess I don't really mind either way, I just think the whole system should be designed in that image. Currently, everything is designed in the "power is a limited resource" manner, excepting Sceptres/Orbs/Crowns.
If we have an easier method of getting back into the green, though, that takes less sacrifice and effort... well, that seems to pretty much be what most organizations these days go for. The easy road.
Like I said, I believe the administration should decide whether they want power to be something that people have to make tough choices for, or something that will eventually build up on its own. The current situation, without Crowns, is "tough choices." Upping power gain across the board to be similar to Crowns is the opposite. I guess I don't really mind either way, I just think the whole system should be designed in that image. Currently, everything is designed in the "power is a limited resource" manner, excepting Sceptres/Orbs/Crowns.
What? That really isn't making much sense. Are you saying that the perception of being fine because the net power gain is positive will make orgs not bother to try to work hard to gain more power, even though by not working hard they will probably never see another Vernal in their lifetime of playing? I have to disagree with that. New Celest HAS two crowns but we also have a citizenry that wants the opportunity to become Vernals as soon as possible. Which means New Celest needs to make hard choices and power sacrifices and work pretty hard to accomodate that citizenry in a reasonable amount of time. Regardless of the fact that at the moment we have two crowns.
Even with Sceptres/Orbs/Crowns power is a limited source because you need a huge amount of it to satisfy the demands of players for VAs. Perhaps Glomdoring is just a completely different culture player wise but this seems a very foreign mindset for players to really have....
Xenthos2008-03-03 17:12:10
QUOTE(Catarin @ Mar 3 2008, 12:06 PM) 490800
What? That really isn't making much sense. Are you saying that the perception of being fine because the net power gain is positive will make orgs not bother to try to work hard to gain more power, even though by not working hard they will probably never see another Vernal in their lifetime of playing? I have to disagree with that. New Celest HAS two crowns but we also have a citizenry that wants the opportunity to become Vernals as soon as possible. Which means New Celest needs to make hard choices and power sacrifices and work pretty hard to accomodate that citizenry in a reasonable amount of time. Regardless of the fact that at the moment we have two crowns.
Even with Sceptres/Orbs/Crowns power is a limited source because you need a huge amount of it to satisfy the demands of players for VAs. Perhaps Glomdoring is just a completely different culture player wise but this seems a very foreign mindset for players to really have....
Even with Sceptres/Orbs/Crowns power is a limited source because you need a huge amount of it to satisfy the demands of players for VAs. Perhaps Glomdoring is just a completely different culture player wise but this seems a very foreign mindset for players to really have....
Maybe it's because New Celest isn't really seeing a negative power income, but when you're having negative power per day as *well* as having a major use for power, there's a much, MUCH greater incentive to shake things up and get things sorted out. With the Crowns and your argument, it seems you're aiming more for the second interpretation, the "Every organization should have positive power gain so the only thing that's really an issue is 'how fast can we gain it'." that Estarra mentioned.
I just think that makes the "tough choices" less tough, because, well, you don't have to make them. You still might, but there's nowhere near the same urgency or drive.
Unknown2008-03-03 17:17:07
QUOTE(Estarra @ Mar 3 2008, 11:51 AM) 490796
I'm not sure what the solution is either, but I also imagine that there will be more demigods and ascendants in the future that might make your concerns moot. Certainly, the status of demigods has changed so they may be more actively recruited by orgs. I suppose we could extend the ability to be in the domoth realms to titans (but not claim the power items) but I don't really think there's that many titans that it would matter.
I'd love to see Titans able to participate. I know a few Titans who would jump all over it, too.
Catarin2008-03-03 17:19:59
QUOTE(Lii @ Mar 3 2008, 10:17 AM) 490802
I'd love to see Titans able to participate. I know a few Titans who would jump all over it, too.
If Titans DID participate what would they lose? XP for being up there?
Unknown2008-03-03 17:28:49
I'd personally prefer if Titans weren't allowed to participate, it sort of dilutes the specialness to me. But if it happens, I can deal.
Though I think they should only be able to go up to the Domoth realms through a demigod, through a command which takes some time and can't be done in "batches" i.e. only one by one. It's easy enough to interfere a throne attempt, let's not make it even easier.
Though I think they should only be able to go up to the Domoth realms through a demigod, through a command which takes some time and can't be done in "batches" i.e. only one by one. It's easy enough to interfere a throne attempt, let's not make it even easier.
Ashteru2008-03-03 18:52:56
QUOTE(Sojiro @ Mar 3 2008, 06:28 PM) 490806
I'd personally prefer if Titans weren't allowed to participate, it sort of dilutes the specialness to me. But if it happens, I can deal.
Pf. Poserdemi!
Unknown2008-03-03 19:12:26
QUOTE(Catarin @ Mar 3 2008, 12:19 PM) 490804
If Titans DID participate what would they lose? XP for being up there?
Well, it would be simpler to leave them out, sure.
Unknown2008-03-04 12:57:22
Justice' blessings suck. They really do. Estarra fix plz. :\\
Catarin2008-03-04 13:03:54
If you haven't already, please bug this - thanks - Fain.
Unknown2008-03-04 13:46:51
Snip snip snip - Fain.
Catarin2008-03-04 14:10:52
And likewise. - Fain
Shiri2008-03-04 15:21:11
You should probably take this one to issues rather than be talking about it on the forum.
Revan2008-03-04 15:24:35
he did it so Narsrim wouldn't inquigank him it's a perfectly logical reason, and you're twisting it with your foggy Celest-vision goggles. Take em off, they're making your eyes crusty.
Malicia2008-03-04 15:36:37
I always thought an inqui-gank was when several or more persons focused on holding down one person in order to land inquisition. One person inquisitioning isn't a gank! *thump*