Domoths and Blessings

by Unknown

Back to Common Grounds.

Catarin2008-02-28 04:25:28
QUOTE(Xenthos @ Feb 27 2008, 09:14 PM) 489851
Yeah. It does seem small, but consider that an organization can get up to 9 of them, which is 2250 power a day... now, it may not actually happen very often, but the potential's there. That's pretty significant. Even half of that's significant, or a third of it. 750 power for 3 crowns, covers a big Construct plus some extra. A nice benefit, without being overwhelming.

That said, I'm fine with 100/250/500 too (1500 power for 3 crowns, which pretty much covers all constructs but doesn't give excess power each day on top of it).


It really is quite a bit of work getting these things. If an org could get and maintin 9 crowns for any extended period of time...good grief. I'd be checking their players for botting behavior.
Xenthos2008-02-28 04:26:57
QUOTE(Catarin @ Feb 27 2008, 11:25 PM) 489852
It really is quite a bit of work getting these things. If an org could get and maintin 9 crowns for any extended period of time...good grief. I'd be checking their players for botting behavior.

Heh. That's why in the second example I'm just using 3.
Catarin2008-02-28 05:24:01
I'm not entirely certain what tweaks were made to the spawn rate and strength of the mobs but...it's a bit insane right now.
Shiri2008-02-28 05:41:32
QUOTE(Catarin @ Feb 28 2008, 05:24 AM) 489859
I'm not entirely certain what tweaks were made to the spawn rate and strength of the mobs but...it's a bit insane right now.


It's supposed to be double-spawn-rate, since you're going for orb. Dunno about the strength though.
Unknown2008-02-28 05:43:29
I personally enjoy the 25k essence per day and I think that the highest level (Crown) should have the highest rewards as far as personal benefit goes.

I might be a tad biased, though.

As far as power goes, it might be too high right now, but I don't want it lowered stupidly low.
Estarra2008-02-28 05:46:10
QUOTE(Catarin @ Feb 27 2008, 09:24 PM) 489859
I'm not entirely certain what tweaks were made to the spawn rate and strength of the mobs but...it's a bit insane right now.


Mobs weren't changed at all!
Catarin2008-02-28 13:07:16
QUOTE(Estarra @ Feb 27 2008, 10:46 PM) 489866
Mobs weren't changed at all!


Are you positive? They really seemed to be spawning faster according to the timer.
Ilyarin2008-02-28 13:07:55
They're still spawning at the same rate, according to my recent test on the Throne of War.
Shiri2008-02-28 13:10:42
The main thing is that some mobs are complete pussies (death), others are monstrously vicious (harmony, beauty) and some are inbetween (nature, knowledge.) Catarin's experience wouldn't have been affected since she was going for the same ones, but that's one factor I noticed. Shuyin, Zia and I took out 6 death monsters earlier, but Rika, Zia and I died almost instantly to 3 spheres that had accidentally got loose - and that's just in raw damage. Souls only sleep, spheres seem to sleep and off-bal/off-eq.
Ilyarin2008-02-28 13:24:41
Would be nice to be able to finish this table off. Hopefully it will help to highlight discrepancies between the guardians.

Guardians:

CODE
.
  Chaos      : a two-headed hamster of chaos
    Damage   : -
    Affs     : Amnesia, Web


  War        : a champion of war
    Damage   : Cutting, Blunt, Electric
    Affs     : Blackout, Room broken legs, Asthma, Slickness, Prone, Lose eq, Room lose bal


  Justice    : a king of justice
    Damage   : -
    Affs     : Blackout, Blind, Paralyse, Prone


  Nature     : a willowy fae
    Damage   : Asphyxiation, Poison, Psychic, Cutting, Blunt
    Affs     : Web, Haemophilia, Bleeding, Stupidity


  Knowledge  : a manifested paradox of knowledge
    Damage   : -
    Affs     : Blackout, Aeon


  Beauty     : an alluring siren of beauty
    Damage   : -
    Affs     : Lose eq, Prone, Deaf, Stupidity, Web


  Life       : a defender of life
    Damage   : -
    Affs     : Lifeleech, Blacklung.


  Death      : a lost soul of death
    Damage   : -
    Affs     : Sleep


  Harmony    : sphere
    Damage   : -
    Affs     : Sleep, Lose eq, Lose bal, Deaf, Amnesia
Shiri2008-02-28 13:32:05
Justice Kings blackout, prone, paralyse, and blind.
Hamsters amnesia and web.
Catarin2008-02-28 13:32:23
War champions I could handle solo before. Last night 4 demigods could not keep up with them. The only difference is two spawning at a time instead of one. And that very well might be the difference. Having two mobs that are breaking your legs and knocking you over and being in permanent blackout makes it harder I suppose.

I've fought the life, knowledge, beauty, and war spawns. I'm finding that having quite a few people supporting is pretty essential. It'll be curious to see if people can get enough help to handle these things on a regular basis when orgs stop helping one another. Especially given being support is not all that rewarding. You help your city get blessings and power, you help the challenger get a ton of essence. And then you go bash for awhle to try to make up all the essence you've lost.

And at 25,000 a day, Ascendant with their corresponding thrones get 7.5 million essence. For a very efficient basher that's at least 18 hours of work. For normal demigods and ascendants it's more in line. They get back what they spent and a bit more as a reward. Less than a million more though. Just seems very out of whack at the levels above that.
Ilyarin2008-02-28 13:36:34
Correct, Realm Ascendants who own their Throne get 7,500,000 essence in exchange for 540,000 essence. However, this essence trickles in slowly over the course of 12 IC months. It is far below the rate of essence gain that can be achieved when hunting (150-200k an hour), so I do not think it is that extreme. It is also only available on their own throne. When going for any other Throne, the Ascendant will generally have to spend 1,080,000 essence and will regain 1,875,000 essence over 3 IC months, the same as Demigods.

Comparing a realm Ascendant on his realm throne, to a demigod/ascendant on a throne they have no association with (neither realm, nor seal), the ratio of gain over the 12-day period is 6,060,000:2,820,000e. Approximately twice the gain. This is just about the ratio that all other factors in the Domoth system relate with being a Realm Ascendant as opposed to a non-associated demigod/ascendant.
Unknown2008-02-28 15:20:24
Domotheos of Justice
o Minor: Bless a race with an increase in willpower and willpower
regeneration.
o Lesser: Bless a guild to bestow an aura that deals justice to those who
attack members of the guild (10% percent chance).
o Major: Bless a city/commune to increase the damage of any discretionary
power that causes damage (such as liveforest, flux and ripple).



Justice seems extremely weak and non worthy in my opinion.

Should change the lesser blessing to an aura that deals 10% of any damage received back to the target at a 100% rate, and the major should be changed to be an effect like Chuuti, except it deals justice on each firing rate.
Shiri2008-02-28 15:22:39
QUOTE(Thoros LaSaet @ Feb 28 2008, 03:20 PM) 489897
Domotheos of Justice
o Minor: Bless a race with an increase in willpower and willpower
regeneration.
o Lesser: Bless a guild to bestow an aura that deals justice to those who
attack members of the guild (10% percent chance).
o Major: Bless a city/commune to increase the damage of any discretionary
power that causes damage (such as liveforest, flux and ripple).
Justice seems extremely weak and non worthy in my opinion.

Should change the lesser blessing to an aura that deals 10% of any damage received back to the target at a 100% rate, and the major should be changed to be an effect like Chuuti, except it deals justice on each firing rate.


Agreed, justice is really lame. The minor is pretty bad too, it only really benefits dreamweavers.
Lendren2008-02-28 15:24:14
QUOTE(Lii @ Feb 27 2008, 04:23 PM) 489783
Oh my God. They slice, they dice, they take down multiple demigods in a single sitting. They're sirens!

It's the stupidity that does it, because they hit you with it approximately every alternate attack, so you're constantly stuck in a stupidity-lock scenario. Focus, then writhe and stand up, and by then you're stupid again. I get why Beauty causes stupidity, sure... ("For the power of beauty will sooner transform honesty from what it is to a bawd than the force of honesty can translate beauty into his likeness: this was sometime a paradox, but now the time gives it proof.")... but it still seems a kind of grim outlook on life!
Shiri2008-02-28 15:25:49
It's kind of funny that beauty is opposed to knowledge, too.

That said, my main problem with the sirens was being webwhored. I couldn't so much as move because of this persistent monk bug, but even if I could have I wouldn't have been able to attack more than like once.
Catarin2008-02-28 15:27:25
QUOTE(Ilyarin @ Feb 28 2008, 06:36 AM) 489887
Correct, Realm Ascendants who own their Throne get 7,500,000 essence in exchange for 540,000 essence. However, this essence trickles in slowly over the course of 12 IC months. It is far below the rate of essence gain that can be achieved when hunting (150-200k an hour), so I do not think it is that extreme. It is also only available on their own throne. When going for any other Throne, the Ascendant will generally have to spend 1,080,000 essence and will regain 1,875,000 essence over 3 IC months, the same as Demigods.

Comparing a realm Ascendant on his realm throne, to a demigod/ascendant on a throne they have no association with (neither realm, nor seal), the ratio of gain over the 12-day period is 6,060,000:2,820,000e. Approximately twice the gain. This is just about the ratio that all other factors in the Domoth system relate with being a Realm Ascendant as opposed to a non-associated demigod/ascendant.


As it is based on the other ratios, naturally the ratio would hold true. The question is whether the ratio, when it has a multiplier of 25,000, is still valid and balanced. There is already an extreme advantage for these True Ascendants in terms of gaining the throne and to add in a huge essence multiplier on top of that does not make sense. I understand the IC reasoning behind it but I don't really know if the mechanics of the system should be skewed so much in favor of True Ascendants that given a few more years of Ascendancy trials, they'll be the only ones who can really compete in it.
Xenthos2008-02-28 15:28:51
Nerf sirens. Nerf lifeleech. Nerf spheres. That's what I'm getting out of this!

(I don't think it's understood just how annoying lifeleech really is, though, since it keeps coming back. Is it a bug that lifeleech tends to heal 2/3 or so of the mob's health instead of something more reasonable? This makes higher-health NPCs pretty much unkillable except by larger groups and/or massive lucky crit streaks.)
Lendren2008-02-28 15:35:50
Well, sirens are mean as heck, sure, but I don't know about "nerf everything" -- more like, normalize them a bit, buff the low ones and nerf the high ones to a closer middle. Afflictions and the frequency they use them are often more important than their actual level or damage, as in the case of these locks. If you think of how much easier fesixes are than, say, parasites or scorpions, it's like that but twice as much, maybe more.

It's moot for me, though. The last sphere I was hoping to try for is going up right now. The times of day I can make a try, there's no one else around to help, and by the time there's people around to help, I'm stuck on my laggy connection where I couldn't handle a gorgog, let alone two sirens. As cool as domoths seem and as much as I'd like to be involved, I guess this is another thing that'll have to wait for DSL to come to my town.