Xenthos2008-02-28 15:39:18
QUOTE(Lendren @ Feb 28 2008, 10:35 AM) 489904
Well, sirens are mean as heck, sure, but I don't know about "nerf everything"
3 things isn't everything!
Catarin2008-02-28 15:47:53
harmony spheres give amnesia and deafness as well.
Fain2008-02-28 16:27:47
Should we be bringing the harder ones in line with the easier ones or making the easier ones harder? (Either way, it sounds like Death Guardians need encouragement)
Assuming the former, I'm hearing as follows:
- decrease frequency of health leech attack for the life guardians
- decrease frequency of stupidity attack for sirens
I'm hoping we can more or less even out the domoth guardians by just adjusting the frequency of their various attacks - most of them have a large enough range to make that fairly easy.
It also sounds like we might need to consider widening the damage types of the creatures' attacks - e.g. for guardians whose main attacks may be cut/blutting and are a lot harder to deal with for non-knights than knights.
Assuming the former, I'm hearing as follows:
- decrease frequency of health leech attack for the life guardians
- decrease frequency of stupidity attack for sirens
I'm hoping we can more or less even out the domoth guardians by just adjusting the frequency of their various attacks - most of them have a large enough range to make that fairly easy.
It also sounds like we might need to consider widening the damage types of the creatures' attacks - e.g. for guardians whose main attacks may be cut/blutting and are a lot harder to deal with for non-knights than knights.
Shiri2008-02-28 16:31:01
QUOTE(Fain @ Feb 28 2008, 04:27 PM) 489907
Should we be bringing the harder ones in line with the easier ones or making the easier ones harder? (Either way, it sounds like Death Guardians need encouragement)
Assuming the former, I'm hearing as follows:
- decrease frequency of health leech attack for the life guardians
- decrease frequency of stupidity attack for sirens
I'm hoping we can more or less even out the domoth guardians by just adjusting the frequency of their various attacks - most of them have a large enough range to make that fairly easy.
It also sounds like we might need to consider widening the damage types of the creatures' attacks - e.g. for guardians whose main attacks may be cut/blutting and are a lot harder to deal with for non-knights than knights.
Assuming the former, I'm hearing as follows:
- decrease frequency of health leech attack for the life guardians
- decrease frequency of stupidity attack for sirens
I'm hoping we can more or less even out the domoth guardians by just adjusting the frequency of their various attacks - most of them have a large enough range to make that fairly easy.
It also sounds like we might need to consider widening the damage types of the creatures' attacks - e.g. for guardians whose main attacks may be cut/blutting and are a lot harder to deal with for non-knights than knights.
I was hoping it would be the web attack that came less often for sirens. Stupidity is a PITA but web just totally shuts me down, at least.
And I think we should actually be both making the harder ones easier and the easier ones harder. I could probably have soloed death if I was careful, but even a team of 3 couldn't take 3 harmony spheres in a fair fight.
Catarin2008-02-28 16:34:50
QUOTE(Shiri @ Feb 28 2008, 09:31 AM) 489909
I was hoping it would be the web attack that came less often for sirens. Stupidity is a PITA but web just totally shuts me down, at least.
And I think we should actually be both making the harder ones easier and the easier ones harder. I could probably have soloed death if I was careful, but even a team of 3 couldn't take 3 harmony spheres in a fair fight.
And I think we should actually be both making the harder ones easier and the easier ones harder. I could probably have soloed death if I was careful, but even a team of 3 couldn't take 3 harmony spheres in a fair fight.
I agree that the web is FAR more problematic than the stupidity.
If we could look at the abilities that the mobs have that make it impossible to attack and try to mitigate those as well as health leech it would be a start. If you are unable to hit the mobs you are unable to kill them and thus they just stack up until they manage to overwhelm you.
Those defenders that do not give a lot of afflictions could be tweaked to give unblockable damage until they are somewhere in the difficulty range of the others. Each throne should take about the same number of people the same amount of time to do each stage.
Ilyarin2008-02-28 16:57:28
Considering the numbers of guardians that it is possible to have spawned and be fighting at one time, particularly at the later stages of orb and crown, the afflictions I find particularly worrying are: blackout, web, stupidity, lifeleech and paralysis.
Shiri2008-02-28 16:58:48
I'd just reduce that to web, lifeleech and paralysis. The stupidity is annoying but not -that- bad, and the blackout is brutal but doesn't slow you down all that much in practice.
Catarin2008-02-28 17:00:42
I would put proning and breaking legs in there as well.
I think a good dynamic to shoot for is needing 2 people for sceptre, 3 people for orb, and 4 people for crown of any throne. This makes it challenging but not to the point where orgs feel forced to make coalitions in order to compete.
I think a good dynamic to shoot for is needing 2 people for sceptre, 3 people for orb, and 4 people for crown of any throne. This makes it challenging but not to the point where orgs feel forced to make coalitions in order to compete.
Xenthos2008-02-28 17:03:40
QUOTE(Fain @ Feb 28 2008, 11:27 AM) 489907
Assuming the former, I'm hearing as follows:
- decrease frequency of health leech attack for the life guardians
- decrease frequency of health leech attack for the life guardians
Is it possible to decrease amount leeched? If they're doing 2/3 health recovery per leech (which is the general NPC leech formula as I've noticed it), 2 leeches even spaced a few attacks apart is a full heal. Unless the frequency is lowered to nearly nothing, it's still a pretty major slowdown for a single person (see: Other leeching NPCs, such as Kepheran nurses and the stupid garshades) effectively making the mob immune to being killed without lucky crits.
If the amount leeched was something like 1/3 or 1/4, though, even if they do it a back-to-back a few times it won't be a full heal (as they'll still be taking damage in the meantime). It'll slow down the fight considerably and make the mob act as if it has a lot more health, but it'll still be killable. It'll also be a much more effective solution that would allow you to keep putting in lifeleeching mobs in the future without this complaint rearing its ugly head once more.
And, in terms of this challenge at least, a slowdown means more mobs means harder for one person to complete it anyways.
Ilyarin2008-02-28 17:07:03
I tend to agree with Catarin, though I would think more like 1-2, 2-3, and 3-4. Proning I do not really see as a problem, if you do not lose balance on the same attack also. Broken legs can be. I would suggest reducing the frequency of all of attacks containing these strong afflictions, though not necessarily removing them. Placing the chance at 5-10% should be good. With lifeleech, however, I see three options: 1) remove and replace with some other affliction(s), 2) lower the frequency drastically, 3) lessen the amount restored by the leech.
Lendren2008-02-28 18:51:58
Maybe I was just having an extraordinary run of bad luck on the stupidity, or Shiri has had the opposite. But I do agree that the guardians should be moved to the middle of where they are now, not moved to the top or bottom of the range. (Of course I've only personally fought three types so far.)
Rika2008-02-29 08:40:50
Have the admin thought about shortening the second part to half an hour too? It is really annoying having to sit at a place where you are pretty much out of contact of anyone else for a whole hour.
If people are going to bother you, they won't need an hour. Thirty (and even fifteen for seal bearers) is more than enough.
If people are going to bother you, they won't need an hour. Thirty (and even fifteen for seal bearers) is more than enough.
Shiri2008-02-29 08:57:32
QUOTE(rika @ Feb 29 2008, 08:40 AM) 490037
Have the admin thought about shortening the second part to half an hour too? It is really annoying having to sit at a place where you are pretty much out of contact of anyone else for a whole hour.
If people are going to bother you, they won't need an hour. Thirty (and even fifteen for seal bearers) is more than enough.
If people are going to bother you, they won't need an hour. Thirty (and even fifteen for seal bearers) is more than enough.
We brought that up on the last page, yeah.
Rika2008-02-29 08:59:38
QUOTE(Shiri @ Feb 29 2008, 09:57 PM) 490040
We brought that up on the last page, yeah.
Don't think an admin had replied to that, though. I may be wrong, however.
And one sphere did 2.2k damage to me.
Fain2008-02-29 10:06:10
- Death Guardians should be harder now.
- Beauty Guardians now web half as often
- Harmony Guardians attacks readjusted
- Life Guardians now drain less
Let us know if that works out better.
- Beauty Guardians now web half as often
- Harmony Guardians attacks readjusted
- Life Guardians now drain less
Let us know if that works out better.
Revan2008-02-29 10:29:21
Hmm, I don't think the issue is how often they life drain... the issue is that life drain itself is 2/3 healing for a mob. Fix that I'd say.. not the rate.
Ilyarin2008-02-29 10:37:40
That's what I think Fain said has been fixed; they'll drain less health so restore less.
Xenthos2008-02-29 13:33:46
QUOTE(Fain @ Feb 29 2008, 05:06 AM) 490046
Let us know if that works out better.
Can the power gain please be fixed?
Estarra2008-02-29 16:27:40
QUOTE(rika @ Feb 29 2008, 12:40 AM) 490037
Have the admin thought about shortening the second part to half an hour too? It is really annoying having to sit at a place where you are pretty much out of contact of anyone else for a whole hour.
If people are going to bother you, they won't need an hour. Thirty (and even fifteen for seal bearers) is more than enough.
If people are going to bother you, they won't need an hour. Thirty (and even fifteen for seal bearers) is more than enough.
I disagree with your assumption that it is more than enough time for people to stop you. We're not going to change it.
Xenthos2008-02-29 16:57:54
QUOTE(Estarra @ Feb 29 2008, 11:27 AM) 490081
I disagree with your assumption that it is more than enough time for people to stop you. We're not going to change it.
I'm sorry to keep bringing this up, but-- the power thing's a pretty big issue, imo. Would really appreciate a response on it if at all possible (though if there's been an announce, I haven't had a chance to get at it yet).
It's already moving into excessively high powergain, as initially instated.