Saran2008-03-11 02:45:18
Just from LOR3 it would be nice to reduce the bashing side of ascendancy and make a system whereby those who are not bashers could become logical choices for ascendancy.
One idea could be to create different challenges for each domoth just as each seal is different(influencing mobiles that give afflictions? Random quest zone... oooer random quest chain).
Another could be to increase the other areas in which an ascendant helps, to encourage others into working. (oh em ge ascendant builders )
One idea could be to create different challenges for each domoth just as each seal is different(influencing mobiles that give afflictions? Random quest zone... oooer random quest chain).
Another could be to increase the other areas in which an ascendant helps, to encourage others into working. (oh em ge ascendant builders )
Daganev2008-03-11 05:32:57
Randomly generated mazes!
p.s. for the record I think this thread is in general a bad premise and bad idea
p.s. for the record I think this thread is in general a bad premise and bad idea
Zalandrus2008-03-11 05:38:30
I sorta agree with Saran's sentiments. The way the system currently is, there will never be an incentive to raise somebody who doesn't like to mindlessly bash. Not to say that there aren't demigods who have great RP, but in general, the people who focus more on RP, or on service, or on whatever else, do not do so in conjunction with bashing.
Celest's requirement was that any applicant to Ascendancy had to be level 92 or above. -92-. I proposed making the applicant write a 'philosophy' paper on his/her outlook on life, but even that didn't get thru to the final process.
It just makes me sad that such a potentially cool role for RP will be monopolized by those who love to run around and press a few macros repeatedly. Then again, I'm benefiting from all these domoth blessings, so I'm in a bit of cognitive dissonance right now.
Celest's requirement was that any applicant to Ascendancy had to be level 92 or above. -92-. I proposed making the applicant write a 'philosophy' paper on his/her outlook on life, but even that didn't get thru to the final process.
It just makes me sad that such a potentially cool role for RP will be monopolized by those who love to run around and press a few macros repeatedly. Then again, I'm benefiting from all these domoth blessings, so I'm in a bit of cognitive dissonance right now.
Saran2008-03-11 06:30:51
QUOTE(daganev @ Mar 11 2008, 04:32 PM) 492755
p.s. for the record I think this thread is in general a bad premise and bad idea
Why?
A system which logically anyone should be allowed the chance to participate in, has been designed in a way that leaders should only choose from a specific pool. Is there a point to raising an ascendant other than to have another person to go out there and bash up blessings for the community?
This also does not simply affect vernals but true ascendants as well. When another raises the community wouldn't be asking who would be the best representative or who deserves it the most, the logical question is now who would be the best person to participate in the domoth system.
Also powers separate from the domoth system (even with only one ascendant serenwilde had fairly good coverage of the thrones) that directly benefit orgs. I could see some songlike rituals (enforcing some effort to create them) working in an odd way to provide benefits.
But that's my lunch break over
Desitrus2008-03-11 08:57:23
Unfortunately the reason that they set the requirements for that so high is that about, oh say, 75% of what an ascendant is meant to do involves mindlessly bashing? Have you bothered to look at what it takes to get a throne? The amount of essence these people are dumping into thrones is absurd. Can you guess where it comes from? Mindlessly bashing. You also have to be able to hold your own in a fight against the "best of the best" from other orgs, which is why they have the combatant aspect of the requirements.
I think perhaps you may have this confused with the Seal event, in that people of all walks of life are given a shot at the seals. Unfortunately for some, the VA/Domoth game is aimed at 1% of the population. You WILL have to fight and you WILL have to bash. A lot. x100000.
(There's an Ascendant skill pool as well that requires, guess what, essence.)
Edit: First part might have seemed a little baseless. Let me flesh it out a bit more. If they raise someone (and Celest can raise two, feasibly), they want to ensure that it is someone who will benefit the Domoth mini-game. Let's say you raise someone who is super duper fantastical at roleplay, but has no desire to Bash and/or fight other players. They have now just wasted a VA slot on someone who does absolutely nothing to help with the Domoth situation. The bonuses from being on top of the Domoth fight are many, and having as many as possible is great. It takes mountains of essence to maintain this and the ability to fight off the demi-gods of your opposing orgs.
I think perhaps you may have this confused with the Seal event, in that people of all walks of life are given a shot at the seals. Unfortunately for some, the VA/Domoth game is aimed at 1% of the population. You WILL have to fight and you WILL have to bash. A lot. x100000.
(There's an Ascendant skill pool as well that requires, guess what, essence.)
Edit: First part might have seemed a little baseless. Let me flesh it out a bit more. If they raise someone (and Celest can raise two, feasibly), they want to ensure that it is someone who will benefit the Domoth mini-game. Let's say you raise someone who is super duper fantastical at roleplay, but has no desire to Bash and/or fight other players. They have now just wasted a VA slot on someone who does absolutely nothing to help with the Domoth situation. The bonuses from being on top of the Domoth fight are many, and having as many as possible is great. It takes mountains of essence to maintain this and the ability to fight off the demi-gods of your opposing orgs.
Saran2008-03-11 09:18:08
QUOTE(Desitrus @ Mar 11 2008, 07:57 PM) 492770
A seemingly angry post that completely ignores what has been said and what the topic is even about/
You've done a wonderful job of not reading everything and in so doing have nullified the point of your post. The issue I have with the system is that it forces orgs to select the bashers and as such does not really allow for anyone else to participate, not that orgs would be selecting bashers as they are forced into doing so at the moment. (on a very specific note, people who only influence will never logically be risen under this system unless they change their roleplay to suit it.)
You're points raised are exactly what the issue is, also why raise an ascendant if you can have demis.
I am fully aware of how the system works and if you had taken a moment to read this then perhaps you would not have made this post?
Ascendants that were rp gods, fine. Ascendants who were demigods with the essence based skillset, fine. The concept that the qualifying attribute of an Ascendant is bashing?
Let's put it this way.
You could have someone who has been heavily active since day 1, loyal to their org and guild, constantly defending/village influencing/writing books/roleplaying everything but unfortunately they don't bash as well as others.
This person is unqualified to be an ascendant.
Shiri2008-03-11 09:19:35
I think that's the point of this thread: Saran wants stuff for people who aren't bashers and PKers to do (that can't just be prevented by, say, the Hallifax demigods all ganking the poor RP ascendant while he's doing his thing as they are wont to do). That way people who don't bash mindlessly and PK a lot will have a better shot at getting it.
Rika2008-03-11 09:23:43
As a demigod who has bashed a lot, I would just like to say I agree that it'd be good to see the Domoth system (which this issue about, rather than ascendancy itself) require less bashing/more other aspects of Lusternia.
Desitrus2008-03-11 10:24:31
QUOTE(Saran @ Mar 11 2008, 04:18 AM) 492771
You've done a wonderful job of not reading everything and in so doing have nullified the point of your post. The issue I have with the system is that it forces orgs to select the bashers and as such does not really allow for anyone else to participate, not that orgs would be selecting bashers as they are forced into doing so at the moment. (on a very specific note, people who only influence will never logically be risen under this system unless they change their roleplay to suit it.)
You're points raised are exactly what the issue is, also why raise an ascendant if you can have demis.
I am fully aware of how the system works and if you had taken a moment to read this then perhaps you would not have made this post?
Ascendants that were rp gods, fine. Ascendants who were demigods with the essence based skillset, fine. The concept that the qualifying attribute of an Ascendant is bashing?
Let's put it this way.
You could have someone who has been heavily active since day 1, loyal to their org and guild, constantly defending/village influencing/writing books/roleplaying everything but unfortunately they don't bash as well as others.
This person is unqualified to be an ascendant.
You're points raised are exactly what the issue is, also why raise an ascendant if you can have demis.
I am fully aware of how the system works and if you had taken a moment to read this then perhaps you would not have made this post?
Ascendants that were rp gods, fine. Ascendants who were demigods with the essence based skillset, fine. The concept that the qualifying attribute of an Ascendant is bashing?
Let's put it this way.
You could have someone who has been heavily active since day 1, loyal to their org and guild, constantly defending/village influencing/writing books/roleplaying everything but unfortunately they don't bash as well as others.
This person is unqualified to be an ascendant.
Perhaps you didn't realize I was replying to the person talking about the level 92 Celest requirement? Or did you not read all the replies in your thread? Regardless, this has been hashed and rehashed in other threads regarding the fact that the Domoth system plays to the top 1% of bashers in the game and isn't really an incentive for anyone BUT the people who have already spent an inordinate amount of time slaying NPCs.
Saran2008-03-11 10:36:25
QUOTE(Desitrus @ Mar 11 2008, 09:24 PM) 492778
Perhaps you didn't realize I was replying to the person talking about the level 92 Celest requirement? Or did you not read all the replies in your thread? Regardless, this has been hashed and rehashed in other threads regarding the fact that the Domoth system plays to the top 1% of bashers in the game and isn't really an incentive for anyone BUT the people who have already spent an inordinate amount of time slaying NPCs.
in that case quotes work wonders, mine was the last reply so the automatic assumption is that you were speaking to me. Also Zalandruses point is in line with the idea behind this thread.
Also you keep stating what others are stating is the issue but seeming like you don't see it as one
Desitrus2008-03-11 10:44:08
Not really, I'm just emphasizing the point that the current system plays to bash-mongers.
Yes I agree that the current system applies to bash-mongers and discourages organizations from handing the role to anyone but a bash-monger.
Yes I agree that the current system applies to bash-mongers and discourages organizations from handing the role to anyone but a bash-monger.
Catarin2008-03-11 12:00:20
QUOTE(Zalandrus Meyedsun @ Mar 10 2008, 11:38 PM) 492756
I sorta agree with Saran's sentiments. The way the system currently is, there will never be an incentive to raise somebody who doesn't like to mindlessly bash. Not to say that there aren't demigods who have great RP, but in general, the people who focus more on RP, or on service, or on whatever else, do not do so in conjunction with bashing.
Celest's requirement was that any applicant to Ascendancy had to be level 92 or above. -92-. I proposed making the applicant write a 'philosophy' paper on his/her outlook on life, but even that didn't get thru to the final process.
It just makes me sad that such a potentially cool role for RP will be monopolized by those who love to run around and press a few macros repeatedly. Then again, I'm benefiting from all these domoth blessings, so I'm in a bit of cognitive dissonance right now.
Celest's requirement was that any applicant to Ascendancy had to be level 92 or above. -92-. I proposed making the applicant write a 'philosophy' paper on his/her outlook on life, but even that didn't get thru to the final process.
It just makes me sad that such a potentially cool role for RP will be monopolized by those who love to run around and press a few macros repeatedly. Then again, I'm benefiting from all these domoth blessings, so I'm in a bit of cognitive dissonance right now.
Er, check again, your suggestion made it through fine.
No one has really been interested in raising Ascendants until now. (Personally I'm still not all that interested in it but whatever) Why? Because for a million power you want a return on your investement. Ascendants cannot really do anything all that special - except participate in the Domoth System. So since the only unique and beneficial thing an Ascendant can do is the Domoth system, the only reason you will raise an Ascendant is for the Domoth system.
I would personally really like other valuable things for Ascendants to do. And I'm sorry but..I have yet to meet someone who RPs so well that they would be worth spending a million power on so they can RP an Ascendant. They need to be tangible benefits to the raising org. Hopefully this thread will speak some ideas on that.
Zalandrus2008-03-11 13:37:25
QUOTE
Er, check again, your suggestion made it through fine.
Hm, my bad on that point then. I suppose it's part of the 'portfolio' candidates have to submit? Very well then, we'll have to see what flushes up in the first round of Ascendant applicants.
But I agree, the point of this thread isn't to blame the orgs for only considering bashers, but because the system forces them to. Certainly 'rp-ing well' is a subjective and non-quantitative characteristic, but at the same time success in bashing is an overly-quantitative concept, because of essence and all that. Because of that, it's most logical and -easiest- to implement a system based on bashing, not that the admins have taken any shortcuts at all in this new and fleshed-out system.
Orgs also expect a constant return in the form of domoth blessings, as I know Celest does. I'm curious as to how many ascendants will be burned out after only a little while with these burdens/responsibilities...at first, I thought the vast majority of them would burn out within a couple of months, but hey, these are people who have shown they can mindlessly bash too...
Catarin2008-03-11 13:52:21
QUOTE(Zalandrus Meyedsun @ Mar 11 2008, 07:37 AM) 492798
Hm, my bad on that point then. I suppose it's part of the 'portfolio' candidates have to submit? Very well then, we'll have to see what flushes up in the first round of Ascendant applicants.
Er, no, it's not. It is possible that you may wish to actually throughly read through the process to actually understand what is entailed. Even your first supposition that a candidate HAD to be level 92 is actually a fallacy. That is not to say it is not true that Celest is primarily interested in people who will be successful in the domoth battles but if you wish to use Celest's process in examples it would probably be good to be pretty familiar with it.
Catarin2008-03-11 14:07:37
Some Ascendant ideas first talked in LoR3:
- Allow Vernal Ascendants to have Avatar powers but for the org in general rather than an order. For those not familiar, Avatar powers include the ability to resurrect someone from a distance for 250,000 once an hour. The ability to refresh one person of your org once an hour. The ability to exalt your aura for 50,000 essence that heals health/mana/ego and afflictions of org members in the room - lasts 15 minutes. The ability to exalt your wrath for 50,000 essence that does a small amount of damage to all org enemies in the room - lasts 15 minutes.
- Allow Vernal Ascendants to have a positive impact on influencing a village.
- Allow Vernal Ascendants to hold org rites similar to GM rites.
- Allow Vernal Ascendants to have Avatar powers but for the org in general rather than an order. For those not familiar, Avatar powers include the ability to resurrect someone from a distance for 250,000 once an hour. The ability to refresh one person of your org once an hour. The ability to exalt your aura for 50,000 essence that heals health/mana/ego and afflictions of org members in the room - lasts 15 minutes. The ability to exalt your wrath for 50,000 essence that does a small amount of damage to all org enemies in the room - lasts 15 minutes.
- Allow Vernal Ascendants to have a positive impact on influencing a village.
- Allow Vernal Ascendants to hold org rites similar to GM rites.
Daganev2008-03-11 14:26:56
QUOTE(Saran @ Mar 10 2008, 11:30 PM) 492758
Why?
A system which logically anyone should be allowed the chance to participate in, has been designed in a way that leaders should only choose from a specific pool. Is there a point to raising an ascendant other than to have another person to go out there and bash up blessings for the community?
This also does not simply affect vernals but true ascendants as well. When another raises the community wouldn't be asking who would be the best representative or who deserves it the most, the logical question is now who would be the best person to participate in the domoth system.
Also powers separate from the domoth system (even with only one ascendant serenwilde had fairly good coverage of the thrones) that directly benefit orgs. I could see some songlike rituals (enforcing some effort to create them) working in an odd way to provide benefits.
But that's my lunch break over
A system which logically anyone should be allowed the chance to participate in, has been designed in a way that leaders should only choose from a specific pool. Is there a point to raising an ascendant other than to have another person to go out there and bash up blessings for the community?
This also does not simply affect vernals but true ascendants as well. When another raises the community wouldn't be asking who would be the best representative or who deserves it the most, the logical question is now who would be the best person to participate in the domoth system.
Also powers separate from the domoth system (even with only one ascendant serenwilde had fairly good coverage of the thrones) that directly benefit orgs. I could see some songlike rituals (enforcing some effort to create them) working in an odd way to provide benefits.
But that's my lunch break over
Simple, I believe the ascendancy system is there to give people who reach level 100 something to do and expand thier playing experience.
I also believe it is not meant for everybody to be able to participate in. Its something of a mini game actually.
Maybe down the road there will be other types of Vernals to do other sorts of things.
p.s. by Ascendant I mean Domoths.
Daganev2008-03-11 14:27:27
QUOTE(Catarin @ Mar 11 2008, 07:07 AM) 492802
Some Ascendant ideas first talked in LoR3:
- Allow Vernal Ascendants to have Avatar powers but for the org in general rather than an order. For those not familiar, Avatar powers include the ability to resurrect someone from a distance for 250,000 once an hour. The ability to refresh one person of your org once an hour. The ability to exalt your aura for 50,000 essence that heals health/mana/ego and afflictions of org members in the room - lasts 15 minutes. The ability to exalt your wrath for 50,000 essence that does a small amount of damage to all org enemies in the room - lasts 15 minutes.
- Allow Vernal Ascendants to have a positive impact on influencing a village.
- Allow Vernal Ascendants to hold org rites similar to GM rites.
- Allow Vernal Ascendants to have Avatar powers but for the org in general rather than an order. For those not familiar, Avatar powers include the ability to resurrect someone from a distance for 250,000 once an hour. The ability to refresh one person of your org once an hour. The ability to exalt your aura for 50,000 essence that heals health/mana/ego and afflictions of org members in the room - lasts 15 minutes. The ability to exalt your wrath for 50,000 essence that does a small amount of damage to all org enemies in the room - lasts 15 minutes.
- Allow Vernal Ascendants to have a positive impact on influencing a village.
- Allow Vernal Ascendants to hold org rites similar to GM rites.
That sounds good!
Xenthos2008-03-11 14:41:22
QUOTE(Catarin @ Mar 11 2008, 10:07 AM) 492802
Some Ascendant ideas first talked in LoR3:
- Allow Vernal Ascendants to have Avatar powers but for the org in general rather than an order. For those not familiar, Avatar powers include the ability to resurrect someone from a distance for 250,000 once an hour. The ability to refresh one person of your org once an hour. The ability to exalt your aura for 50,000 essence that heals health/mana/ego and afflictions of org members in the room - lasts 15 minutes. The ability to exalt your wrath for 50,000 essence that does a small amount of damage to all org enemies in the room - lasts 15 minutes.
- Allow Vernal Ascendants to have a positive impact on influencing a village.
- Allow Vernal Ascendants to hold org rites similar to GM rites.
- Allow Vernal Ascendants to have Avatar powers but for the org in general rather than an order. For those not familiar, Avatar powers include the ability to resurrect someone from a distance for 250,000 once an hour. The ability to refresh one person of your org once an hour. The ability to exalt your aura for 50,000 essence that heals health/mana/ego and afflictions of org members in the room - lasts 15 minutes. The ability to exalt your wrath for 50,000 essence that does a small amount of damage to all org enemies in the room - lasts 15 minutes.
- Allow Vernal Ascendants to have a positive impact on influencing a village.
- Allow Vernal Ascendants to hold org rites similar to GM rites.
The only issue with the first one is that it just emphasizes "having to bash" as a requirement even more. The more essence needed, the more important it'll be. Not really sure how to get around that, though-- the entire point of it seems to be "end-game playing with essence" which means "You need to bash."
Daganev2008-03-11 14:50:22
QUOTE(Xenthos @ Mar 11 2008, 07:41 AM) 492807
The only issue with the first one is that it just emphasizes "having to bash" as a requirement even more. The more essence needed, the more important it'll be. Not really sure how to get around that, though-- the entire point of it seems to be "end-game playing with essence" which means "You need to bash."
What if things could be offered to the nexus which would be divided between all the Vernals from that nexus?
Would give something for people to offer to with purpose when divine are inactive in a community
Catarin2008-03-11 15:08:30
QUOTE(daganev @ Mar 11 2008, 08:50 AM) 492808
What if things could be offered to the nexus which would be divided between all the Vernals from that nexus?
Would give something for people to offer to with purpose when divine are inactive in a community
Would give something for people to offer to with purpose when divine are inactive in a community
The ability for members of an org to "offer" to a Vernal Ascendant (I don't think this should be in place for True Ascendants) would be neat. The VA could erect an obelisk or something. This would decrease the amount of personal bashing a VA had to do so that they could use the Avatar like abilities without too much concern but if they were heavily involved in the domoth battles and want to learn their Ascendant skillset, they will still need to bash.