98% stunned

by Unknown

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Malicia2008-03-12 04:39:04
QUOTE(Xavius @ Mar 11 2008, 11:15 PM) 492986
I give up. I'm showing you your own log, telling you what's in it, and you're still insisting that you lost because of an OP stun that 1) isn't that long, and 2) wasn't even in a time period that mattered, all while insisting you made the right choice in not hindering a monk.

Ah yes, because hangman would have surely hindered Ethelon, Xavius. Stfu, you seem so arrogant, it's amazing.

In the portion you clipped, Talkan was stunned at one point, and before he could outr arnica and apply it, he was stunned again. How do you justify a statement like "you didn't apply health" in that time frame?
Nydekion2008-03-12 04:39:52
The above was me. Silly forum login.

Edit: Okay, not the above (damn you, Mali). But the guest account before that.
Catarin2008-03-12 06:24:25
The problem with this log is probably that you can't see timestamps so unless you're specifically looking for things where you know what the general recovery time is, it's difficult to really see it. It also doesn't help that Talkan wasn't really performing all that well in this but honestly, when you're in the middle of a rushing faeling attack, it is hard to see much of anything at all. In regards to the parrying thing, it was only at the end that Ethelon was focusing solely on the head and being stunned/paralysis stops the parrying from working anyway so it would not have helped. But regardless, I'm not sure the log is about his dying. It seems to me more about the stunning problem.

The snippet Xavius posted is actually a good example of the speed. He flung the tarot and while he was regaining balance from that, Ethelon performed three combos. Of those three, two were stunning, one prevented him eating anything, and another caused paralysis. He sipped mana right before flinging it and recovered elixir balance at the end of those three combos so we know it was 3 combos in 4 seconds. A combo every 1.3 seconds.

The fight was between 20 and 25 seconds. In that time Ethelon did 11 combos, 5 of which stunned. And that's with the bit in the middle where there was dragging and such going on and one of those combos had him hitting himself. That's probably not a 98% stun rate but without knowing how long each stun was, hard to say. Most of the time the stuns were wearing off before the next combo hit so less than 1.3 seconds anyway.

The stuns don't seem to be the primary thing here. The perception that there was constant stunning is due to the speed of the combos and with all the other afflictions that can stack up (instant windpiping for example) at this rate, there's a pretty slim margin of opportunity to cure/attack/blink.

I think most people who have fought them, and some that fight as them, will readily admit that a rushing faeling ninjakari is a pretty broken combination. There is a reason why the primary thing most ninjakari try to do is get rushing started. On a normal balance race it's not quite so noticeable but on a race that is already extremely fast as a monk, it really brings it to the point of being silly.

Solution? Who knows. Fix rushing so it is not such a no-brainer to use? Add in a penalty for using it? Make it take longer balance so the person at least has the chance to get the heck out of dodge before the onslaught starts? Make it so if you're rushing, the combo modifiers that automatically raze everything don't work? Make rushing drain a ton of endurance so someone doesn't just constantly have it up? It should be a strategic skill to use, not just a standard defence heh.
Nydekion2008-03-12 06:41:24
Re: Catarin

This basically says it all. The stun here isn't the major issue. What is the issue is the incredible speeds any race with a balance bonus can reach with rushing or the original balance enhancing skill, hyperactive. In both instances, you have monks hitting nigh unstoppable offensives with even basic hindering abilities. This issue needs to be addressed so that rushing is not a standard defense for a ninjakari.
Shiri2008-03-12 06:47:27
The racial balance thing is a problem too. Having to balance affliction speeds around faelings - keep in mind that a stun from an igasho is the same length as a stun from a faeling - is crippling.
Zacc2008-03-12 07:23:39
Heh. I'm glad someone finally brought this up. I've been groaning about it ever since Casilu started using it on me. It's definitely >75% stun for the duration of the fight. There's no reasonable amount of time to heal or hinder when it wears off. Once the stunning starts, it's game over.

Now if size plays a role in stun duration... no wonder it hits me for so long at size 1.
Arix2008-03-12 07:48:40
Please stop trying to nerf the Ninjakari
Casilu2008-03-12 09:08:00
And in Zacc's case, the Tahtetso. It's possible for a bard to make it through Hyperactive without taking a hit and not using power.
Chade2008-03-12 10:01:35
If you're size 1 and fighting a monk or a bonecrusher then frankly you should invest in an enlarge enchantment, and if you haven't then that is where you are going wrong.
Catarin2008-03-12 11:51:31
QUOTE(Shiri @ Mar 12 2008, 12:47 AM) 493010
The racial balance thing is a problem too. Having to balance affliction speeds around faelings - keep in mind that a stun from an igasho is the same length as a stun from a faeling - is crippling.


The racial thing always seems to be a problem in the long run. Abilities that are perfectly reasonable at a base speed become ridiculous as the speed bonuses pile on. From a RP perspective, the idea of basically a fairy, doing any kind of serious physical damage to an orclach or something is just...meh. How can they even reach the Orclach's head! Annnyway. Is it possible for there to be a floor to combo speeds that everything else is balanced around and regardless of race, you will not be faster than that? So if your race happens to already be at that floor because of your level 3 balance recovery benefit, well, unfortunatley rushing/hyperactive will not be that much use to you. Whereas if you're an Igasho, well sure, you can use those abilities to speed your slow self up a bit but it's not going to ever be imbalancing as you will never go under that floor.
Unknown2008-03-12 14:58:21
There should just be a limit on how fast combos can be done. Faelings using Rushing should receive a minimal bonus (if any at all). Hyperactive should just be removed.
Zacc2008-03-12 16:50:57
QUOTE(casilu @ Mar 12 2008, 05:08 AM) 493023
And in Zacc's case, the Tahtetso. It's possible for a bard to make it through Hyperactive without taking a hit and not using power.


Sure, if they get the first attack and it goes through (as in not stripping blindness but actually hindering blink.gif ). Once the stunning starts, it's next to impossible to stop.

I rather enjoy the size 1 protection from grapples. Increasing it for a tiny decrease in stun and huge increase in writhe.. no thank you.

(Size 1 should get an increase to dodging since they're so itty-bitty, but I never said that.)
Ethelon2008-03-12 23:14:29
The major issue was the lag we were experiencing, which made the stun actually seem longer than it was. As I stated earlier, our stun is very, very short, but with the lag, it can easily be seen as near triple the time or worse. I used rushing that fight soooooo many times trying to get the right setup. It is very easy to stop us from getting a rushing combo off and in fact against Talkan, when his angel had wrath and he had his full setup, I was unable to do :censor: against him for raising an offense.

Faelings do need to be looked into, but Rushing itself is a far weaker form of Hyper, and if it wasn't for me being a Faeling, then it would not have been that huge of an advantage. To point out also, even though Faeling are extremely fast... people like Geb, Catarin, or Nydekion with artied weapons going for damage can literally 3-combo kill me before I can do anything. So its give and take... I can fight against the slow-lock players better as Faeling, but to damage, I get pwn'd
Daganev2008-03-13 00:37:50
Why don't skills have max times on them?

i.e. why are combos that give damage and afflictions allowed to go faster than herb balance?

(I'd also ask about skills taking too long, but I don't know of any good example of those)
Malarious2008-03-13 01:04:28
In no order..

-Faelings sound like they will get the nerf stick in racial rebalance
-Hyperactive SHOULD be removed, which I am fairly sure has been covered a few times
-Rushing is more costly than hyperactive (3p for 12 seconds? Of 10p for 60 seconds?)
-Monks have always been able to outpace flat curing.. remember the tahtetso double hemiplegy combos? Do that a few times and you can keep them smoking myrtle :/
-It doesnt help that monks have acrobatics. That means they dont only have access to hyperactive and tripleflash, but they have the ever popular contort which makes base hinders kind of useless

Thats all for now from me.

Carry on
Zacc2008-03-13 03:53:25
And they dodge. grrr.gif

Don't nerf faelings! ... Unless there's going to be a benefit in there somewhere for being one.

Yes, remove Hyperactive and replace it with Hyper for equilibrium. Or replace it with something far more useful for bards (I wouldn't mind a special ability for each class). Some sort of counter attack with endurance drain (ie- a forwardflip, scissorkick, or tripleflash when attacked), but doesn't work if the attack prones/stuns/sleeps/etc and only works once before needing to be reset?
Malarious2008-03-13 03:58:15
QUOTE(Zacc @ Mar 12 2008, 11:53 PM) 493337
And they dodge. grrr.gif

Don't nerf faelings! ... Unless there's going to be a benefit in there somewhere for being one.

Yes, remove Hyperactive and replace it with Hyper for equilibrium. Or replace it with something far more useful for bards (I wouldn't mind a special ability for each class). Some sort of counter attack with endurance drain (ie- a forwardflip, scissorkick, or tripleflash when attacked), but doesn't work if the attack prones/stuns/sleeps/etc and only works once before needing to be reset?


They are going to nerf faelings for having lvl 3 balance and no weakness I am fairly sure.

Hyperactive so you can minorsixth faster..? Psh. Hyperactive was ok for bard tarotists (I use ok loosely) but its very bad for monks. Would be better off witha whole new skill. A skill that drains end at a fair rate and does minor damage when you dodge wouldnt be too bad I suppose..
Shiri2008-03-13 04:05:48
Wait a minute...rushing is a much STRONGER version of hyper.

You can back that up in terms of power and regen alone, let alone the fact that if someone runs from a hyper for a bit you lost 10p instead of 3 so you can't just do it again, but the fact you all use rushing instead of hyper ought to say something.
Shishi2008-03-13 04:06:54
QUOTE(Malarious @ Mar 12 2008, 08:58 PM) 493338
They are going to nerf faelings for having lvl 3 balance and no weakness I am fairly sure.

9 con is a pretty hefty weakness even with the sip balance. lvl 3 balance is a little much still though, the 7 strength makes it a pretty hefty weakness for warriors too. Monks just made everything weird.
Zacc2008-03-13 04:10:39
QUOTE(Malarious @ Mar 12 2008, 11:58 PM) 493338
They are going to nerf faelings for having lvl 3 balance and no weakness I am fairly sure.

Hyperactive so you can minorsixth faster..? Psh. Hyperactive was ok for bard tarotists (I use ok loosely) but its very bad for monks. Would be better off witha whole new skill. A skill that drains end at a fair rate and does minor damage when you dodge wouldnt be too bad I suppose..


Noooo. I hope racial balance boosts don't help in harvesting. If it slows me down any, I'm so switching trade or race. Faelings with next to no Hp is just.. bleh. Give them dodge boosts, due to small size, to counter the nerfed balance. (And remove mugwump lvl3 equilibrium too, plz)

Oh no. I had the OP minorsecond in mind. confused.gif