98% stunned

by Unknown

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Unknown2008-03-13 04:29:19
Hyperactive and rushing are both skills that need to be removed and replaced with something else or at least toned down to the point where we don't see ridiculous offenses like that posted here. Both skills are necessary to remove because while hyperactive is more efficient power-wise, rushing allows for more flexibility in power use and thus are really just different sides of the same overpowered coin.
Shiri2008-03-13 04:32:07
Don't post as a guest please, but yes entirely correct.
Xenthos2008-03-13 04:41:10
QUOTE(Malarious @ Mar 12 2008, 11:58 PM) 493338
They are going to nerf faelings for having lvl 3 balance and no weakness I am fairly sure.

Faelings sure do have a weakness. Low strength, low con. The only place where that isn't an issue is when low strength doesn't matter-- Monks, and Bonecrushers. Make strength matter more for monks!

(Though Demigod does an amazing job at removing our weaknesses...)
Shiri2008-03-13 04:41:49
Um, no, make dexterity matter more for monks, and nerf faelings. Relying on a different stat is great.
Xenthos2008-03-13 04:44:42
QUOTE(Shiri @ Mar 13 2008, 12:41 AM) 493356
Um, no, make dexterity matter more for monks, and nerf faelings. Relying on a different stat is great.

Then you'll need to modify warrior mechanics to be less reliant on strength again. Unless the Faeling nerf is a bit lower dex in exchange for something else so they don't do as well as monks, but that doesn't really sound like what you're asking for.

Shadowlord Faelings are pretty much balanced for Blademaster/Pureblade/Axelord right now (when not Demigod).
Ethelon2008-03-13 16:30:57
People are saying this post shows the OP-ness of Faeling with Rushing, yet no one wants to consider the fact there was LAG involved which has a huge effect on how this looked, nor the fact, as I stated before, I used Rushing ALOT and was shut down alot earlier in the fight. I used Rushing atleast 5-7 times through out our entire fight, because all it takes to ruin rushing is him going for a hinder, which is what he was doing. Whenever a fellow Monk rushes against me, you know what I do? I whore holding/lock or some other type of hindering, and IT WORKS! Just highlight it and do something, or leave the room, making them waste the power.


EDIT: Not trying to say that Faelings are fine, was just against people saying the combination was OP without considering all the facts involved here.
Unknown2008-03-13 16:32:50
Especially seeing as how Talkan dealt with Rushing fine against Revan.
Unknown2008-03-13 17:15:20
They should a stun immunity timer. You have stun immunity for twice as long as the stun lasts for.
Nydekion2008-03-13 17:59:19
Re: Ethelon

Lag may be an issue with the speed of Talkan's tosses, however, the elixir balance recovery and balance recovery after the toss is what we are pointing out. Those come from the server side and show up in the log in the order they occur irregardless of lag instead of relying on timestamps (where lag needs to be taken into consideration). As seen, three combos did occur before Talkan was able to regain elixir balance (which takes 4 seconds). While the speed of each of the individual combos in the log snippet posted by Xavius may be up to question, it's rather certain that the average speed is 1.3 seconds for the three together, give or take a fraction of a second.
Daganev2008-03-13 18:12:04
QUOTE(Shiri @ Mar 12 2008, 09:41 PM) 493356
Um, no, make dexterity matter more for monks, and nerf faelings. Relying on a different stat is great.


Again, why nerf faelings for all sorts of things they are allreayd balanced for, when you can just place Max speeds on certain skills?

Don't let a monk combo go faster thnn 1.95 seconds and you are set.
Unknown2008-03-13 18:25:30
QUOTE(daganev @ Mar 13 2008, 02:12 PM) 493470
Again, why nerf faelings for all sorts of things they are allreayd balanced for, when you can just place Max speeds on certain skills?

Don't let a monk combo go faster thnn 1.95 seconds and you are set.



I agree with this-a few other people on the thread agreed as well.
Unknown2008-03-13 19:35:21
A basic rule to balance: the more you limit yourself, the harder it can be to balance something.

Having a set theme to a balance is usually a bad idea! Adjusting the proper variables to approach a problem is a better idea, not adjusting the theme. See?

Or, in other words: rather than change how Faelings work, why not change how Faelings work FOR the class? Why the hell would you want to change the overall race when the problem isn't the race, but how the class modifies the potential of the race (or vice versus, bad example really)? No, I'm not saying to fix the class either.. So DO NOT GO THERE! I'm saying that the race should have specific potential for an ability not defined by racial attributes but instead defined by the fact they are the race they are.

Abilities should adjust their affectivness depending on your race. Pro's and con's of each race can and should apply to the class and the abilities for it.

I don't exactly know all the skills and whatnot for all of this, so I'll just make things up for examples.

Let's say that a Mugwump with a specific spell is overpowered due to the casting speed of the Mugwump, you can either: a) reduce the ability. b ) add a limiter of some sort to the ability. c) change the Mugwump.

In this situation, something is globally affected. Either a lesser race is hindered too much by reducing the ability or adding a limiter to it, or the Mugwump is changed, affecting every other Mugwump for every other class. With my fix, neither Mugwump or the ability would be changed, but what would be changed is how the ability for the Mugwump works (I.E. damage, speed, or whatever the problem is, just reduce it!), to balance it out.

SIMPLE CONCEPT, but that doesn't make it easy, but to me it makes it easier to balance.
Gregori2008-03-13 19:38:26
QUOTE(Ethelon @ Mar 13 2008, 10:30 AM) 493437
EDIT: Not trying to say that Faelings are fine, was just against people saying the combination was OP without considering all the facts involved here.



Lag may very well have been an issue, but no objectively minded person can sit there and say Faeling +hyper/rushing is balanced. I am a Faeling with Hyper and I know full well how unbalanced my speeds can be, and I can get them even faster yet if I really want to.

Hyper/rushing need changes. From what I have been told the way monks are coded the speeds can't be capped, so that means looking at the skills the provide extra speed. Now if a monk envoy would contact me, maybe we could get this done in 1 month instead of 2.
Callia2008-03-13 20:27:46
Gregori: A monk envoy has contacted you, at least three times only to be blatantly ignored. So if you want to work with me, then feel free to contact me.

That being said:

Rushing is not all that useful unless you are a faeling or aslaran. The only time I find use of rushing, as an illithoid, is near the end of a fight, or when I have 5 ruptures on a bodypart, I will use rushing to get that affliction off, because I need the time boost. That is how rushing was designed, to be used in a niche situations to help you pull slightly ahead.

Taking out rushing hurts Ninjakari a lot. And the reason Ninjakari tend to use hyperactive over rushing from my experience is most of us use it to pull a little ahead, not outspeed opponents. Faelings are really the only ones that have a chance at that.

So instead of just getting rid of rushing, why not give it +1 or +2 level speed increase, thus it will no longer stack with a faeling (can't go higher then level 3) and it should be a lot less devastating.
Unknown2008-03-13 20:51:22
You can go higher than level 3 (or, at least, Mugwumps gain speed when they use Lightning facepaint).

Rushing does not need to be removed (Gregori's idea for it will work well enough). Hyperactive needs to go.
Unknown2008-03-13 20:53:26
Delete Magnagora imo.

cool.gif
Unknown2008-03-13 20:56:54
I agree with what Callia stated. Without Rushing at key points, our offense itself would be greatly diminished... and we are already at a large disadvantage to many classes.
Desitrus2008-03-13 21:14:32
Rushing and hyperactive are too strong for monks in their current form. I'm sure fixes are forthcoming. Hooray.
Unknown2008-03-13 21:21:08
QUOTE(Desitrus @ Mar 13 2008, 02:14 PM) 493519
Rushing and hyperactive are too strong for monks in their current form. I'm sure fixes are forthcoming. Hooray.


Ever the optimist.
Daganev2008-03-13 21:52:17
QUOTE(Salvation @ Mar 13 2008, 01:51 PM) 493512
You can go higher than level 3 (or, at least, Mugwumps gain speed when they use Lightning facepaint).

Rushing does not need to be removed (Gregori's idea for it will work well enough). Hyperactive needs to go.


I'm pretty sure htere is special code for level x balance vs giving a straight increase of speed, like the facepaint does.

Actually if you made all speed increases to be x level balance or equi increases, I bet you'd have an easier time balancing skills (though ofcourse some skills would then become redundant as well.)