Shiri2008-04-15 07:03:30
Malarious pretty much just wants nihilists to have an eq bonus and no one else so they're not so aeon reliant, I suspect.
Munsia2008-04-15 07:04:14
Shouldn't the admins be concentrating on systematically removing all the Glomdoring people into other cities/communes so they can get rid of it and turn it back into a mediocre bashing ground for everyone of the basin, as well as giving a neutral point for overpriced potions?
Xavius2008-04-15 07:05:03
QUOTE(Shiri @ Apr 15 2008, 02:03 AM) 502319
Malarious pretty much just wants nihilists to have an eq bonus and no one else so they're not so aeon reliant, I suspect.
The sip penalty and questionable charisma also makes them aeon reliant, doncha know.
Rika2008-04-15 07:05:19
QUOTE(munsia @ Apr 15 2008, 07:04 PM) 502320
Shouldn't the admins be concentrating on systematically removing all the Glomdoring people into other cities/communes so they can get rid of it and turn it back into a mediocre bashing ground for everyone of the basin, as well as giving a neutral point for overpriced potions?
How about you stop with the 'delete Glom' thing. Instead, help us with the 'nerf Nekotai' campaign.
Munsia2008-04-15 07:07:27
QUOTE(rika @ Apr 15 2008, 03:05 AM) 502322
How about you stop with the 'delete Glom' thing. Instead, help us with the 'nerf Nekotai' campaign.
I'm of the opinion that there should be a rewind. Everyone should be kicked out that wasn't here 3 years ago and all skills/guild/commune's reset to that timezone.
Unknown2008-04-15 07:14:18
QUOTE(Malarious @ Apr 15 2008, 02:36 PM) 502309
*Make Viscanti more playable (eq boost.. nix sipping issue.. and make stats not suck)
*Give me a good race for Nihilists other than muggy (aslaran is for tarot only really.. and tanks are just meh nowadays.. need speed unless comabt is changed to not care)
*Nerf Faelings and maybe even muggys? (for speed)
*Nerf Elfen! (no weakness bastards...)
*Nerf Merian! (well statted.. though kinda squishy)
*Make dwarfs not suck
*Use the build a race for titan demi!
*Give me a good race for Nihilists other than muggy (aslaran is for tarot only really.. and tanks are just meh nowadays.. need speed unless comabt is changed to not care)
*Nerf Faelings and maybe even muggys? (for speed)
*Nerf Elfen! (no weakness bastards...)
*Nerf Merian! (well statted.. though kinda squishy)
*Make dwarfs not suck
*Use the build a race for titan demi!
Low con (9!!!) hurts more than you think...
Arix2008-04-15 07:23:39
We really do need to take a look at the weaker races like Viscanti and Dwarves. Also, give trill a language already
Munsia2008-04-15 07:24:33
I bet if we removed Glomdoring we'd increase the playerbase
Jitwix2008-04-15 08:22:40
QUOTE(munsia @ Apr 15 2008, 09:07 AM) 502323
I'm of the opinion that there should be a rewind. Everyone should be kicked out that wasn't here 3 years ago and all skills/guild/commune's reset to that timezone.
And then...we can release Ackleberry. Yay!
Malarious2008-04-15 08:32:07
QUOTE(daganev @ Apr 15 2008, 02:47 AM) 502313
I really like that racial overhaul idea where you pick a race then pick a stat pool taht matches
Believe Estarra said no to stat pack idea.
Muggy are faster but also squishier than merian I notice the squishy more than speed having never been merian for combat in the first place. And have you SEEN merian? Look at the stats fora specced merian.
Faeling could use some changes. Speed drops could use weakness drops.. or in the case of things like faeling.. maybe stat boost?
Think I heard someone say they dont think mugwump speed will be nerfed, then I hear it will be down to like eq 2. Can I get a reverse aslaran please? lvl 2 eq and lvl 1 balance? With stats more like an aslaran without such dismal things.
Then again I aint too far from just changing guilds anyway so not sure if it matters too much anymore.
Nerra2008-04-15 11:41:23
Personally I think there should less differences between races. It takes away racial individuality but adds to ability to choose a race other then "It's good for my class." Example: Merian/Mugwump become almost same stat line (High int, low con), but Merian get maybe a few defense buffs while Mugs get level 1/2 equil speed boost. Dracnari/Lucidan would become "bashin mages" with medium int and medium con. Taurian, Tae'Daeu, Orclach, Igasho would be the tanks... If we always have what, 10+ original races, some are always going to be far better then others while some suck way more.
Unknown2008-04-15 11:51:49
I don't know that I want to see any real across the board changes- it seems mostly just a few races that create the issues, or the "no viable alternative" scenario.
I mean, I like Akui as an Aslaran. It has made for some interesting challenges and benefits. I assess people significantly below my circle, and see them close to or even above my own maximum health. On the other hand, this is compensated for by being fast. I feel viable, and unique, but I also feel noticeable disadvantages when fighting a loboshigaru, and I definitely feel the sip penalty! I'd hate to have the "feel" of Aslaran messed up, or be made non-viable when compared to a clearly better race.
In that regard, I'd be sad to see, say, a return to what I hear was damage more closely linked with strength. Right now, there are a wide variety of warriors. Big races like Igasho, all the way down to little furrikin and faelings. Variety makes things far more interesting RP and combat wise. By the same token, I wouldn't want to see a race in general punished because of a particular combination of race and archtype/skill being too much- like rushing faeling monks- all faelings shouldn't be punished because of one combination.
That said, it seems like the X3 extremes are the ones that create issues. Extreme weaknesses and extreme strengths seem to me that they would be awkward to balance. I mean, compare Aslaran and Faeling. The latter is basically a more extreme version of the former's theme, (though, without the sip penality) but you hear more complaints about faelings being both too powerful and too weak. Similarly with Tae dae- they're very tough, but so very slow that very few are played. And look how many Mugwumps there are. If Mugwumps and Faelings were made just a little tougher, and had their respective bonuses reduced to X2, there would probably be more viariety, and less issues with their extreme abilities clashing with skills and archetypes.
I would also hate to see entire races basically made less viable because they are stronger when given the advantages of Demigod. Faelings could suffer from this significantly. Ideally, if someone wants to RP a certain race, I don't think they should be grossly penalized for it in terms of what happens before Demigod, unless it's just so clearly a bad match that it seems silly (tae mages or something).
I mean, I like Akui as an Aslaran. It has made for some interesting challenges and benefits. I assess people significantly below my circle, and see them close to or even above my own maximum health. On the other hand, this is compensated for by being fast. I feel viable, and unique, but I also feel noticeable disadvantages when fighting a loboshigaru, and I definitely feel the sip penalty! I'd hate to have the "feel" of Aslaran messed up, or be made non-viable when compared to a clearly better race.
In that regard, I'd be sad to see, say, a return to what I hear was damage more closely linked with strength. Right now, there are a wide variety of warriors. Big races like Igasho, all the way down to little furrikin and faelings. Variety makes things far more interesting RP and combat wise. By the same token, I wouldn't want to see a race in general punished because of a particular combination of race and archtype/skill being too much- like rushing faeling monks- all faelings shouldn't be punished because of one combination.
That said, it seems like the X3 extremes are the ones that create issues. Extreme weaknesses and extreme strengths seem to me that they would be awkward to balance. I mean, compare Aslaran and Faeling. The latter is basically a more extreme version of the former's theme, (though, without the sip penality) but you hear more complaints about faelings being both too powerful and too weak. Similarly with Tae dae- they're very tough, but so very slow that very few are played. And look how many Mugwumps there are. If Mugwumps and Faelings were made just a little tougher, and had their respective bonuses reduced to X2, there would probably be more viariety, and less issues with their extreme abilities clashing with skills and archetypes.
I would also hate to see entire races basically made less viable because they are stronger when given the advantages of Demigod. Faelings could suffer from this significantly. Ideally, if someone wants to RP a certain race, I don't think they should be grossly penalized for it in terms of what happens before Demigod, unless it's just so clearly a bad match that it seems silly (tae mages or something).
Ashai2008-04-15 12:28:41
In my opinion, I think Aetolia's system of statpacks is pretty cool, mostly because it allows for you to choose a race for RP. Let's be honest, I'm only a mugwump because combat demands it. If we did do statpacks, there's a bit of a problem in that int doesn't really matter except for how much mana you have. Also, how can races still keep individual features without that being imbalanced?
Jack2008-04-15 14:25:46
I do like the idea of statpacks, especially for races with broad physiology (like viscanti or merian who can conform to the wizened, wizardy archtype or the big knight deal) but only within reasonable confines (no 15+ con faeling knights fluttering about the place). It's already kind of instituted in the form of racial specializations - but they're only open to four races and bard/monk guilds are presently excepted. And it would definitely help racial RP, especially for sub-par races like viscanti.
Summary: pleeeeeease?
Summary: pleeeeeease?
Everiine2008-04-15 14:36:48
The only problem with stat packs I see is that it is less realistic. There's no way a faeling should have a higher strength in their stat pack than a Tae'Dae or Igasho, for instance. Pehaps if each race had their own stat packs that still kept the "feel" of reality we have now, I would support them, but not packs that ignored the realities of the way a race is physically built.
Daganev2008-04-15 14:37:52
Can somebody pull up the last 5 threads on the topic?
Maybe we should combine them or summarize them for the admin's happy reading?
Maybe we should combine them or summarize them for the admin's happy reading?
Daganev2008-04-15 14:40:51
Actually, last time didn't we come up with a really cool lusternian idea based on stat packs, that Xavius started?
Unknown2008-04-15 15:16:56
QUOTE(munsia @ Apr 15 2008, 03:24 AM) 502330
I bet if we removed Glomdoring we'd increase the playerbase
Ahem.
Anyway. It seems as if quite a few people would like "stat packs", and they are a pretty sound idea. I hope the admins come up with a much better idea if they don't use that one.
Munsia2008-04-15 17:08:06
QUOTE(Jitwix @ Apr 15 2008, 04:22 AM) 502333
And then...we can release Ackleberry. Yay!
Someone gets the idea!
Unknown2008-04-15 17:09:14
Here's the topic that was spawned from the aetolia changes: http://forums.lusternia.com/index.php?showtopic=14347
um.. I kinda like the way races are right now.
Sure a few like the dwarf race needs some tweaks, but I hope there isn't going to be a change that makes everything too complicated.
Stat packs seem okay, but like Ev said can you really have a faeling with more strength than a tae'dae? Maybe if the races still had their basic stats, but you get to choose a stat pack to change it a bit at level 50?
um.. I kinda like the way races are right now.
Sure a few like the dwarf race needs some tweaks, but I hope there isn't going to be a change that makes everything too complicated.
Stat packs seem okay, but like Ev said can you really have a faeling with more strength than a tae'dae? Maybe if the races still had their basic stats, but you get to choose a stat pack to change it a bit at level 50?