Xenthos2008-03-18 22:33:39
QUOTE(hyrtakos @ Mar 18 2008, 06:31 PM) 494370
That's not bad, but I would disagree with number one. A surged warrior for one example could experience troubles as far as catching full mana on prompt. I don't know exactly what it's designed to keep you from doing anyways. If I walk into your room, I'll be able to cast release them before you can hit me anyways. It seems more annoying than preventing any form of abuse.
It's more to keep you from being able to do it while in the middle of fighting (if old ones drop). Yeah, it'll be a little annoying for us to use surged, but with Mercy it'll just take a few seconds until the Mercy tick hits. It would be a bit of a slowdown, but that does mean you'll decide if you want to release it or not in the new room.
(I don't actually mind that one being removed, but that would be up to the people discussing this)
Hyrtakos2008-03-18 22:43:50
And why would anyone do it midfight when the other side can trigger that to toadcurse/absolve you?
Xenthos2008-03-18 22:44:59
QUOTE(hyrtakos @ Mar 18 2008, 06:43 PM) 494373
And why would anyone do it midfight when the other side can trigger that to toadcurse/absolve you?
Not all classes can do that.
Hyrtakos2008-03-18 22:56:42
The point remains of why make it worthless in 1 on 1 combat? It is the only useful (potential) combat ability granted by Glomdoring's constructs.
The Angelfont is most useful in combat, and even the Crypt allows people to cast contagion. I just fail to see the logic of why it shouldn't be allowed to be used.
The Angelfont is most useful in combat, and even the Crypt allows people to cast contagion. I just fail to see the logic of why it shouldn't be allowed to be used.
Shamarah2008-03-18 23:27:18
I don't have a problem with the Crypt's lich effect being removed, but if it is there needs to be some kind of rezz skill implemented for the benefit of the Geomancers, Ninjakari, and Cacophony.
Then again I don't really play much anymore so I'm not sure why I care...
Then again I don't really play much anymore so I'm not sure why I care...
Unknown2008-03-19 01:15:10
I'd support the Crypt being changed to the following:
- Archlich, as we have now.
- Changed PRAY FOR SALVATION message, not involving begging the Fates to restore you to life. Instead, you reform at the Crypt as a lich. Same XP/time costs.
- The ability to use DARKCHANT RAISEDEAD to soulress a person on the same plane as you. Requires an undead of the same or higher level as the one that would be raised by that person's corpse. The person comes back to life as a lich.
To compare, soul resurgem requires 5 moon users and any dead body. Maybe 10 power, can't recall.
This requires 1 necromancers, a dead body of someone of high enough level, prepared using 2-10 power.
- Archlich, as we have now.
- Changed PRAY FOR SALVATION message, not involving begging the Fates to restore you to life. Instead, you reform at the Crypt as a lich. Same XP/time costs.
- The ability to use DARKCHANT RAISEDEAD
To compare, soul resurgem requires 5 moon users and any dead body. Maybe 10 power, can't recall.
This requires 1 necromancers, a dead body of someone of high enough level, prepared using 2-10 power.
Malarious2008-03-19 10:22:41
QUOTE(Greleag @ Mar 18 2008, 09:15 PM) 494388
I'd support the Crypt being changed to the following:
- Archlich, as we have now.
- Changed PRAY FOR SALVATION message, not involving begging the Fates to restore you to life. Instead, you reform at the Crypt as a lich. Same XP/time costs.
- The ability to use DARKCHANT RAISEDEAD to soulress a person on the same plane as you. Requires an undead of the same or higher level as the one that would be raised by that person's corpse. The person comes back to life as a lich.
To compare, soul resurgem requires 5 moon users and any dead body. Maybe 10 power, can't recall.
This requires 1 necromancers, a dead body of someone of high enough level, prepared using 2-10 power.
- Archlich, as we have now.
- Changed PRAY FOR SALVATION message, not involving begging the Fates to restore you to life. Instead, you reform at the Crypt as a lich. Same XP/time costs.
- The ability to use DARKCHANT RAISEDEAD
To compare, soul resurgem requires 5 moon users and any dead body. Maybe 10 power, can't recall.
This requires 1 necromancers, a dead body of someone of high enough level, prepared using 2-10 power.
Cut the prayer time maybe? The low down time is actaully one of the best things about it, you dont need wait for long periods to get back to what you were doing even though you would have to redef and such to get back in (this would also be very bad to self ress in the room during a nexus raid though, so add grace?).
The raisedead idea is something we kicked around (outside of construct thoughts). Also make it so you can ress with mob corpses double the level or health of the target to ress? So if theres only like 3 people and the highest level one cant die for it they can try to get corpses. This would also a Titan could be ressable without needing a demigod :/
Ex. I could raise a lvl 30 off an astral mob, might take 2 for a lvl 60, etc. It shoudlnt be insanely hard but perhaps multiple astral links (5-10) could raise a titan? The point isnt to make it impossibly hard to raise someone. They lost exp when they died as is.
Aison2008-03-19 15:43:59
QUOTE(Malarious @ Mar 19 2008, 03:22 AM) 494443
Cut the prayer time maybe? The low down time is actaully one of the best things about it, you dont need wait for long periods to get back to what you were doing even though you would have to redef and such to get back in (this would also be very bad to self ress in the room during a nexus raid though, so add grace?).
The raisedead idea is something we kicked around (outside of construct thoughts). Also make it so you can ress with mob corpses double the level or health of the target to ress? So if theres only like 3 people and the highest level one cant die for it they can try to get corpses. This would also a Titan could be ressable without needing a demigod :/
Ex. I could raise a lvl 30 off an astral mob, might take 2 for a lvl 60, etc. It shoudlnt be insanely hard but perhaps multiple astral links (5-10) could raise a titan? The point isnt to make it impossibly hard to raise someone. They lost exp when they died as is.
The raisedead idea is something we kicked around (outside of construct thoughts). Also make it so you can ress with mob corpses double the level or health of the target to ress? So if theres only like 3 people and the highest level one cant die for it they can try to get corpses. This would also a Titan could be ressable without needing a demigod :/
Ex. I could raise a lvl 30 off an astral mob, might take 2 for a lvl 60, etc. It shoudlnt be insanely hard but perhaps multiple astral links (5-10) could raise a titan? The point isnt to make it impossibly hard to raise someone. They lost exp when they died as is.
You want what you have now, plus Seren's construct, only better? Just for some xp loss?
Somehow I just don't see this as a good idea. I can't possibly imagine why.
Malicia2008-03-19 16:02:08
Right, so make the problem worse. Many people here have agreed that the Crypt and Moonaltar are possibly the strongest constructs. Greleag's idea seems to almost combine the two. For sake of balance, even the notion of giving Mag players a soul rezz ability, while they have lichseed and 0p immolations, is way off base. We should be moving towards even ground. Reading Malarious' input, a lich wouldn't even have to die. They'd use a mob to raise another, who'd reform as a lich? That's ridiculous.
Malarious2008-03-19 16:06:57
QUOTE(Malarious @ Mar 19 2008, 06:22 AM) 494443
Cut the prayer time maybe? The low down time is actaully one of the best things about it, you dont need wait for long periods to get back to what you were doing even though you would have to redef and such to get back in (this would also be very bad to self ress in the room during a nexus raid though, so add grace?).
The raisedead idea is something we kicked around (outside of construct thoughts). Also make it so you can ress with mob corpses double the level or health of the target to ress? So if theres only like 3 people and the highest level one cant die for it they can try to get corpses. This would also a Titan could be ressable without needing a demigod :/
Ex. I could raise a lvl 30 off an astral mob, might take 2 for a lvl 60, etc. It shoudlnt be insanely hard but perhaps multiple astral links (5-10) could raise a titan? The point isnt to make it impossibly hard to raise someone. They lost exp when they died as is.
The raisedead idea is something we kicked around (outside of construct thoughts). Also make it so you can ress with mob corpses double the level or health of the target to ress? So if theres only like 3 people and the highest level one cant die for it they can try to get corpses. This would also a Titan could be ressable without needing a demigod :/
Ex. I could raise a lvl 30 off an astral mob, might take 2 for a lvl 60, etc. It shoudlnt be insanely hard but perhaps multiple astral links (5-10) could raise a titan? The point isnt to make it impossibly hard to raise someone. They lost exp when they died as is.
Ok I have presumed this would be implied but it appears people think plane wide is common. You must be in the same room as the soul to ress it, and should actually take more corpses than that, just didnt want an INSANE amount was the point (no 20 astrals to raise a 90 plz.. 20 is more than even a titan might be..). Given this is also for prime and non congluters only.
Aison2008-03-19 16:10:18
I know Estarra is one for never mirroring things, but can't you make an exception just this once??
Remove lich from the Crypt, give them some of the same abilities Angelfont has (praying to the demon lords for low-key offensive attacks since Font's are all low-key passive), let them have 0p immolation, plus some other odds and ends to make it on even ground with the Font. It's not OP, it's just useful.
Please just think about it. You gave an entire city a trans skill while you gave the opposing org abilities that vials and newbie lessons can do.
Remove lich from the Crypt, give them some of the same abilities Angelfont has (praying to the demon lords for low-key offensive attacks since Font's are all low-key passive), let them have 0p immolation, plus some other odds and ends to make it on even ground with the Font. It's not OP, it's just useful.
Please just think about it. You gave an entire city a trans skill while you gave the opposing org abilities that vials and newbie lessons can do.
Xenthos2008-03-19 16:11:01
QUOTE(Malarious @ Mar 19 2008, 12:06 PM) 494467
Ok I have presumed this would be implied but it appears people think plane wide is common. You must be in the same room as the soul to ress it, and should actually take more corpses than that, just didnt want an INSANE amount was the point (no 20 astrals to raise a 90 plz.. 20 is more than even a titan might be..). Given this is also for prime and non congluters only.
Just for clarification: Is this a replacement to the Lich effect, or an addition to, on the Construct?
Malarious2008-03-19 16:24:45
QUOTE(Xenthos @ Mar 19 2008, 12:11 PM) 494469
Just for clarification: Is this a replacement to the Lich effect, or an addition to, on the Construct?
Replacement.
-Archlich
-Soul ress function
-Whatever the prayer thing way (praying is faster takes less exp? and returns you to the crypt as a lich I think it was)
That retains the little boost to the spec skill (like the seren construct gives some changes to moon, and the celest one drops costs on sacraments). Removes omni liching while still giving 1) a way for others to ress and 2) in the even there arent he people to ress you praying isnt as bad.
Everyone should know by this point I dont like making people pray, even if they can just bash some of it back. I never liked to so why would I want everyone else to?
Fain2008-03-19 16:49:02
QUOTE(Malarious @ Mar 19 2008, 11:24 AM) 494471
-Soul ress function
I don't think there's much chance of that happening.
Unknown2008-03-19 17:04:57
Since we're here and all.
A Stag construct that gives medicinebag and pacing for the people who touch the construct and free Stagform and reduced power cost for some abilities for Stag users would be nice.
A Stag construct that gives medicinebag and pacing for the people who touch the construct and free Stagform and reduced power cost for some abilities for Stag users would be nice.
Xenthos2008-03-19 17:14:12
QUOTE(Sojiro @ Mar 19 2008, 01:04 PM) 494480
Since we're here and all.
A Stag construct that gives medicinebag and pacing for the people who touch the construct and free Stagform and reduced power cost for some abilities for Stag users would be nice.
A Stag construct that gives medicinebag and pacing for the people who touch the construct and free Stagform and reduced power cost for some abilities for Stag users would be nice.
Lot better than the facepaints thing for all you were mentioning. But yeah, that would seem like a pretty good counterpart to the NightAltar's effects, if we can get the lesser Shadows addition (better woundcuring versus affliction curing, both giving health curing). Pacing has some pretty... large potential as well.
Shiri2008-03-19 17:16:55
Pacing would be pretty nice if everyone had it. It's pretty useless when only a small subset of an org's population do.
Xenthos2008-03-19 17:18:25
QUOTE(Shiri @ Mar 19 2008, 01:16 PM) 494484
Pacing would be pretty nice if everyone had it. It's pretty useless when only a small subset of an org's population do.
Yeah. That's pretty much what I was getting at.
Unknown2008-03-19 17:27:06
Sometimes, you just need to have faith in that I actually know what's fair. I was only kidding about the stripes.
The sprinting zerg gogo.
The sprinting zerg gogo.
Unknown2008-03-19 17:51:18
I'll preface this post by saying that I have no experience with construct weakening, construction, or maintenance.
I think that the best idea would be to make the benefits powerful enough to entice the opponents of an org to destroy the construct for the sole purpose of depriving their opposition with the construct ability.
People have raise the issue of how discouraging it would be to consistently lose your construct (making it not worth putting back up, since it will only help your opponents).
I believe that this could be mitigated by doing what others have suggested: making the construct go inactive for a good long while, perhaps 1 RL month or so, with some way for the losing side to cut down the time it takes for it to "get back on it's feet", so to speak. One way this could be accomplished is by giving an org the option to use power to hasten the recovery of the construct, which would leave an org with the choice of waiting a long time to get their construct back or spending resources to hasten it's recovery.
This "regeneration" would make it feasible to make destroying a construct in about 2 weakenings (I don't know how often weakenings happen, I'm going by Marina's number, because she types with full sentences and seems well informed).
I also believe that a one weakening "grace period" should be given to a newly created/regenerated construct, so that the org that puts it back up doesn't feel like they're getting beaten down time and again if they keep losing their construct every other weakening. Yes, this means an org too weak to consistently and successfully defend it's own construct does have a minimum of a 3 weakening use out of their construct for free, but it would only be free if they waited a whole month for it to regenerate.
In this system the defeated org loses
- Their pride for being beaten
- Their powerful benefit
And in theory
- The power/comms/time spent questing they spent hastening the construct's recovery.
In this system the attackers would get
- A morale boost for being winnarz
- Some power for destroying an enemy construct
- The knowledge that they've set their enemies back in a meaningful way, by depriving them of their construct ability
I think that this system would make destroying your opponent's construct a powerful incentive for attacking, inciting some real conflict.
For the losers, it would make losing their construct as harmful on their resources as they want it to be; if they invest a lot of time or money into them to get them back up quicker they would get their bonus back faster, if they chose to wait for the alloted time to run out to get their construct back, they'd just have to go on without their perk.
The grace period is an afterthought; I don't know how often weakenings happen, so my 1 RL month downtime is just a number that I'm throwing out there as a very sizable down period that ensures that the attackers know they've accomplished something major.
Again, I've got no idea of the costs of constructs as they are, but I don't think it would be relevant to my overall idea scheme.
I think that the best idea would be to make the benefits powerful enough to entice the opponents of an org to destroy the construct for the sole purpose of depriving their opposition with the construct ability.
People have raise the issue of how discouraging it would be to consistently lose your construct (making it not worth putting back up, since it will only help your opponents).
I believe that this could be mitigated by doing what others have suggested: making the construct go inactive for a good long while, perhaps 1 RL month or so, with some way for the losing side to cut down the time it takes for it to "get back on it's feet", so to speak. One way this could be accomplished is by giving an org the option to use power to hasten the recovery of the construct, which would leave an org with the choice of waiting a long time to get their construct back or spending resources to hasten it's recovery.
This "regeneration" would make it feasible to make destroying a construct in about 2 weakenings (I don't know how often weakenings happen, I'm going by Marina's number, because she types with full sentences and seems well informed).
I also believe that a one weakening "grace period" should be given to a newly created/regenerated construct, so that the org that puts it back up doesn't feel like they're getting beaten down time and again if they keep losing their construct every other weakening. Yes, this means an org too weak to consistently and successfully defend it's own construct does have a minimum of a 3 weakening use out of their construct for free, but it would only be free if they waited a whole month for it to regenerate.
In this system the defeated org loses
- Their pride for being beaten
- Their powerful benefit
And in theory
- The power/comms/time spent questing they spent hastening the construct's recovery.
In this system the attackers would get
- A morale boost for being winnarz
- Some power for destroying an enemy construct
- The knowledge that they've set their enemies back in a meaningful way, by depriving them of their construct ability
I think that this system would make destroying your opponent's construct a powerful incentive for attacking, inciting some real conflict.
For the losers, it would make losing their construct as harmful on their resources as they want it to be; if they invest a lot of time or money into them to get them back up quicker they would get their bonus back faster, if they chose to wait for the alloted time to run out to get their construct back, they'd just have to go on without their perk.
The grace period is an afterthought; I don't know how often weakenings happen, so my 1 RL month downtime is just a number that I'm throwing out there as a very sizable down period that ensures that the attackers know they've accomplished something major.
Again, I've got no idea of the costs of constructs as they are, but I don't think it would be relevant to my overall idea scheme.