Xenthos2008-03-22 22:03:57
QUOTE(rika @ Mar 22 2008, 05:15 PM) 495023
I don't like this idea. This would just make getting a Domoth more of a hassle.
And I don't see how there is an AFK mentality anymore, with creatures spawning in the second stage as well.
And I don't see how there is an AFK mentality anymore, with creatures spawning in the second stage as well.
Uh... because the creatures have 3 spawns 15 seconds apart, and then nothing for 5 or so minutes? People just get awfully bored and drift away.
And having to fly around to multiple bubbles... doesn't really sound all that exciting. :/
Rika2008-03-22 22:20:34
Well, then make them come more consistantly but a bit less regularly when they do?
Malicia2008-03-22 22:21:30
Maybe it's just me, but I'm fine with the Domoth battles as they are, except for the time during the second stage. It's boring, but whatever. Bring some good friends and chat away while smashing guardians. There's really no need to move it to Astral, where any gank squad can come hopping over with their cubix/medallion to attack the challenger or flood the sphere with mobs. I like the inclusion of aetherspace.
Xenthos2008-03-22 22:28:29
QUOTE(Malicia @ Mar 22 2008, 06:21 PM) 495035
Maybe it's just me, but I'm fine with the Domoth battles as they are, except for the time during the second stage. It's boring, but whatever. Bring some good friends and chat away while smashing guardians. There's really no need to move it to Astral, where any gank squad can come hopping over with their cubix/medallion to attack the challenger or flood the sphere with mobs. I like the inclusion of aetherspace.
From what I've seen of your challenges so far, you haven't really been able to experience the deadlock of the final stage (which is great for you, but doesn't really give a good show of the system). Magnagora seems mostly out of it at this point, and neither Serenwilde nor Glomdoring are interfering with Celest much-- and the final stage is great, without interference. With even a little, though, it changes massively.
Catarin2008-03-22 22:30:01
I don't see the need to move it around in Stage 2. The more I think about it, the more I feel the problem is players failure to take the opportunity to attack in Stage 2. This could be that people just can't be bothered in which case, eh. It could be, and I think it is, because it's a lot easier to disrupt in Stage 3. It boils down to anything designed to make it more interesting than it is now runs the risk of making it too hard if you get any interference.
It can be boring and long but it's no worse than bashing. Stage 3 could use some tweaks to make it a little less easy to disrupt.
It can be boring and long but it's no worse than bashing. Stage 3 could use some tweaks to make it a little less easy to disrupt.
Malicia2008-03-22 22:31:15
QUOTE(Xenthos @ Mar 22 2008, 05:28 PM) 495038
From what I've seen of your challenges so far, you haven't really been able to experience the deadlock of the final stage (which is great for you, but doesn't really give a good show of the system). Magnagora seems mostly out of it at this point, and neither Serenwilde nor Glomdoring are interfering with Celest much-- and the final stage is great, without interference. With even a little, though, it changes massively.
I've assisted in the final stage and it can be difficult, especially with enemies ducking in and out to stop you, but I don't know how to address that. They're supposed to try and stop you. It may boil down to who has the most allies. I'm not complaining!
Catarin2008-03-22 22:35:42
QUOTE(Xenthos @ Mar 22 2008, 04:28 PM) 495038
From what I've seen of your challenges so far, you haven't really been able to experience the deadlock of the final stage (which is great for you, but doesn't really give a good show of the system). Magnagora seems mostly out of it at this point, and neither Serenwilde nor Glomdoring are interfering with Celest much-- and the final stage is great, without interference. With even a little, though, it changes massively.
We have had intereference. Ceren, Malarious, and Thoros have interfered quite regularly actually. Sometimes just one or two of them, sometimes all three. I have personally lost two orbs to interference. The past couple of days, we've managed to succeed despite it primarily because we usually have Malicia, Nydekion, myself, Narsrim, and Geb ready to fight and Shuyin helping out when he can. Not a bad fighting force to have.
Should it be necessary to have that kind of force to be successful? That's up to the admins. But it's not impossible to succeed in Stage 3 with interference.
Xenthos2008-03-22 22:36:23
QUOTE(Malicia @ Mar 22 2008, 06:31 PM) 495044
I've assisted in the final stage and it can be difficult, especially with enemies ducking in and out to stop you, but I don't know how to address that. They're supposed to try and stop you. It may boil down to who has the most allies. I'm not complaining!
Well, it's easy enough-- make the final stage how you've mostly experienced it. You and your friends vs. the guardians. Make the other two stages the ones where you're supposed to fight over it (fight in the domoths to stop them getting the thirty kills, or on the bubble to get the item/stop them from getting it).
I'm going to try to avoid commenting on the last two sentences, since it'll probably sound rather bitter, and I'm trying to address the overall system in terms of fun for people involved instead of numbers. Numbers will always have a major impact, and they still will with this change, but it should help address a large amount of the frustration for everyone (even those with the numbers on their side).
Xenthos2008-03-22 22:37:33
QUOTE(Catarin @ Mar 22 2008, 06:35 PM) 495045
We have had intereference. Ceren, Malarious, and Thoros have interfered quite regularly actually. Sometimes just one or two of them, sometimes all three. I have personally lost two orbs to interference. The past couple of days, we've managed to succeed despite it primarily because we usually have Malicia, Nydekion, myself, Narsrim, and Geb ready to fight and Shuyin helping out when he can. Not a bad fighting force to have.
Yes, I'm aware you've had plenty in the past, but it's been seeming like recently Magnagora's mostly given up on it (excepting that attack yesterday). Perhaps that's incorrect.
Catarin2008-03-22 22:38:59
QUOTE(Xenthos @ Mar 22 2008, 04:37 PM) 495048
Yes, I'm aware you've had plenty in the past, but it's been seeming like recently Magnagora's mostly given up on it (excepting that attack yesterday). Perhaps that's incorrect.
They have given up on trying to get a throne for themselves it seems but definitely not on trying to deprive others.
Estarra2008-03-23 02:31:51
I'm thinking for the third stage to have it so only challenger may enter the domoth area, and slow down the rate of guardians (like once every 90 seconds?) and make it so you cannot cheat having them spawn.
I haven't really heard any changes to stage 2 that have struck me. I'd like to see what happens with the above change to see how it pans out.
The other issue that I've heard are the benefits of the various types of challengers. I'm up for tweaking them. Some ideas:
Demigod: No Change
Sealholder's Domoth: doubles time, +25 days held
Ascendant: +50 days held
True Ascendant Realm: doubles days held
I haven't really heard any changes to stage 2 that have struck me. I'd like to see what happens with the above change to see how it pans out.
The other issue that I've heard are the benefits of the various types of challengers. I'm up for tweaking them. Some ideas:
Demigod: No Change
Sealholder's Domoth: doubles time, +25 days held
Ascendant: +50 days held
True Ascendant Realm: doubles days held
Xenthos2008-03-23 02:39:17
QUOTE(Estarra @ Mar 22 2008, 10:31 PM) 495118
I'm thinking for the third stage to have it so only challenger may enter the domoth area, and slow down the rate of guardians (like once every 90 seconds?) and make it so you cannot cheat having them spawn.
I haven't really heard any changes to stage 2 that have struck me. I'd like to see what happens with the above change to see how it pans out.
The other issue that I've heard are the benefits of the various types of challengers. I'm up for tweaking them. Some ideas:
Demigod: No Change
Sealholder's Domoth: doubles time, +25 days held
Ascendant: +50 days held
True Ascendant Realm: doubles days held
I haven't really heard any changes to stage 2 that have struck me. I'd like to see what happens with the above change to see how it pans out.
The other issue that I've heard are the benefits of the various types of challengers. I'm up for tweaking them. Some ideas:
Demigod: No Change
Sealholder's Domoth: doubles time, +25 days held
Ascendant: +50 days held
True Ascendant Realm: doubles days held
No thoughts on tweaking the rewards? Such as halving the power (NOT TIME) and having each stage give some amount of essence (like 5,000 for a sceptre, 10,000 for an orb, same 25,000 for a crown), and some non-power benefits? Such as increased commodities from controlled villages, or having each throne be able to "produce" a certain type (like War would create Steel).
Shiri2008-03-23 02:39:54
QUOTE(Estarra @ Mar 23 2008, 02:31 AM) 495118
I'm thinking for the third stage to have it so only challenger may enter the domoth area, and slow down the rate of guardians (like once every 90 seconds?) and make it so you cannot cheat having them spawn.
I haven't really heard any changes to stage 2 that have struck me. I'd like to see what happens with the above change to see how it pans out.
The other issue that I've heard are the benefits of the various types of challengers. I'm up for tweaking them. Some ideas:
Demigod: No Change
Sealholder's Domoth: doubles time, +25 days held
Ascendant: +50 days held
True Ascendant Realm: doubles days held
I haven't really heard any changes to stage 2 that have struck me. I'd like to see what happens with the above change to see how it pans out.
The other issue that I've heard are the benefits of the various types of challengers. I'm up for tweaking them. Some ideas:
Demigod: No Change
Sealholder's Domoth: doubles time, +25 days held
Ascendant: +50 days held
True Ascendant Realm: doubles days held
The first sounds like you're going to reduce it to attacking once, then running, sipping back up etc. (because 3 would spawn at c rown level.) It's in the right direction though.
I don't think I've heard any great stage 2 changes either, eh.
I do like the last bit though. Even if sealholders earnt their benefits sufficiently, I think Vernals do too and I don't get why they're strictly worse than True Ascendants. This would at least be an improvement.
Rika2008-03-23 02:43:43
I don't think Sealholders should be able to have the time needed halved. Maybe two thirds? It just makes it too easy for the sealholder to get them compared to everyone else.
Or maybe give non-seal demigods/ascendants a time bonus for having the corresponding karmic blessing? Like only 25 points in first, 50 in second and 25 in third? It's not a huge bonus, but it does save a bit of time.
Or maybe give non-seal demigods/ascendants a time bonus for having the corresponding karmic blessing? Like only 25 points in first, 50 in second and 25 in third? It's not a huge bonus, but it does save a bit of time.
Ashteru2008-03-23 19:03:58
You are just hatin'...patrolin'...controlin'...if I am ridin' seal-y, ridin' seal-y
Unknown2008-03-24 03:09:47
To sweeten absolving: it'd be kind of neat if the throne of you absolve's time left gets added to the opposite throne, i.e. the one you create. Maybe or maybe not 100% of the days left, but a good chunk of it, 2/3 maybe.
Xenthos2008-03-24 03:11:22
QUOTE(Sojiro @ Mar 23 2008, 11:09 PM) 495304
To sweeten absolving: it'd be kind of neat if the throne of you absolve's time left gets added to the opposite throne, i.e. the one you create. Maybe or maybe not 100% of the days left, but a good chunk of it, 2/3 maybe.
No way. This'd just lead to permanent crowns. Whenever someone gets the opposing thing, just absolve once they log off and you get +60 hours. You never have to compete for yours, or risk losing it, since it can't be absolved itself being a higher state...
Unknown2008-03-24 03:13:53
Well I'm sure certain restrictions can be placed to avoid just that, just giving ideas about domoths as they come.
Krellan2008-03-24 03:17:13
It sounds like a good idea to me. In the general concept anyways, obviously it'd need fine-tuning as you pointed out, but if we made it work in a good way, it'd promote more absolving, more conflict, which is what the Domoth is pretty much entirely. It's also not required, there's the dormant phase mechanic to prevent it from becoming too regular. It's that, I forget the term you used where it's sort of forced conflict because it's tied to your org, kind.
Shiri2008-03-24 03:23:07
It's kind of awkward in that some thrones are unabsolvable though (at crown level anyway.)