Rika2008-03-30 03:05:37
So.. who can teach me how to stick a slitthroat with efficiency?
Unknown2008-03-30 03:06:22
The topic's stun!
Edit: Also, slit throat being crushedwindpipe+ doesn't help with ideas about upgrading how to land slits better, plus it's more a BM problem than anyone else, since 2handers can powermove for it.
Edit: Also, slit throat being crushedwindpipe+ doesn't help with ideas about upgrading how to land slits better, plus it's more a BM problem than anyone else, since 2handers can powermove for it.
Xenthos2008-03-30 03:07:18
QUOTE(rika @ Mar 29 2008, 11:05 PM) 497677
So.. who can teach me how to stick a slitthroat with efficiency?
BCs apparently need the ease more than you do. Sorry!
Though if you get a leg up to critical you can tendon them with slickness and slitthroat. That's why the BC version has a second cure, because it's easier to land (especially with a jab).
Unknown2008-03-30 03:09:57
As much ease as PB's and AL's, yes.
I don't mind finding a way to help out BM's in this regard as well though.
I don't mind finding a way to help out BM's in this regard as well though.
Malarious2008-03-30 07:00:48
While I am sure we all like the fix, the whole point of shieldstun is to momentarily stop people from curing usually.. if they can cure for the most part when hit then we have an issue...
Unknown2008-03-30 12:18:38
I have an issue with people talking about nerfing my stun. I loves my stun, and I don't want to lose any part of it. One of the very few benefits to me being so big is that I am resistant to stun and better able to stun all those fast, little people.
Ashteru2008-03-30 12:53:00
QUOTE(Sojiro @ Mar 30 2008, 03:02 AM) 497675
Then BC's won't be able to lock (laughable as that may be with green/gedulah) if I didn't include eat/smoke. The only way to stick crushedwindpipe with any form of efficiency is behind a stun.
Cool on the second part, though.
Cool on the second part, though.
I dunno, a normal aeon does it for me. It's not like knockdown stun is huge. (It doesn't even stun me half the time. Harr. Harr.)
Btw, while AL's slitthroat can be done on a powermove, the move also costs 4 power, and you need to do a swing for it normally. So either you use 4 power to get a slitthroat with pretty high certainty, or you have to do a hackdown, which is rather unrelieable. BC's are unique insofar that you can get hit windpipe with normal jabs as well.
And don't forget that AL's rely on knockdown more than BC's. We can like, only get people prone with a knockdown and then have to somehow follow up on it, BC's just can knockdown/attack head or breakchest/attack head on the same combo.
Tael2008-03-30 13:15:51
QUOTE(rika @ Mar 29 2008, 09:08 PM) 497630
Tael, you're just arguing yourself into a hole now. First you say BC stun should be nerfed but only so certain people aren't as OP as they are. Now, you're saying that stun should just be completely nerfed to not perform one of its functions.
Or maybe you completely missed the point. I'd say that one is probably correct. And stun is good enough, why would removing prone 'completely nerf' it?
Daganev2008-03-30 16:52:51
Ok, heres a new idea.
How about instead of stun being related to STR or DEX or any of those things, the stun time is balanced based on balance speed.
The slower the balance speed, the more weight behind a hit, the longer the stun.
The faster the balance speed, the shorter the stun.
This way you balance things without nerfring anybody.
Or if you really want, make stun time a combination factor of both STR and balance time.
Stop nerfring things needlesly, and balance things on the issue they need to be balanced!
edit: Lets put it this way, Tae'dae, Igasho really need the stun to be able to get anywhere. Faelings, Aslarans don't really need stun, and it just makes them overpowered. They don't need stun because they have so many other afflictions they can deal which slows down curing and prevents escape. However, Tae'dae and Igasho swing once, lets the other guy heal up, and then swings again, and once in a while if they are lucky they will build up an affliction. (Thats what the scenario would be if you nerfed stun)
How about instead of stun being related to STR or DEX or any of those things, the stun time is balanced based on balance speed.
The slower the balance speed, the more weight behind a hit, the longer the stun.
The faster the balance speed, the shorter the stun.
This way you balance things without nerfring anybody.
Or if you really want, make stun time a combination factor of both STR and balance time.
Stop nerfring things needlesly, and balance things on the issue they need to be balanced!
edit: Lets put it this way, Tae'dae, Igasho really need the stun to be able to get anywhere. Faelings, Aslarans don't really need stun, and it just makes them overpowered. They don't need stun because they have so many other afflictions they can deal which slows down curing and prevents escape. However, Tae'dae and Igasho swing once, lets the other guy heal up, and then swings again, and once in a while if they are lucky they will build up an affliction. (Thats what the scenario would be if you nerfed stun)
Xenthos2008-03-30 16:58:38
It's hardly needless. Stun is one of the most limiting actions in the game, and it's pretty readily available (especially on certain specializations).
If it was actually needless, there'd be a lot less discussion/support for changing it.
If it was actually needless, there'd be a lot less discussion/support for changing it.
Daganev2008-03-30 17:00:34
QUOTE(Tael Talnara @ Mar 30 2008, 06:15 AM) 497779
Or maybe you completely missed the point. I'd say that one is probably correct. And stun is good enough, why would removing prone 'completely nerf' it?
One of the advantages of stun is being able to get your next hit in past parry/stancing etc.
Daganev2008-03-30 17:05:25
QUOTE(Xenthos @ Mar 30 2008, 09:58 AM) 497830
It's hardly needless. Stun is one of the most limiting actions in the game, and it's pretty readily available (especially on certain specializations).
If it was actually needless, there'd be a lot less discussion/support for changing it.
If it was actually needless, there'd be a lot less discussion/support for changing it.
Nefrting all stuns is needless. Nobody is complaining about stun from a tae'dae.
The only complaints are in regards to fast races with large stats. This means the cause of the problem is fast races with large stats.
If stun time was decreased for balance bonusus, then it would fix the problem, and not hurt tae'daes etc.
i.e. YOu don't have to nerf stun, you can just nerf the bonsus of the fast races.
Bashara2008-04-02 14:58:43
QUOTE(Thoros LaSaet @ Mar 28 2008, 04:15 AM) 496883
Bashara what are you trying to get at though? Warriors were nerfed to kingdom come already. Ragniliff was doing -moderate- damage, compared to what used to be done back in the day. Ixion's 2k damage lunges, Diamante's insane broads...today's warriors don't do squat, even with elementals.
I ramble a lot, so my point kinda gets lost. Here it goes:
The only warriors of note are those who've bashed their way to lvl 90+ and/or are moderately artied. Lots of work, lots of investment, just to be effective. People complain about warriors because of the insane damage/wounding they can throw around to less resistant opponents, while the rest of us are left to nurse our bruises from the nerfstick.
I love being a warrior. I'd never be anything else unless there was a salary in the bargain to make it worth the change. But pvp combat more often than not makes me feel as though I'm banging my head against the Great Wall of China.
Unknown2008-04-03 01:28:58
or make it so a faelings can't be massivly huge?