Xavius2008-03-28 02:10:02
QUOTE(Gregori @ Mar 27 2008, 09:08 PM) 496838
Let me think on this one.. A poison that has 3 levels before really bothering me that I can keep off with a sip fire... or... a poison that shuts down my offense... I will take "What is a better choice, for 1000, Alex."
You're thinking in the wrong terms. A demesne effect and common bashing poison, or a poison rarely used in PK not seen when bashing outside of Glomdoring?
Ildaudid2008-03-28 02:10:36
QUOTE(Gregori @ Mar 27 2008, 10:08 PM) 496840
Ya think?
Of course it only stops the poison.
Of course it only stops the poison.
And the poison is what causes the shriveling of the limb right? aka the "broken" arm
Ildaudid2008-03-28 02:12:13
Gregori the downside of it is that if hit right, you can be instakilled by mactans and an aquamancer.
edit - although it would probably take someone hitting with mactans and then the aqua using preserve. which would be another reason if coldaura and that aqua demense effect that gives chills were included in the whole immunity thing that mactans would end up being the better choice now that I think about it.
edit - although it would probably take someone hitting with mactans and then the aqua using preserve. which would be another reason if coldaura and that aqua demense effect that gives chills were included in the whole immunity thing that mactans would end up being the better choice now that I think about it.
Gregori2008-03-28 02:13:47
QUOTE(Xavius @ Mar 27 2008, 08:10 PM) 496842
You're thinking in the wrong terms. A demesne effect and common bashing poison, or a poison rarely used in PK not seen when bashing outside of Glomdoring?
Demesne effects are not poisons therefore do not get the immunity protection.
A common poison that has never effected me in bashing. Why? Cause I know how to sip fire.
vs.
A poison that can completely shut down my offense.
And if Aquamancer demesne effect -is- counted as poison, then Hartstone needs a nerf on their bees.
Shiri2008-03-28 02:14:21
The demesne effect being talked about is. It's a venomous spider bite you can shrug.
Ildaudid2008-03-28 02:16:30
Well I thought all "chill" effects (i thought) give the same line and the same "affliction" as the mactans venom, so like I said if that is still the case, and the admins don't code mactans seperate then it would actually cause immunity to all "chill" like effects, right?
Besides the spider bite demense thing that Shiri is talking about.
Besides the spider bite demense thing that Shiri is talking about.
Unknown2008-03-28 02:20:57
A Glomdoring ecologist does not realy need resistance to a Glom druid demense.
Gregori2008-03-28 02:21:11
QUOTE(Ildaudid @ Mar 27 2008, 08:16 PM) 496849
Well I thought all "chill" effects (i thought) give the same line and the same "affliction" as the mactans venom, so like I said if that is still the case, and the admins don't code mactans seperate then it would actually cause immunity to all "chill" like effects, right?
Besides the spider bite demense thing that Shiri is talking about.
Besides the spider bite demense thing that Shiri is talking about.
No, the same effect != poison. Only Poison = poison..
I was a poisonist immune to mantakaya. I got paralysed all the time, because paralysis != mantakaya. Mantakaya = Mantakaya.
The spider issue is not that strong as it is only a 1/3rd chance. Again... sip fire. Hell, sipping fire is immunity to the first Mactans to begin with.
Unknown2008-03-28 02:37:07
Please allow Serenwilde to have a charisma boosting familiar as well, in case bards make more use of it than they already do.
Will experience loss be remaining in general? It seems that these changes make death a much more feasible and frequent outcome, and therefore set up alternative penalties nicely.
Will experience loss be remaining in general? It seems that these changes make death a much more feasible and frequent outcome, and therefore set up alternative penalties nicely.
Estarra2008-03-28 03:39:51
Tone it down. This is meant to be a constructive thread. If you want to rant, you know where to go.
Xenthos2008-03-28 03:41:42
QUOTE(Estarra @ Mar 27 2008, 11:39 PM) 496876
Tone it down. This is meant to be a constructive thread. If you want to rant, you know where to go.
What does the current, overall, suggestion look like? I think we've discussed the bits we've been given (almost) to death at this point, which is why it's so easily sidetracked.
Hyrtakos2008-03-28 04:19:42
QUOTE(Gregori @ Mar 27 2008, 10:03 PM) 496834
It wouldn't be mactans I would immunize against. Based on your response, you knew that and saw the advantage of it as well. You take my damage buff, and I will take your dendroxin immunity though.
I would take a damage buff over dendroxin immunity or mactans immunity (especially as an ecologist bard.). I would also take mactans immunity over dendroxin immunity.
Dendroxin can't really be coupled up with any other offence-crippling afflictions short of mangling arms from a warrior so you can heal it up quite easily.
Mactans, however, is much more useful for an ecologist sticking sap, or for me inside choke to be using.
Nydekion2008-03-28 05:28:12
Why not just make it a poison resistance (bonus chance of shrugging) instead of an immunity?
Malarious2008-03-28 06:02:07
QUOTE(Estarra @ Mar 27 2008, 02:53 PM) 496528
Behind the scenes, we have been going round and round debating skills that avoid essence loss and constructs that give them. We've punted this issue to envoys and have never come up with a satisfactory conclusion.
Thus, after much consideration and review, we have come up with a game plan and are 90% sure of doing the following:
* Small experience loss (conglutinate level).
* Crow users with Darkrebirth skill can make eggs in their nests for others
Now requires someone else then..
Change to Lichdom
* Small experience loss (conglutinate level).
* Those who have the lichdom skill turn into archliches.
* Arcliches could plant a lich seed in others.
o If you are a lich marked by Archlich Bob -- Bob gets increased damage for cold aura if you
are in the same room as him.
Coldaura.. upgrade I suppose.
New Transmigration Idea
* While deep bonded, you acquire some qualities of your animal (see below).
If the animal dies, its spirit merges within you for 60 minutes.
* While the animal is alive and in a body (not merged with you) , you will be protected from death insofar
that the animal will die in your stead.
* If animal saves you, you have a small experience loss (vitae like) but you keep your defenses.
* If you die while the animal is merged within you, you both die and you lose the animal
(until you call another one).
* Serenwilde
o owl - +1 int, flight
o badger - +1 con, +1 damage buff
o fox - +1 dex, cold/fire resistance
Badger ftw..? Gave a commune a damage buff to go with their high DMP?
* Glomdoring
o tarantula - +1 con, leaping into air and grabbing
o viper - +1 dex, dendroxin immunity
o widow - +1 charisma, mactans immunity
o bat - +1 int, flight
These arent as good as Serens imho.
Thus, after much consideration and review, we have come up with a game plan and are 90% sure of doing the following:
- Remove the Black Crypt power
- Remove the Black Nest power (possibly removing the entire construct)
- Remove the resurgem benefits from the Moon Altar
- Remove resurrection/sacrifice powers from the Angel Font
- All death avoidance skills would receive a small experience loss
- Darkrebirth skill modified (see below)
- Lichdom skill modified (see below)
- Transmigration skill completely revamped (see below)
* Small experience loss (conglutinate level).
* Crow users with Darkrebirth skill can make eggs in their nests for others
Now requires someone else then..
Change to Lichdom
* Small experience loss (conglutinate level).
* Those who have the lichdom skill turn into archliches.
* Arcliches could plant a lich seed in others.
o If you are a lich marked by Archlich Bob -- Bob gets increased damage for cold aura if you
are in the same room as him.
Coldaura.. upgrade I suppose.
New Transmigration Idea
* While deep bonded, you acquire some qualities of your animal (see below).
If the animal dies, its spirit merges within you for 60 minutes.
* While the animal is alive and in a body (not merged with you) , you will be protected from death insofar
that the animal will die in your stead.
* If animal saves you, you have a small experience loss (vitae like) but you keep your defenses.
* If you die while the animal is merged within you, you both die and you lose the animal
(until you call another one).
* Serenwilde
o owl - +1 int, flight
o badger - +1 con, +1 damage buff
o fox - +1 dex, cold/fire resistance
Badger ftw..? Gave a commune a damage buff to go with their high DMP?
* Glomdoring
o tarantula - +1 con, leaping into air and grabbing
o viper - +1 dex, dendroxin immunity
o widow - +1 charisma, mactans immunity
o bat - +1 int, flight
These arent as good as Serens imho.
Some notes from me:
-Lich should no longer be strippable from inqui since it has a loss now and we dont need it made to b e griefish
-The idea that a demi/ascendant should be a soul who can move is kind of biased. Celest can Sacrifice but no one else can raise the soul of a fallen? Why can you sacrifice for an ascendant at all? Isnt it by design that they have to wait if they dont pay 500K essence?
-How much power will lich cost?
-Some of these should reduce exp loss imho. While them always counting as conglute loss.. if I aint on prime I would t conglute loss anyway. Make it set at 75K essence lost of something? Its not huge but shows an effect.
-Make the damage from coldaura no wake please
-Can we get a way to lich without losing essence please?
-Trueheal has a major benefit.. you dont die when you use it! But I am STILL in support of removing trueheal for something else.
-Daytime is 60% of the time I believe, that would need be changed before we could pseudo clone
-Can trueheal get nerfed a bit too? :/ usable against everything.. make ghost work while prone plz? And that reminds me to fix some of its issues.
-In the hopes of settling the argument even a little. Lich will not stop exp loss just gives perks. trueheal stops you from dying at all when used right (dont try to say its all Narsrim. I have seen many people use it.. right Malicia? Geb? Nydekion? ) It is useful if you stand ready to. Keeping 10p on prompt.. I need at least 9 or so on prompt to pull a sacrifice if they arent balance LOCKED and they have a chance to writhe off before I get eq.
-
I forgot some other notes, they will come up later.
Xiel2008-03-28 06:06:53
QUOTE(Malarious @ Mar 27 2008, 11:02 PM) 496905
-Can we get a way to lich without losing essence please?
I think the entire point of the suggestions put up on this thread is to even it out in that whenever someone dies, they would lose something more than defenses. So, no.
Unknown2008-03-28 06:07:00
QUOTE(Malarious @ Mar 28 2008, 06:02 AM) 496905
Some notes from me:
-Lich should no longer be strippable from inqui since it has a loss now and we dont need it made to b e griefish
-The idea that a demi/ascendant should be a soul who can move is kind of biased. Celest can Sacrifice but no one else can raise the soul of a fallen? Why can you sacrifice for an ascendant at all? Isnt it by design that they have to wait if they dont pay 500K essence?
-How much power will lich cost?
-Some of these should reduce exp loss imho. While them always counting as conglute loss.. if I aint on prime I would t conglute loss anyway. Make it set at 75K essence lost of something? Its not huge but shows an effect.
-Make the damage from coldaura no wake please
-Can we get a way to lich without losing essence please?
-Trueheal has a major benefit.. you dont die when you use it! But I am STILL in support of removing trueheal for something else.
-Daytime is 60% of the time I believe, that would need be changed before we could pseudo clone
-Can trueheal get nerfed a bit too? :/ usable against everything.. make ghost work while prone plz? And that reminds me to fix some of its issues.
-In the hopes of settling the argument even a little. Lich will not stop exp loss just gives perks. trueheal stops you from dying at all when used right (dont try to say its all Narsrim. I have seen many people use it.. right Malicia? Geb? Nydekion? ) It is useful if you stand ready to. Keeping 10p on prompt.. I need at least 9 or so on prompt to pull a sacrifice if they arent balance LOCKED and they have a chance to writhe off before I get eq.
-
I forgot some other notes, they will come up later.
-Lich should no longer be strippable from inqui since it has a loss now and we dont need it made to b e griefish
-The idea that a demi/ascendant should be a soul who can move is kind of biased. Celest can Sacrifice but no one else can raise the soul of a fallen? Why can you sacrifice for an ascendant at all? Isnt it by design that they have to wait if they dont pay 500K essence?
-How much power will lich cost?
-Some of these should reduce exp loss imho. While them always counting as conglute loss.. if I aint on prime I would t conglute loss anyway. Make it set at 75K essence lost of something? Its not huge but shows an effect.
-Make the damage from coldaura no wake please
-Can we get a way to lich without losing essence please?
-Trueheal has a major benefit.. you dont die when you use it! But I am STILL in support of removing trueheal for something else.
-Daytime is 60% of the time I believe, that would need be changed before we could pseudo clone
-Can trueheal get nerfed a bit too? :/ usable against everything.. make ghost work while prone plz? And that reminds me to fix some of its issues.
-In the hopes of settling the argument even a little. Lich will not stop exp loss just gives perks. trueheal stops you from dying at all when used right (dont try to say its all Narsrim. I have seen many people use it.. right Malicia? Geb? Nydekion? ) It is useful if you stand ready to. Keeping 10p on prompt.. I need at least 9 or so on prompt to pull a sacrifice if they arent balance LOCKED and they have a chance to writhe off before I get eq.
-
I forgot some other notes, they will come up later.
Eek run, there is a limbo death trap waiting to gank you for that post. I spy Nydekion, Malicia, Catarin....Geb at the PoS but he can come up if necessary. >.>
Malarious2008-03-28 06:11:57
QUOTE(Xiel @ Mar 28 2008, 02:06 AM) 496907
I think the entire point of the suggestions put up on this thread is to even it out in that whenever someone dies, they would lose something more than defenses. So, no.
Actually the point is so lich isnt a get out of death free card. Why should I have to die and give up essence to take my lich form? Why cant I will myself into lich form? I asked about being able to become a lich without dying say anytime I aint in combat but lost lich?
I had a reason for asking, and I think you missed the intention.
Unknown2008-03-28 06:16:52
I wonder if the stats on number of uses of litch per capita compared with the number of true heals per capita would change anyones minds in the debate.
Then again I also think that anyone who has a trans skill like litch OR trueheal should just stop complaining, other guilds have trans abilities that are a total joke by comparison.
Then again I also think that anyone who has a trans skill like litch OR trueheal should just stop complaining, other guilds have trans abilities that are a total joke by comparison.
Krellan2008-03-28 06:38:32
QUOTE(Estarra @ Mar 27 2008, 07:22 PM) 496807
Feel free to make suggestions that make sense for the animal familiar (i.e., for the Glomdoring poison immunities, those creatures actually give those poisons; would rather not just tack poisons onto owls and foxes just for the heck of it).
Is it possible to add more familiars too? Or would that be more of a through the envoy process thing?
Anyways, reading all this I sort of came up with a trueheal idea back when Geb and some others were saying they'd be okay with a trueheal replacement. Others have said the opposite copy of lichdom replacement already, which I thought of initially too. It's not real creative even though I wanted to be It's actually more just like a downgrade to the current trueheal. I'm also unsure whether trueheal immediately cures all wounds.
My idea for the trueheal would be immediate health/mana/ego refreshed to full or above like the current trueheal, but instead of all the afflictions being cured at once, it'd be a defense you get that ticks fairly rapidly, curing afflictions passively 1 or 2 per every few seconds for so many seconds 20 or so depending on the speed. That could obviously be worked on. Wounds could be cured immediately or rapidly on a tic, every tic would be somewhat of a deepcure for each limb also lasting as long as this trueheal aura defense lasts. Power cost maybe not worth 10, maybe it is? Debateable, never have had trueheal so it's really hard to say on this stuff. But the overall idea was instead of trueheal being a get out of jail free card in group fights, (which is most of the fighting, and also means you can afford to slow down on power, maybe not use all 10 up immediately, conserve it perhaps or just tone down the power cost to this move to something like an 8 depending on the rate of curing) it would be more like some guard left your jail cell unlocked, and it's your job to get out without getting caught.
Hyrtakos2008-03-28 06:49:12
That sounds an awful lot like divinefire, Krellan.
I assume in your suggestion that if they attack their healing aura will cease to function?
I assume in your suggestion that if they attack their healing aura will cease to function?