Xiel2008-03-28 07:03:08
QUOTE(Malarious @ Mar 27 2008, 11:11 PM) 496909
Actually the point is so lich isnt a get out of death free card. Why should I have to die and give up essence to take my lich form? Why cant I will myself into lich form? I asked about being able to become a lich without dying say anytime I aint in combat but lost lich?
I had a reason for asking, and I think you missed the intention.
I had a reason for asking, and I think you missed the intention.
Now that I understand asking about. I never know anymore about half the things you suggest.
Nydekion2008-03-28 07:12:18
QUOTE(Malarious @ Mar 28 2008, 02:02 AM) 496905
Some notes from me:
-Lich should no longer be strippable from inqui since it has a loss now and we dont need it made to b e griefish
-Lich should no longer be strippable from inqui since it has a loss now and we dont need it made to b e griefish
Huh? Why would this be necessary? Even with the small experience loss being suggested, lich gives significant offensive room effects and stat bonuses. In addition, lich also can be used in conjunction with vitae. One of the ideas being tossed around right now is for these death mitigation skills to have some sort of protection after being tripped. Having two such protections come up (once for hitting lich and once for hitting vitae) would be quite excessive. If this were to be put into effect, I would like to ask that vitae not work in conjunction to any of the discussed death mitigation skills. Any attempt to do so would cause vitae to be stripped at the loss of 5% reserve power (just like if you naturally tripped it, but without the experience loss, though of course it cannot be prompt power as that is used up already).
QUOTE(Malarious @ Mar 28 2008, 02:02 AM) 496905
-The idea that a demi/ascendant should be a soul who can move is kind of biased. Celest can Sacrifice but no one else can raise the soul of a fallen? Why can you sacrifice for an ascendant at all? Isnt it by design that they have to wait if they dont pay 500K essence?
Lich already allows you an extra layer of protection over needing to pray, in addition to the vitae that everyone can gain. That ends up being the parity between the organizations as a citizen of Magnagora is able to preemptively set up a defense while a Celestian can only hope that someone else is willing to lose experience to prevent a praying death. Keep in mind here that death mitigation skills would work for an ascendant as any other player so a lich ascendant wouldn't even have to wait for someone to sacrifice, as they would just reform without needing to wait the 15 minutes.
QUOTE(Malarious @ Mar 28 2008, 02:02 AM) 496905
-How much power will lich cost?
Why would this be changed?
QUOTE(Malarious @ Mar 28 2008, 02:02 AM) 496905
-Some of these should reduce exp loss imho. While them always counting as conglute loss.. if I aint on prime I would t conglute loss anyway. Make it set at 75K essence lost of something? Its not huge but shows an effect.
I disagree with this. Glomdoring doesn't get this. Serenwilde doesn't get this. Celest doesn't get this. Why should lich be special in this respect when it already gives more utility than any of the other abilities?
QUOTE(Malarious @ Mar 28 2008, 02:02 AM) 496905
-Make the damage from coldaura no wake please
This option would already be given in the suggestion. If you don't want them to wake, don't spread the lichseed. They aren't taking direct damage and thus would not wake up from it.
QUOTE(Malarious @ Mar 28 2008, 02:02 AM) 496905
-Can we get a way to lich without losing essence please?
A major issue prompting these changes are tied into the disparity between how some organizations are able to entirely escape experience/essence loss a significant percentage of time while others do not have the same option.
QUOTE(Malarious @ Mar 28 2008, 02:02 AM) 496905
-Trueheal has a major benefit.. you dont die when you use it! But I am STILL in support of removing trueheal for something else.
This isn't a trueheal thread. I'm all for changing trueheal into something that gives more offensive power that would be equal in status to a trans skill for sacraments, but that's for another discussion altogether.
QUOTE(Malarious @ Mar 28 2008, 02:02 AM) 496905
-Daytime is 60% of the time I believe, that would need be changed before we could pseudo clone
Archlich.
QUOTE(Malarious @ Mar 28 2008, 02:02 AM) 496905
-Can trueheal get nerfed a bit too? :/ usable against everything.. make ghost work while prone plz? And that reminds me to fix some of its issues.
Huh? Why are we making this a lich vs. trueheal argument again? Ghost already evokes the ire of many of your opponents, it's an amazing ability. While you cannot sip, you also cannot be hindered by the vast majority of things. That's quite powerful.
QUOTE(Malarious @ Mar 28 2008, 02:02 AM) 496905
-In the hopes of settling the argument even a little. Lich will not stop exp loss just gives perks. trueheal stops you from dying at all when used right (dont try to say its all Narsrim. I have seen many people use it.. right Malicia? Geb? Nydekion? ) It is useful if you stand ready to. Keeping 10p on prompt.. I need at least 9 or so on prompt to pull a sacrifice if they arent balance LOCKED and they have a chance to writhe off before I get eq.
Trueheal doesn't give any perks aside from the heal itself and a 10 second barrier (2 seconds of which are wasted). It also does not cure a number of significant things that other death mitigation skills do. In addition, certain states prevent it from being activated while the other aforementioned skills activate in any state. I'm open to changes, but screaming an obvious nerf is not necessary nor prudent. Offer up a change that would be worthy of being a trans skill given the other abilities in sacraments and then we can talk.
Jitwix2008-03-28 07:18:28
QUOTE(Estarra @ Mar 28 2008, 02:22 AM) 496807
Feel free to make suggestions that make sense for the animal familiar (i.e., for the Glomdoring poison immunities, those creatures actually give those poisons; would rather not just tack poisons onto owls and foxes just for the heck of it).
Don't hedgehogs have some sort of resistance to snakebites?
Hedgehogs for Serenwilde! Charisma and immunity. Yay!
Asmodea2008-03-28 08:31:30
Would it be possible to keep the transportation on death part of Transmigration?
Also having a mactans immunity would heavily dampen a Spiritsinger Ecologists offense since my fighting is based around chilling my victim, having only AlbionAria to freeze with and no mactans, would severely impede my offense
Also having a mactans immunity would heavily dampen a Spiritsinger Ecologists offense since my fighting is based around chilling my victim, having only AlbionAria to freeze with and no mactans, would severely impede my offense
Valaria2008-03-28 09:03:46
it can't be help when i saw this futuristic change in transmigration... i immediately recall the transcendant skill in occultist class of achaea. I forgot what it is called though... mhmm.
Malarious2008-03-28 09:07:58
First off.. well written. Doesnt try to jab but still makes opinions.
QUOTE(Nydekion @ Mar 28 2008, 03:12 AM) 496924
Huh? Why would this be necessary? Even with the small experience loss being suggested, lich gives significant offensive room effects and stat bonuses. In addition, lich also can be used in conjunction with vitae. One of the ideas being tossed around right now is for these death mitigation skills to have some sort of protection after being tripped. Having two such protections come up (once for hitting lich and once for hitting vitae) would be quite excessive. If this were to be put into effect, I would like to ask that vitae not work in conjunction to any of the discussed death mitigation skills. Any attempt to do so would cause vitae to be stripped at the loss of 5% reserve power (just like if you naturally tripped it, but without the experience loss, though of course it cannot be prompt power as that is used up already).
Make vitae not work when lich seed is up and make it non strippable.. essentially waht you just said... that would be perfect.
Lich already allows you an extra layer of protection over needing to pray, in addition to the vitae that everyone can gain. That ends up being the parity between the organizations as a citizen of Magnagora is able to preemptively set up a defense while a Celestian can only hope that someone else is willing to lose experience to prevent a praying death. Keep in mind here that death mitigation skills would work for an ascendant as any other player so a lich ascendant wouldn't even have to wait for someone to sacrifice, as they would just reform without needing to wait the 15 minutes.
Keep in mind celest is the only one who can ress a soul I believe now.. and darn likely the only ones who can soul ress an ascendant, who is intended to be out of commission or else burn essence to come back. Only CELEST could soul ress. As such it makes the idea biased to let a demi soul wander, only one org coud raise the soul.
Why would this be changed?
Sorry meant, how much power to seed someone else.
I disagree with this. Glomdoring doesn't get this. Serenwilde doesn't get this. Celest doesn't get this. Why should lich be special in this respect when it already gives more utility than any of the other abilities?
Vitae also give a layer of protection against needing to pray, its also not a trans skill. Why should I have to lose essence to take lich form especially if its like I congluted when I do it?
This option would already be given in the suggestion. If you don't want them to wake, don't spread the lichseed. They aren't taking direct damage and thus would not wake up from it.
Forgot being frozen wakes anyway. So the skill cant be used, at all, instead of after X tics.
A major issue prompting these changes are tied into the disparity between how some organizations are able to entirely escape experience/essence loss a significant percentage of time while others do not have the same option.
Lich is partially an RP thing. We take lich form for a reason, even at the loss of power to do it. Why do I need to conglute to become such a form? Do others have to give up essence to get their benefits? Such as the transmigs now.
This isn't a trueheal thread. I'm all for changing trueheal into something that gives more offensive power that would be equal in status to a trans skill for sacraments, but that's for another discussion altogether.
sounds fine to me.
Archlich.
only applies to the natutral liches. If you got a similar skill you could be an archseraph or whatever. However the +2 during the day would be superior to Lich, as 60% of the day is morning time, thus 40% of the time is night. I was commenting it would need be 50 50 to keep it even.
Huh? Why are we making this a lich vs. trueheal argument again? Ghost already evokes the ire of many of your opponents, it's an amazing ability. While you cannot sip, you also cannot be hindered by the vast majority of things. That's quite powerful.
Ghost has quite a few problems. which will be fixed.
Trueheal doesn't give any perks aside from the heal itself and a 10 second barrier (2 seconds of which are wasted). It also does not cure a number of significant things that other death mitigation skills do. In addition, certain states prevent it from being activated while the other aforementioned skills activate in any state. I'm open to changes, but screaming an obvious nerf is not necessary nor prudent. Offer up a change that would be worthy of being a trans skill given the other abilities in sacraments and then we can talk.
Certain states? asleep, unconcious and...? It may be the only skill with so few limits. Its a power skill for a reason. And its been an obvious nerf, I have brought up people want it replaced, then I hear whining about how its important and theres nothign that could be done instead. What does the rest of sacraments matter for your trans skill? A omnipowerful skill is omnipowerful eve if the rest of the set is utter crap. But I think I have made the idea
Make vitae not work when lich seed is up and make it non strippable.. essentially waht you just said... that would be perfect.
Lich already allows you an extra layer of protection over needing to pray, in addition to the vitae that everyone can gain. That ends up being the parity between the organizations as a citizen of Magnagora is able to preemptively set up a defense while a Celestian can only hope that someone else is willing to lose experience to prevent a praying death. Keep in mind here that death mitigation skills would work for an ascendant as any other player so a lich ascendant wouldn't even have to wait for someone to sacrifice, as they would just reform without needing to wait the 15 minutes.
Keep in mind celest is the only one who can ress a soul I believe now.. and darn likely the only ones who can soul ress an ascendant, who is intended to be out of commission or else burn essence to come back. Only CELEST could soul ress. As such it makes the idea biased to let a demi soul wander, only one org coud raise the soul.
Why would this be changed?
Sorry meant, how much power to seed someone else.
I disagree with this. Glomdoring doesn't get this. Serenwilde doesn't get this. Celest doesn't get this. Why should lich be special in this respect when it already gives more utility than any of the other abilities?
Vitae also give a layer of protection against needing to pray, its also not a trans skill. Why should I have to lose essence to take lich form especially if its like I congluted when I do it?
This option would already be given in the suggestion. If you don't want them to wake, don't spread the lichseed. They aren't taking direct damage and thus would not wake up from it.
Forgot being frozen wakes anyway. So the skill cant be used, at all, instead of after X tics.
A major issue prompting these changes are tied into the disparity between how some organizations are able to entirely escape experience/essence loss a significant percentage of time while others do not have the same option.
Lich is partially an RP thing. We take lich form for a reason, even at the loss of power to do it. Why do I need to conglute to become such a form? Do others have to give up essence to get their benefits? Such as the transmigs now.
This isn't a trueheal thread. I'm all for changing trueheal into something that gives more offensive power that would be equal in status to a trans skill for sacraments, but that's for another discussion altogether.
sounds fine to me.
Archlich.
only applies to the natutral liches. If you got a similar skill you could be an archseraph or whatever. However the +2 during the day would be superior to Lich, as 60% of the day is morning time, thus 40% of the time is night. I was commenting it would need be 50 50 to keep it even.
Huh? Why are we making this a lich vs. trueheal argument again? Ghost already evokes the ire of many of your opponents, it's an amazing ability. While you cannot sip, you also cannot be hindered by the vast majority of things. That's quite powerful.
Ghost has quite a few problems. which will be fixed.
Trueheal doesn't give any perks aside from the heal itself and a 10 second barrier (2 seconds of which are wasted). It also does not cure a number of significant things that other death mitigation skills do. In addition, certain states prevent it from being activated while the other aforementioned skills activate in any state. I'm open to changes, but screaming an obvious nerf is not necessary nor prudent. Offer up a change that would be worthy of being a trans skill given the other abilities in sacraments and then we can talk.
Certain states? asleep, unconcious and...? It may be the only skill with so few limits. Its a power skill for a reason. And its been an obvious nerf, I have brought up people want it replaced, then I hear whining about how its important and theres nothign that could be done instead. What does the rest of sacraments matter for your trans skill? A omnipowerful skill is omnipowerful eve if the rest of the set is utter crap. But I think I have made the idea
Krellan2008-03-28 09:10:19
QUOTE(hyrtakos @ Mar 28 2008, 01:49 AM) 496919
That sounds an awful lot like divinefire, Krellan.
I assume in your suggestion that if they attack their healing aura will cease to function?
I assume in your suggestion that if they attack their healing aura will cease to function?
umm, Trueheal is basically divine fire as it is. To my understanding, it is health, mana, and ego all boosted past the max instantly along with instant cured afflictions that divine fire would cure, so no impalements (unsure if it cures insomnia), and offers a what 7-8 second prismatic?
I think my suggestion is a toned down version. The afflictions are still there, the wounds may or may not be (it's arguable depending on how people feel about) There's still that window to keep stacking afflictions, get deepwound kills, and damage kills since there's no constant health regeneration or constant everything cure. I actually mostly based this off of trueheal+avatar aura.
Hyrtakos2008-03-28 09:15:58
QUOTE(Krellan @ Mar 28 2008, 05:10 AM) 496938
umm, Trueheal is basically divine fire as it is. To my understanding, it is health, mana, and ego all boosted past the max instantly along with instant cured afflictions that divine fire would cure, so no impalements (unsure if it cures insomnia), and offers a what 7-8 second prismatic?
I think my suggestion is a toned down version. The afflictions are still there, the wounds may or may not be (it's arguable depending on how people feel about) There's still that window to keep stacking afflictions, get deepwound kills, and damage kills since there's no constant health regeneration or constant everything cure. I actually mostly based this off of trueheal+avatar aura.
I think my suggestion is a toned down version. The afflictions are still there, the wounds may or may not be (it's arguable depending on how people feel about) There's still that window to keep stacking afflictions, get deepwound kills, and damage kills since there's no constant health regeneration or constant everything cure. I actually mostly based this off of trueheal+avatar aura.
Divinefire gives no prismatic barriers whereas trueheal does, yes. Not sure if prismatic barriers stop timed instakills, but that is certainly a way to die with divinefire, but realistically dying from damage or affliction-stacking isn't until it drops. Telepaths and such can still mess both over pretty well, but what I was really getting at... is that in no way can you basically give them the same skill(trueheal) and allow them to attack with it
Furien2008-03-28 09:20:36
Thread:
Trueheal Lich rhubarb rhubarb trueheal rhubarb lich rhubarb rhubarb subtle mentioning of lichseed 'implant' rape scenes rhubarb (etc)
Anyways.
I like Sojiro's suggestions the most for transmigration, especially with the flight abilities, better stats (which all druids need, sheesh), and variety. Salamander alone would really help a Druid in staying alive.
I also hope we keep the commune-wide resurgem ability. I could live with not having soulrezz, though the change would unfortunately put an end to the 'CHOKE IS OP, RESURGEM IS OP' argument.
Trueheal Lich rhubarb rhubarb trueheal rhubarb lich rhubarb rhubarb subtle mentioning of lichseed 'implant' rape scenes rhubarb (etc)
Anyways.
I like Sojiro's suggestions the most for transmigration, especially with the flight abilities, better stats (which all druids need, sheesh), and variety. Salamander alone would really help a Druid in staying alive.
I also hope we keep the commune-wide resurgem ability. I could live with not having soulrezz, though the change would unfortunately put an end to the 'CHOKE IS OP, RESURGEM IS OP' argument.
Krellan2008-03-28 09:33:08
QUOTE(hyrtakos @ Mar 28 2008, 04:15 AM) 496941
Divinefire gives no prismatic barriers whereas trueheal does, yes. Not sure if prismatic barriers stop timed instakills, but that is certainly a way to die with divinefire, but realistically dying from damage or affliction-stacking isn't until it drops. Telepaths and such can still mess both over pretty well, but what I was really getting at... is that in no way can you basically give them the same skill(trueheal) and allow them to attack with it
Not at all. how can you not die from damage if it's just a one time thing. It's the same as the current trueheal in that aspect. It maxes out or pushes over the max the health, mana, ego instantly. That's it. The ticks woudl just work for gradual affliction curing. The afflictions currently possessed are not immediately cured. They are gradually cured or rapidly cured which is why I said the timing and pace and length of that entire effect is completely open for debate cause that's not my experienced area. The general idea though is a second chance to escape and start over. I mean if you have 8 afflictions it will not cure everything in 3 seconds and then everything there after every 2-3 seconds. It's supposed to be a second chance health wise, and some passive affliction curing 1 every 5 seconds? to help catch up on curing enough so that you can escape or live longer if that's what you want to do. After the initial health increase, nothing is stopping the rest of the damage thereafter from killing you other than your own ability to cure. Deepwound curing with that is also open to how it would be done. This is, in my understanding of trueheal, a lessened ability of it and I think it would still get the job done almost as often as the old trueheal would.
Shiri2008-03-28 09:53:50
Ok, something I thought about earlier.
Why are we adding a prismatic/grace to vitae, lich etc. deaths? Stopping people from sneaking past the avenger by having someone icewall exits etc., kill a person, and then the next person along kills them without having declared the first time, so they have to pray?
We already have that. Also, for the people that need PK protection most, having a temporary prismatic/grace isn't really going to do an awful lot. Let's say Noola teams up with Penna to grief Geb. They walk into Geb while he's bashing, Noola taints and stonewalls and so on, Penna kills him. Geb being the newbie that he is he probably doesn't have tumble and doesn't know how to leap or anything so as soon as he dies to Penna, Noola chasms him when the grace wears off. Meanwhile Valaria, who's a much better combatant, cunningly uses the grace period to tumble and cubix away. But why are we rewarding Valaria more than Geb in terms of penalties for dying? Combat skill should affect how often you lose in combat, rather than how much you lose when you do die, right? It's the weak people who need protection more than those who already know how to deal with it.
I don't know what to do about it though. It doesn't seem like the Avenger can deal with it, and I suspect the admin wants to veer away from dealing with issues over a commandment that says "don't coordinate to get around Avechna penalising for teaming people in order to make them die multiple times."
Grace/prismatic isn't going to work out in a good way though. Dropping the idea and hoping people don't coordinate like that is probably actually more effective than giving a solution like that to people.
Why are we adding a prismatic/grace to vitae, lich etc. deaths? Stopping people from sneaking past the avenger by having someone icewall exits etc., kill a person, and then the next person along kills them without having declared the first time, so they have to pray?
We already have that. Also, for the people that need PK protection most, having a temporary prismatic/grace isn't really going to do an awful lot. Let's say Noola teams up with Penna to grief Geb. They walk into Geb while he's bashing, Noola taints and stonewalls and so on, Penna kills him. Geb being the newbie that he is he probably doesn't have tumble and doesn't know how to leap or anything so as soon as he dies to Penna, Noola chasms him when the grace wears off. Meanwhile Valaria, who's a much better combatant, cunningly uses the grace period to tumble and cubix away. But why are we rewarding Valaria more than Geb in terms of penalties for dying? Combat skill should affect how often you lose in combat, rather than how much you lose when you do die, right? It's the weak people who need protection more than those who already know how to deal with it.
I don't know what to do about it though. It doesn't seem like the Avenger can deal with it, and I suspect the admin wants to veer away from dealing with issues over a commandment that says "don't coordinate to get around Avechna penalising for teaming people in order to make them die multiple times."
Grace/prismatic isn't going to work out in a good way though. Dropping the idea and hoping people don't coordinate like that is probably actually more effective than giving a solution like that to people.
Jitwix2008-03-28 10:17:10
While we're on the subjects of lich what are the chances of adding an orclachi racial ability that ties into the we-worship-the-undead philosophy. Nothing major, something like a small accuracy boost:
Fanaticism: When an orclachi is in the same room as an lich from their organization, they will hit more accurately with forged weapons.
Fanaticism: When an orclachi is in the same room as an lich from their organization, they will hit more accurately with forged weapons.
Krellan2008-03-28 10:22:47
Completely agree with Nejii on that situation. Though I'm also a bit biased because those of us with the commune characters don't actually experience that kind of teaming very often. Fairly sure, for like the past year it's generally only tried to be done for the most part to the weed because of his newbie jumping and constant annoyances, but even in the past few months, I don't recall anyone trying to gank him like that on prime.
Jitwix2008-03-28 10:37:47
Oh, if Moon Alter has no resurgem benefits and if Crow users can make eggs for others, and Archliches can seed others, will Drawdown users be able to give some sort of moon blessing to non-totem users so they can be resurgemed? I'm pretty sure I've read the whole thread and I haven't seen anything like this. But I may have missed it.
Hyrtakos2008-03-28 10:40:07
QUOTE(Jitwix @ Mar 28 2008, 06:17 AM) 496948
While we're on the subjects of lich what are the chances of adding an orclachi racial ability that ties into the we-worship-the-undead philosophy. Nothing major, something like a small accuracy boost:
Fanaticism: When an orclachi is in the same room as an lich from their organization, they will hit more accurately with forged weapons.
Fanaticism: When an orclachi is in the same room as an lich from their organization, they will hit more accurately with forged weapons.
That wouldn't make any sense whatsoever. Orclach don't worship the undead and bear no connection to the taint as a race. Not to mention being unable to wrap my head around why a lich would make me more accurate from across the room.
Let's start slow with getting a racial emote that isn't as corny as Iowa. Topic for another thread in any case.
Jayden2008-03-28 12:53:43
* Serenwilde
o owl - +1 int, flight
o badger - +1 con, +1 damage buff
o fox - +1 dex, cold/fire resistance
* Glomdoring
o tarantula - +1 con, leaping into air and grabbing
o viper - +1 dex, dendroxin immunity
o widow - +1 charisma, mactans immunity
o bat - +1 int, flight
I think these kind of lean more toward being a benefit of the mugwump bards/druids than faeling bards/druids. I would change the leaping into the air for the tarantula to perhaps being able to web since Blacktalon have a demesne effect that pulls people from the air and Harbingers can highjump.
o owl - +1 int, flight
o badger - +1 con, +1 damage buff
o fox - +1 dex, cold/fire resistance
* Glomdoring
o tarantula - +1 con, leaping into air and grabbing
o viper - +1 dex, dendroxin immunity
o widow - +1 charisma, mactans immunity
o bat - +1 int, flight
I think these kind of lean more toward being a benefit of the mugwump bards/druids than faeling bards/druids. I would change the leaping into the air for the tarantula to perhaps being able to web since Blacktalon have a demesne effect that pulls people from the air and Harbingers can highjump.
Gwylifar2008-03-28 15:41:45
QUOTE(Gregori @ Mar 27 2008, 08:29 PM) 496812
Vipers are snakes and therefore wriggly little buggers.
And if you don't believe it, I know this quest you could do...
Xenthos2008-03-28 15:42:47
QUOTE(Gwylifar @ Mar 28 2008, 11:41 AM) 497002
And if you don't believe it, I know this quest you could do...
Oh no you don't. You already wrangled me into doing it a few times... no more, I say!
Malicia2008-03-28 15:50:34
QUOTE(Krellan @ Mar 28 2008, 04:10 AM) 496938
umm, Trueheal is basically divine fire as it is. To my understanding, it is health, mana, and ego all boosted past the max instantly along with instant cured afflictions that divine fire would cure, so no impalements (unsure if it cures insomnia), and offers a what 7-8 second prismatic?
I think my suggestion is a toned down version. The afflictions are still there, the wounds may or may not be (it's arguable depending on how people feel about) There's still that window to keep stacking afflictions, get deepwound kills, and damage kills since there's no constant health regeneration or constant everything cure. I actually mostly based this off of trueheal+avatar aura.
I think my suggestion is a toned down version. The afflictions are still there, the wounds may or may not be (it's arguable depending on how people feel about) There's still that window to keep stacking afflictions, get deepwound kills, and damage kills since there's no constant health regeneration or constant everything cure. I actually mostly based this off of trueheal+avatar aura.
Does not cure ego, Krellan. Can be mindbursted through a prismatic barrier.
Gwylifar2008-03-28 15:51:04
QUOTE(Jitwix @ Mar 28 2008, 03:18 AM) 496925
Don't hedgehogs have some sort of resistance to snakebites?
Not sure about that, but mongoose, definitely. A mongoose would be a fantastic familiar, too.