Morgfyre2008-03-28 16:03:35
QUOTE(Shiri @ Mar 27 2008, 06:52 PM) 496827
Ascendants should have their souls (and maybe bodies, but immobile) - after all, they're building bodies from the ground up) appear at their Nexus or in the main room of their Nexus world as the help file implies. Since they can already darkrebirth/lich, it makes sense to give them a chance to be resurgemmed/resurrected.
That doesn't work for the poor true ascendants, but maybe they can go to the seal room instead of the throneroom (the throneroom is what the help file implies, currently it's the havens with the rest of us.)
Maybe you could lose 100,000 essence if you were resurrected/liched/whatever that way though.
EDIT: P.S It's great that you guys are getting around this stuff, it's LONG overdue.
That doesn't work for the poor true ascendants, but maybe they can go to the seal room instead of the throneroom (the throneroom is what the help file implies, currently it's the havens with the rest of us.)
Maybe you could lose 100,000 essence if you were resurrected/liched/whatever that way though.
EDIT: P.S It's great that you guys are getting around this stuff, it's LONG overdue.
I am very leery of allowing Ascendants to be more easily resurrected, simply because they do not suffer an xp penalty with death. One of the concerns that was brought up by Matt Mihaly when we were designing Ascendants was that there needs to be some negative consequence to death to deter griefer behavior, and I agree. In this case, it is the 10 minutes Ascendants spend reforming or the essence cost to instantly resurrect. If Ascendants were able to be resurrected easily, that malus would disappear.
Shiri2008-03-28 16:10:58
Alright. I can't really argue with what you're saying, but I'm also considering that both the timer and xp options are pretty bad compared to demigods - which makes us worse in that sense at going for thrones since we're out of the action or down a lot more essence if we die. I guess deterring griefer behaviour takes priority over that particular thing though...
Moving us to our Nexi so we can have someone to talk to while we wait would still be nice!
Moving us to our Nexi so we can have someone to talk to while we wait would still be nice!
Xenthos2008-03-28 16:27:56
QUOTE(Morgfyre @ Mar 28 2008, 12:03 PM) 497007
I am very leery of allowing Ascendants to be more easily resurrected, simply because they do not suffer an xp penalty with death. One of the concerns that was brought up by Matt Mihaly when we were designing Ascendants was that there needs to be some negative consequence to death to deter griefer behavior, and I agree. In this case, it is the 10 minutes Ascendants spend reforming or the essence cost to instantly resurrect. If Ascendants were able to be resurrected easily, that malus would disappear.
Just as a note, it's not that hard to resurrect us in certain circumstances. On Prime, rebirth kicks in (though, admittedly, Ascendants don't do a whole lot of fighting on Prime). Both on and off-Prime, Lich kicks in. Rez/Immolate work if people get our bodies (and rez works on the spot, so can get the Ascendant back into the fight immediately). Resurgem works for the moment, but once the soul-rez aspect goes, it won't. Sacrifice works as well, but requires a Sacraments Demigod to visit the soul at Havens (there are a few) and sacrifice, which is an essence loss for the Demigod.
This means that Magnagora and Celest have the best methods of ignoring the Ascendant reform timer with no further essence lost on the Ascendant. Serenwilde is in third with the current Resurgem allowing it to be used when they die anywhere (on or off Prime), but they'll be last once that goes. Glomdoring's last at present with the Prime-aspect of Rebirth, but it will pass Serenwilde after the MoonAltar change (as we'll have a method on Prime, while they're just stuck).
So... I guess what I'm saying is, some Ascendants are much more easily resurrected than others. Is that intentional?
Shiri2008-03-28 16:36:42
Regarding what Xenthos is saying, I don't actually seem to drop a body, but Xenthos does, so it's not clear whether we should be rezzable/immolatable or not.
Xenthos2008-03-28 16:41:56
QUOTE(Shiri @ Mar 28 2008, 12:36 PM) 497014
Regarding what Xenthos is saying, I don't actually seem to drop a body, but Xenthos does, so it's not clear whether we should be rezzable/immolatable or not.
Sojiro did as well-- I returned it to Seren once for immolation.
Morgfyre2008-03-28 17:33:44
QUOTE(Xenthos @ Mar 28 2008, 09:27 AM) 497011
So... I guess what I'm saying is, some Ascendants are much more easily resurrected than others. Is that intentional?
Yes, death avoidance skills generally work for Ascendants - though there may be a few which don't right now. Post-these-updates, they will probably have an essence cost attached since they are voluntary.
Valaria2008-03-28 19:06:27
if reform takes long. why not sacrifice some essences in advance for faster reform? that just a idea from my bubble of messy thoughts.
Xenthos2008-03-28 19:51:43
QUOTE(Valaria @ Mar 28 2008, 03:06 PM) 497052
if reform takes long. why not sacrifice some essences in advance for faster reform? that just a idea from my bubble of messy thoughts.
Because it's completely pointless. Reforming takes 15ish minutes, and the essence you burn up to reform takes about 2 hours of constant bashing (assuming Shiri's 500k)-- closer to 1.5 hours at 300k. Either way, it's imbalanced enough that all of us just sit there and wait to reform.
Ildaudid2008-03-28 20:41:47
QUOTE(Xenthos @ Mar 28 2008, 03:51 PM) 497057
Because it's completely pointless. Reforming takes 15ish minutes, and the essence you burn up to reform takes about 2 hours of constant bashing (assuming Shiri's 500k)-- closer to 1.5 hours at 300k. Either way, it's imbalanced enough that all of us just sit there and wait to reform.
It is the price to pay for not having to bash up to demi first I guess
But yeah there needs to be something inhibiting for the Ascendants, or like Morg said about the griefing could/would ensue.
Xenthos2008-03-28 20:52:16
QUOTE(Ildaudid @ Mar 28 2008, 04:41 PM) 497069
It is the price to pay for not having to bash up to demi first I guess
But yeah there needs to be something inhibiting for the Ascendants, or like Morg said about the griefing could/would ensue.
But yeah there needs to be something inhibiting for the Ascendants, or like Morg said about the griefing could/would ensue.
Yes-- that's why I asked about the disparity between Ascendant-get-'em-uppers.
Krellan2008-03-28 22:10:14
QUOTE(Malicia @ Mar 28 2008, 10:50 AM) 497004
Does not cure ego, Krellan. Can be mindbursted through a prismatic barrier.
Thanks for clearing that up. All this time and I've never learned exactly how it works cause I always hear different things or things get changed as I learn them. Anyways, I think in my suggestion for a trueheal change, it would still be okay to have ego completely refilled. But it doesn't really matter at all unless it's decided that trueheal needs a nerf.
Xenthos2008-03-28 23:49:33
QUOTE(Morgfyre @ Mar 28 2008, 12:03 PM) 497007
I am very leery of allowing Ascendants to be more easily resurrected, simply because they do not suffer an xp penalty with death. One of the concerns that was brought up by Matt Mihaly when we were designing Ascendants was that there needs to be some negative consequence to death to deter griefer behavior, and I agree. In this case, it is the 10 minutes Ascendants spend reforming or the essence cost to instantly resurrect. If Ascendants were able to be resurrected easily, that malus would disappear.
Yeah... unfortunately, I am losing essence (xp) on deaths. And spending the full time reforming, too.
Rika2008-03-28 23:51:10
QUOTE(Xenthos @ Mar 29 2008, 12:49 PM) 497195
Yeah... unfortunately, I am losing essence (xp) on deaths. And spending the full time reforming, too.
Yeah, Nejii said something about him losing a small amount one time too. How much did you lose?
Xenthos2008-03-28 23:53:49
QUOTE(rika @ Mar 28 2008, 07:51 PM) 497196
Yeah, Nejii said something about him losing a small amount one time too. How much did you lose?
100,000.
Rika2008-03-28 23:55:51
Ouch. Probably a bug, though.
Morgfyre2008-03-28 23:57:04
QUOTE(Xenthos @ Mar 28 2008, 04:49 PM) 497195
Yeah... unfortunately, I am losing essence (xp) on deaths. And spending the full time reforming, too.
You lose xp for heartstopping.
Xenthos2008-03-28 23:59:14
QUOTE(Morgfyre @ Mar 28 2008, 07:57 PM) 497199
You lose xp for heartstopping.
Sheesh, 100,000 essence to kill yourself? That's painful.
(That, and I never noticed any loss heartstopping with Rebirth... hrm.)
Morgfyre2008-03-29 00:07:21
QUOTE(Xenthos @ Mar 28 2008, 04:59 PM) 497201
Sheesh, 100,000 essence to kill yourself? That's painful.
(That, and I never noticed any loss heartstopping with Rebirth... hrm.)
(That, and I never noticed any loss heartstopping with Rebirth... hrm.)
Death avoidance trumps the heartstop xp loss, if I remember correctly. The heartstop loss itself is there to prevent an Ascendant from just heartstopping every time they are in trouble to avoid giving their attackers a kill.
Xenthos2008-03-29 00:09:40
QUOTE(Morgfyre @ Mar 28 2008, 08:07 PM) 497207
Death avoidance trumps the heartstop xp loss, if I remember correctly. The heartstop loss itself is there to prevent an Ascendant from just heartstopping every time they are in trouble to avoid giving their attackers a kill.
Ah. I had figured it was the same as xp-loss-avoidance in that sense, but if it's intentionally coded that way for Ascendants... it's good to know, but I wish I had before I lost 100k. Oh well. Thanks.
Aramel2008-03-29 03:05:41
How about making the Moon Altar so that it allows people with Moon or Stag to be resurgemed with three people, but disallows non-Moon resurgem? Or, alternatively, it could make non-Moon users resurgemable only with five people. Currently what Estarra said seems to be removing the greatest benefits of the Altar entirely.