Hyrtakos2008-04-01 09:42:46
The point was generally that it is reliant upon Serenwilde in a sense and has nothing to do with Glomdoring and we have no way to do it.
Requiring parts to be done both in Magnagora as well as Celest might hint at those opposing orgs not being able to do it themselves, but you know... however you want to look at that I guess.
Requiring parts to be done both in Magnagora as well as Celest might hint at those opposing orgs not being able to do it themselves, but you know... however you want to look at that I guess.
Saran2008-04-01 10:29:08
QUOTE(hyrtakos @ Apr 1 2008, 08:42 PM) 498449
The point was generally that it is reliant upon Serenwilde in a sense and has nothing to do with Glomdoring and we have no way to do it.
Requiring parts to be done both in Magnagora as well as Celest might hint at those opposing orgs not being able to do it themselves, but you know... however you want to look at that I guess.
Requiring parts to be done both in Magnagora as well as Celest might hint at those opposing orgs not being able to do it themselves, but you know... however you want to look at that I guess.
Magnagora I believe can stop the quest by checking the zoo. Then the baby adders need to be taken to Serenwilde (otherwise known as not happening right now), then we sit around going "dobedododo" for a while, then whatever needs to happen in celest. Fair enough if the only way to get them was completely in serenwildes control (it is to some extent but not completely.) but really it requires some level of co-operation that just isn't likely to happen. Also they are supposed to be released into a public area so when the adders aren't hunted out, the poison is available.
If this is still an issue then perhaps the quest should be looked at, either so that a single org can perform it allowing the poisonists there to create a reasonable supply or even changing it so that minimal amounts of the adders are available in a different area.
Gwylifar2008-04-01 15:03:50
The reason the quest is such a pile of suckage, in fact, was that Magnagora and Celest refused to cooperate when it was originally happening. It wasn't going to be a quest -- the admins were just watching and would make stuff happen manually. They didn't count on it dragging on for hours and days while Daevos and Rhysus (mostly Daevos) refused to allow it to proceed. So they said "heck with this" and coded it as a quest we could settle on our own schedule. (Maybe it was so sucky as a kind of revenge -- though a badly aimed revenge, since it hit the people who were working on the event, not those who had prevented it.)
Bypassing Rhysus was easy: there's more than place the Pool of Stars appears and they all work. Bypassing Daevos was nigh-impossible; you can maybe sneak into the zoo if you're very good, but you can't sneakily get into the zoo and stay there long enough to hatch eggs. The event was dead-ended for... weeks? months? I don't even remember anymore, until Seren-Magnagora relations were briefly non-negative long enough to get someone to hatch the eggs for me. (Later times, I did actually sneak it, by virtue of having a mole inside Magnagora helping me, whose name will not be revealed.)
When I finally got us that first batch of adders, they never did turn it around and make the quest unnecessary, or at least not less than stupidly maliciously tedious. Pity, because no one does it anymore.
But it's okay that Glomdoring has a monopoly on so many poisons, because Serenwilde has a monopoly on... umm... squirrels! Yeah, squirrels! Take that, Glomdoring!
Bypassing Rhysus was easy: there's more than place the Pool of Stars appears and they all work. Bypassing Daevos was nigh-impossible; you can maybe sneak into the zoo if you're very good, but you can't sneakily get into the zoo and stay there long enough to hatch eggs. The event was dead-ended for... weeks? months? I don't even remember anymore, until Seren-Magnagora relations were briefly non-negative long enough to get someone to hatch the eggs for me. (Later times, I did actually sneak it, by virtue of having a mole inside Magnagora helping me, whose name will not be revealed.)
When I finally got us that first batch of adders, they never did turn it around and make the quest unnecessary, or at least not less than stupidly maliciously tedious. Pity, because no one does it anymore.
But it's okay that Glomdoring has a monopoly on so many poisons, because Serenwilde has a monopoly on... umm... squirrels! Yeah, squirrels! Take that, Glomdoring!
Gartinua2008-04-02 04:01:06
QUOTE(Estarra @ Mar 28 2008, 11:22 AM) 496807
Feel free to make suggestions that make sense for the animal familiar
Platypuses have poison, at least the male ones do. I've seen plenty of those around the place while having a swim in the rivers.
Druken2008-05-03 17:59:27
Hmm! I can't wait for the transmigration change. I haven't heard any new developments, so I'm letting my excitement bleed into this random reply.
Xavius2008-05-15 01:03:45
Two weeks doesn't count as an egregious necro, does it?
Xenthos and I were discussing the new constructs, and it came to our attention that Serenwilde will be slightly gimped in the rezz department after all of this. Any chance of expanding resurgem to pick up anyone, but maybe with a power cost for those without stag or moon?
Xenthos and I were discussing the new constructs, and it came to our attention that Serenwilde will be slightly gimped in the rezz department after all of this. Any chance of expanding resurgem to pick up anyone, but maybe with a power cost for those without stag or moon?
Shiri2008-05-15 01:07:22
QUOTE(Xavius @ May 15 2008, 02:03 AM) 512248
Two weeks doesn't count as an egregious necro, does it?
Xenthos and I were discussing the new constructs, and it came to our attention that Serenwilde will be slightly gimped in the rezz department after all of this. Any chance of expanding resurgem to pick up anyone, but maybe with a power cost for those without stag or moon?
Xenthos and I were discussing the new constructs, and it came to our attention that Serenwilde will be slightly gimped in the rezz department after all of this. Any chance of expanding resurgem to pick up anyone, but maybe with a power cost for those without stag or moon?
Yeah, that one's going to be absolutely necessary.
I'd also like for it to be usable in PK (i.e not crippled by corpse-eating, like the other org rezzes) but while we'll be screwed without that we'll at least not be screwed if 2/5 guilds die bashing.
Sarrasri2008-05-15 01:07:40
Well, our suggestion included rezzing of Moonchildes still, but no soul rezz and still require 5 people, but I hear we were told to leave resurgem out and that something is possibly happening to the skill, so we'll see.
Xavius2008-05-15 01:08:39
QUOTE(Sarrasri @ May 14 2008, 08:07 PM) 512250
Well, our suggestion included rezzing of Moonchildes still, but no soul rezz and still require 5 people, but I hear we were told to leave resurgem out and that something is possibly happening to the skill, so we'll see.
You don't want your rezz to be the only one that requires a construct to work properly.
Xenthos2008-05-15 01:08:44
QUOTE(Sarrasri @ May 14 2008, 09:07 PM) 512250
Well, our suggestion included rezzing of Moonchildes still, but no soul rezz and still require 5 people, but I hear we were told to leave resurgem out and that something is possibly happening to the skill, so we'll see.
Yeah, the question is "What's happening to the skill?" since we were given some idea of what the direction was for the other two. Though not a complete one, I guess.
Shiri2008-05-15 01:12:06
Yeah, that would make the construct 100% necessary, which we were trying to avoid.
And requiring 5 people again will be ew. *shudder*
And requiring 5 people again will be ew. *shudder*
Xenthos2008-05-15 01:21:48
QUOTE(Shiri @ May 14 2008, 09:12 PM) 512255
Yeah, that would make the construct 100% necessary, which we were trying to avoid.
And requiring 5 people again will be ew. *shudder*
And requiring 5 people again will be ew. *shudder*
What about something that works long-range if their body is not destroyed, but requires the soul at the coven & some other body otherwise? So a bit less powerful than the current long-range soul-rez, better than sacrifice/rez in some respects, worse in others.
Xiel2008-05-22 21:36:52
CODE
ANNOUNCE NEWS #1095
Date: 5/22/2008 at 21:34
From: Morgfyre, the Legion
To  : Everyone
Subj: Construct and XP Loss Updates
We have completed extensive changes to both existing organizational
constructs and skills that mitigate experience loss. Here is a brief
summary of the changes:
= XP-Loss Skills =
- Overall -
  - All skills that previously rendered one immune from experience loss
    now cost experience.
  - The Avenger will now give suspect if someone dies with one of
    these skills.
- Lich -
  - Necromancers with Lichdom can now give lichdom to others. See
    AB NECROMANCY LICHDOM for more information.
  - Magnagorans with Lichseed can EMBRACE UNDEATH to become a lich
    and gain its benefits without losing experience.
  - Archliches are now simply liches who have the actual skill.
- Transmigrate -
  - If not in the same area as your animal, you will reform where
    your soul is rather than returning to the pet.
  - The power cost of Rebirth and Deepbond have each been lowered.
  - Pets now each have two unique bonuses. For details, see
    AB ECOLOGY TRANSMIGRATION.
  - Killing the pet will no longer kill the ecologist, but will still
    do damage and afflict.
- Darkrebirth -
- Will be able to make eggs for others (like the Crow Nest construct).
    See AB CROW DARKREBIRTH for more information.
  - Only owners can break eggs.
- Demigods -
  - Phoenix is now voluntary and is not forced. PHOENIX to phoenix.
    Be warned, just like with normal death, you will start to lose
    essence if you run out of mana.
  - Demigod and ascendant death will now immediately cost 50,000
    essence. Can be resurrected, sacrificed, resurgemed, lich, etc.
  - Vitae is now usable by demigods, though one will lose a bit more
    than if simply dying and being immolated.
= Construct-related Changes =
- All -
    - New powers. If you have the privilege, they are listed in
      CITY/COMMUNE CONSTRUCTS.
- Serenwilde -
    - Resurgem now is usable on anyone for a cost of 10p.
    - Resurgem is still free for Stag and Moon users.
- Glomdoring -
    - Crow Nest has been removed, its main effect moved to the
      DarkRebirth skill as mentioned earlier.
Thank you to the player-run special committee that helped formulate
construct change ideas.
Enjoy!
Date: 5/22/2008 at 21:34
From: Morgfyre, the Legion
To  : Everyone
Subj: Construct and XP Loss Updates
We have completed extensive changes to both existing organizational
constructs and skills that mitigate experience loss. Here is a brief
summary of the changes:
= XP-Loss Skills =
- Overall -
  - All skills that previously rendered one immune from experience loss
    now cost experience.
  - The Avenger will now give suspect if someone dies with one of
    these skills.
- Lich -
  - Necromancers with Lichdom can now give lichdom to others. See
    AB NECROMANCY LICHDOM for more information.
  - Magnagorans with Lichseed can EMBRACE UNDEATH to become a lich
    and gain its benefits without losing experience.
  - Archliches are now simply liches who have the actual skill.
- Transmigrate -
  - If not in the same area as your animal, you will reform where
    your soul is rather than returning to the pet.
  - The power cost of Rebirth and Deepbond have each been lowered.
  - Pets now each have two unique bonuses. For details, see
    AB ECOLOGY TRANSMIGRATION.
  - Killing the pet will no longer kill the ecologist, but will still
    do damage and afflict.
- Darkrebirth -
- Will be able to make eggs for others (like the Crow Nest construct).
    See AB CROW DARKREBIRTH for more information.
  - Only owners can break eggs.
- Demigods -
  - Phoenix is now voluntary and is not forced. PHOENIX to phoenix.
    Be warned, just like with normal death, you will start to lose
    essence if you run out of mana.
  - Demigod and ascendant death will now immediately cost 50,000
    essence. Can be resurrected, sacrificed, resurgemed, lich, etc.
  - Vitae is now usable by demigods, though one will lose a bit more
    than if simply dying and being immolated.
= Construct-related Changes =
- All -
    - New powers. If you have the privilege, they are listed in
      CITY/COMMUNE CONSTRUCTS.
- Serenwilde -
    - Resurgem now is usable on anyone for a cost of 10p.
    - Resurgem is still free for Stag and Moon users.
- Glomdoring -
    - Crow Nest has been removed, its main effect moved to the
      DarkRebirth skill as mentioned earlier.
Thank you to the player-run special committee that helped formulate
construct change ideas.
Enjoy!
Doman2008-05-22 21:44:00
DUN DUN DUN!!!!!1111oneonetwo
Unknown2008-05-22 21:45:38
I'd just like to go on record as formally maligning Magnagora's pisspoor selection of representative. What a joke our construct is.
Doman2008-05-22 21:47:48
what were mag's changes?
Furien2008-05-22 21:56:24
10 power to resurrect a person who's a tracker, Spiritsinger or Shofangi? :|
Doman2008-05-22 21:57:46
Celests aquas and monks just got deadly >_>
Unknown2008-05-22 21:59:51
QUOTE(Doman @ May 22 2008, 02:57 PM) 514446
Celests aquas and monks just got deadly >_>
Yep.
And magnagorans get some dmp and adroitness and an exp bonus. ulz?
Aison2008-05-22 22:00:03
QUOTE(Visaeris Maeloch @ May 22 2008, 02:45 PM) 514441
I'd just like to go on record as formally maligning Magnagora's pisspoor selection of representative. What a joke our construct is.
Twice a day (2 hours), you get an exp boost, plus you can completely wipe insanity away from you. Which means, you can pretty much continue to drain every node on Astral with the rest of Mag without worrying about a thing, and get everyone up to Demi and all that. I don't see why you're complaining.
Also, you can now raid Celestia until you're insane, wipe away insanity, and keep raiding.