Some Big Changes

by Estarra

Back to Common Grounds.

Silvanus2008-05-23 00:39:13
QUOTE(Xenthos @ May 22 2008, 07:34 PM) 514500
Covens.

And yeah... not really likely. It'll probably get used a time or two more for the novelty factor, but given how long it lasts and how it works, it's not likely to be all that common regardless.


I'm not exactly sure what other Coven can be used for but Rage and Resurgem (which are both Serens, I know), but, I believe when it comes to a battle over an AetherBubble for a Domoth, it'll be used. Or in Wildnodes would be useful too.
Xenthos2008-05-23 00:40:51
QUOTE(Silvanus @ May 22 2008, 08:39 PM) 514503
I'm not exactly sure what other Coven can be used for but Rage and Resurgem (which are both Serens, I know), but, I believe when it comes to a battle over an AetherBubble for a Domoth, it'll be used. Or in Wildnodes would be useful too.

Well, if it's used, it won't be used again during that battle. It burns up 50 shadows.

Given how long Domoth battles last, 5 minutes waiting won't really hurt most of the time.
Urazial2008-05-23 00:41:21
Longnight requires 13 people with one Shadowdancer with the Longnight ability and 25 shadows in their cauldron, so... I still don't see it being used that often.
Xenthos2008-05-23 00:42:08
QUOTE(Urazial @ May 22 2008, 08:41 PM) 514505
Longnight requires 13 people with one Shadowdancer with the Longnight ability and 25 shadows in their cauldron, so... I still don't see it being used that often.

When was it dropped to 25 from 50?
Urazial2008-05-23 00:43:18
Hrm, been a while, but yeah, it's 25. Good grief, 50 made it darn near impossible with the power cost of gathering shadows, and that was before we had the altar to reduce the cost.

EDIT: Or rather than reducing the cost, making gathering shadows more cost efficient, I suppose.
Unknown2008-05-23 00:50:40
Oh, I totally want to do a Long Night now, even if just for the flavour messages. And the cost is way better than what it used to be. 25 shadows for 12.5 power instead of 50 shadows for 50 power? That's quite a tone down, really.
Daganev2008-05-23 00:53:55
Doesn't it say that the coven count doesn't count for those types of covens?
Xiel2008-05-23 00:58:40
Coven limitations are only stuck to Rage/Terror covens. Everything else is free to be used as long as the head is a Moon/Night user.
Urazial2008-05-23 00:59:15
It only stated that the extra numbers would not count for Terror Covens. Didn't say anything about Longnight or anything else.
Unknown2008-05-23 01:00:01
From what I can remember, you don't need to form a terror coven for long night, you just need a full coven. Won't know until we try, particularly since this might be the first chance we'll have at trying it since... ever.
Shamarah2008-05-23 01:00:49
Nah, it's been used before, and there have been the members to do it numerous times, it's just that no one really bothers because it's one of those skills that are awesome in theory but completely impractical in, well, practice.
Unknown2008-05-23 01:08:25
QUOTE(Shamarah @ May 22 2008, 08:00 PM) 514516
Nah, it's been used before, and there have been the members to do it numerous times, it's just that no one really bothers because it's one of those skills that are awesome in theory but completely impractical in, well, practice.


Yeah. It kind of boils down to "Oh, look! Our enemy warriors can't lunge/sweep/assault! Our enemy wiccans can't toadcurse! They can't break melds! And... oh wait, ours can't either. Hmm."
Shamarah2008-05-23 01:10:48
QUOTE(Vendetta Morendo @ May 22 2008, 09:08 PM) 514518
Yeah. It kind of boils down to "Oh, look! Our enemy warriors can't lunge/sweep/assault! Our enemy wiccans can't toadcurse! They can't break melds! And... oh wait, ours can't either. Hmm."


No, that isn't it at all. It is, in theory, great for maintaining your control over an area you already have locked down in a demesne, like an enemy nexus world. Unfortunately, it just costs so much and goes away pretty fast, so it's not very practical to use in most cases. It also stops you from using choke, one of Glomdoring's most powerful weapons in group fights.
Xenthos2008-05-23 01:12:07
QUOTE(Vendetta Morendo @ May 22 2008, 09:08 PM) 514518
Yeah. It kind of boils down to "Oh, look! Our enemy warriors can't lunge/sweep/assault! Our enemy wiccans can't toadcurse! They can't break melds! And... oh wait, ours can't either. Hmm."

It gives whoever has the demesne an advantage, but it doesn't last very long, so... it's a very temporary tactical maneuver that just hasn't been worth it in the past. We may find some use for it now, though.
Shiri2008-05-23 01:17:16
Sarrasri: our construct is a lot worse by design. They're supposed to be optional. I have a feeling we aimed too high and they're still too good not to want, but it's a lot close than before - if we lose the semi-handy regen and stuff it's a lot less critical than if we lose our rezz skill (i.e how it would have been before.)

My main concern now is resurgem. Basically, we -do not- have 5 moon members available these days. So if we lose the altar we appear to still be gimped in that respect. Also, I do not care about the 10 power cost for resurgemming non-totems users and think that is fine, but the way the skill is described it has returned to being unusable in PK due to corpse-eating. Does the soul-thing still work?

And I assume ascendants/demis leave bodies now?
Rauros2008-05-23 01:27:20
A soft golden glow emanates from this phial, which is more wide at its centre
than at its ends. A polished metal band surrounds it and reflects the glow to
onlookers. Within the phial itself is inviting crystal-clear holy water which is
lightly tinged with golden light.
It has 10 months of usefulness left.
It weighs 4 ounce(s).
It bears the distinctive mark of Rauros, Baron Gilmire.
Celestial holy water sloshes about in it.



Thank you, whoever changed it to 10 months. dribble.gif
Gwylifar2008-05-23 01:28:45
QUOTE(Sarrasri @ May 22 2008, 06:17 PM) 514458
sorry for the other guys, but I'm not spending 10 power to revive you

Yeah, it was always okay to ask someone else to die an org-conglut death to save someone, but you can't expect to ask Sarrasri to give up 10p of her own power to save a communemate, that's ridiculous.

QUOTE(Shiri @ May 22 2008, 09:17 PM) 514525
My main concern now is resurgem. Basically, we -do not- have 5 moon members available these days.

That's the point, though, you only need one Moon and four other anyones now.
Kharaen2008-05-23 01:29:22
Highjump wouldn't be that great a skill accompanyment if you needed trans for it when Totem users get monkey as a novice, and bards get highjump gifted, so I'm hoping that the bonus actually affects the Rebirth skill.
Shiri2008-05-23 01:34:00
QUOTE(Gwylifar @ May 23 2008, 02:28 AM) 514527
That's the point, though, you only need one Moon and four other anyones now.


I did specify "if we lose the altar." If we lose the altar no one is a moonchilde anymore, and we're gimped.
Doman2008-05-23 01:35:24
Communes, covens, you're all hippies