Estarra2008-03-27 19:24:46
QUOTE(Xenthos @ Mar 27 2008, 12:19 PM) 496579
The only one Grace actually makes sense for, upon reflection, is the normal Crow Rebirth since it takes you out of the action and back home. As I said, probably not worth coding it in specifically for that, as the rest don't need it. Just getting Avenger protection should be enough.
(Did you get my message?)
(Did you get my message?)
Got your message! Thanks!
My thought is that maybe there should be a small grace period to avoid groups ganging up on people and forcing two deaths (you know it's going to happen). Thus, I am leaning towards a small grace period or (more likely) a serpent aura.
Tervic2008-03-27 19:26:14
If there needs to be RP reasons for why liches can't plant lichseed in someone else (ew that sounds wrong...), try something like the following: The Holy Power of Celestia burns the tainting influence of the lichseed from your body. Dark shadows boil and rage against the invading lichseed, forcibly expelling it from the host. And uh... can't think of one for Serenwilde....
I'm not sure I like coldaura getting upgraded... it's damn annoying as is, especially with plural liches with the aura up.
I'm hoping I'm correct in my assumption that transmigrate is Druid only. Perhaps consider giving the druids a choice in which animal they deepbond with? I mean, they're entwining it with their soul so I'd -hope- that they would choose a creature with special significance to them, not just some random skun... I mean... badger they happened to pull out of a hole in the ground.
So yes. That and I look forward to the revamped constructs! Just please don't take my precious PRAY TO SHAKINIEL away T_T.
I'm not sure I like coldaura getting upgraded... it's damn annoying as is, especially with plural liches with the aura up.
I'm hoping I'm correct in my assumption that transmigrate is Druid only. Perhaps consider giving the druids a choice in which animal they deepbond with? I mean, they're entwining it with their soul so I'd -hope- that they would choose a creature with special significance to them, not just some random skun... I mean... badger they happened to pull out of a hole in the ground.
So yes. That and I look forward to the revamped constructs! Just please don't take my precious PRAY TO SHAKINIEL away T_T.
Catarin2008-03-27 19:26:24
QUOTE(Estarra @ Mar 27 2008, 01:24 PM) 496583
Got your message! Thanks!
My thought is that maybe there should be a small grace period to avoid groups ganging up on people and forcing two deaths (you know it's going to happen). Thus, I am leaning towards a small grace period or (more likely) a serpent aura.
My thought is that maybe there should be a small grace period to avoid groups ganging up on people and forcing two deaths (you know it's going to happen). Thus, I am leaning towards a small grace period or (more likely) a serpent aura.
Do you get grace with vitae? This is kind of the same thing. Should be treated much the same likely.
Xenthos2008-03-27 19:28:38
QUOTE(Estarra @ Mar 27 2008, 03:24 PM) 496583
Got your message! Thanks!
My thought is that maybe there should be a small grace period to avoid groups ganging up on people and forcing two deaths (you know it's going to happen). Thus, I am leaning towards a small grace period or (more likely) a serpent aura.
My thought is that maybe there should be a small grace period to avoid groups ganging up on people and forcing two deaths (you know it's going to happen). Thus, I am leaning towards a small grace period or (more likely) a serpent aura.
I agree with Catarin-- if they get a serpent-shield until they attack/move, Vitae should as well. Then it'll be even for everybody.
Anisu2008-03-27 19:28:41
QUOTE(Estarra @ Mar 27 2008, 08:24 PM) 496583
Got your message! Thanks!
My thought is that maybe there should be a small grace period to avoid groups ganging up on people and forcing two deaths (you know it's going to happen). Thus, I am leaning towards a small grace period or (more likely) a serpent aura.
My thought is that maybe there should be a small grace period to avoid groups ganging up on people and forcing two deaths (you know it's going to happen). Thus, I am leaning towards a small grace period or (more likely) a serpent aura.
But are you not supposed to be able to gank people to death when say they are liching on Celestia during a raid. Or will the grace or serpent not be given in enemy territory or something?
Estarra2008-03-27 19:31:22
QUOTE(Xenthos @ Mar 27 2008, 12:28 PM) 496591
I agree with Catarin-- if they get a serpent-shield until they attack/move, Vitae should as well. Then it'll be even for everybody.
Sure, could do for vitae as well. It would probably be limited in time as well, like 30 seconds.
Unknown2008-03-27 19:32:06
QUOTE(Catarin @ Mar 27 2008, 12:19 PM) 496578
No, what I mean is you said that cold damage would increase with how many people you had in the room that you had planted the lichseed in? Unless I'm misunderstanding, then it would be good to have as many of your lichseeded people in the room as possible. If you can lichseed without much time/power cost investment you could plant the lichseed in as many of the other group as you could in order to boost your damage output.
The cold boost is only for full litches. So you would have to be seeded, killed, stay in the room, and only then would the aura get a boost.
I like the idea of being able to seed anyone, but I also think there should be some way added to remove a seed besides death. It needs to be something open to most players but it should require you to go to a room and do something (pray, take a bath, do the secret anti-litch dance, whatever). So while people could seed you against your will, as long as you were paying attention you could respond to it.
Xenthos2008-03-27 19:32:28
QUOTE(Estarra @ Mar 27 2008, 03:31 PM) 496596
Sure, could do for vitae as well. It would probably be limited in time as well, like 30 seconds.
Well, the serpent-one lasts 60 seconds maximum, so I'd expect it wouldn't last any longer than that. 20-30 seems appropriate, though. Not enough time to really def up, but can do a few important things and then try to make a run for it.
Xavius2008-03-27 19:33:45
That actually sounds like a much better solution for vitae than grace. Brief pacification, slightly longer barrier--just enough to end the fight and not accidentally drop status.
Unknown2008-03-27 19:44:52
Estarra, please let inquisition stop stripping lich/transmigrate if there will be the exp loss.
Xenthos2008-03-27 19:47:35
QUOTE(Thoros LaSaet @ Mar 27 2008, 03:44 PM) 496611
Estarra, please let inquisition stop stripping lich/transmigrate if there will be the exp loss.
Ah, yeah, that's right. That one slipped my mind, but if they're vitae-equivs, they should act like vitae in that regard as well.
Xavius2008-03-27 19:49:02
QUOTE(Thoros LaSaet @ Mar 27 2008, 02:44 PM) 496611
Estarra, please let inquisition stop stripping lich/transmigrate if there will be the exp loss.
QUOTE(Xenthos @ Mar 27 2008, 02:47 PM) 496614
Ah, yeah, that's right. That one slipped my mind, but if they're vitae-equivs, they should act like vitae in that regard as well.
This I disagree with, if only because vitae can still be used, which is enough to keep inqui from being a griefy skill.
Xenthos2008-03-27 19:51:10
QUOTE(Xavius @ Mar 27 2008, 03:49 PM) 496615
This I disagree with, if only because vitae can still be used, which is enough to keep inqui from being a griefy skill.
If they're meant to be vitae-equivalents with some extra little perks, shouldn't they be vitae-equivalents with some extra little perks? Vitae really shouldn't be required to be stacked with them if they now use Avenger, have experience loss, etc.
Unknown2008-03-27 19:54:47
Sorry Xavius, but if inquisition is going to strip a skill which still gives xp loss, but only negates it, I'm going to rather want the old skill of the pure experience protection.
Celina2008-03-27 19:57:59
I think these are goo changes....but I have a real problem with balance now. First, before I jump to any conclusions...how much power will giving the lichsead cost the necro user, if any power at all?
I understand that only Paladins and Celestians can trueheal. I'll concede that these new changes will leave xp loss and ressurection skills 90% balanced for the cities(leaving Celest a little better off than Mag IMO). This still leaves Celest with an amazing survival skill, while Mag has nothing. My argument has always been Trueheal needs a nerf if lich is getting a nerf. Instead, Trueheal is getting buffs. - Trueheal (Sacraments) now usable while pinlegged. This is allowing truhealers to wade into a group of enemies and not lose a thing but power. This was the problem people had with liches. They could attack them, but it didn't do anything in the end but cost them power.
You just can't nerf the crap out of Lich and not look at Inquisition and Trueheal.
I understand that only Paladins and Celestians can trueheal. I'll concede that these new changes will leave xp loss and ressurection skills 90% balanced for the cities(leaving Celest a little better off than Mag IMO). This still leaves Celest with an amazing survival skill, while Mag has nothing. My argument has always been Trueheal needs a nerf if lich is getting a nerf. Instead, Trueheal is getting buffs. - Trueheal (Sacraments) now usable while pinlegged. This is allowing truhealers to wade into a group of enemies and not lose a thing but power. This was the problem people had with liches. They could attack them, but it didn't do anything in the end but cost them power.
You just can't nerf the crap out of Lich and not look at Inquisition and Trueheal.
Xavius2008-03-27 19:58:55
QUOTE(Xenthos @ Mar 27 2008, 02:51 PM) 496619
If they're meant to be vitae-equivalents with some extra little perks, shouldn't they be vitae-equivalents with some extra little perks? Vitae really shouldn't be required to be stacked with them if they now use Avenger, have experience loss, etc.
You don't lose vitae until vitae actually fires. As long as transmigration, rebirth, and lich keep firing first, it's a one time 10p investment that still provides the benefit of an extra layer of prayer evasion, even if you never get inquisitioned.
QUOTE(Thoros LaSaet @ Mar 27 2008, 02:54 PM) 496622
Sorry Xavius, but if inquisition is going to strip a skill which still gives xp loss, but only negates it, I'm going to rather want the old skill of the pure experience protection.
You want a lot of things.
Catarin2008-03-27 20:01:55
QUOTE(Xenthos @ Mar 27 2008, 01:32 PM) 496599
Well, the serpent-one lasts 60 seconds maximum, so I'd expect it wouldn't last any longer than that. 20-30 seems appropriate, though. Not enough time to really def up, but can do a few important things and then try to make a run for it.
Why not have it last as long as the trueheal barrier? I believe it's less than 10 seconds. But just 10 seconds is generally enough to run like heck if that's what you need without it going into the realm of being too much.
Unknown2008-03-27 20:01:56
I believe neither lich, construct rebirth, or vitae should give some form of serpent aura, it's part of the risk. I'm not too concerned if it does though, 20s is fine.
Taking away the resurgem aspect of the Moon Altar will be a rough, but can I at least ask that we keep the reduced coven size (3 instead of 5) and the ability to resurgem non-totem users? This will be a boon mostly to mid/newbies then.
Heh, also, while we're at it, perhaps moonchildes can participate in certain mooncoven abilities in exchange for the resurgem, just in things like harvests and resurgems, maybe. Or being able just to participate in resurgem covens (counts as 1 body) to mirror the 'being able to lich/egg' anyone aspect of other proposals.
Also, I'd really like if more people were allowed into the construct committee, from what I hear, only one person has really been active and I'd like to try and offer my own help regarding such things.
Taking away the resurgem aspect of the Moon Altar will be a rough, but can I at least ask that we keep the reduced coven size (3 instead of 5) and the ability to resurgem non-totem users? This will be a boon mostly to mid/newbies then.
Heh, also, while we're at it, perhaps moonchildes can participate in certain mooncoven abilities in exchange for the resurgem, just in things like harvests and resurgems, maybe. Or being able just to participate in resurgem covens (counts as 1 body) to mirror the 'being able to lich/egg' anyone aspect of other proposals.
Also, I'd really like if more people were allowed into the construct committee, from what I hear, only one person has really been active and I'd like to try and offer my own help regarding such things.
Xenthos2008-03-27 20:01:59
QUOTE(Xavius @ Mar 27 2008, 03:58 PM) 496627
You don't lose vitae until vitae actually fires. As long as transmigration, rebirth, and lich keep firing first, it's a one time 10p investment that still provides the benefit of an extra layer of prayer evasion, even if you never get inquisitioned.
You do sometimes-- like if you heartstop with rebirth, the vitae poofs. And you rebirth.
Malicia2008-03-27 20:03:49
QUOTE(Celina @ Mar 27 2008, 02:57 PM) 496625
I think these are goo changes....but I have a real problem with balance now. First, before I jump to any conclusions...how much power will giving the lichsead cost the necro user, if any power at all?
I understand that only Paladins and Celestians can trueheal. I'll concede that these new changes will leave xp loss and ressurection skills 90% balanced for the cities(leaving Celest a little better off than Mag IMO). This still leaves Celest with an amazing survival skill, while Mag has nothing. My argument has always been Trueheal needs a nerf if lich is getting a nerf. Instead, Trueheal is getting buffs. - Trueheal (Sacraments) now usable while pinlegged. This is allowing truhealers to wade into a group of enemies and not lose a thing but power. This was the problem people had with liches. They could attack them, but it didn't do anything in the end but cost them power.
You just can't nerf the crap out of Lich and not look at Inquisition and Trueheal.
I understand that only Paladins and Celestians can trueheal. I'll concede that these new changes will leave xp loss and ressurection skills 90% balanced for the cities(leaving Celest a little better off than Mag IMO). This still leaves Celest with an amazing survival skill, while Mag has nothing. My argument has always been Trueheal needs a nerf if lich is getting a nerf. Instead, Trueheal is getting buffs. - Trueheal (Sacraments) now usable while pinlegged. This is allowing truhealers to wade into a group of enemies and not lose a thing but power. This was the problem people had with liches. They could attack them, but it didn't do anything in the end but cost them power.
You just can't nerf the crap out of Lich and not look at Inquisition and Trueheal.
I don't see why inquisition needs to be downgraded from stripping a defense that still gives some advantages. As lichdom wouldn't be preventing essence/xp loss, what would it matter? Sacraments really does not need any more downgrades. Please look at the AB LIST for Sacraments and understand. There's only heretic, judgement, infidel and inquisition for offense.
Secondly with trueheal, it has been nerfed before and it still doesn't prevent xp loss. It costs 10p and doesn't cure all states. There are conditions that prevent it. Yes, a demigod with a refresh and a cubix can use it to escape, but that's a lot of power burned and a 600 dollar artifact. (Or in some cases, a free medallion!) When a Celest char dies, they lose xp. There's never been any getting around it.