Xenthos2008-03-27 20:40:00
Uhh, what are you guys talking about in terms of Ascendant essence loss? All of us just die and sit there for 15 minutes.
Except when Malicia gets sacrificed for... but we don't lose essence. Just time. Which can be shortened by: Resurgem, Immolation, Rez, Sacrifice, Lich, etc. The essence hit is ALWAYS the same if you choose to use it. And Conglut doesn't affect it at all.
Except when Malicia gets sacrificed for... but we don't lose essence. Just time. Which can be shortened by: Resurgem, Immolation, Rez, Sacrifice, Lich, etc. The essence hit is ALWAYS the same if you choose to use it. And Conglut doesn't affect it at all.
Unknown2008-03-27 20:40:24
I wish Trueheal was just a copy of lich, heh. After all, all I hear from Celestians is that they would rather swap trueheal for lich any day of the week. So, change trueheal to a lichdom version.
Unknown2008-03-27 20:41:18
Nice. Maybe I'll start playing again.
Unknown2008-03-27 20:42:19
QUOTE(Silvanus @ Mar 27 2008, 08:38 PM) 496666
Here is my suggestion for TrueHeal (not many would care ):
When you die, if you have TrueHeal, you get resurrected with Serpent for 10-15 seconds to get away (or however long Lich ghosting around is). Basically SoulCage from any of the other IREs.
When you die, if you have TrueHeal, you get resurrected with Serpent for 10-15 seconds to get away (or however long Lich ghosting around is). Basically SoulCage from any of the other IREs.
OOh ninjad.
Would be hard though. I will have to fight hard to have Celestial envoys not nerf eye sigils. I can see it now. The bitching that will commence. 'Oh my god my trueheal is useless, Thoros drops eye sigils and still death ganks me!! He is a griefer!!'
Hyrtakos2008-03-27 20:42:22
QUOTE(Thoros LaSaet @ Mar 27 2008, 04:40 PM) 496668
I wish Trueheal was just a copy of lich, heh. After all, all I hear from Celestians is that they would rather swap trueheal for lich any day of the week. So, change trueheal to a lichdom version.
Why do I have the sneaking suspicion they won't agree to this?
Celina2008-03-27 20:42:31
QUOTE(Malicia @ Mar 27 2008, 03:29 PM) 496657
There are still benefits to lichdom and Mag demigods/ascendants still come out on top. They'd be losing less than others. I think it should be even across the board, in that respect. I've already explained that drawbacks to trueheal. And please stop tossing around the word 'biased'. You're as biased as they come. Keep your whiny crap in the idiots section. I'm trying to have a discussion.
Could you not be a raging (bad word)? That would be swell. I know it's hard, but try.
I am biased, I admitted to that with the (sarcasm). You are trying to compare 2 int and 2 str to a skill that has allowed countless Sacraments users to wade into fights they should have died 10 times in, and walk out without a scratch. The "drawbacks" being they can't use it while they are sleeping or stunned? I'm pretty sure that goes for anyone and any skill. Coldaura isn't going to save you when you are sleeping/stunned either.
And no, the problem isn't with Demigods/Ascendants. Demigods/Ascendants really shouldn't be the first thing the Admin worry about because Demigods are not the majority of the playerbase. The problem is with the other 98% of of the playerbase. Necro users don't have anything to compare to trueheal. You can't disagree with this. There is no argument here. I want to balance it. You want Celest to come out of top. This is where we have an issue.
Unknown2008-03-27 20:43:25
Oh hey, maybe we should get back on topic guys, we should just sticky a thread and label is 'Lich vs. Trueheal argument goes here'.
Put up (comments/ideas about constructs) or shut up (about trueheal/lich plz).
So how about that moon altar.
Put up (comments/ideas about constructs) or shut up (about trueheal/lich plz).
So how about that moon altar.
Xavius2008-03-27 20:44:59
Moon altar isn't this thread. Moon altar is that other thread on constructs. NO HIJACKING, SOJIRO!
Unknown2008-03-27 20:45:32
Unknown2008-03-27 20:45:37
QUOTE(hyrtakos @ Mar 27 2008, 08:42 PM) 496671
Why do I have the sneaking suspicion they won't agree to this?
I hope they do agree to it, heh.
Lichdom isn't all the eggs and bacon it is argued to be.
It's only the ones who think they are always right who claim Lichdom is all its cracked up to be. (Catarin, Narsrim, etc) Lichdom is nice, but it has its weaknesses. I've never entirely relied on Lichdom, as a Titan when Krellan and Sojiro forced me to pray after dying in Rockholm, the experience I lost was gained in an hour. Experience/essence loss does not bother me. What does bother me, is Inquisition stripping my lichdom...which is what I argued in the beginning, and now the argument has turned into what it is now.
Edit: Estarra, what are your views on Inquisition stripping the new lichdom/transmigration version?
Geb2008-03-27 20:47:47
QUOTE(Thoros LaSaet @ Mar 27 2008, 09:24 PM) 496649
Heh I would hope that Demigods get the essence mitigation. YOur transcendent Sacraments skill does not go useless when you achieve Demigod. It would not be fair for my transcendent Necromancy skill to become semi useless just because I felt the need to achieve level 100.
Did you read the first paragraph? I am all for removing Trueheal, and replacing it with a skill similar to Lich or Weapon Aura. Truthfully, I consider my transcendent skill to be an albatross around the neck of Sacraments. I would love it be removed and something put in its place that is more offensive in nature.
Remember the facts that ArchLich/Lich gives benefits in power reduction on some of your offensive abilities (offensive power), ArchLich gives some stat bonuses without any downside (offensive power), and ArchLich gives a cold aura that will also get an upgrade with these changes (boosted offensive power). Removing the experience loss mitigation from a single subset of players in the game will make it far from semi-useless to them. Still, I will say it again; I would gladly take an Archlich like ability, role-played up to be all light centered, in place of TrueHeal (with the experience loss mitigation component not benefiting our Demigods/Ascendants). I am all for parity between the various orgs. Oh, and remove sacrifice and ressurection to boot.
Xavius2008-03-27 20:50:30
QUOTE(geb @ Mar 27 2008, 03:47 PM) 496677
Did you read the first paragraph? I am all for removing Trueheal, and replacing it with a skill similar to Lich or Weapon Aura. Truthfully, I consider my transcendent skill to be an albatross around the neck of Sacraments. I would love it be removed and something put in its place that is more offensive in nature.
Remember the facts that ArchLich/Lich gives benefits in power reduction on some of your offensive abilities (offensive power), ArchLich gives some stat bonuses without any downside (offensive power), and ArchLich gives a cold aura that will also get an upgrade with these changes (boosted offensive power). Removing the experience loss mitigation from a single subset of players in the game will make it far from semi-useless to them. Still, I will say it again; I would gladly take an Archlich like ability, role-played up to be all light centered, in place of TrueHeal (with the experience loss mitigation component not benefiting our Demigods/Ascendants). I am all for parity between the various orgs.
Remember the facts that ArchLich/Lich gives benefits in power reduction on some of your offensive abilities (offensive power), ArchLich gives some stat bonuses without any downside (offensive power), and ArchLich gives a cold aura that will also get an upgrade with these changes (boosted offensive power). Removing the experience loss mitigation from a single subset of players in the game will make it far from semi-useless to them. Still, I will say it again; I would gladly take an Archlich like ability, role-played up to be all light centered, in place of TrueHeal (with the experience loss mitigation component not benefiting our Demigods/Ascendants). I am all for parity between the various orgs.
Go make a new thread. This one's doomed, and anything you say is going to get caught up with others saying new lich and old trueheal are properly balanced against each other.
Silvanus2008-03-27 20:50:45
Just exact replicated it over. During night time, you get the - stats, we get the + stats. During day, you get the + stats we get the minus stats. You could, I dunno, do Numen or something like Liches can breathe contagion. Eye sigils hold your ghost form in the room. Everything the same, just name different.
Edit: On topic, make the Construct similars like this.
Edit: On topic, make the Construct similars like this.
Geb2008-03-27 20:51:38
QUOTE(Silvanus @ Mar 27 2008, 09:50 PM) 496680
Just exact replicated it over. During night time, you get the - stats, we get the + stats. During day, you get the + stats we get the minus stats. You could, I dunno, do Numen or something like Liches can breathe contagion. Eye sigils hold your ghost form in the room. Everything the same, just name different.
Archlich does not have that problem Silvanus. You have been gone for awhile, so I suggest you look up the other changes. Ok, I am done.
Malicia2008-03-27 20:51:48
QUOTE(Celina @ Mar 27 2008, 03:42 PM) 496672
Could you not be a raging (bad word)? That would be swell. I know it's hard, but try.
I am biased, I admitted to that with the (sarcasm). You are trying to compare 2 int and 2 str to a skill that has allowed countless Sacraments users to wade into fights they should have died 10 times in, and walk out without a scratch. The "drawbacks" being they can't use it while they are sleeping or stunned? I'm pretty sure that goes for anyone and any skill. Coldaura isn't going to save you when you are sleeping/stunned either.
And no, the problem isn't with Demigods/Ascendants. Demigods/Ascendants really shouldn't be the first thing the Admin worry about because Demigods are not the majority of the playerbase. The problem is with the other 98% of of the playerbase. Necro users don't have anything to compare to trueheal. You can't disagree with this. There is no argument here. I want to balance it. You want Celest to come out of top. This is where we have an issue.
I am biased, I admitted to that with the (sarcasm). You are trying to compare 2 int and 2 str to a skill that has allowed countless Sacraments users to wade into fights they should have died 10 times in, and walk out without a scratch. The "drawbacks" being they can't use it while they are sleeping or stunned? I'm pretty sure that goes for anyone and any skill. Coldaura isn't going to save you when you are sleeping/stunned either.
And no, the problem isn't with Demigods/Ascendants. Demigods/Ascendants really shouldn't be the first thing the Admin worry about because Demigods are not the majority of the playerbase. The problem is with the other 98% of of the playerbase. Necro users don't have anything to compare to trueheal. You can't disagree with this. There is no argument here. I want to balance it. You want Celest to come out of top. This is where we have an issue.
I suppose you mean to imply that Narsrim represents the countless Sacrament users that wade into fights they should have died 10 times in and walk out without a scratch? Exaggerate much? You have to be referring to him, because for one, not many people have bothered to trans Sacraments and two, it doesn't stop them from dying. You're oblivious. I die in game. Catarin has died. Narsrim is a bit more crafty, but he gets caught at times. The pinleg change will probably change that. Let's see. Talkan doesn't die? Right. Okay so when you actually have some facts and aren't spewing off at the mouth as you normally do, come back.
I don't want Celest to 'come out on top'. I do want things to be even. I'm all for what Geb said. Trueheal is good in some situations, but not always. As stated, there are things that stop it, it doesn't provide any lasting perks, as lichdom/moon/night does (now lichies get an anywhere-conglut ability) and after using it, you have 0p and have to work around it. If they're going to give Sacraments a carbon copy of lichdom, great. All for it. I'd love a passive aura attack, another zero power area attack, +2 to INT/STR day and night and to be able to conglut if we die. (With constructs, of course) I mean, so long as everyone's on even ground.
Unknown2008-03-27 20:52:02
QUOTE(geb @ Mar 27 2008, 08:47 PM) 496677
Did you read the first paragraph? I am all for removing Trueheal, and replacing it with a skill similar to Lich or Weapon Aura. Truthfully, I consider my transcendent skill to be an albatross around the neck of Sacraments. I would love it be removed and something put in its place that is more offensive in nature.
Remember the facts that ArchLich/Lich gives benefits in power reduction on some of your offensive abilities (offensive power), ArchLich gives some stat bonuses without any downside (offensive power), and ArchLich gives a cold aura that will also get an upgrade with these changes (boosted offensive power). Removing the experience loss mitigation from a single subset of players in the game will make it far from semi-useless to them. Still, I will say it again; I would gladly take an Archlich like ability, role-played up to be all light centered, in place of TrueHeal (with the experience loss mitigation component not benefiting our Demigods/Ascendants). I am all for parity between the various orgs.
Remember the facts that ArchLich/Lich gives benefits in power reduction on some of your offensive abilities (offensive power), ArchLich gives some stat bonuses without any downside (offensive power), and ArchLich gives a cold aura that will also get an upgrade with these changes (boosted offensive power). Removing the experience loss mitigation from a single subset of players in the game will make it far from semi-useless to them. Still, I will say it again; I would gladly take an Archlich like ability, role-played up to be all light centered, in place of TrueHeal (with the experience loss mitigation component not benefiting our Demigods/Ascendants). I am all for parity between the various orgs.
So then put Desitrus to work and let's see some changes in next month's envoy reports.
Though there will be heavy opposition if the new skill will include any more offensive power. One word, one reason: Inquisition. Though you know that just as much as I do.
Xavius2008-03-27 20:52:06
QUOTE(Silvanus @ Mar 27 2008, 03:50 PM) 496680
Just exact replicated it over. During night time, you get the - stats, we get the + stats. During day, you get the + stats we get the minus stats. You could, I dunno, do Numen or something like Liches can breathe contagion. Eye sigils hold your ghost form in the room. Everything the same, just name different.
Archliches don't get stat penalties, but beyond that, exact copies are boring.
Catarin2008-03-27 21:00:23
Ugh, can we just stop? If Sacraments needs changes, envoys can deal with it.
What can be done for transmigrate to make it more useful? It's hit the worst with this.
What can be done for transmigrate to make it more useful? It's hit the worst with this.
Estarra2008-03-27 21:00:53
QUOTE(geb @ Mar 27 2008, 01:18 PM) 496644
I do have a question about how these changes will affect people with essence levels. Will essence users benefit from the experience mitigation of the abilities? I ask, because again Celest and Serenwilde essence users do not have any sort of protection in that regard. Vitae does not work for them, and they can’t be resurrected or sacrificed for. So people may think I am being mean spirited for believing this, but I think the experience loss reduction of Lich and Dark rebirth should not cover essence users (Demigods and Ascendants)
Ah, I knew I forgot something.
Lich and Darkrebirth and Transmigrate (and possibly vitae?) will cover essence users. We have made an executive decision not to treat essence differently from experience, i.e., those skills that mitigate experience will also mitigate essence loss (to what level is yet to be determined). I understand and appreciate the arguments many of you have passionately put forth saying that essence is difference than experience and there should be not loopholes, etc., but part of the reason we are moving towards these changes is so these skills will encompass those with essence. In other words, we are taking a baseline philosophy that skills will not suddenly be made less useful upon attaining demigodhood or ascendancy. Again, how much will be mitigated is yet to be determined, but the decision has been made.
Xenthos2008-03-27 21:04:06
QUOTE(Catarin @ Mar 27 2008, 05:00 PM) 496687
Ugh, can we just stop? If Sacraments needs changes, envoys can deal with it.
What can be done for transmigrate to make it more useful? It's hit the worst with this.
What can be done for transmigrate to make it more useful? It's hit the worst with this.
Transmigrate is getting some pretty nice benefits in the suggested change...