Geb2008-03-27 22:09:48
QUOTE(Estarra @ Mar 27 2008, 10:54 PM) 496714
I think resurgem, resurrect, and sacrifice are slightly different insofar that it brings you back after you have died as opposed to pre-empting death and mitigating the xp loss. Since demigods don't actually "die" (i.e., there's no lost soul to bring back), I'm not sure how you would resolve that. Suggestions?
Here is a simple solution. Change Phoenix into a skill the Demigod has to activate, instead of keeping it automatic like it is now. The Demigod still reforms up in the Havens if used, but now the Demigod can sit around wait for a sacrifice, resurgem, or resurrection. Either way, the person is out of the fight until life is restored.
Geb2008-03-27 22:11:53
QUOTE(Xenthos @ Mar 27 2008, 11:06 PM) 496717
... please read it again. It requires a Demigod to use it on an Ascendant, because the Ascendant soul sits in the Vault of Heaven until it reforms (or is sacrificed for).
... Perhaps you should have mentioned that you are forced to sit up there as a soul. Since I am not an Ascendant, I did not know that fact. That is why it is best to not assume everyone understands your abilities, when there are so few of you with them.
Xenthos2008-03-27 22:12:13
QUOTE(geb @ Mar 27 2008, 06:09 PM) 496719
Here is a simple solution. Change Phoenix into a skill the Demigod has to activate, instead of keeping it automatic like it is now. The Demigod still reforms up in the Havens if used, but now the Demigod can sit around wait for a sacrifice, resurgem, or resurrection. Either way, the person is out of the fight until life is restored.
Yep. It's the perfect solution, too.
Unknown2008-03-27 22:15:36
QUOTE(geb @ Mar 27 2008, 06:09 PM) 496719
Here is a simple solution. Change Phoenix into a skill the Demigod has to activate, instead of keeping it automatic like it is now. The Demigod still reforms up in the Havens if used, but now the Demigod can sit around wait for a sacrifice, resurgem, or resurrection. Either way, the person is out of the fight until life is restored.
What happens if they can't be sacrificed, resurgemed, or resurrected and they haven't activated phoenix?
Estarra2008-03-27 22:16:11
QUOTE(geb @ Mar 27 2008, 03:09 PM) 496719
Here is a simple solution. Change Phoenix into a skill the Demigod has to activate, instead of keeping it automatic like it is now. The Demigod still reforms up in the Havens if used, but now the Demigod can sit around wait for a sacrifice, resurgem, or resurrection. Either way, the person is out of the fight until life is restored.
So a demigod who dies can just remain a soul indefinitely until deciding to phoenix?
Can that be at all abused? (I don't know, I'm asking.)
Unknown2008-03-27 22:16:54
Perhaps it can be constantly active skill, but you are given the choice and, like experience, your essence drains once your mana is 0
Tervic2008-03-27 22:18:15
QUOTE(Estarra @ Mar 27 2008, 03:16 PM) 496724
So a demigod who dies can just remain a soul indefinitely until deciding to phoenix?
Can that be at all abused? (I don't know, I'm asking.)
Can that be at all abused? (I don't know, I'm asking.)
Add essence drain! I do believe there was some mention of wanting to treat essence in a manner equivalent to EXP, so this would be the perfect solution.
Xenthos2008-03-27 22:19:49
QUOTE(Estarra @ Mar 27 2008, 06:16 PM) 496724
So a demigod who dies can just remain a soul indefinitely until deciding to phoenix?
Can that be at all abused? (I don't know, I'm asking.)
Can that be at all abused? (I don't know, I'm asking.)
Could set mana to... 2000 on death or something, and then have the normal mana drain. With essence loss if it hits 0. So there's time for a quick resurgem/sacrifice/rez, but you're not doing it to run around an enemy org as a soul for a while. Since phoenix takes you to the Vault of Heaven, it's not like you can choose where you reform.
Morgfyre2008-03-27 22:20:09
QUOTE(geb @ Mar 27 2008, 03:09 PM) 496719
Here is a simple solution. Change Phoenix into a skill the Demigod has to activate, instead of keeping it automatic like it is now. The Demigod still reforms up in the Havens if used, but now the Demigod can sit around wait for a sacrifice, resurgem, or resurrection. Either way, the person is out of the fight until life is restored.
This is a good proposed solution, imo.
Geb2008-03-27 22:20:26
Yep, pretty much what they said is fine.
Xenthos2008-03-27 22:21:53
QUOTE(Morgfyre @ Mar 27 2008, 06:20 PM) 496729
This is a good proposed solution, imo.
Just make sure that Ascendants aren't losing essence when we hit 0, since with 15 minutes of reform time, we always hit 0 no matter what we started at.
Unknown2008-03-27 22:22:53
It would suck for those who d/c alot, and are stuck as a soul in the Vault just losing essence.....
Xenthos2008-03-27 22:23:26
QUOTE(Thoros LaSaet @ Mar 27 2008, 06:22 PM) 496732
It would suck for those who d/c alot, and are stuck as a soul in the Vault just losing essence.....
Souls have a faster timeout.
Morgfyre2008-03-27 22:23:32
QUOTE(Xenthos @ Mar 27 2008, 03:21 PM) 496731
Just make sure that Ascendants aren't losing essence when we hit 0, since with 15 minutes of reform time, we always hit 0 no matter what we started at.
Ascendants are a bit different since you don't suffer essence loss unless you choose to resurrect instantly (or you are vengeanced by the Avenger).
Unknown2008-03-27 22:23:49
I agree with this also, and as far as demigods sitting around indefinitely, a timer of sorts can just be coded, couple minutes should be good.
Tervic2008-03-27 22:25:26
QUOTE(Celina @ Mar 27 2008, 01:24 PM) 496650
And now, when a Mag dies, they lose XP. That's not the issue, so you can't use that as an argument. Nor is "it has been nerfed before." We are dealing with a new situation. The fact that you are so drastically devaluing trueheal shows how really biased you are. What does Mag have that is remotely comparable? Ghost? That's the issue Celest has been whining about for so long right? Mags don't lose XP when they die but Celestians do? That's been fixed. Now Sacraments users have an amazing escape skill that Mag is without. This is me complaining so that admin will put together a panel to look at it and I offer my totally unbiased self to head it up. (sarcasm)
/bitter
But really, Celest is coming out far ahead in this little exchange.
/bitter
But really, Celest is coming out far ahead in this little exchange.
Actually, Celest is hardly being touched in this little exchange save for we lose the benefits of free resurrections, but with the Harmony Spire, I don't forsee that being too much of an issue. Magnagora, on the other hand, is undergoing a rebalancing. Also, it's kind of shortsighted to only be comparing the trans skills. Taking the skillsets side by side, I personally feel that Necromancy is a shade more on the offensive side (if you say Inquisition I -will- hunt you down and stab you) and Sacraments is a bit more on the defensive side, in terms of skills that I actually use. Yes I feel justified in commenting because I have played with both skillsets. Think about the most often used skills in Sacraments, both PVP and PVE. Numen, benediction, honour, trueheal. All defensive in nature. On the Necromancy side, we have Omen, ectoplasm, contagion, drain, disfigure, crucify. These are all generally offensive in nature. True, each set has a little offensive and a little defensive power (fervor, putrefecation) but they're not the main points of those skillsets.
QUOTE(Celina @ Mar 27 2008, 01:42 PM) 496672
Could you not be a raging (bad word)? That would be swell. I know it's hard, but try.
I am biased, I admitted to that with the (sarcasm). You are trying to compare 2 int and 2 str to a skill that has allowed countless Sacraments users to wade into fights they should have died 10 times in, and walk out without a scratch. The "drawbacks" being they can't use it while they are sleeping or stunned? I'm pretty sure that goes for anyone and any skill. Coldaura isn't going to save you when you are sleeping/stunned either.
And no, the problem isn't with Demigods/Ascendants. Demigods/Ascendants really shouldn't be the first thing the Admin worry about because Demigods are not the majority of the playerbase. The problem is with the other 98% of of the playerbase. Necro users don't have anything to compare to trueheal. You can't disagree with this. There is no argument here. I want to balance it. You want Celest to come out of top. This is where we have an issue.
I am biased, I admitted to that with the (sarcasm). You are trying to compare 2 int and 2 str to a skill that has allowed countless Sacraments users to wade into fights they should have died 10 times in, and walk out without a scratch. The "drawbacks" being they can't use it while they are sleeping or stunned? I'm pretty sure that goes for anyone and any skill. Coldaura isn't going to save you when you are sleeping/stunned either.
And no, the problem isn't with Demigods/Ascendants. Demigods/Ascendants really shouldn't be the first thing the Admin worry about because Demigods are not the majority of the playerbase. The problem is with the other 98% of of the playerbase. Necro users don't have anything to compare to trueheal. You can't disagree with this. There is no argument here. I want to balance it. You want Celest to come out of top. This is where we have an issue.
I'm not going to respond to this on the grounds that my reply can only be a brutal personal attack.
Xenthos2008-03-27 22:26:22
QUOTE(Morgfyre @ Mar 27 2008, 06:23 PM) 496734
Ascendants are a bit different since you don't suffer essence loss unless you choose to resurrect instantly (or you are vengeanced by the Avenger).
We do take essence loss from the Avenger? Interesting.
Yes, I just wanted to make sure that it wasn't a blanket change, and wanted to point out that some of these skills are much better for getting an Ascendant back up quickly without essence loss than others (so while the experience thing is key, ability to get someone back up quickly will be as well as the game advances).
Kyra2008-03-27 22:28:39
QUOTE(Estarra @ Mar 27 2008, 02:00 PM) 496537
Prime only.
No, the animal can be anywhere. You remain where you are when the animal saves you. it doesn't matter where the animal is. You don't actually "die", the animal does.
No, the animal can be anywhere. You remain where you are when the animal saves you. it doesn't matter where the animal is. You don't actually "die", the animal does.
So like we don't actually trans-migrate- anymore? I thought the point of that in the first place was to take you out of the dangerous area.. after transmigration denizens are still aggressive towards you
Unknown2008-03-27 22:40:29
Am I understanding this correctly?
When someone with lichseed dies, they will now hang around as a soul for a while, then reform as a lich/archlich at a minor exp cost, off eq, with 0 power? Not seeing much point to using this unless you are an archlich. Maybe if you came back on eq, it would be good.
What exactly would the difference between having the crypt and not having it be? Can archliches lichseed others without it? Do they still become archliches? What about coldaura? Could the crypt give the RP effect mentioned in the construct ideas thread? Pretty please?
When someone with lichseed dies, they will now hang around as a soul for a while, then reform as a lich/archlich at a minor exp cost, off eq, with 0 power? Not seeing much point to using this unless you are an archlich. Maybe if you came back on eq, it would be good.
What exactly would the difference between having the crypt and not having it be? Can archliches lichseed others without it? Do they still become archliches? What about coldaura? Could the crypt give the RP effect mentioned in the construct ideas thread? Pretty please?
Unknown2008-03-27 22:52:14
QUOTE(Estarra @ Mar 27 2008, 02:03 PM) 496542
This means that if you are an Archlich, for each lich in the room with you that you are responsible for turning into a lich, your cold aura would give extra damage. We wanted to give a little meaning and RP flavor for the relationship between an Archlich and those he or she turned. Open to other ideas on this.
*eyehift*
Vampirism?