Some Big Changes

by Estarra

Back to Common Grounds.

Xenthos2008-03-28 00:25:16
QUOTE(Karnagan @ Mar 27 2008, 08:23 PM) 496808
Doh, made my edit while you were posting, Xenthos. Yes, conglut costs an individual 10 power, or whatever they have on the prompt: but establishing lichseed already costs this. 20 power total, including the initial defense and the power taken upon death, seems like a large price to pay for a conglutination death and the bonuses from lichseed under the new system.

Vitae costs 10p, plus active. Rebirth costs all active. Nest egg costs 10p, plus active. Even Ascendance death burns off all your active power. The 10p to put it up also includes all of the other bonuses you get from Archlich.

Edit to your edit: Since when does Vitae not take active power? It used to take active, so you couldn't insta-sip vitae again after dying.
Bashara2008-03-28 00:26:19
WTB warrior and Hunting+Tracking overhaul sad.gif
Gregori2008-03-28 00:29:42
QUOTE(Estarra @ Mar 27 2008, 06:22 PM) 496807
Feel free to make suggestions that make sense for the animal familiar (i.e., for the Glomdoring poison immunities, those creatures actually give those poisons; would rather not just tack poisons onto owls and foxes just for the heck of it).



I wasn't trying to imply that Serenwilde should get poison immunity, more that neither place should. Just because a creature is poisonous doesn't mean it has to grant immunity to it.

Vipers are snakes and therefore wriggly little buggers. While I hate to have more people escape my grapples, they could give a lvl 1 faster writhe instead of immunity.

Widows are spiders and climbers, they could give a lvl 1 faster climb i.e climbing out of pits.

Now these might be just as OP as anything else in the end, but they are not immunities.
Bashara2008-03-28 00:34:09
QUOTE(Gregori @ Mar 28 2008, 12:29 AM) 496812
I wasn't trying to imply that Serenwilde should get poison immunity, more that neither place should. Just because a creature is poisonous doesn't mean it has to grant immunity to it.

Vipers are snakes and therefore wriggly little buggers. While I hate to have more people escape my grapples, they could give a lvl 1 faster writhe instead of immunity.

Widows are spiders and climbers, they could give a lvl 1 faster climb i.e climbing out of pits.

Now these might be just as OP as anything else in the end, but they are not immunities.



It's just two poisons. Mactans is chills and Dendroxin is withered arms. The other 22 are still viable. Bats from the Glomdoring Chasm are also a source of Anerod, but the bat deepbond won't grant immunity to that poison.



On a sidenote, Glomdoring is a huge source for poisons, five of which are derived from creatures found in or near the Glomdoring forest. This might be the developer's way of again linking the Glomdoring forest with poisons.
Unknown2008-03-28 00:45:19
QUOTE(Rainydays @ Mar 27 2008, 06:37 PM) 496792
But wasn't that because all death-lessening effects were changed, and not some singling out of lich?


Celest's contruct used to give trueheal and angelaura, ie; slightly better sacrements. It now gives prayers + nerfed version of angelauea.

Magnagora's contruct used to give lichseed and archlich, ie; slightly better lich stats and coldaura. It now gives better lich stats and coldaura.

Let's assume that the sacrements bonuses are worth no longer getting -1 str and -1 int during the day.

Is giving two guilds coldaura equal to, worse than or better than giving all of Celest prayers?
Gregori2008-03-28 00:47:23
QUOTE(Bashara @ Mar 27 2008, 06:34 PM) 496814
It's just two poisons. Mactans is chills and Dendroxin is withered arms. The other 22 are still viable. Bats from the Glomdoring Chasm are also a source of Anerod, but the bat deepbond won't grant immunity to that poison.
On a sidenote, Glomdoring is a huge source for poisons, five of which are derived from creatures found in or near the Glomdoring forest. This might be the developer's way of again linking the Glomdoring forest with poisons.



Poison immunity is a huge bonus, and having played an ecologist, I can assure you getting the animal you want is not hard to do.

It may only be "two poisons", however dendroxin is no minor poison in itself, plus being able to add on poisonist immunity it means 2 poisons have no effect on you at all. I can tell you which two I would be taking right now having been a poisonist and watching the immunity in effect.
Unknown2008-03-28 00:49:06
For Glomdoring, I would recomend giving snakes the ability to hide while in grasslands/forests and spiders web on balance.
Unknown2008-03-28 00:53:30
QUOTE(Xenthos @ Mar 27 2008, 05:25 PM) 496810
Vitae costs 10p, plus active. Rebirth costs all active. Nest egg costs 10p, plus active. Even Ascendance death burns off all your active power. The 10p to put it up also includes all of the other bonuses you get from Archlich.

Edit to your edit: Since when does Vitae not take active power? It used to take active, so you couldn't insta-sip vitae again after dying.


It does take active power.
Unknown2008-03-28 01:39:42
QUOTE(Estarra)
* Serenwilde
o owl - +1 int, flight
o badger - +1 con, +1 damage buff
o fox - +1 dex, cold/fire resistance

* Glomdoring
o tarantula - +1 con, leaping into air and grabbing
o viper - +1 dex, dendroxin immunity
o widow - +1 charisma, mactans immunity
o bat - +1 int, flight


My suggestions:

* Serenwilde
o owl - +2 weighted int, flight
o badger - +2 weighted str, bite (entangle)
o fox - +2 weighted dex, scent
o salamander - +2 weighted con, chance to ignore entangle.

* Glomdoring
o tarantula - +2 weighted con, free web
o viper - +2 weighted dex, bite (gives charybdon, tougher to resist)
o widow - +2 weighted cha, chance to dodge ala bards.
o bat - +2 weighted int, sonar (scent/scan all in one)

I ran out of steam for Glom's, widow could use finetuning. I purposely didn't add flight because I think enough of Glom can already fly via Crow, brooms, or faelings. Can change though I guess.

Serenwilde's buffs may seem a bit plain compared to Glom's, but in but I think their ability/stat spread is slightly better.
Ashteru2008-03-28 01:44:26
Just a random notice: Mactans immunity would be awesome for some of the better bashinggrounds. (Catacombs, partially Crumkindivia)
Shiri2008-03-28 01:52:35
Ascendants should have their souls (and maybe bodies, but immobile) - after all, they're building bodies from the ground up) appear at their Nexus or in the main room of their Nexus world as the help file implies. Since they can already darkrebirth/lich, it makes sense to give them a chance to be resurgemmed/resurrected.

That doesn't work for the poor true ascendants, but maybe they can go to the seal room instead of the throneroom (the throneroom is what the help file implies, currently it's the havens with the rest of us.)

Maybe you could lose 100,000 essence if you were resurrected/liched/whatever that way though.

EDIT: P.S It's great that you guys are getting around this stuff, it's LONG overdue.
Xenthos2008-03-28 01:58:37
Having the body appear at the Nexus would be neat. It would also completely void the ascendant reform period.

I'm not sure about the soul thing, as the rez skills really aren't equal-- Rebirth works on Prime, but doesn't do a thing for anywhere else off-Prime (including Domoth realms). Making souls appear at the Nexus for easy sacrifice/resurgem heavily favours certain other organizations as well. However, as-is, Lich is king in general. Rebirth is best for Prime, but... I haven't died on Prime since Ascendant. The real game is off-Prime (bubbles, domoths), and in these places, Lich is the best option, with resurrect being second, and a lovely Sacrifice if all else fails. Celest is already second in the fast-reform game, though Seren will be dead last with the Altar-nerf (a close third in the Ascendant game with the current soul-rez).
Xavius2008-03-28 02:00:31
QUOTE(Gregori @ Mar 27 2008, 06:34 PM) 496790
I like this idea, in fact I envoyed this idea 2 years ago and was told no! Anyways... I have to ask, why does Glomdoring get the total immunities and Serenwilde the weak buffs? Poison immunity, even if on poisons not used all the time is not a small thing. Add to that an ecologist can also be a poisonist and this gives them total immunity to two poisons.

To clarify, I would rather have an immunity than a buff any day of the week. Cause I can get a buff anytime. I can't get an immunity.

You, sir, have yourself a deal. You get mactans immunity, we'll take your damage buff. (We still don't want flight.)
Gregori2008-03-28 02:03:51
QUOTE(Xavius @ Mar 27 2008, 08:00 PM) 496831
You, sir, have yourself a deal. You get mactans immunity, we'll take your damage buff. (We still don't want flight.)



It wouldn't be mactans I would immunize against. Based on your response, you knew that and saw the advantage of it as well. You take my damage buff, and I will take your dendroxin immunity though.
Xavius2008-03-28 02:05:16
QUOTE(Gregori @ Mar 27 2008, 09:03 PM) 496834
It wouldn't be mactans I would immunize against. Based on your response, you knew that and saw the advantage of it as well. You take my damage buff, and I will take your dendroxin immunity though.

Uh, actually, mactans immunity is the better of the two in my book, but take both, and we'll take nifty buffs you can't duplicate in guild skills.
Unknown2008-03-28 02:07:42
Pretty sure dendroxin immunity would only stop dendroxin from hitting you, not broken bones in general.
Gregori2008-03-28 02:08:02
QUOTE(Xavius @ Mar 27 2008, 08:05 PM) 496835
Uh, actually, mactans immunity is the better of the two in my book, but take both, and we'll take nifty buffs you can't duplicate in guild skills.



Let me think on this one.. A poison that has 3 levels before really bothering me that I can keep off with a sip fire... or... a poison that shuts down my offense... I will take "What is a better choice, for 1000, Alex."
Ildaudid2008-03-28 02:08:21
Actually alot of bonecrushers used to use the dendroxin calcise combos, if that is still the case. I would opt for the dendroxin. Although would the mactans immunity to chills negate the coldaura chills? I think they gave the same line and affliction before. If that is true... Mactans would be better I think.
Gregori2008-03-28 02:08:48
QUOTE(Greleag @ Mar 27 2008, 08:07 PM) 496837
Pretty sure dendroxin immunity would only stop dendroxin from hitting you, not broken bones in general.



Ya think?

Of course it only stops the poison.
Xenthos2008-03-28 02:09:40
QUOTE(Gregori @ Mar 27 2008, 10:08 PM) 496838
Let me think on this one.. A poison that has 3 levels before really bothering me that I can keep off with a sip fire... or... a poison that shuts down my offense... I will take "What is a better choice, for 1000, Alex."

I'll take Bonenose for 2,000, Alex.